The most common damage-type on Tibia.
Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage.
This kind of damage is often used by knights and paladins. In addition mages use it frequently when killing lesser creatures. Physical damage is affected by the victim's armor value.
Visually, in the Game Window, Physical damage has a special display. It usually appears as Red Text, but while attacking undeads or some elementals it appears as Pale Gray Text, attacking vermin or insects will make Green Text appear, some constructs as Damaged Worker Golems display a Purple Text and fire based creatures as Demons and Fire Elementals will spawn an Orange Text while receiving Physical Damage.
Contents
Spells and Runes
List of spells and runes which inflict Physical Damage.
Spells
Spells that cause physical damage.
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Cure Bleeding | ![]() |
exana kor | ✓ | 45 | 30 | 2,500 | Healing | Stops the Special Condition called Bleeding. |
Ethereal Spear | ![]() |
exori con | ✓ | 23 | 25 | 1,100 | Attack | ![]() |
Inflict Wound | ![]() |
utori kor | ✓ | 40 | 30 | 2,500 | Attack | It inflicts an open wound on the enemy target making them lose health over time (Bleeding), by dealing Physcial Damage (in a descending order) over time. |
Physical Strike | ![]() |
exori moe ico | ✓ | 16 | 20 | 800 | Attack | ![]() |
Strong Ethereal Spear | ![]() |
exori gran con | ✓ | 90 | 55 | 10,000 | Attack | A strong version of the Ethereal Spear spell. |
Runes
Name | Type | Level | Magic Level | NPC Price (gp) | Weight (oz) | |
---|---|---|---|---|---|---|
Explosion Rune | ![]() |
Attack Runes | 31 | 6 | 31 | 0.35 |
Explosion Runes are the only runes left that cause Physical Damage since Winter Update 2007.
Imbuements
The imbuements in Physical Damage work different than with other types of damage. They rise the base skill of the weapon or spells, which increases damage dealt, but not as a fixed percentage as the others. Depending on the profession and weapon, you can raise your Physical Damage with Slash for swords, Bash for clubs, Chop for axes and Precision for Distance Weapons, and all imbuable helmets. Also Epiphany can raise Physical damage in the single case of the Druids' exclusive spell Physical Strike.
Armor Rating
Almost every piece of armor has Armor Rating (Arm:X). The damage reduced is between half the total armor and your total armor minus one, where only pairs of two armor ratings have any effect. So on average Armor Rating blocks a bit less then 0.75 damage... Equipment with high armor rating have been superseded by Physical Protection in most cases.
Physical Protection
Physical Protection is better than Armor rating, because Physical Protection works in percents of the whole damage and is rounded up to a whole number, this means that 1% physical protection always blocks atleast 1 dmg while 1 armor rating has an average of a bit less then 0.75 damage blocked.
1%: 1 dmg received, 1 dmg blocked; 101 dmg received, 2 dmg blocked.
2%: 1 dmg received, 1 dmg blocked; 51 dmg received, 2 dmg blocked.
1%+1%: 2 dmg received, 2 dmg blocked, 102 dmg received, 4 dmg blocked.
Blockade imbuement can lower damage taken by increasing your shielding, but it does not lower Physical damage taken by fixed percentages. It is still desirable as an addition to your prefered Blocking Set.
The following equipment reduces damage taken from Physical Damage:
Helmets
Name | Arm | Weight | Attributes | Resist | Imbuing Slots | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Cobra Hood | ![]() |
9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 270 | knights | |
Dwarven Helmet | ![]() |
6 | 42.00 | physical +2% | 2 | ||||
Enchanted Werewolf Helmet (Axe) | ![]() |
9 | 25.00 | axe fighting +1 | physical +4% | 100 | knights |
| |
Enchanted Werewolf Helmet (Club) | ![]() |
9 | 25.00 | club fighting +1 | physical +4% | 100 | knights |
| |
Enchanted Werewolf Helmet (Distance) | ![]() |
9 | 25.00 | distance fighting +1 | physical +4% | 100 | paladins |
| |
Enchanted Werewolf Helmet (Magic) | ![]() |
9 | 25.00 | magic level +1 | physical +4% | 100 | sorcerers and druids |
| |
Enchanted Werewolf Helmet (Sword) | ![]() |
9 | 25.00 | sword fighting +1 | physical +4% | 100 | knights |
| |
Falcon Coif | ![]() |
10 | 28.00 | distance fighting +2, shielding +2 | physical +3%, fire +10% | 2 | 300 | knights and paladins | |
Gnome Helmet | ![]() |
7 | 24.00 | magic level +2 | energy +8%, physical +3%, ice -2% | 2 | 200 | sorcerers and druids | |
Lion Spangenhelm | ![]() |
7 | 30.00 | distance fighting +2 | physical +3%, earth +5% | 2 | 230 | paladins | |
Prismatic Helmet | ![]() |
9 | 56.00 | shielding +1 | physical +5% | 150 | knights |
| |
Terra Helmet | ![]() |
9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 230 | knights | |
Zaoan Helmet | ![]() |
9 | 66.00 | physical +5% | 1 | knights and paladins |
Armors
Name | Arm | Weight | Attributes | Resist | Imbuing Slots | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Dwarven Armor | ![]() |
10 | 130.00 | physical +5% | 2 |
| |||
Falcon Plate | ![]() |
18 | 188.00 | shielding +4 | physical +12% | 2 | 300 | knights | |
Ghost Chestplate | ![]() |
17 | 123.00 | distance fighting +2 | physical +3% | 2 | 230 | paladins | |
Gnome Armor | ![]() |
17 | 120.00 | distance fighting +3 | energy +8%, physical +4%, ice -2% | 2 | 200 | paladins | |
Lion Plate | ![]() |
17 | 150.00 | sword fighting +3, club fighting +3, axe fighting +3 | physical +6% | 2 | 270 | knights | |
Ornate Chestplate | ![]() |
16 | 156.00 | shielding +3 | physical +8% | 2 | 200 | knights | |
Prismatic Armor | ![]() |
15 | 79.00 | speed +15 | physical +5% | 1 | 120 | knights and paladins |
|
Royal Draken Mail | ![]() |
16 | 130.00 | shielding +3 | physical +5% | 100 | knights |
| |
Soulmantle | ![]() |
17 | 24.00 | magic level +4 | physical +4% | 2 | 400 | sorcerers |
|
Soulshell | ![]() |
18 | 123.00 | distance fighting +4 | physical +3%, fire +15% | 2 | 400 | paladins |
|
Legs
Name | Arm | Weight | Attributes | Resist | Imbuing Slots | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Dwarven Legs | ![]() |
7 | 49.00 | physical +3% |
| ||||
Exotic Legs | ![]() |
8 | 72.00 | physical +4% | 130 | knights | |||
Fabulous Legs | ![]() |
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 225 | knights and paladins | ||
Falcon Greaves | ![]() |
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 300 | knights and paladins | ||
Ornate Legs | ![]() |
8 | 77.00 | physical +5% | 185 | knights | |||
Prismatic Legs | ![]() |
8 | 71.00 | distance fighting +2 | physical +3% | 150 | paladins |
| |
Zaoan Legs | ![]() |
8 | 66.00 | physical +2% |
Boots
Name | Arm | Weight | Attributes | Resist | Imbuing Slots | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Cobra Boots | ![]() |
3 | 9.00 | speed +10 | physical +6% | 1 | 220 | knights | |
Depth Calcei | ![]() |
3 | 37.00 | speed -5 | physical +5% | 1 | 150 | knights | |
Guardian Boots | ![]() |
3 | 22.50 | physical +2%, holy -2% | 1 | 70 | knights and paladins | ||
Metal Spats | ![]() |
1 | 18.00 | physical +1% | 1 | 50 | knights and paladins | ||
Pair of Soulstalkers | ![]() |
3 | 13.00 | distance fighting +1, speed +20 | physical +5% | 1 | 400 | paladins |
|
Pair of Soulwalkers | ![]() |
4 | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 400 | knights |
|
Shields
Name | Arm | Weight | Attributes | Resist | Imbuing Slots | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Falcon Escutcheon | ![]() |
60.00 | physical +7%, fire +15% | 1 | 300 | knights and paladins |
| ||
Falcon Shield | ![]() |
57.00 | physical +6%, fire +10% | 1 | 300 | knights and paladins | |||
Gnome Shield | ![]() |
60.00 | shielding +2 | energy +8%, physical +6%, ice -2% | 1 | 200 | knights and paladins | ||
Lion Shield | ![]() |
65.00 | physical +7%, earth +10% | 1 | 250 | knights | |||
Lion Spellbook | ![]() |
25.00 | magic level +4 | physical +3%, ice +7% | 1 | 220 | sorcerers and druids | ||
Ornate Shield | ![]() |
71.00 | physical +5% | 1 | 130 | knights | |||
Prismatic Shield | ![]() |
72.00 | shielding +2 | physical +4% | 150 | knights |
| ||
Shoulder Plate | ![]() |
35.00 | magic level +3 | physical +2%, earth +6% | 1 | 180 | sorcerers and druids | ||
Soulbastion | ![]() |
58.00 | physical +10%, death +10% | 1 | 400 | knights |
|
Weapons
Name | Lvl | Atk | Element | Def | Def. mod | Resist | Hands | Imbuing Slots | Weight | Skill Boost | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Jungle Bow | ![]() |
150 | physical +3% | Two | 2 | 47.00 | distance fighting +1 |
Rings
Amulets and Necklaces
Spells
There are no spells that provide passive Physical Damage protection, however the Status Condition that deals Physical Damage over time can be removed. This spells is not available to all Vocations.
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Cure Bleeding | ![]() |
exana kor | ✓ | 45 | 30 | 2,500 | Healing | Stops the Special Condition called Bleeding. |