The most common damage-type on Tibia, since almost all creatures cause it. When you attack with a melee weapon (Axe, Club, Sword) or Distance weapon (Bow, Crossbow, Throwing) and even some spells, you cause physical damage.
This kind of damage is mostly used by Knights and Paladins. Physical damage is affected by the victim's armor value.
The color shown when dealing or receiving physical damage is based on the type of blood (if any) of the creature.
| Color | Hit Effect | Description |
|---|---|---|
| Red | The color shown for players and most creatures with red blood. | |
| Pale Gray | The color shown for undead creatures or certain elementals. Creatures with no blood. | |
| Green | The color shown for vermin and insects and other creatures with green blood. | |
| Purple | The color shown for constructs, such as Worker Golems. It is meant to represent the energy (electricity) in them. | |
| Orange |
|
The color shown for fire based creatures such as Demons or Fire Elementals. |
| Dark Red | The color shown for some creatures such as The End of Days or Lava Creatures. |
Spells and Runes[]
List of spells and runes which inflict Physical Damage.
Spells[]
Spells that cause physical damage. Note that for Knight Attack Spells (e.g. Berserk, Whirlwind Throw), the damage type depends on the weapon wielded by the caster, so these spells might inflict a portion of magical damage.
| Name | Words | Prem | Level | Mana | Price | Group | Effect | |
|---|---|---|---|---|---|---|---|---|
| Annihilation | exori gran ico | ✓ | 110 | 300 | 20,000 | Attack | ||
| Berserk | exori | ✓ | 35 | 115 | 2,500 | Attack | ||
| Brutal Strike | exori ico | ✗ | 16 | 30 | 1,000 | Attack | ||
| Ethereal Spear | exori con | ✗ | 23 | 25 | 1,100 | Attack | ||
| Executioner's Throw | exori amp kor | ✓ | 300 | 225 | 0 | Attack | Throws your weapon on your target, bouncing it on nearby enemies. | |
| Fierce Berserk | exori gran | ✓ | 90 | 340 | 7,500 | Attack | ||
| Front Sweep | exori min | ✓ | 70 | 200 | 4,000 | Attack | ||
| Groundshaker | exori mas | ✓ | 33 | 160 | 1,500 | Attack | ||
| Inflict Wound | utori kor | ✓ | 40 | 30 | 2,500 | Attack | It inflicts an open wound on the enemy target inflicting Bleeding condition making them lose health over time. | |
| Lesser Ethereal Spear | exori infir con | ✗ | 1 | 6 | 0 | Attack | ||
| Lesser Front Sweep | exori infir min | ✗ | 1 | 6 | 0 | Attack | ||
| Physical Strike | exori moe ico | ✗ | 16 | 20 | 800 | Attack | ||
| Strong Ethereal Spear | exori gran con | ✓ | 90 | 55 | 10,000 | Attack | ||
| Whirlwind Throw | exori hur | ✓ | 28 | 40 | 1,500 | Attack |
Runes[]
| Name | Type | Level | Magic Level | NPC Price (gp) | Weight (oz) | |
|---|---|---|---|---|---|---|
| Explosion Rune | Attack Runes | 31 | 6 | 31 | 0.35 |
Explosion Runes are the only runes left that cause Physical Damage since Winter Update 2007.
Imbuements[]
The imbuements in Physical Damage work different than with other types of damage. They rise the base skill of the weapon or spells, which increases damage dealt, but not as a fixed percentage as the others. Depending on the profession and weapon, you can raise your Physical Damage with Slash for swords, Bash for clubs, Chop for axes and Precision for Distance Weapons, and all imbuable helmets. Also Epiphany can raise Physical damage in the single case of the Druids' exclusive spell Physical Strike.
Armor Rating[]
Almost every piece of armor has Armor Rating (Arm:X). The damage reduced is between half the total armor and your total armor minus one, where only pairs of two armor ratings have any effect. So on average Armor Rating blocks a bit less then 0.75 damage... Equipment with high armor rating have been superseded by Physical Protection in most cases.
Physical Protection[]
Physical Protection is better than Armor rating, because Physical Protection works in percents of the whole damage and is rounded up to a whole number, this means that 1% physical protection always blocks atleast 1 dmg while 1 armor rating has an average of a bit less then 0.75 damage blocked.
1%: 1 dmg received, 1 dmg blocked; 101 dmg received, 2 dmg blocked.
2%: 1 dmg received, 1 dmg blocked; 51 dmg received, 2 dmg blocked.
1%+1%: 2 dmg received, 2 dmg blocked, 102 dmg received, 4 dmg blocked.
Blockade imbuement can lower damage taken by increasing your Shielding, but it does not lower Physical damage taken by fixed percentages. It is still desirable as an addition to your prefered Blocking Set.
The following equipment reduces damage taken from Physical Damage:
Helmets[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
| 9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights | ||
| 9 | 12.00 | magic level +3 | physical +2%, ice +9% | 2 | 4 | 400 | druids | ||
| 9 | 15.00 | magic level +3 | physical +3%, earth +7% | 2 | 4 | 400 | sorcerers | ||
| 9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 4 | 270 | knights | ||
| 6 | 19.00 | fist fighting +2, magic level +1 Augments: Flurry of Blows -> +3% mana leech |
physical +2%, death +6% | 2 | 4 | 300 | monks | ||
| 8 | 15.00 | magic level +2, healing magic level +1 Augments: Terra Wave -> +2% mana leech |
physical +2%, death +5% | 2 | 4 | 300 | druids | ||
| 8 | 16.00 | magic level +2 Augments: Energy Wave -> +4% mana leech |
physical +2%, death +6% | 2 | 4 | 300 | sorcerers | ||
| 6 | 42.00 | physical +2% | 2 | 3 | |||||
| 9 | 25.00 | axe fighting +1 | physical +4% | 100 | knights |
| |||
| 9 | 25.00 | club fighting +1 | physical +4% | 100 | knights |
| |||
| 9 | 25.00 | distance fighting +1 | physical +4% | 100 | paladins |
| |||
| 9 | 25.00 | magic level +1 | physical +4% | 100 | sorcerers and druids |
| |||
| 9 | 25.00 | sword fighting +1 | physical +4% | 100 | knights |
| |||
| 7 | 12.00 | fist fighting +3, magic level +2 | physical +4%, fire +8% | 2 | 4 | 400 | monks | ||
| 10 | 28.00 | distance fighting +2, shielding +2 | physical +3%, fire +10% | 2 | 4 | 300 | knights and paladins | ||
| 7 | 24.00 | magic level +2 | energy +8%, physical +3%, ice -2% | 2 | 3 | 200 | sorcerers and druids | ||
| 10 | 36.00 | distance fighting +2 Augments: Strong Ethereal Spear -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | paladins | ||
| 7 | 30.00 | distance fighting +2 | physical +3%, earth +5% | 2 | 4 | 230 | paladins | ||
| 10 | 24.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Front Sweep -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | knights | ||
| 9 | 56.00 | shielding +1 | physical +5% | 2 | 150 | knights |
| ||
| 12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
| 8 | 35.00 | distance fighting +2 Augments: Divine Missile -> +13% Base Damage |
physical +3%, energy +6% | 2 | 4 | 250 | paladins | ||
| 9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 3 | 230 | knights | ||
| 9 | 66.00 | physical +5% | 1 | 2 | knights and paladins |
Armors[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights | ||
| 10 | 130.00 | physical +5% | 2 | 3 |
| ||||
| 16 | 110.00 | physical +10% | 2 | 4 | 250 | knights | |||
| 18 | 188.00 | shielding +4 | physical +12% | 2 | 4 | 300 | knights | ||
| 17 | 123.00 | distance fighting +2 | physical +3% | 2 | 3 | 230 | paladins | ||
| 17 | 120.00 | distance fighting +3 | energy +8%, physical +4%, ice -2% | 2 | 3 | 200 | paladins | ||
| 8 | 100.00 | fist fighting +3 | physical +2% | 1 | 2 | 150 | monks |
| |
| 17 | 150.00 | sword fighting +3, club fighting +3, axe fighting +3 | physical +6% | 2 | 4 | 270 | knights | ||
| 16 | 27.00 | magic level +4 | physical +3% | 1 | 4 | 300 | druids | ||
| 17 | 63.00 | distance fighting +3 | physical +3%, earth +8% | 2 | 4 | 270 | paladins | ||
| 10 | 90.00 | fist fighting +3, magic level +2 | physical +2%, fire +6% | 2 | 4 | 270 | monks | ||
| 22 | 148.00 | sword fighting +3, club fighting +3, axe fighting +3 Augments: Brutal Strike -> -2s cooldown, Brutal Strike -> +10% critical extra damage |
physical +4% | 2 | 4 | 270 | knights |
| |
| 16 | 156.00 | shielding +3 | physical +8% | 2 | 2 | 200 | knights | ||
| 15 | 79.00 | speed +15 | physical +5% | 1 | 2 | 120 | knights and paladins |
| |
| 16 | 130.00 | shielding +3 | physical +5% | 3 | 100 | knights |
| ||
| 11 | 107.00 | fist fighting +4, magic level +2 | physical +4%, ice +8% | 2 | 4 | 400 | monks |
| |
| 17 | 24.00 | magic level +4 | physical +4% | 2 | 4 | 400 | sorcerers |
| |
| 18 | 123.00 | distance fighting +4 | physical +3%, fire +15% | 2 | 4 | 400 | paladins |
| |
| 20 | 160.00 | sword fighting +4, axe fighting +4, club fighting +4, 19 damage reflection | physical +13% | 2 | 4 | 400 | knights | ||
| 16 | 142.00 | shielding +3 Augments: Intense Wound Cleansing -> -120s cooldown |
physical +8% | 2 | 4 | 250 | knights | ||
| 9 | 128.00 | fist fighting +4 Augments: Spirit Mend -> +8% base healing |
physical +2%, energy +5% | 2 | 4 | 250 | monks |
|
Legs[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 8 | 30.00 | magic level +2 | physical +3% | 0 | 4 | 300 | sorcerers | ||
| 7 | 49.00 | physical +3% | 3 |
| |||||
| 9 | 69.00 | distance fighting +2 | physical +2%, holy +7% | 4 | 250 | paladins | |||
| 8 | 72.00 | physical +4% | 4 | 130 | knights | ||||
| 9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
| 10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
| 8 | 35.00 | magic level +2 | physical +3% | 4 | 300 | druids | |||
| 6 | 33.00 | fist fighting +2, magic level +1 | physical +2%, earth +5% | 4 | 300 | monks |
| ||
| 9 | 52.00 | distance fighting +2 | physical +4%, earth +4% | 4 | 270 | paladins | |||
| 9 | 11.50 | distance fighting +2 Augments: Etheral Spear -> +40% base damage, Ethereal Spear -> +8% critical extra damage |
physical +4%, death +4% | 4 | 270 | paladins |
| ||
| 8 | 77.00 | physical +5% | 2 | 185 | knights | ||||
| 8 | 71.00 | distance fighting +2 | physical +3% | 2 | 150 | paladins |
| ||
| 11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
| 12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
| 6 | 35.00 | fist fighting +4, magic level +2 Augments: Avatar of Balance -> -900s cooldown, Chained Penance -> +8% critical extra damage |
physical +4%, energy +8% | 4 | 500 | monks |
| ||
| 9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
| 9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> +50% Base Healing |
physical +4%, energy +2% | 4 | 250 | knights | |||
| 8 | 66.00 | physical +2% | 2 |
Boots[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 2 | 16.00 | magic level +1 | physical +2% | 1 | 4 | 250 | sorcerers | ||
| 3 | 9.00 | speed +10 | physical +6% | 1 | 4 | 220 | knights | ||
| 3 | 37.00 | speed -5 | physical +5% | 1 | 3 | 150 | knights | ||
| 3 | 11.00 | physical +5%, ice +5% | 1 | 4 | 270 | knights | |||
| 1 | 11.00 | fist fighting +2 | physical +2%, earth +3% | 1 | 3 | 150 | monks | ||
| 3 | 22.50 | physical +2%, holy -2% | 1 | 2 | 70 | knights and paladins | |||
| 1 | 18.00 | physical +1% | 1 | 2 | 50 | knights and paladins | |||
| 3 | 12.50 | speed +15 Augments: Brutal Strike-> +33% base damage |
physical +5%, earth +5% | 1 | 4 | 270 | knights | ||
| 3 | 13.00 | distance fighting +1, speed +20 | physical +5% | 1 | 4 | 400 | paladins |
| |
| 4 | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 4 | 400 | knights |
| |
| 3 | 19.00 | speed +10, magic level +2, death magic level +1 Augments: Avatar of Storm -> -900s cooldown, Hell's Core -> +8% critical extra damage, Energy Wave -> +8% critical extra damage |
physical +2%, ice +8% | 1 | 4 | 500 | sorcerers |
| |
| 3 | 17.00 | speed +10, magic level +2, healing magic level +1 Augments: Avatar of Nature -> -900s cooldown, Eternal Winter -> +8% critical extra damage, Terra Wave -> +8% critical extra damage |
physical +2%, fire +8% | 1 | 4 | 500 | druids |
| |
| 2 | 13.00 | fist fighting +3, speed +20 | physical +3%, ice +6% | 1 | 4 | 400 | monks |
|
Shields[]
| Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|
| Biscuit Barrier | 36 | 52.00 | shielding +2, faster regeneration, life leech +2% | physical +3%, fire +5% | 1 | 200 | knights | ||
| Falcon Escutcheon | 40 | 60.00 | physical +7%, fire +15% | 1 | 300 | knights and paladins |
| ||
| Falcon Shield | 39 | 57.00 | physical +6%, fire +10% | 1 | 300 | knights and paladins | |||
| Gnome Shield | 38 | 60.00 | shielding +2 | energy +8%, physical +6%, ice -2% | 1 | 200 | knights and paladins | ||
| Lion Shield | 39 | 65.00 | physical +7%, earth +10% | 1 | 250 | knights | |||
| Ornate Shield | 36 | 71.00 | physical +5% | 1 | 130 | knights | |||
| Prismatic Shield | 37 | 72.00 | shielding +2 | physical +4% | 150 | knights |
| ||
| Soulbastion | 42 | 58.00 | physical +10%, death +10% | 1 | 400 | knights |
|
Spellbooks[]
| Name | Lvl | Vocation | Def | Attributes | Resistances | Imb. Slots | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|
| Arboreal Tome | 400 | druids | 22 | magic level +5, healing magic level +1, ice magic level +1 | physical +4%, energy +6% | 1 | 23.00 | ||
| Arcanomancer Folio | 400 | sorcerers | 22 | magic level +5, fire magic level +1, energy magic level +1 | physical +3%, fire +8% | 1 | 26.00 | ||
| Cocoa Grimoire | 200 | sorcerers | 19 | Magic Level +3, Fire Magic Level +1, Magic Shield Capacity +150 and 3% | physical +2%, energy +5% | 1 | 15.00 | ||
| Creamy Grimoire | 200 | druids | 19 | magic level +3, healing magic level +1, Magic Shield Capacity +150 and 3% | physical +2%, fire +5% | 1 | 17.00 | ||
| Lion Spellbook | 220 | sorcerers and druids | 20 | magic level +4 | physical +3%, ice +7% | 1 | 25.00 | ||
| Shoulder Plate | 180 | sorcerers and druids | 26 | magic level +3 | physical +2%, earth +6% | 1 | 35.00 |
Melee Weapons[]
There are no Melee Weapons protecting against Physical Damage.
Bows and Crossbows[]
| Name | Lvl | Range | Atk Mod. | Hit% | Resist. | Imb. Slots | Class. | Attributes | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Jungle Bow | 150 | 6 | 6 | +5 | physical +3% | 2 | 4 | distance fighting +1 | 47.00 |
Rods and Wands[]
There are no Rods and Wands protecting against Physical Damage.
Rings[]
Amulets and Necklaces[]
Light Sources[]
| Name | Attributes | Resist. | Weight | Color | Radius | Dropped By | |
|---|---|---|---|---|---|---|---|
| Enchanted Werewolf Amulet | physical +6% | 5.50 | 5 |
|
Spells[]
There are no spells that provide passive Physical Damage protection, however the Status Condition that deals Physical Damage over time can be removed. This spell is only available to Druids and Knights, though.
| Name | Words | Prem | Level | Mana | Price | Group | Effect | |
|---|---|---|---|---|---|---|---|---|
| Cure Bleeding | exana kor | ✓ | 45 | 30 | 2,500 | Healing | Stops the Special Condition called Bleeding. |
Creatures[]
- Weak Against Physical Damage
- Neutral Against Physical Damage
- Strong Against Physical Damage
- Immune Against Physical Damage
| Physical | |
|---|---|
| Magical | |
| Special | |
