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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Pirate Ghost
+
| name = Pirate Ghost
| hp = 275
+
| hp = 275
| exp = 250
+
| exp = 250
| ratio = 0.909
+
| armor = 30
| summon = --
+
| summon = --
| convince = --
+
| convince = --
| illusionable = yes
+
| illusionable = yes
 
| creatureclass = The Undead
| isboss = no
 
  +
| primarytype = Pirates
| creatureclass = Humans
 
| primarytype = Pirates
+
| secondarytype = Ghosts
| secondarytype = Ghosts
+
| bestiaryclass = Undead
  +
| bestiarylevel = Easy
| abilities = [[Melee]] (0-95) poisons you 2 [[hp]]/turn, [[Life Drain]] (30-80), [[Creature Spells#Musical Explosion|Musical Explosion]] (0-65) on itself, does [[Death Damage]], [[Self-Healing]].
 
| maxdmg = 240
+
| occurrence = Common
  +
| spawntype = Regular, Unblockable
| walksthrough = Poison
 
 
| isboss = no
| ignoresfields = Fire, Energy
 
 
| abilities = [[Melee]] (0-95) poisons you 2 [[hp]]/turn, [[Life Drain]] (30-80), [[Creature Spells#Musical Explosion|Musical Explosion]] (0-65) on itself, does [[Death Damage]], [[Self-Healing]].
| immunities = [[Paralysis]]
 
  +
| maxdmg = 240
| physicalDmgMod = 0%
 
| holyDmgMod = 125%
+
| pushable = ?
| deathDmgMod = 0%
+
| pushobjects = ?
 
| walksaround = Fire, Energy
| fireDmgMod = 100%
 
| energyDmgMod = 100%
+
| walksthrough = Poison
| iceDmgMod = 100%
+
| paraimmune = yes
| earthDmgMod = 0%
+
| senseinvis = no
| drownDmgMod = 100%?
+
| physicalDmgMod = 0%
| hpDrainDmgMod = 0%
+
| earthDmgMod = 0%
 
| fireDmgMod = 100%
| behavior = Pirate Ghosts will attack relentlessly until they die.
 
  +
| deathDmgMod = 0%
| sounds = "Yooh Ho Hooh Ho!"; "Hell is waiting for You!"; "It's alive!"; "The curse! Aww the curse!"; "You will not get my treasure!".
 
  +
| energyDmgMod = 100%
| notes = These chilling phantoms haunt the underground chambers on [[Nargor]] and can also be found on [[Goroma]] and [[Treasure Island]]. Like their weaker counterparts, [[Ghost]]s, they are immune to all physical damage. They offer good experience for [[Mage]]s, because they are easier to kill in comparison to [[Undead]]s like [[Demon Skeleton]]s. They also give decent loot for the expense.
 
  +
| holyDmgMod = 125%
| location = Single Spawn at [[Drefia]], [[Goroma]], [[Nargor Undead Cave]], hidden caves under [[Treasure Island]], single spawn at [[Liberty Bay]] ruins.
 
  +
| iceDmgMod = 100%
| strategy = They aren't very fast so you can use runes from a distance (preferably [[HMM]]s), while larger groups should be disposed with well-aimed [[GFB]]. Mages will do best with [[Energy Strike]], as this will give better profit than [[HMM]]s. Also field spells won't be as effective as on regular [[Ghost]]s since they can self-heal quite quickly.
 
  +
| hpDrainDmgMod = 0%
| loot = 0-69 [[gp]], [[Dirty Cape]], [[Torn Book]], [[Tattered Piece of Robe]], [[Stealth Ring]] (rare), [[Parchment]] (rare), [[Spike Sword]] (very rare), [[Red Robe]] (very rare).
 
  +
| drownDmgMod = 100%?
|}}
 
  +
| healMod = 100%
  +
| bestiaryname = pirateghost
  +
| bestiarytext = Considering the lifestyle of a pirate, it is no real surprise that several of them end up as cursed souls - never able to acquire some sort of afterlife. Bound to the world of the living, they continue their evil lifework of spreading fear and of murder. Almost impossible to be hurt, they pursue their victims with reckless malice that is frightful on its own. They posses several powers that are common to ghosts, but they seem to be slightly more accustomed and adapted to murder than others of their kind. While other ghosts seem more concerned about themselves and their dire fate, the Pirate Ghost actually seems to enjoy to inflict pain on the living ones. Some say, making others suffer lets them better bear their own misery.
 
| sounds = {{Sound List|Yooh Ho Hooh Ho!|Hell is waiting for You!|It's alive!|The curse! Aww the curse!|You will not get my treasure.}}
  +
| implemented = 7.8
 
| notes = These chilling phantoms haunt the underground chambers on [[Nargor]] and can also be found on [[Goroma]] and [[Treasure Island]]. Like their weaker counterparts, [[Ghost]]s, they are immune to all physical damage. They offer good experience for [[Mage]]s, because they are easier to kill in comparison to [[Undead]]s like [[Demon Skeleton]]s. They also give decent loot for the expense.
 
| behaviour = Pirate Ghosts will attack relentlessly until they die.
  +
| speed = 105
 
| strategy = They aren't very fast so you can use runes from a distance (preferably [[HMM]]s), while larger groups should be disposed of with well-aimed [[GFB]]. Mages will do best with [[Energy Strike]], as this will give better profit than [[HMM]]s. Also field spells won't be as effective as on regular [[Ghost]]s since they heal quite a lot.
 
| location = [[Drefia]], [[Goroma]], [[Nargor Undead Cave]], hidden caves under [[Treasure Island]], single spawn at [[Liberty Bay]] ruins, [[Chyllfroest]] (unreachable).
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-67|Gold Coin}}
  +
|{{Loot Item|Tattered Piece of Robe}}
  +
|{{Loot Item|Parchment (Rewritable)|rare}}
  +
|{{Loot Item|Stealth Ring|rare}}
  +
|{{Loot Item|Red Robe|very rare}}
  +
|{{Loot Item|Spike Sword|very rare}}
 
}}
  +
}}

Revision as of 17:49, 24 October 2019

latest?cb=20171218210234&path-prefix=en&format=original
You see Pirate Ghost
  • Yooh Ho Hooh Ho!
  • Hell is waiting for You!
  • It's alive!
  • The curse! Aww the curse!
  • You will not get my treasure.

Notes

Considering the lifestyle of a pirate, it is no real surprise that several of them end up as cursed souls - never able to acquire some sort of afterlife. Bound to the world of the living, they continue their evil lifework of spreading fear and of murder. Almost impossible to be hurt, they pursue their victims with reckless malice that is frightful on its own. They posses several powers that are common to ghosts, but they seem to be slightly more accustomed and adapted to murder than others of their kind. While other ghosts seem more concerned about themselves and their dire fate, the Pirate Ghost actually seems to enjoy to inflict pain on the living ones. Some say, making others suffer lets them better bear their own misery.

These chilling phantoms haunt the underground chambers on Nargor and can also be found on Goroma and Treasure Island. Like their weaker counterparts, Ghosts, they are immune to all physical damage. They offer good experience for Mages, because they are easier to kill in comparison to Undeads like Demon Skeletons. They also give decent loot for the expense.

Abilities

Melee (0-95) poisons you 2 hp/turn, Life Drain (30-80), Musical Explosion (0-65) on itself, does Death Damage, Self-Healing.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
0%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
0%

Location

Drefia, Goroma, Nargor Undead Cave, hidden caves under Treasure Island, single spawn at Liberty Bay ruins, Chyllfroest (unreachable).

Behaviour

Pirate Ghosts will attack relentlessly until they die.

Strategy

They aren't very fast so you can use runes from a distance (preferably HMMs), while larger groups should be disposed of with well-aimed GFB. Mages will do best with Energy Strike, as this will give better profit than HMMs. Also field spells won't be as effective as on regular Ghosts since they heal quite a lot.