The most common damage-type on Tibia.
Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage.
This kind of damage is often used by knights and paladins. In addition mages use it frequently when killing lesser creatures. Physical damage is affected by the victim's armor value.
Visually, in the Game Window, Physical damage has a special display. It usually appears as Red Text, but while attacking undeads or some elementals it appears as Pale Gray Text, attacking vermin or insects will make Green Text appear, some constructs as Damaged Worker Golems display a Purple Text and fire based creatures as Demons and Fire Elementals will spawn an Orange Text while receiving Physical Damage.
Spells and Runes
List of spells and runes which inflict Physical Damage.
Spells
Spells that cause physical damage.
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Annihilation | exori gran ico | ✓ | 110 | 300 | 20,000 | Attack | Attempts to execute the selected target with a devastating blow, dealing massive physical damage. | |
Berserk | exori | ✓ | 35 | 115 | 2,500 | Attack | Performs a whirlwind attack, dealing damage acording to the weapon characteristics to all surrounding targets. | |
Brutal Strike | exori ico | ✓ | 16 | 30 | 1,000 | Attack | Performs a brutal attack on the selected target, dealing physical damage. | |
Ethereal Spear | exori con | ✓ | 23 | 25 | 1,100 | Attack | Throws a magical spear at the selected target, dealing physical damage based on the distance fighting skill. | |
Executioner's Throw | exori amp kor | ✓ | 300 | 225 | 0 | Attack | Throws your weapon on your target, bouncing it on nearby enemies. | |
Fierce Berserk | exori gran | ✓ | 90 | 340 | 7,500 | Attack | Performs a furious whirlwind attack, dealing high damage acording to the weapon characteristics to all surrounding targets | |
Front Sweep | exori min | ✓ | 70 | 200 | 4,000 | Attack | Performs a powerful cleave attack, dealing strong damage acording to the weapon characteristics to the targets in front of the knight. | |
Groundshaker | exori mas | ✓ | 33 | 160 | 1,500 | Attack | A massive stomp dealing damage acording to the weapon characteristics in a 3 square meter radius. | |
Inflict Wound | utori kor | ✓ | 40 | 30 | 2,500 | Attack | It inflicts an open wound on the enemy target inflicting Bleeding condition making them lose health over time. | |
Lesser Ethereal Spear | exori infir con | ✗ | 1 | 6 | 0 | Attack | Throws a magical spear at the selected target, dealing physical damage based on the distance fighting skill. | |
Lesser Front Sweep | exori infir min | ✗ | 1 | 6 | 0 | Attack | Performs a cleave attack, dealing damage to the targets in front of the knight. | |
Physical Strike | exori moe ico | ✓ | 16 | 20 | 800 | Attack | Shoots a physical damage missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Strong Ethereal Spear | exori gran con | ✓ | 90 | 55 | 10,000 | Attack | A strong version of the Ethereal Spear spell. | |
Whirlwind Throw | exori hur | ✓ | 28 | 40 | 1,500 | Attack | Throws the wielded weapon at the selected target like a boomerang, dealing physical damage. |
Runes
There are no Physical Damage Attack Runes in TibiaWiki.
Explosion Runes are the only runes left that cause Physical Damage since Winter Update 2007.
Imbuements
The imbuements in Physical Damage work different than with other types of damage. They rise the base skill of the weapon or spells, which increases damage dealt, but not as a fixed percentage as the others. Depending on the profession and weapon, you can raise your Physical Damage with Slash for swords, Bash for clubs, Chop for axes and Precision for Distance Weapons, and all imbuable helmets. Also Epiphany can raise Physical damage in the single case of the Druids' exclusive spell Physical Strike.
Armor Rating
Almost every piece of armor has Armor Rating (Arm:X). The damage reduced is between half the total armor and your total armor minus one, where only pairs of two armor ratings have any effect. So on average Armor Rating blocks a bit less then 0.75 damage... Equipment with high armor rating have been superseded by Physical Protection in most cases.
Physical Protection
Physical Protection is better than Armor rating, because Physical Protection works in percents of the whole damage and is rounded up to a whole number, this means that 1% physical protection always blocks atleast 1 dmg while 1 armor rating has an average of a bit less then 0.75 damage blocked.
1%: 1 dmg received, 1 dmg blocked; 101 dmg received, 2 dmg blocked.
2%: 1 dmg received, 1 dmg blocked; 51 dmg received, 2 dmg blocked.
1%+1%: 2 dmg received, 2 dmg blocked, 102 dmg received, 4 dmg blocked.
Blockade imbuement can lower damage taken by increasing your shielding, but it does not lower Physical damage taken by fixed percentages. It is still desirable as an addition to your prefered Blocking Set.
The following equipment reduces damage taken from Physical Damage:
Helmets
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights | ||
9 | 12.00 | magic level +3 | physical +2%, ice +9% | 2 | 4 | 400 | druids | ||
9 | 15.00 | magic level +3 | physical +3%, earth +7% | 2 | 4 | 400 | sorcerers | ||
9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 4 | 270 | knights | ||
6 | 42.00 | physical +2% | 2 | 3 | |||||
9 | 25.00 | axe fighting +1 | physical +4% | 100 | knights |
| |||
9 | 25.00 | club fighting +1 | physical +4% | 100 | knights |
| |||
9 | 25.00 | distance fighting +1 | physical +4% | 100 | paladins |
| |||
9 | 25.00 | magic level +1 | physical +4% | 100 | sorcerers and druids |
| |||
9 | 25.00 | sword fighting +1 | physical +4% | 100 | knights |
| |||
10 | 28.00 | distance fighting +2, shielding +2 | physical +3%, fire +10% | 2 | 4 | 300 | knights and paladins | ||
7 | 24.00 | magic level +2 | energy +8%, physical +3%, ice -2% | 2 | 3 | 200 | sorcerers and druids | ||
7 | 30.00 | distance fighting +2 | physical +3%, earth +5% | 2 | 4 | 230 | paladins | ||
9 | 56.00 | shielding +1 | physical +5% | 2 | 150 | knights |
| ||
12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
8 | 35.00 | distance fighting +2 Augments: Divine Missile -> Strong Impact |
physical +3%, energy +6% | 2 | 4 | 250 | paladins | ||
9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 3 | 230 | knights | ||
9 | 66.00 | physical +5% | 1 | 2 | knights and paladins |
Armors
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights | ||
10 | 130.00 | physical +5% | 2 | 3 |
| ||||
16 | 110.00 | physical +10% | 2 | 4 | 250 | knights | |||
18 | 188.00 | shielding +4 | physical +12% | 2 | 4 | 300 | knights | ||
17 | 123.00 | distance fighting +2 | physical +3% | 2 | 3 | 230 | paladins | ||
17 | 120.00 | distance fighting +3 | energy +8%, physical +4%, ice -2% | 2 | 3 | 200 | paladins | ||
17 | 150.00 | sword fighting +3, club fighting +3, axe fighting +3 | physical +6% | 2 | 4 | 270 | knights | ||
16 | 27.00 | magic level +4 | physical +3% | 1 | 4 | 300 | druids | ||
17 | 63.00 | distance fighting +3 | physical +3%, earth +8% | 2 | 4 | 270 | paladins | ||
16 | 156.00 | shielding +3 | physical +8% | 2 | 2 | 200 | knights | ||
15 | 79.00 | speed +15 | physical +5% | 1 | 2 | 120 | knights and paladins |
| |
16 | 130.00 | shielding +3 | physical +5% | 3 | 100 | knights |
| ||
17 | 24.00 | magic level +4 | physical +4% | 2 | 4 | 400 | sorcerers |
| |
18 | 123.00 | distance fighting +4 | physical +3%, fire +15% | 2 | 4 | 400 | paladins |
| |
20 | 160.00 | sword fighting +4, axe fighting +4, club fighting +4, 19 damage reflection | physical +13% | 2 | 4 | 400 | knights | ||
16 | 142.00 | shielding +3 Augments: Intense Wound Cleansing -> -120s cooldown |
physical +8% | 2 | 4 | 250 | knights |
Legs
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
8 | 30.00 | magic level +2 | physical +3% | 0 | 4 | 300 | sorcerers | ||
7 | 49.00 | physical +3% | 3 |
| |||||
9 | 69.00 | distance fighting +2 | physical +2%, holy +7% | 4 | 250 | paladins | |||
8 | 72.00 | physical +4% | 4 | 130 | knights | ||||
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
8 | 35.00 | magic level +2 | physical +3% | 4 | 300 | druids | |||
9 | 52.00 | distance fighting +2 | physical +4%, earth +4% | 4 | 270 | paladins | |||
8 | 77.00 | physical +5% | 2 | 185 | knights | ||||
8 | 71.00 | distance fighting +2 | physical +3% | 2 | 150 | paladins |
| ||
11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> Strong Impact |
physical +4%, energy +2% | 4 | 250 | knights | |||
8 | 66.00 | physical +2% | 2 |
Boots
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
2 | 16.00 | magic level +1 | physical +2% | 1 | 250 | sorcerers | |||
3 | 9.00 | speed +10 | physical +6% | 1 | 220 | knights | |||
3 | 37.00 | speed -5 | physical +5% | 1 | 150 | knights | |||
3 | 11.00 | physical +5%, ice +5% | 1 | 270 | knights | ||||
3 | 22.50 | physical +2%, holy -2% | 1 | 70 | knights and paladins | ||||
1 | 18.00 | physical +1% | 1 | 50 | knights and paladins | ||||
3 | 13.00 | distance fighting +1, speed +20 | physical +5% | 1 | 400 | paladins |
| ||
4 | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 400 | knights |
| ||
3 | 19.00 | speed +10, magic level +2, death magic level +1 Augments: Avatar of Storm -> -900s cooldown, Hell's Core -> +8% critical extra damage, Energy Wave -> +8% critical extra damage |
physical +2%, ice +8% | 1 | 500 | sorcerers |
| ||
3 | 17.00 | speed +10, magic level +2, healing magic level +1 Augments: Avatar of Nature -> -900s cooldown, Eternal Winter -> +8% critical extra damage, Terra Wave -> +8% critical extra damage |
physical +2%, fire +8% | 1 | 500 | druids |
|
Shields
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
23.00 | magic level +5, healing magic level +1, ice magic level +1 | physical +4%, energy +6% | 1 | 400 | druids | ||||
26.00 | magic level +5, fire magic level +1, energy magic level +1 | physical +3%, fire +8% | 1 | 400 | sorcerers | ||||
60.00 | physical +7%, fire +15% | 1 | 300 | knights and paladins |
| ||||
57.00 | physical +6%, fire +10% | 1 | 300 | knights and paladins | |||||
60.00 | shielding +2 | energy +8%, physical +6%, ice -2% | 1 | 200 | knights and paladins | ||||
65.00 | physical +7%, earth +10% | 1 | 250 | knights | |||||
25.00 | magic level +4 | physical +3%, ice +7% | 1 | 220 | sorcerers and druids | ||||
71.00 | physical +5% | 1 | 130 | knights | |||||
72.00 | shielding +2 | physical +4% | 150 | knights |
| ||||
35.00 | magic level +3 | physical +2%, earth +6% | 1 | 180 | sorcerers and druids | ||||
58.00 | physical +10%, death +10% | 1 | 400 | knights |
|
Weapons
Name | Lvl | Atk | Element | Def | Def. mod | Resist | Hands | Imbuing Slots | Weight | Skill Boost | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Jungle Bow | File:.gif |
Rings
Name | Arm | Weight | Attributes | Resist | Duration | Charges | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Charged Spiritthorn Ring | File:.gif | |||||||||
Might Ring | File:.gif | |||||||||
Prismatic Ring | File:.gif | |||||||||
Ring of Red Plasma | File:.gif | |||||||||
Ring of Souls | File:.gif | |||||||||
Spiritthorn Ring | File:.gif |
Amulets and Necklaces
Spells
There are no spells that provide passive Physical Damage protection, however the Status Condition that deals Physical Damage over time can be removed. This spells is not available to all Vocations.
There are no Death Damage Instant Spells in TibiaWiki.