Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
275 |
Experience ![]() |
250 |
Speed ![]() |
105 |
Armor ![]() |
30 |
Est. Max Dmg | 240 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Pirate Ghost |
Classification | Pirates Ghosts |
Spawn Type | Regular Unblockable |
Illusionable | ✓ |
Pushable | ? |
Pushes | ? |
Bestiary Properties | |
Class | Undead |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 15 ![]() |
Kills to Unlock | 500 |
Elemental Properties | |
Physical | 0% |
Earth | 0% |
Fire | 100% |
Death | 0% |
Energy | 100% |
Holy | 125% |
Ice | 100% |
Heal | 100% |
Life Drain | 0% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✗ |
Behavioural Properties | |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 7.8 August 1, 2006 |
Status | Active |
Help |
Notes
Considering the lifestyle of a pirate, it is no real surprise that several of them end up as cursed souls - never able to acquire some sort of afterlife. Bound to the world of the living, they continue their evil lifework of spreading fear and of murder. Almost impossible to be hurt, they pursue their victims with reckless malice that is frightful on its own. They posses several powers that are common to ghosts, but they seem to be slightly more accustomed and adapted to murder than others of their kind. While other ghosts seem more concerned about themselves and their dire fate, the Pirate Ghost actually seems to enjoy to inflict pain on the living ones. Some say, making others suffer lets them better bear their own misery.
These chilling phantoms haunt the underground chambers on Nargor and can also be found on Goroma and Treasure Island. Like their weaker counterparts, Ghosts, they are immune to all physical damage. They offer good experience for Mages, because they are easier to kill in comparison to Undeads like Demon Skeletons. They also give decent loot for the expense.
Abilities
Melee (0-95) poisons you 2 hp/turn, Life Drain (30-80), Musical Explosion (0-65) on itself, does Death Damage, Self-Healing.
Damage Taken From Elements
-
Physical0%
-
Holy125%
-
Death0%
-
Fire100%
-
Energy100%
-
Ice100%
-
Earth0%
Location
Drefia, Goroma, Nargor Undead Cave, hidden caves under Treasure Island, single spawn at Liberty Bay ruins, Chyllfroest (unreachable).
Behaviour
Pirate Ghosts will attack relentlessly until they die.
Strategy
They aren't very fast so you can use runes from a distance (preferably HMMs), while larger groups should be disposed of with well-aimed GFB. Mages will do best with Energy Strike, as this will give better profit than HMMs. Also field spells won't be as effective as on regular Ghosts since they heal quite a lot.
Loot
- 1-67× Gold Coin (common)
- Tattered Piece of Robe (semi-rare)
- Parchment (Rewritable) (rare)
- Stealth Ring (rare)
- Red Robe (very rare)
- Spike Sword (very rare)
- Pages using DynamicPageList parser function
- Creatures
- The Undead
- Pirates
- Ghosts
- Bestiary Easy Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Illusion-able Creatures
- Creatures Not Immune to Invisibility
- Non-Paralysable Creatures
- Creatures in Tibia.com's Creatures Section
- Version 7.8 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Pushable
- Information Required - Creatures - Push Objects
- Information Required - Creatures - Drown Damage Modifier