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(hmm musical explo must say on itself other monsters use explosion like attacks but some times they shot from dist or some times they use on themself)
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| primarytype = Pirates
 
| primarytype = Pirates
 
| secondarytype = Ghosts
 
| secondarytype = Ghosts
| abilities = [[Melee]] ((0-95; poisons you 2 [[Hitpoints]]/turn), [[Life Drain]] (30-78), ([[Creature Spells#Musical Explosion|Musical Explosion]] (Does [[Life Drain]] Damage; 0-65), [[Self-Healing]].
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| abilities = [[Melee]] ((0-95) poisons you 2 [[Hitpoints]]/turn), [[Life Drain]] (30-78), ([[Creature Spells#Musical Explosion|Musical Explosion]] (0-65) on itself, does [[Life Drain]] damage), [[Self-Healing]].
 
| maxdmg = 240
 
| maxdmg = 240
 
| immuneto = [[Physical Damage]], [[Earth Damage]], [[Death Damage]], [[Paralysis]], [[Life Drain]].
 
| immuneto = [[Physical Damage]], [[Earth Damage]], [[Death Damage]], [[Paralysis]], [[Life Drain]].

Revision as of 03:54, 20 September 2008

latest?cb=20171218210234&path-prefix=en&format=original
You see Pirate Ghost
"Yooh Ho Hooh Ho!"; "Hell is waiting for You!"; "It's alive!"; "The curse! Aww the curse!"; "You will not get my treasure!".

Notes

These chilling phantoms haunt the underground chambers on Nargor and can also be found on Goroma and Treasure Island. Like their weaker counterparts, Ghosts, they are immune to all physical damage. They offer good experience for Mages, because they are easier to kill in comparison to Undeads like Demon Skeletons. They also give decent loot for the expense.

Abilities

Melee ((0-95) poisons you 2 Hitpoints/turn), Life Drain (30-78), (Musical Explosion (0-65) on itself, does Life Drain damage), Self-Healing.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Single Spawn at Drefia, Goroma, Underground Nargor, hidden caves under Treasure Island, single spawn at Liberty Bay ruins.

Strategy

They aren't very fast so you can use runes from a distance (preferably HMMs), while larger groups should be disposed with well-aimed GFB. Mages will do best with Energy Strike, as this will give better profit than HMMs. Also field spells won't be as effective as on regular Ghosts since they can self-heal quite quickly.

Loot

0-69 gp, Bag, Dirty Cape, Torn Book, Stealth Ring (rare), Parchment (semi rare), Spike Sword (very rare), Red Robe (very rare).

(Loot Statistics)