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(loot rarity)
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Phantasm
+
| name = Phantasm
| implemented = 7.9
+
| hp = 3950
| hp = 3950
+
| exp = 4400
| exp = 4400
+
| armor = 80
| ratio = 1.114
+
| summon = --
| summon = --
+
| convince = --
| convince = --
+
| illusionable = no
| creatureclass = The Undead
+
| creatureclass = The Undead
| primarytype = Ghosts
+
| primarytype = Ghosts
| secondarytype = Dreamhaunters
+
| secondarytype = Dreamhaunters
| isboss = no
+
| bestiaryclass = Magical
  +
| bestiarylevel = Hard
| abilities = [[Melee]] (0-470), [[Death Hit]] (248-510), [[Drown Damage|Drowning Wave]] makes you drown for some time, [[Summon]]s 3 [[Phantasm (Weak)|Weaker Phantasm]]s, [[Invisible]], [[Drunkenness]] Explosion, [[Mana Drain]] Exori (5-80), [[Self-Healing]] (228-449) (fast), [[Haste]].
 
| maxdmg = ~800
+
| occurrence = Common
| walksthrough = None
+
| isboss = no
 
| abilities = [[Melee]] (0-470), [[Death Hit]] (248-510), [[Drown Damage|Drowning Wave]] makes you drown for some time, [[Summon]]s 3 [[Phantasm (Weak)|Weaker Phantasm]]s, [[Invisible]], [[Drunkenness]] Explosion, [[Mana Drain]] Exori (5-80), [[Self-Healing]] (228-449) (fast), [[Haste]].
| ignoresfields = Fire, Energy, Poison
 
 
| maxdmg = ~800
| immunities = [[Invisibility]], [[Paralysis]].
 
  +
| pushable = no
| physicalDmgMod = 0%
 
| holyDmgMod = 110%
+
| pushobjects = yes
 
| walksaround = Fire, Energy, Poison
| deathDmgMod = 0%
 
| fireDmgMod = 110%
+
| walksthrough = None
| energyDmgMod = 110%
+
| paraimmune = yes
| iceDmgMod = 80%
+
| senseinvis = yes
| earthDmgMod = 80%
+
| physicalDmgMod = 0%
| drownDmgMod = 100%?
+
| earthDmgMod = 80%
| hpDrainDmgMod = 0%
+
| fireDmgMod = 110%
| bestiaryname = phantasm
+
| deathDmgMod = 0%
  +
| energyDmgMod = 110%
| bestiarytext = Phantasms are said to be the dreams of madmen. Abducted from their dreamers on the backs of nightmares, they are unpredictable allies of chaos. Obviously destructive, their complete and absolute madness makes it hard to control them. However, some of the demonlords enjoy their service since their essence is quite close to the souls of mortals that those demons cherish. Some Phantasms are not created by the deeds of demons, but break loose from their mad dreamers by happenings in the world of the mortals or due to things that cannot be understood by those of sane minds. All Phantasms are able to shift from the realm of dreams to the real world and back at will, although their mental disposition makes it rarely a conscious decision. Still their physical form is an illusion and intangible. Their state of existence grants them some ghostly powers that they use to affect minds. Only the most powerful and mad Phantasms exists for a longer time. Their energy constantly leaking away, most of them fade into nothingness after a while if they cannot substitute this energy by stolen life forces.
 
  +
| holyDmgMod = 110%
| sounds = {{Sound List|Oh my, you forgot to put your pants on!|Weeheeheeheehee!|Its nothing but a dream.|Dream a little dream with me!|Give in.}}
 
  +
| iceDmgMod = 80%
| notes = Their summoned phantasms have only 65 [[HP]] and are immune to [[Earth Damage]], but they can do a lot of [[damage]]. Phantasms' boss is [[Countess Sorrow]] located in [[Ruthless Seven|Bazir]]'s throne room.
 
  +
| hpDrainDmgMod = 0%
| behavior = Runs in deep low health(around 350), attacks target and summons weaker phantasms rapidly.
 
| speed = 170
+
| drownDmgMod = 100%?
  +
| healMod = 100%
| location = [[Pits of Inferno]], [[The Inquisition Quest]], [[Deeper Banuta]] (single spawn, [http://tibia.wikia.com/wiki/Mapper?coords=127.246-127.116-14-2-1-1 here]).
 
  +
| bestiaryname = phantasm
| strategy = Mages should use energy strikes or energy wave to kill them fast. It is also recommended to shoot GFBs to kill the summons.
 
 
| bestiarytext = Phantasms are said to be the dreams of madmen. Abducted from their dreamers on the backs of nightmares, they are unpredictable allies of chaos. Obviously destructive, their complete and absolute madness makes it hard to control them. However, some of the demonlords enjoy their service since their essence is quite close to the souls of mortals that those demons cherish. Some Phantasms are not created by the deeds of demons, but break loose from their mad dreamers by happenings in the world of the mortals or due to things that cannot be understood by those of sane minds. All Phantasms are able to shift from the realm of dreams to the real world and back at will, although their mental disposition makes it rarely a conscious decision. Still their physical form is an illusion and intangible. Their state of existence grants them some ghostly powers that they use to affect minds. Only the most powerful and mad Phantasms exists for a longer time. Their energy constantly leaking away, most of them fade into nothingness after a while if they cannot substitute this energy by stolen life forces.
| loot = {{Loot Table
 
 
| sounds = {{Sound List|Oh my, you forgot to put your pants on!|Weeheeheeheehee!|Its nothing but a dream.|Dream a little dream with me!|Give in.}}
 
  +
| implemented = 7.9
 
| notes = Their summoned phantasms have only 65 [[HP]] and are immune to [[Earth Damage]], but they can do a lot of [[damage]]. Phantasms' boss is [[Countess Sorrow]] located in [[Ruthless Seven|Bazir]]'s throne room.
 
| behaviour = Runs in deep low health(around 350), attacks target and summons weaker phantasms rapidly.
  +
| speed = 170
 
| strategy = Mages should use energy strikes or energy wave to kill them fast. It is also recommended to shoot GFBs to kill the summons.
 
| location = [[Pits of Inferno]], [[The Inquisition Quest]], [[Deeper Banuta]] (single spawn, {{Mapper Coords|127.246|127.116|14|2|text=here}}) and [[Grounds of Deceit]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|1-238|Gold Coin|common}}
  +
|{{Loot Item|1-4|Platinum Coin|common}}
  +
|{{Loot Item|1-2|Blank Rune|common}}
  +
|{{Loot Item|1-2|Great Mana Potion|common}}
  +
|{{Loot Item|Shadow Herb|common}}
  +
|{{Loot Item|Demonic Essence|uncommon}}
  +
|{{Loot Item|1-3|Small Amethyst|uncommon}}
  +
|{{Loot Item|1-3|Small Emerald|uncommon}}
  +
|{{Loot Item|1-3|Small Ruby|uncommon}}
  +
|{{Loot Item|1-3|Small Topaz|uncommon}}
  +
|{{Loot Item|Ultimate Health Potion|uncommon}}
  +
|{{Loot Item|Shadow Sceptre|rare}}
  +
|{{Loot Item|Stealth Ring|rare}}
  +
|{{Loot Item|Crown Armor|rare}}
  +
|{{Loot Item|Death Ring|rare}}
  +
|{{Loot Item|Abyss Hammer|very rare}}
 
}}
 
}}
 
}}
 
}}

Revision as of 03:45, 13 July 2020

latest?cb=20150418075859&path-prefix=en&format=original
You see Phantasm
  • Oh my, you forgot to put your pants on!
  • Weeheeheeheehee!
  • Its nothing but a dream.
  • Dream a little dream with me!
  • Give in.

Notes

Phantasms are said to be the dreams of madmen. Abducted from their dreamers on the backs of nightmares, they are unpredictable allies of chaos. Obviously destructive, their complete and absolute madness makes it hard to control them. However, some of the demonlords enjoy their service since their essence is quite close to the souls of mortals that those demons cherish. Some Phantasms are not created by the deeds of demons, but break loose from their mad dreamers by happenings in the world of the mortals or due to things that cannot be understood by those of sane minds. All Phantasms are able to shift from the realm of dreams to the real world and back at will, although their mental disposition makes it rarely a conscious decision. Still their physical form is an illusion and intangible. Their state of existence grants them some ghostly powers that they use to affect minds. Only the most powerful and mad Phantasms exists for a longer time. Their energy constantly leaking away, most of them fade into nothingness after a while if they cannot substitute this energy by stolen life forces.

Their summoned phantasms have only 65 HP and are immune to Earth Damage, but they can do a lot of damage. Phantasms' boss is Countess Sorrow located in Bazir's throne room.

Abilities

Melee (0-470), Death Hit (248-510), Drowning Wave makes you drown for some time, Summons 3 Weaker Phantasms, Invisible, Drunkenness Explosion, Mana Drain Exori (5-80), Self-Healing (228-449) (fast), Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
0%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
80%

Behaviour

Runs in deep low health(around 350), attacks target and summons weaker phantasms rapidly.

Strategy

Mages should use energy strikes or energy wave to kill them fast. It is also recommended to shoot GFBs to kill the summons.

Loot

(Loot Statistics)