A Patch is a minor software update that usually involves bug fixes and small changes to the software, but does not bring new features or major changes which are usually introduced with Major Updates.
In tibia, there are generally speaking 2 types of patches: Client and Server patches. Even though these are usually released alongside each other, this is not always the case. For example, the adjustment of creatures' strength or loot do not require a Client Patch, whereas an adjustment on the client interface usually won't require a Server patch as well.
Over the past few years, CipSoft has created a custom of releasing patches on Tuesday, during Server Save, which are usually announced as Bugfixes and Content Changes. Of course, emergency bug fixes can be released at any other time or day in order to avoid major problems in the game or reduce their consequences (e.g. a Server Reset).
Since detailed information about server patches is not released by CipSoft, those cannot always be tracked. Announced changes and client patches, however, are registered on corresponding update pages.
Changed some features in Tibia and fixed some bugs concerning game weaknesses and powergaming. Some of them have already been effective for a week, others are coming online today.
summoned and convinced monsters will no longer yield Experience Points. This also applies to children of monsters, e.g. Poison Spiders of Giant Spiders. Instead they will also die when their parent dies. The experience points of the parents have been risen adequately.
The behaviour of strong monsters has been changed.
This patch introduced changes in the reporting system, the stamina system and other minor changes.
All players are able to report inappropriate names of other characters. There are limitations for the amounts of pending reports.
The automatic bot detection tool is improved, players who receive a banishment will be kicked faster from the game than the next server save.
With 14 hours of Stamina or less, no loot will be received anymore.
The 50% bonus experience hour for premium accounts is extended to two hours. The regeneration of the stamina is boosted too, from 1 minute per 12 minutes logged out changed to 1 minute per 10 minutes logged out.
The Pits of Inferno shortcut is now enabled for everybody who enters a random throne room.
A new shortcut is made to skip the lever riddle after doing it once.
If one of your characters receives a namelock, you will have three chances to rename it. If the third name proposal gets rejected as well, the character will receive a name from the name generator.
The character creation page on tibia.com received a make-over (requires javascript).
Information about banishments will no longer be displayed on a character page from now on, no matter if the character is hidden or not.
There is now a solution for the error that sometimes occurs when logging out. If the client tells you that you are already logged in with a character even though that is not the case, you will now just have to log in and out with the affected character to solve this problem.
Jean Pierre now gives the correct amount of Demonic Candy Balls. Players affected by the patch can receive additional candy to compensate for the mission candy.
Client-side features (such as Ctrl+R) related to gamemasters were removed and the ability to report character names and comments on the website was introduced.
Assisted Kill: If you help to trap a person or paralyze another player who dies, this will be counted as an assisted kill. It will be displayed in your kills list as well as in the victim's character death list, but it will not have any effects on any skull limits.
Fair Fight Rules: If you get killed and at least 40% of the damage dealt within the last 60 seconds came through PvP damage, the death penalty on level and skills will be reduced according to a certain formula.
PvP-Blessing: This blessing can be bought at any temple NPC and costs the same as a regular blessing. If you are killed while having this blessing and at least 40% of the damage dealt within the last 60 seconds came through PvP damage, you will not lose your regular blessings and its AOL. Does not count for red or black skulled players.
Revenge Skull: For 7 days after an unjustified death, the victim sees an orange skull whenever they meet their killer or killers. This means that he can attack and kill the player character marked with an orange skull justifiably. Yet, he will still receive a PZ block and a yellow skull for attacking an orange skull.
Swapping Position If Trapped: If you receive PvP damage and are unable to move to any of the squares around you because of a trap, you will get the ability to swap position with your trappers, under certain circumstances.
PvP Stairhopping Delay: After changing floors, for example by going up or down ladders, you will be able to attack other player characters within the first 2 seconds, but only with single directed attacks.
PZ On Demand Fix: If there is a stack with player characters in it, all player characters will be displayed on the battle list regardless of their position in a stack. On Open and Hardcore PvP, all player characters even deep down in a stack can perform all actions.
Many achievements were introduced for completing outfit and addons quests.
The Server Log Channel shows new information such as damage healed, damage dealt and received by other players or monsters on screen, experience received by other players on screen, players joining/leaving private chat channels (this can be turned off by click on Options > Console > uncheck 'Show Status Messages in Console').
Implemented the You cannot use objects that fast. message if the player use an object more than 2 (?) times per second.
Time left for rings and boots have been improved, now you can see hours, minutes and seconds as well.
Creature HP bars are now all the same height above them.
The text color from exiva spell and chest quests were changed from green to white.
This patch addresses a couple of issues that came up with the spring patch. A console option to show or hide status messages which originate from other creatures and characters is added.
Added a console option to show or hide status messages which originate from other creatures and characters.
The update of the output text of the exiva spell has been fixed so it will work like before the patch again. This means the spell output will be updated instantly again instead of taking a few seconds if you cast it several times in a row.
The position of names and health bars of creatures in the game window had been changed. Due to feedback from the community and due to a bug regarding the clickable area of creatures which was introduced with that change the position has now been reverted to the original one of client version 8.71 and before.
No more status messages are displayed in white text on the bottom of the game window for damage, healing and experience.
A bug fix to address the display of enter and leave messages in the guild chat channel will implemented.
If the price of a sell offer is more than 25 percent above the average market value, the offer will be marked red if there is enough statistical data available
If the price of a buy offer is more than 25 percent below the average market value, the offer will be marked red if there is enough statistical data available
A mouse-over shows if the offer is dubious
The amount, the piece price, and the total price are now separated by slashes in the stand-alone client
In order to clarify the piece price of an item, the word "each" was added to all offers in the stand-alone client
The market flag has been removed from all flower pots except for empty flower pots and iced ones. We have also removed the market flag from enigmatic voodoo skull and from depleted versions of the claw of the noxious spawn.
Yasir now only buys Zaoan items from you if you are also able to sell them to Esrik, which means that you need to have turned in enough tomes of knowledge in Farmine.
A few achievement typos have been fixed, and the achievement "Best there was" has been renamed to "King of the Ring".
Premium Scrolls were added as a way to upgrade your account to premium.
The comments of Tibia Rules 1c and 2c were updated to cover the advertising of ingame trades involving Premium Scrolls that have been transferred into the game. Advertising trades of any kind that involve the paying of real money are still considered illegal.
In warzone 3, Lava Golems have been replaced by Minions of Versperoth that have no loot and yield less experience points. Vesperoth's experience points have been increased to compensate this.
All minor and major Gnome task achievements have been adjusted again. The achievement for a task now triggers as intended after having completed the corresponding task once.
Coconut Shrimp Bake and Depth Galea now work correctly together. After having used the dish, you no longer lose the drowning protection from the depth galea when moving underwater.
The market flags for all assembling statue objects have been changed from "armor" to "valuable".
The Flash Client ended its Beta stage and was officially launched as a legit alternative to the stand-alone client. A few changes were made to Rookgaard and the Island of Destiny.
Fixed an issue that let characters obtain individual rewards in the Rise of Devovorga event through Vengoth even if they did not enter one of the level restricted portals or Devovorga's lair before their game world succeeded.
Fixed an issue with timers and counters in the Annual Autumn Vintage. It may be possible that your world already succeeded in the event due to this issue.
Carpet pilot Gewen now checks the premium status of characters correctly.
Old Sanctuary of God King Qjell: A couple of house fields in the backyard upstairs and downstairs were added to this house. Therefore, the price of the house has increased to 21,940 gold.
If you buy new Venoreanfurniture pieces, you can now rotate them correctly. Venorean furniture that was bought before the patch, and could not be moved anymore after rotating it, can be destroyed by house owners.
It is now possible to use yellow bed kits on Canopy Beds.
An issue with the Warpath Mini World Change was fixed. Players will now always be teleported out of the orc camp two minutes after the death of Bibby Bloodbath.
Character World Transfer: it is now also possible to ask Sharon about the number of items which are currently stored in your inbox. The keyword is "inbox".
Implemented a temporary measure to respond to complaints about the spamming of illegal advertisements in public channels: a character will only be able to write in the World Chat Channel, the English Chat Channel, and the Advertising Channel, if it belongs to an account with premium status, or if the character has already reached level 20. The same restriction will apply for yelling in the Local Chat Channel.
Forbidden Fruit, Zzuppliezz and Zze Art of War (Children of the Revolution Quest). The last can be repeated every 6 days and 20 hours instead of 7 days.
The interval for some items was also changed from 24 hours to 20 hours:
Missions in the War Against the Hive Quest are now independent from each other and players can have several missions activated at the same time. Also, the four basic missions now grant 1000 experience points each (up from 400). The two advanced missions which are available in the higher stages of the hive war now reward 1500 experience points each (up from 800).
A lot of signs were placed in the city of Thais. These signs are the same as the ones added to Venore on Winter 2012.
A few changes have been made to improve the world event The Colours of Magic. Coloring rules were adjusted in order to make them less confusing and the in-game information about how the event works was revised is now more comprehensible. New bonus points can be obtained by taking part in the event and traded for Zaoan Chess Pieces.
Fixed an issue with a mission in What a Foolish Quest that prevented players from collecting Stalker blood by using a special flask on the fresh corpse of a stalker.
Implemented a small adjustment for the world event The Colours of Magic with today's server save so that opening envelopes to obtain powder is now also possible if you already joined one of the wizards
An issue that prevented players from aiming runes at squares on which another character was standing has been fixed. This means it will be possible again to aim runes on other characters.
Magic Walls and Wild Growth plants will vanish if a character walks into them. However, if they are cast by a guild war participant, their blocking effects will apply to his war opponents. Magic Walls or Wild Growth plants that were cast by a war participant will vanish if somebody who is not a war opponent of the casting character walks into them.
Characters will not be able to attack their own summons anymore. Also, it will not be possible anymore to get damaged by your own summons.
All area attacks will reach characters that are standing inside a magic wall or wild growth with all consequences.
An issue that activated the red fist mode on Open PvP if a player was online on a Hardcore PvP world before switching to a character on an Open PvP world has been fixed. When logging in on an Open PvP character, the default setting will be Secure Mode ON and Dove Mode On.
There will be no attack or damage restrictions anymore for characters standing in a stack. This means that any character in a stack can deal and receive damage.
Snap-backs will no longer occur when bumping into other characters.
Fixed an issue that led to a Protection Zone Block in dove mode when defending yourself with a direct rune attack. We also addressed an issue that could lead to a white skull in dove mode.
Fixed a bug with the Tibia classic controls that let all Magic Walls and Wild Growth plants on a screen vanish upon right-click on the screen.
Addressed an issue that always activated Balanced Fighting when switching characters or logging in. While dove mode will always be activated when logging in on an Open PvP or Optional PvP world, the combat controls that were active upon your last logout or before switching to another character will remain unchanged. This includes the secure mode.
In this patch, the network infrastructure was changed. Previously the servers were located in United Kingdom and United States, hosted by Internap. With this patch, the provider was changed to Amazon.com. This is a temporary solution, because it will take a few weeks to get Prolexic set up.
It is now possible to escape from the "trap cave" which you pass while doing The Desert Dungeon Quest in the Jakundaf Desert. Though, you still need to be roped up to get to the other side of the hole.
There was a problem with the NPCA Dead Bureaucrat if your name was equal to any spell. The NPC does now answer if you say any name.
A small issue with Rafzan's elevator was fixed. The elevator cannot be blocked anymore by pushing or throwing items on it.
Addressed an issue with Eclesius' house. It is not possible anymore to block the door on the top floor. Players who block the door will be teleported downstairs after a certain time frame.
Addressed an issue with the houses Harbour Place 1 in Thais and Cormaya 2. It is no longer possible to throw items through the walls.
If you manage to complete all Repenter's tasks at one day, the NPC Ashari allows you to use a shortcut exit to leave the dungeon faster.
In addition, some map bugs, some minor graphic bugs, and typos were fixed.
It is not possible anymore to block the spawn of Versperoth.
An issue with The Repenters Quest task "About Watering a Garden" has been addressed. Players are now able to fill the vial with water again, and thereby finish the task.
To prevent player blocking, it is not possible anymore to walk behind the table at Liane in Carlin and at Benjamin in Thais.
The look of the Yummy Gummy Worm has been changed. They are now colored.
The Market layout on the Stand-Alone Client received some changes. Player names have been moved to behind the offer expiration date, and additional price and amount information was added when buying/selling to an existing offer.
The new reward system was added to the Mutated Pumpkin. Those who took an active part in the fight against the Mutated Pumpkin will be rewarded according to their participation during the fight.
It is still possible to enter the portal after the Mutated Pumpkin was killed, and to skin its corpse with an obsidian knife to receive a second reward.
Content patch that introduced fixes to some quests and other adjustments.
The Gravedigger of Drefia Quest - Task "The Innards Value": If you lose your full storage flask before returning it to Omrabas, you can now start the task anew by using the keyword "lost" when talking to him. Please note that this only works if you do not carry an empty storage flask with you.
Sandomo's answers to the keyword "book" and his greeting were adjusted to provide better comprehensibility concerning the earning of inquisition gold.
Sebastian now teleports you away from his boat if you say "kick" to him.
The stats of the Umbral Master Spellbook were adjusted as announced on the winter update test board: Def 20; ML +4; earth, energy, fire, ice prot. 5%; 30 oz; lvl 250.
Noodles is Gone Mini World Change: The message for the mini world change on the world board in the Adventurers' Guild was adjusted to avoid confusion.
The orc raid in Thais was relocated to the North to prevent orcs from spawning in an inaccessible area.
We addressed a PvP issue that made it possible to receive a white skull without a protection zone block.
Quite a number of map bugs and typos were fixed.
Flash Client: Closing the options menu no longer closes opened container widgets.
Flash Client: Dragging and dropping an item into a container slot is not cancelled anymore if you drop it onto the separator between two slots. The item now gets placed into a container slot nonetheless.
From now on, market offers for non-stackable items are limited to 2,000 items per offer due to technical reasons. This new limit applies to newly created offers. It will not affect offers with more items that already existed.
Flash and Stand-Alone Client: a bug was fixed where arrow key inputs would be doubled. For example, pressing down on the character selection menu would skip down twice.
Shovel and Pick holes: you can open them even if other players are standing on them. If the hole is a Loose Stone Pile (shovel) the player will fall down the hole; if the hole is opened with a pick, the player standing on top will float above it. This fixes a well-known weakness where griefers could completely block the Pits of Inferno Quest particularly at the maze.
Fixed an issue with Character World Transfer that let the character appear as a level 1. Most of the affected players will arrive with correct stats on their new world upon their next login. A few transfers will be completed with the next Server Save.
This update introduced new NPC icons and other fixes.
NPC Speech Bubbles were implemented, which can be used to identify their purpose.
NPCs will now say all their dialog regarding a keyword at once.
Addressed a small issue with the Mend Broken Dreams quest on Roshamuul. It is not possible anymore to release more than 3 butterflies during one mission.
Eruaran now hands out the right addons when asking him for the mask and the claw.
Implemented the Reward Chest system to deepling bosses, as well as other client changes.
New Buy Premium button, on both clients. This button will open the web browser and navigate to this page, which directs the player through the process of purchasing premium. Free accounts that have never been premium cannot hide the Get Premium button. The button cannot be moved but if a free account player attempts to disable it, the button will glow green.
New Premium Features widget. Opening this widget also adds the Buy Premium button, but they are separate widgets. Open it by pressing the Get Premium crown next to the Purse.
Frozen Starlight: using this item when Yakchal has been killed in the last 4 hours will now produce a message.
Reward Chest: Tanjis, Obujos and Jaul now use the new loot system. Players can now only open 1 reward chest each time they complete the coral mine mission. Note that the news article incorrectly states that chest rewards haven't changed. CipSoft meant with this that you can still obtain a reward for killing a boss.
Omrafir: no longer disappears at low health. That is, he can now be slain.
Some minor map bugs and typos were fixed.
Further announced for the same patch on May 14, 2014:
Addressed an issue with the "join aggression" mode in PvP that made it possible for others to continuously extend the Protection Zone Block of a player.
Once stage 2 is completed, stage 3 will be initiated sometime between 8 and 14 hours after the next server save.
In order to get the Devovorga's Nemesisachievement, you now only need to significantly contribute in the final fight with Devovorga. You do not need to be the player dealing the most damage anymore.
An experience bonus for players under level 50 was introduced.
Characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
Characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
All players who were affected by the deleted inboxes caused by Update 10.55 or were still missing money from house transfers received their belongings and/or money back.
Addressed an issue with Depot Boxes in Guildhalls. Counters fields and adjacent walls now count as house fields to ensure that items placed there are moved to their owner's inbox if the house gets cleared.
The Loyalty System was introduced, as well as other fixes.
The Loyalty System was introduced, designed to benefit Cipsoft's most loyal customers.
It is now possible on the Stand-Alone Client to "stay logged in for session" when using an authenticator. This means one token is now enough to be able to access multiple characters.
The reward room accessed after the Soothing Bad Dreams mission of the Roshamuul Quest can now be exited again via some northbound stairs.
NPCWesley now reacts to the keywords help and machine to help players who are stuck on the Tending Gloothworms mission of the Oramond Quest.
A checkbox has been added to the account page to warn and inform about the importance of having a valid Recovery Key in case of using an authenticator.
Fixed an issue with already deleted characters showing up in the loyaltyhighscore list.
"Hidden" characters are not considered for the loyalty highscores anymore.
Loyalty points have been added to the loyalty highscores and will be shown in the course of the day, while the experience levels of characters have been removed from the list.
Fixed and adjusted some graphical issues and typos.
This patched introduced hotkeys to equip items as well as other small fixes.
The requirements to open the Dark Grounds in Roshamuul have been adjusted to make it easier to gain access to the area.
The spawn of Gaz'haragoth has been fixed. Gaz'haragoth did not spawn at all in the prison after his initial defeat on the central mountain.
Depending on the bug, this could mean Gaz'haragoth will spawn on all servers who have been waiting for his return for a long time. If not, it's possible that the world change simply wasn't in effect because e.g. Gaz'haragoth's last defeat was not recorded properly.
Wall decorations that became unreachable in 10.71, with the addition of guild depots, have been sent to the inbox of the guild leaders.
It is now possible to use Hotkeys in the Stand-Alone Client to equip your character. There is a fourth option of how to use the item in the hotkey dialogue.
If trying to equip something that is stackable and there isn't a full stack, it will search for more items in your inventory and equip them. That is, ammunition will be replenished if there is not a full stack of 100, or unequipped if there is a full stack of 100.
Some items behave differently than others. Attempting to equip a ring when one of the same type is still in effect will fail if the ring changes ID when being equipped. That is, if you equip a Ring of Healing, which changes IDs when worn to give that sparkle effect, attempting to equip another Ring of Healing while it is being worn will fail. It won't even unequip the current ring. However, to unequip the ring being worn, the worn ring can be assigned to an equip hotkey, which will unequip that ring. Note that Might Ring, for example, does not change item IDs when being equipped, so one cannot simply continuously press the hotkey to ensure one is always equipped; pressing the hotkey will unequip the might ring as it does usually.
Unlike other options, there is no feedback when trying to equip an item. If the equipping fails, it simply does nothing - no text will be displayed.
Some graphic as well as map bugs were fixed, together with some typos
It is not possible anymore to take any Potions with you when you are leaving Dawnport.
It is not possible anymore to reach a Magic Level above 20 on Dawnport. Character's who already have a magic level above 20 will keep their current magic level but will not be able to upgrade it any further until leaving the island.
From now on, leaving Dawnport is only possible after having confirmed the email address of the account in question.
This patched introduced improvements to many monster animations, as well as other small fixes.
Natural Born Cowboy: This achievement is now obtained by riding a mount. This achievement was not awarded to people who bought some promotional mount or rented a horse.
You can now log into a crowded Protection Zone, for example, a depot. If no free spot is available, you will stack up with another character. If you try to log in on a spot in the protection zone where stacking is not possible, for example, the glowing switch in front of the locker in a depot, and there is no free space around it, your character will be sent to the Temple.
Fixed an issue that occasionally led to incorrect information in the notification letter regarding the remaining time of a Guild until its forthcoming dissolution.
A small technical change has been released to improve the walking performance of your characters. This change only affects the walking performance when using the mouse
The achievement The More the Merrier which you get for the full recruiter outfit via Tell-A-Friend will be removed from the game since achievements should be obtainable ingame.
The achievement "The more the merrier" does not yield achievement points anymore. Also, it cannot be obtained anymore. It can still be shown on character pages for now but it will be removed completely at a later date.
The Explorer Society Quest: If you have retrieved the Family Brooch (Dwarven) in mission 1, you can now proceed in the quest by talking to Uzgod even if you do not carry the brooch with you. If you have received the Dwarven Pickaxe from Uzgod, you can now proceed further in the quest by talking to Mortimer or Angus even if you do not carry the pickaxe with you.
Teneshpar's hit points have been lowered considerably and its healing output as well as its experience points have been reverted to their former values so that it becomes easier to kill for Knights and Paladins during the Devovorga's Essence Mini World Change.
All non-takeable pieces of furniture can now be rewrapped. Store items will appear as Decoration Kits inside your Store Inbox whereas all other furniture will appear as Furniture Kits inside your inventory.
Furniture kits can no longer be traded on The Market.
The Convention section was removed from the Tibia Website.
If you are not allowed to buy a certain product in the Store you can now find out why by placing the mouse pointer on the corresponding product and waiting for the tool tip to open or by selecting a product and clicking on Details.
The security warning for the following links will no longer be displayed in forum posts:
the trace routes trace-eu.tibia.com and trace-usa.tibia.com
links to facebook.com
links to youtube.com
links to Tibia's test website test.tibia.com
An issue with the animation of certain objects in the Stand-Alone Client where the first frame of an animation was skipped has been fixed. The Tibia Flash Client already displayed the correct animation of such objects.
A bunch of map bugs, graphical bugs, typos and other minor text issues were fixed.
This patch added a periodic warning to players using the old client.
From now on, players will receive the following message in red every 30 minutes: The Tibia client you are currently using will soon no longer be supported. You can already download the new Tibia client 11 from www.tibia.com. In addition, red messages are not displayed in the game window anymore.
This update brought fixes and improvements after player feedback.
In order to solve the problem with making an extra step when pressing a button to walk, which mainly concerned high level characters, a new option was added to the options menu. With Keyboard Delay you can now adjust the delay on your keystrokes in the options menu. The default delay is now set to 250 ms, while it was 0 before.
Opening the dialogue to switch characters via Ctrl+G is now possible again if the dialogue had been closed before using Esc.
The chat mode no longer automatically resets to Chat Off when logging out. Chat On* does still reset to Chat Off, though.
The hotkey default for Movement: Go South-West was changed from Y to Z.
The layout for long hotkey text entries was fixed.
The NPC channel title should now be displayed correctly when opened via hotkey.
"Player X has logged in." is now also shown in the server log, if you chose "Notify on login" on your VIP List.
A further issue with walking was addressed. Just shortly changing directions with your character should now work as expected.
Deactivating the option Highlight Mouse Target in the options menu now removes the blue highlighting of tiles, as well as the yellow glow from target creatures, for example. With this option deactivated, the highlighting of targets happens via a white frame in the game window.
The premium widget should no longer be shown to you if you are already premium.
The hotkey combination to open your skill window is now displayed correctly. It is Alt+S.
On European keyboards, the AltGr key should now work just like the left Alt key during attacks.
Further announced for the same patch on September 20:
Fixed an issue concerning killing creatures that do not give any XP but drained your stamina nevertheless.
This update introduced healthpoints and mana arcs and other fixes.
Semi-transparent arcs were introduced as an alternative HUD (heads-up display).
You can choose which information is displayed in the game window, e.g. your own character's name, health, mana and marks, or the names, health and marks of others. You can choose your preferred settings in the new option's tab "status" at any time.
Various containers should no longer scroll unintentionally.
A movement issue while walking on specific floor tiles is now fixed.
Opening the backpack in the tutorial now works as intended.
If Smart-Click is enabled, "Hi" is now sent to local chat after clicking on an NPC.
Setting a second hotkey for spells or potions no longer results in two separated hotkey entries.
A small patch introducing some fixes to the Tibia 11 client.
Toggling fullscreen mode resizes the game window correctly now.
The default action while clicking on your character's field using the mouse preset Left Smart-Click is now "use with". It remains "look" if "use with" is not possible.
Dynamic memory management: If available, the Tibia 11 client automatically uses additional RAM capacity, which should reduce FPS drops and lag in various situations.
Moving your character via mouse while standing on furniture is now working as intended and does no longer result in FPS drops.
A navigational issue causing FPS drops while trying to move to unreachable places is now fixed.
This patch added new sorting and filter options for the Battle Window, a hunger status icon and other improvements.
You can sort your Battle Window and choose what you want to get displayed in it. Five buttons were added on top of the battle list to activate different filters: "Players", "NPCs", "Monsters", "Non-Skulled Players" and "Party Members". You can hide any other players and NPCs for example, if you want to focus on the monsters you are approaching. If you do not need to make any adjustments to your battle list, you can hide the buttons anytime, which results in more space for other things.
You can sort the order of appearance by your own needs. Per default the battle list appearances are sorted "by Display Time" which was also the case in previous client versions. You can open the different sorting options with the corresponding icon at the top of your battle window as well as with a right click in your battle window itself.
A new hungry icon which helps you to keep track of your satiety was added. As soon as your food timer has run out, this little icon will show up in the field below your inventory which also displays other special conditions such as burning or poisoning.
You can now attack your previous or next target via hotkey. Check out the hotkey menu to set your favourite keys.
This patch introduced changes to options tabs and more customization for character movement hotkeys.
The option's tab has been restructured and enhanced. "Console" got renamed to "Messages" and contains the options to "Show Spells in Game Window" and "Show Spells of Others in Game Window" now. Disabling these options should lead to a better visibility of your health and mana bars in various situations.
The command to turn your character are more customisable. In the general options you can now choose if you want to use Ctrl, ⇧ Shift or Alt to turn your character. If you want to, you can also have two of the keys or even all three of them enabled at the same time.
A minimap issue causing FPS drops while trying to move to unreachable places is now fixed.
This patch introduced many fixes to the Tibia 11 client.
After switching characters with Ctrl+G, the message "Connecting to the Game World. Please Wait." is now displayed until the connection is established or you were sent back to the character selection.
From now on, the Server Log Channel gets updated every time a hotkey preset is switched.
Trading with specific NPCs does no longer close backpack windows automatically.
As originally intended, ingame bug reports can only be sent by Tutors.
An issue causing the market fee to not being displayed correctly in the total price field, is now fixed.
The icon "Hide Party Members" now filters only members of your own party in your battle list.
Monsters that are no longer in your Game Window, should not be displayed in your battle list anymore.
Changing to a higher container level while the container is minimised, does no longer result in an empty container window.
Players can now enable "Use Native Mouse Cursor" in their general options to use a default mouse cursor.
A mouse click to perform an action (e.g. backpack opening) while having additional mouse buttons pressed, is now working.
Clicking on a channel name multiple times does no longer result in lower FPS. The FPS drop after switching channels should also be reduced noticeably.
An issue causing the cooldown bar to stay coloured even after the cooldown ended, is now fixed.
We made some small adjustments to the sell offer process in the market interface. It now works the same as creating a buy offer.
We adjusted the size of the market interface and interchanged the position of the columns "Piece Price" and "Total Price". A variation of the given order is no longer possible.
Forgotten Knowledge Quest: As originally intended, free players can no longer access the pond located in the south-west of the Outlaw Camp near the green portal.
The Tibia 11 client received the following features:
Optional sidebars: Additional sidebars can be opened and closed by clicking on the small arrows buttons on the upper left side of the default sidebar.
Inspect objects and characters: Takeable items and characters - if permission is granted - can be inspected now.
VIP groups:VIP List has now the following 3 default groups: Friends, Enemies and Trading Partners. Additionally, Premium Account players can create up to 5 other groups.
Loot Channel: A channel exclusive for loot messages has been implemented. If this channel is closed, loot messages are displayed in the Server Log Channel.
Vengothic Furniture & other Decorative items were added to the game, but only available in the Store after April 07, 2017.
This patch introduced more fixes and improvements to character movement, and other fixes.
An issue causing the client to crash.
An issue, which — under certain circumstances — caused the character to stop while moving via map click and using hotkeys at the same time.
Turning your character should no longer result in additional steps in the opposite direction.
An issue, which caused the character to lose its target sometimes.
Additionally, the keyboard delay has been reset to 250 ms for every player. If you want to use your previous keyboard delay, you have to untick the "Use default delay (250 ms)" box in your general options.
This patch introduced fixes and improvements to the Tibia 11 client.
The character now moves to an item laying on the ground while walking via minimap click if you try to open or use it.
An issue, which under certain circumstances caused the NPC Trade window to display buy offers in the sell category, is now fixed.
We added a checkbox "Show Combat Frames" to the status options.
An issue allowing the character to attack creatures by using the "Attack next/previous target"hotkey even if a battle list filter hid them is now fixed.
We reduced the delay a character experienced after changing directions.
We fixed a visual bug causing the character to look in one direction while casting spells in another direction.
An issue blocking the character's movement after it logged out and in again on a certain level in Kazordoon is now fixed.
The character does no longer stop its movement after changing directions while using a hotkey at the same time.
An issue causing the client to crash is now fixed.
Maintenance patch and changes to Tibia 10 in preparation for removal.
Technical maintenance work was performed.
On Tibia 10, the message players receive every 30 minutes was update, and is now sent every 5 minutes: "You are using an outdated client which is no longer supported. For the best gaming experience, please download the official and supported Tibia client 11 from www.tibia.com."
Spell List: Shows you a list of all spells, with filtering and sorting options.
Action Bars: You can now activate up to two action bars in the client. You can adjust your settings in the "Action Bars" section of your options. Action bars can be used to assign objects, spells, text or hotkeys to different action buttons. To assign objects, simply drag & drop them with your mouse onto one of the action buttons. You can also drag spells from your spell list onto an action button. To assign texts and hotkeys or to edit already assigned buttons just right click on the action button and choose the desired option.
The offset for all seven Retro Outfits was changed from 0 to 8, to position them more like other outfits in the middle of a field instead of in the bottom-right corner.
The Basic Frost imbuement now requires 25 Frosty Hearts instead of 25 Polar Bear Paws, presumably because frosty hearts are easier to obtain than polar bear paws, due the to the amount of spawns of creatures dropping them.
Compendium: This new feature offers short ingame summaries of various Tibia topics, game features and content.
Random Hints: The Message of the Day was replaced by a random hints system. These random messages are displayed below the login box and they may contain useful information, security hints, excerpts from the official manual or monster lore.
New Store Products: Potion Casks and Potion Kegs were added to the Store.
Reset Experience Counter in the Skills Window is now working again. It does also reset the experience counter in the XP Analyser.
The XP Analyser now takes lost experience as well as regained experience via the Death Redemption into account.
An error in the "per hour" calculation of the Loot and Supply Analyser has been fixed.
If you have looted an item more than 1,000 times within the last hour, you can now hover your mouse over the summarised number below the item sprite in the Loot Analyser and a tooltip will display the exact item amount.
We have further reduced FPS drops while using the Action Bars.
Troubled Animals: You can now talk to the NPC Ghostly Wolf during the "The Swan Maiden" mission without losing already obtained Swan Feathers.
The Flash Client was declared outdated and unsupported. Therefore, various warnings and messages have been added to the Flash client to raise the awareness of its remaining users.
Addition of a new import feature, which enables users of the now outdated Flash client to import their minimap data to the Tibia 11 client.
New buttons to import hotkeys and minimap files from the Tibia 10 client.
We have reduced the output damage in PvP situations of all new summons that were introduced with this year's summer update by 50%. This does not apply to black skulled players, though. Black skulled players will still receive 100% damage from all summons.
Retro Hardcore PvP: We have reduced the protection percentage of each blessing to reach the desired effect that if you die fully blessed with all 7 blessings there, you will lose just about as much as you would lose with 5 blessings on a regular game world. Please keep in mind that the percentage information displayed in the blessing window shows only rounded numbers.
Activating your numpad while walking interrupts your character's movement.
Added the option to set a hotkey for "Combat: Toggle Chase Mode".
An issue causing the slider to reset while selling items to an NPC was fixed.
The official website pages of Game Worlds overview and Character creation now displays an icon and text indicating if the world is actively shielded by BattlEye and when it was implemented () or if the world was already launched with the protection ().
An option to filter by BattlEye protection was also included in the Character creation process.
A small patch introducing fixes and content changes.
If you remove the assigned key or key combination from a hotkey entry, you will no longer lose the whole entry at this instant. Unassigned entries will only be deleted when you click the "Ok" or the "Apply" button in the hotkey dialog.
An issue that caused the replacement of hotkey presets under certain circumstances has been fixed.
The Prey window is now restored to its previous size when you restart your client.
Spells that are assigned to an action button are no longer sent to private chat channels.
The Cyclopedia now lists the correct "Sell to" and "Buy From" NPCs.
Some minor map and NPC issues as well as typos have been fixed. Also, we addressed an issue with a few corners in several houses in Ab'Dendriel that prevented house owners from rolling out carpets there.
New monsters from this year's Summer Update have been added to the creature library.
If you change the chat mode while walking, the character does no longer keep on walking indefinitely in the same direction.
Your character does no longer jump back in the water if you want to leave a swimming area via map click.
An issue which disabled the animation of the mouse cursor in open container windows has been resolved.
If you have used a supply item more than 1,000 times within the last hour, you can now hover your mouse over the summarised number below the item sprite in the Supply Analyser and a tooltip will display the exact item amount.
We have fixed an issue in the description of the Journal Shield.
An issue which occasionally prevented guild leaders from editing the guild ranks has been fixed.
Ornate Furniture & other decorative items were added to the game, but only available in the Store after October 13, 2017.
If players are standing in a stack, only the player on top of the stack can shoot with Diamond Arrows from now on.
We fixed several locations that made it impossible to wrap up carpets again. If you encounter visual issues after this fix, make sure to wrap up the carpet, clear the space and unwrap the carpet on the floor again.
The AI of the Special Summons was reworked to make the distance calculation between summon and master more dynamic.
The imbuing slots of Chain Helmet were removed because it used to be possible to imbue it with Basic, Intricate and Powerful Epiphany imbuements which are intended for druid and sorcerer exclusive headgear.
You can now get the Castlemania achievement even if you have lost pages of Marziel's diary. Finding each page, however, is still mandatory.
Similar to the Options menu, the Store now offers a better structure and layout. In addition to a search function and new sorting options, you now also have the possibility to let your character try out all available outfits and mounts in a preview function.
The Select Outfit dialog was also re-designed. Now, the mounted version of the outfit will be displayed if a mount is selected. It is possible to choose the direction the character will face, and whether it will stand still or walk in that direction.
A new function was added to the Prey System. Players can now activate "Automatic Bonus Reroll". This means that the respective bonus is always rerolled up just before the time runs out and the chosen monster remains. Keep in mind, this only works as long as you have enough Prey Bonus Rerolls in stock.
Players who had already fully unlocked such entries will automatically receive the additional 25 charm points right away even if they do not yet have 2,500 kills of the respective monster. Those entries will remain fully unlocked.
The confirmation dialog after purchasing a product from the Store will no longer pop up if you are currently having a Logout Block. You will receive a message in your game window instead.
Visual C++ Redistributable for Visual Studio 2015 is now listed in the system requirements for the Windows Tibia client.
The sprites of Tibia Coins have changed and Casks can only be bought with transferable Tibia Coins.
This patch included small content changes and fixes.
From now on, it is no longer necessary to log out and back in to correctly apply the Loyalty Bonus effect on your skill progress. The bonus is now directly applied to your skill progress while you train.
The red flash icon for riskiness - that was displayed next to a character's name when five or more guild or party members of the character were online - was removed.
Reworked algorithm to pick an area for the improved respawn bonus more randomly.
MacOS clients should no longer get stuck while loading game files.
The premium only status of the following game worlds was removed: Carnera, Faluna, Jonera, Ombra. Furthermore, the transfer block of the game world Serdebra was lifted.
Creators of Market offers will no longer receive the gold if their character is on Rookgaard or Dawnport at the time the offer is completed or expires.
The NPC A Swan is now reacting properly when players greet with "Hello".
Logging in on a field that is already occupied by a friendly summon/player or a monster no longer causes a temple teleport.
The Store item Bath Tub can now be moved when it is filled with water and not occupied by a player.
An edge case scenario in which the random Respawn area bonus was applied to the same area twice in a row was resolved.
Note: The lever to the boss room had been removed on January 5 during an emergency server patch to prevent a possible bug abuse related to Reward Container bosses and the fight participation system.
The Frame Rate Limit slider for the Mac client was temporarily disabled.
An issue, which sometimes disrupted the character's movement after using the Attack Next/Previous Target hotkey has been resolved.
An issue which, under rare circumstances, prevented The Last Lore Keeper to spawn correctly, has been resolved.
Climbing up ladders while having a creature corpse on the same field is now working again when you are using classic controls & right click for quick looting.
There is now a "Back Button" in the Cyclopedia, which, as the name suggests, allows you to go back and restore previously visited tabs of your Cyclopedia.
There is an overhauled Tibia Coin History in both the account management page and the client, which now includes more details for each transaction:
If you have purchased Tibia Coins via The Market, you can now look up more transaction details such as the paid gold price per Tibia Coin and the total amount of spent gold.
If you are selling Tibia Coins via the Market, you can lookup similar details concerning your offer, even while it is still active.
Slightly redesigned NPC trade window.
Some changes to the current Rapid Respawn Area Bonus system:
The so far daily random respawn area bonus will only trigger by a chance of 33% from now on.
In order to unlock an increased respawn bonus for a specific area, 10,000,000 gold are now required (it used to be 1,000,000 gold).
Dawnport will no longer be part of the respawn bonus system but received a permanent increased respawn instead. Donating gold for Dawnport is therefore no longer possible.
As previously announced, all Weapons of Destruction have a level requirement of 200 from now on.
Only players who have reached at least level 250 are now able to enter the hunting grounds of Carnivora's Rocks.
The loot and XP output of monsters inhabiting the Secret Library was slightly increased.
Furthermore, the Fansites page of the Official website was redesigned and now has a structured interface, which allows players to grasp all information about each fansite and its content at a glance.
The login system was changed. Now the registered email address is used instead of the account name.
With this update, the first main characters were automatically set in a preparation to the Friend Lists which was implemented on the upcoming Summer Update.
The product Main Character Change was added to the Store with this update, too.
The Golden Outfits is now being displayed in the outfit dialogue, even if you have not purchased it yet. In order to equip it, you have to buy it, however.
The Golden Outfits received a noticeable shine, illuminating the area around it.
The Party List is now being refreshed more consistently.
From now on, the Low Blow charm's damage will be calculated in the following manner: 8% are added to your critical hit weapon chance against the creature you've used your charm on. If a Critical Hit is dealt due to these additional 8%, every charm creature affected by the attack will receive critical damage. The charm's description has been changed accordingly.
House owners can now also use a bed's footboard to kick a sleeping character out. Moreover, beds can no longer be unwrapped in front of a depot locker.
Beds that are stacked on top of each other can no longer be used to sleep and offline train. The same applies to beds placed on door fields. Occupied bed pieces on door fields have been cleared of their human remains.
Beds can no longer be unwrapped on top of other impassable objects. Beds placed on such fields have been cleared and wrapped.
An issue that prevented a guildhall transfer from working properly in a specific, rare scenario, was fixed.
The rent of the house Stonehome Village 3, which was raised to 80k by mistake, has been lowered to 50k again.
Urmahlullu has been adjusted to make the fight a bit more challenging. It cannot be cornered that easily anymore so be on your guard. Also, the participation during the whole fight is now taken into account for the distribution of XP and loot.
The stuck-carpets bug was fixed, only healing is not enough to gain participation in a boss fight, new mounts released in preparation for the Winterlight Solstice.
Carpets can now be removed from anywhere by right-clicking on one and selecting "Browse Field". Rift Carpets and Void Carpets which exist "in the wild" due to previously being stuck can now be taken as well. Moreover, rift and void carpets can no longer be placed outside of a home.
Carpets can now be put under everything on which you can put an item on top by placing your carpet on top of the object and using it, which will make it appear underneath the item. This means you can now also place them under ladders and in front of/under doors, without affecting opening or closing the door – however, the door has to be opened to place the carpet. You can also put carpets under garden flowers now, giving you artistic licence.
The insatiable void that is the dustbin is no longer a danger to any carpets. You can safely place them atop the dustbin, use them, and they will appear underneath.
Please note that there are a couple of items like barrels in certain residences on which you cannot put any items and thus, cannot place any carpets beneath.
You can lay up to three carpets on top of each other.
Furthermore, a small change in regards to participation has also been introduced:
From now on you have to do damage in a bossfight in order to receive participation, so e.g. healing your teammates is no longer enough. Please note that you have to actually do damage to the boss, with one point being already enough, however. If the boss's resistances fully negate the damage, your attack will not count towards participation. As long as damage to the boss is dealt by the player, healing done will still be considered for the total fight participation of the player.
When cancelling the connection process after selecting a character and trying to enter the game, you will no longer be returned to the login screen but to the character selection screen.
Items will now be sorted case insensitive.
The party list refreshes more consistently once a team member dies.
The description of the dove mode has been updated to better reflect its (unchanged) mechanics.
The chance of a Wiggler dropping Green Piece of Cloth was highly increased. Previously, it hadn't been looted in dozens of thousands of kills by different fansites. After this update, it became a rare loot.
Moreover, several map issues, typos and graphical glitches have been fixed.
The duration of the Stamina bonus hours was increased from 2 to 3 hours.
The regeneration rate of green stamina (between 39 hours and 42 hours) was lowered to 6 seconds per 1 second of stamina instead of previously 10 seconds per 1 second of stamina.
These changes were going to last until server save on April 30 when stamina regeneration and XP boost hours would revert to their previous values, however, they were made permanent on June 25.
In the options menu, a new setting has been added in the interface submenu: If you tick the checkbox "Show Big Mouse Cursor", the size of your cursor will be doubled, which might be especially useful for high resolution screens.
The highscores now update more consistently.
White Lions have been added to the creature library.
Upper Roshamuul is no longer accessible on game worlds which have not fulfilled the conditions yet.
Characters now have a free list reroll per slot at your disposal which is renewed every 20 hours after using the last one.
Using a Prey Wildcard to get higher rewards now has a 50% chance to increase the reward by two stars. Previously the reward always increased by one star.
The prices for all rewards you can buy from Walter Jaeger have been decreased (old price in brackets):
Players who had already spent Hunting Task Points can get 35% of these points back when they talk to Walter Jaeger about rewards. The amount of spent points will be reduced accordingly.
The corresponding titles have been adjusted as well so that fewer task points need to be spent to attain them (old requirement in brackets):
Aspiring Huntsman/Huntswoman: 160,000 (250,000)
Competent Beastslayer: 320,000 (500,000)
Feared Bountyhunter: 430,000 (655,000)
Last but not least, from now on the daily reward on day 3 will be 3 Prey Wildcards instead of 2. The limit of cards a character can hold has also been increased from 52 to 53.
Fixed a bug which caused some NPC trade menus to open with an empty sell section.
Additionally, when a player has posted in the Auditorium, they now can only post with that same character in the next 24 hours. If they want to post with another character, they have to wait 24 hours from their last post on before they can do so.
Two issues with Chivalrous Challenge were fixed: First, it no longer challenges melee fighters; instead, it now only challenges distance fighters and turns them temporarily into melee fighters, as originally intended. Second, casting Chivalrous Challenge without target no longer targets invisible creatures.
To help lower level sorcerers and druids, their Magic Shield capacity has been increased. This increase in capacity is less noticeable the higher the character level is. Furthermore, the Magic Shield's capacity can no longer exceed a character's mana pool. The duration of the shield has been extended to 180 seconds.
A bug which prevented some players from logging in after buying a character on the Char Bazaar has been fixed.
Tibia now runs on macOS Big Sur, while the new minimum requirement is macOS Catalina (10.15). If you tried to play Tibia on Big Sur before, please download the client from the website again and reinstall the game.
The cooldown of Chivalrous Challenge was lowered from 6 seconds to 2 seconds. The level requirement was lowered from 250 to 150.
The healing impact of Restoration was increased, while its mana cost was raised from 230 to 260.
The cooldown of Chivalrous Challenge and Divine Dazzle is no longer triggered when the target has not been hit due to an obstacle and no mana will be spent in such a case. Sap Strength and Expose Weakness are now always cast. If no target has been selected or the target is behind an obstacle, they will be cast where the caster stands.
The macOS minimum system requirement is now 10.12 again, while the client can still be run on Big Sur.
Players training with Exercise Weapons no longer appear among offline players in the VIP list but among online players.
The "Conjure" spell filter category and the corresponding cooldown icon have been removed.
The Jungle Quiver can no longer be filled with all kinds of items. Other items than bolts and arrows that may have been in somebody's quiver will be sent to their inbox.
New decoration items were added to the game, but only available in the Store after December 11, 2020.
Further announced on December 7, 2020, probably on a new patch that could not be specified:
It is possible again to add bolts and arrows to the Quivers.
The Dragon Chest from the winter update can now be opened only once, as originally intended.
The handling of Quivers has been improved: You can now put a new stack of ammunition into your quiver via hotkey or action button equip if there is enough space. Moreover, a number on top of your equipped quiver now tells you how much ammunition is still inside.
The minimum damage of single target, non-critical physical range and melee attacks has been increased to avoid very low hits. While their maximum damage has not been changed so that occasional high damage spikes are still possible, its probabilities was lowered to ensure that the average damage output remains the same.
The message "You are not the owner" now also appears while using the new Quick Looting extension from the Winter Update when trying to loot a corpse that does not belong to you.
A few map issues have been fixed as well.
Grandiose Furniture & other decorative items were added to the game, but only available in the Store after January 15, 2021.
Fixed further issues with Tentugly's Tentacles throwing players out of the boss fight unjustifiably. For some reason, this fix didn't work or had to be reverted.
The party hunt analyser no longer closes other opened widgets when logging in with another character.
If the battle takes too long, all players who participate in the fight will be transported out of Mutated Zalamon's boss room, and no longer only the player who pulled the boss room lever.
Scarlett Etzel's messages are now only visible to the player who receives them, to avoid a cluttered screen.
It is now once more possible to fight Zalamon repeatedly.
Invisible players are now being displayed correctly again in the battle list and party list. For some reason, this fix didn't work or had to be reverted.
The phantoms in these hunting grounds, with the exception of the Hazardous Phantoms in Ebb and Flow, received a new chain spell, which has a range of 7 fields and deals more damage to targets later in the chain. Up to four players can be struck by this spell, i.e. the initial target and three additional ones. The chance for the spell to trigger is highest in the Furious Crater and the Rotten Wastelands, while it is lowest in Ebb and Flow, with the chance for it triggering in Claustrophobic Inferno and Mirrored Nightmare lying in the middle.
A few improvements have been made to the Char Bazaar.
The filter options which were previously only available in the Current Auctions section can now also be used in the Auction History and My Watched Auctions.
Fixed an issue concerning magic shield and bonus damage from bosses
Due to a bug, bonus damage of bosses and minions was not always dealt to players with an active Magic Shield. After the fix, the bonus damage now also affects magic shield users in any case.
Volcanic Furniture was added to the game, but only available in the Store after April 09, 2021.
If nothing is looted from a stack of corpses by using the option to 'Quick Loot All Corpses', the loot message now reads 'You looted nothing from X corpses' instead of previously 'You looted X corpses'.
Several fixes for NPC issues, typos, graphical glitches, and other minor issues have been implemented.
A couple of old graphics have been polished, including:
Changes have been implemented in the Soul War hunting grounds in order to address XP and loot being too high as well as taints not being too impactful. The changes work as follows:
XP and loot of all normal monsters in the Soul War hunting grounds will be lowered by ~12%.
Those who are willing to take on a challenge will be able to increase their gains from normal monsters there through Goshnar's tribute:
Each taint grants an experience boost of 4.5%. Additional taints raise the experience points these 4.5% will yield due to compound interest. Moreover, each taint will also give you a 4.5% chance for a second loot roll.
For a party, the member with the lowest number of taints within shared experience range will be the reference for Goshnar's tribute and determines the boost for the whole party:
Example 1) A has 1, B has 2, C has 1, D has 1 = Goshnar's tribute for the party is 1 which yields 4.5% XP bonus and a 4.5% chance for an additional loot roll
Example 2) A has 1, B has 2, C has 1, D has 1, E has 0 = Goshnar's tribute for the party is 0 which means no XP and loot bonus through taints
The higher the number of taints, the higher the risk, and the higher the bonus you can get.
This update adjusted the Transmutator achievement to no longer require a Cockroach Leg as well as an another unknown item, making the achievement finally obtainable. Characters that have used the other items prior to this update have earned the achievement as they logged in.
After 10 minutes, players in the demon room of The Annihilator Quest will now be moved to the reward room.
Additionally, a number of minor things have been fixed, among them some map and NPC issues.
The area around the lever that leads to Drume was expanded to prevent players from staying in the last tile that takes you to the boss without being pushable.
Bug fixes and other changes that have been implemented include that the Brain Parasites can now move objects, such as parcels, and that the Tibiadrome potions' cooldown of 24 hours now works correctly.
A few map issues have also been fixed.
A number of old graphics have been polished and some layout adjustments of the website have been implemented, e.g. in the forum.
A bug has been fixed which prevented some players from progressing in the mission The Order of the Falcon of the quest The Secret Library, and by extension also in the quest The Order of the Lion. Players who are stuck have to kill Oberon again to progress.
The chain spell damage of Mould Phantoms in Rotten Wasteland have been increased. This includes both the damage dealt to the first target and to targets later in the chain.
BOOYAH! addded to the streaming panel on the website.
A link to the Tibia section of the streaming platform BOOYAH! was added to the streaming panel on the website. It will only be displayed for players based in Brazil due to BOOYAH!'s region filter.
Further announced on October 28, 2021, probably on a new patch that could not be specified:
Fixed an issue with quest chests.
Further announced on October 28, 2021, probably on a new patch that could not be specified:
Fix a Capacity issue caused by the previous patch.
A bug leading to incorrect average market prices in the Cyclopedia and lowest prices in the Market, as well as incorrect values in some analyser tools has been fixed.
Adjusts to fiendish monsters and yalahari equipments classes
Fiendish monsters will now turn into regular monsters after one hour; the spell Find Fiend will state how many minutes the creature will still remain fiendish if it were to turn into a regular creature in the next 15 minutes.
Monsters which are not part of the bestiary can no longer become fiendish.
Fixed a critical issue with tiered items obtained by methods other than fusion
A critical issue has been fixed which made it possible that some classification 2 items could be obtained with a higher tier than 0. All in all, 41 items were created through this bug. The tier of the affected items has been set to 0 since it was not gained through fusion.
Cosmetic remnants of the 25 years festivities which had still been in the game world have been removed.
The mechanic of coop loot distribution has been changed to make it in line with the mechanic of normal loot distribution.
This means that coop loot which has been static in numbers can now vary.
This change does not affect the average loot value which remains the same as before.
This change does not affect participation levels or the overall drop chance. Instead, where for instance you had a 50% drop chance to get 5 potions before, you now have a 50% drop chance to get 1-9 potions. This way, on average, the loot value stays the same, even if one might get lucky or unlucky in some fights.
A number of minor things have been fixed, including some map bugs, typos and smaller graphical issues.
All webshop transactions for Chile will receive an additional tax charge of 19% due to Chile's tax system. This additional charge was already introduced last year in July but has not been applied since September 2021 due to a technical issue.
Two new options have been added to the console section in the options menu:
If you activate Show Seconds in Timestamps message timestamps will include hours, minutes and seconds.
If you activate Open New Tabs When Receiving Private Messages a new tab will open automatically whenever you receive a private message from someone you are not already chatting with.
Fixed an issue where Theodora handed out reward boxes more than once in exchange for Theons.
Reduced the price of the 25 Years Backpack to 7197 Theons. Characters who bought a backpack for 75,000 Theons before the downtime have received the Theon difference as a credit to their Theon balance.
Throwing a magic wall on a Primal Pod can no longer prevent a Fungosaurus from spawning.
Fight against the Magma Bubble: Lava Creatures no longer disappear and leave charges behind when simply walking over fields. Moreover, a rare scenario in which Magma Bubble could be killed twice in a row was fixed.
Another scrolling issue in the NPC trade window was fixed.
When clicking the left arrow of the NPC trade slider to reduce the amount it now jumps to threshold values such as 100, 200, etc. if theses values lie between the current value and the new one. For example: If the slider amount is at 101 and you click the left arrow it now goes to 100 as you would expect.
An issue with the amount field in the NPC trade so it does not immediately set the amount to 1 anymore when using the backspace key to clear the field was addressed.
An issue that could result in client crashes when trading with NPCs was also fixed.
"Boss Cooldowns" has been added to the General Hotkeys section in the options menu.
NPC Tom has been removed from the NPC filter in the depot search.
The Gilded Warlord Sword has been added to the Store and can be bought for Tournament Coins.
When being hit while crossing the excavation site Moss in Gnomprona, you are now set back to the entrance of the cave which also makes the task more challenging.
Fixed an issue in the NPC trade dialogue which had reset the buy/sell amount to 1.
Fixed two small login issues on the website: One of them misplaced the cursor focus, the other prevented the Enter key from working properly when using an authenticator to log in.
The base HP of creatures in Gnomprona have been raised by ~10%. Also, their base damage has been increased a bit. Their base dodge chance has been lowered but it now scales up faster with increasing hazard level. Their dodge chance is higher than before from hazard level 5 on. Moreover, we slightly decreased the loot scaling with increasing hazard level.
A kill of Goshnar's Greed no longer counts as two kills in the Bosstiary. This has also been fixed for Feroxa.
Mad Sheep are no longer mad enough to spawn primal pods in Gnomprona when being killed.
It is no longer possible to levitate up onto invisible floors during low tide in the Ebb and Flow hunting ground.
The boss rooms of Drume and Devovorga's incarnations in the mini world change Devovorga's Essence are now cleaned properly after a fight so that player summons no longer remain there.
Completed Bosstiary entries now have a green progress bar.
The special condition burning no longer leads to an instant heat level of 50 when entering the lava fishing room in the quest Too Hot to Handle.
If all fields hit by Cancel Invisibility (exana ina) are inside a protection zone, the spell now displays the puff animation and no mana is deducted.
The first three stages of Azerus in his boss fight in the quest In Service of Yalahar are no longer killable. He should only be killable in his final stage.
While a great schnitzel is supposed to be eaten, The Great Schnitzel in the Orcsoberfest event is not supposed to be killable through summons. This has been fixed accordingly.
We also fixed a bunch of minor map bugs, typos, graphical glitches and NPC issues. For example, the kick feature has been added to NPC Lorietta and NPC Captain Jack.
New Floral Furniture and other decorative items were added to the game, but only available in the store on September 09, 2022.
Ambient sounds like squeaky doors, angry crowds, or the tortured Edron guy near the depot are now played less frequently and/or have a volume decrease.
The frequency of ambient sounds was generally lowered.
The rattling sounds of snakes have been changed to less intrusive ones.
Spells/Runes Sound:
Attack/support spells and runes are now categorised correctly and can be customised via the sound settings.
The sounds of some spells and runes, such as the Great Fireball Rune, have been shortened.
Exercise sounds are now part of the battle sound category and can be customised via the battle sound settings > own/other players > attack.
Eating and drinking sound volume have been decreased.
The voices of Barbarian Brutetamers and Glooth Brigands were changed to a more feminine approach.
The creature Poor Soul cannot be summoned anymore.
The Divine Empowerment spell is now only effective on the current level (previously, the spell could be transferred to the higher level via a staircase, for example).
The duration of the Avatar spells have been increased from 11 seconds to 15 seconds.
The arrangement of some perks within the Wheel of Destiny was changed to break up obvious and overly common paths, to improve general balancing, and to spice up some domains.
The issue regarding the incorrect calculation of added capacity was fixed.
Executioner's Throw: The base damage has been increased. The cooldown has been reduced from 22/18/14 seconds to 18/14/10 seconds. Additional targets raised from 1/2/3 to 2/3/4 per stage.
Augmentation Front Sweep: Aug II damage has been increased.
Blessing of the Grove: Healing increase changed from 4%, 6%, and 8% to 6%, 9%, or 12% if the target has less than 60% but more than 30% of its hit points. Healing increase changed from 10%, 15%, or 20% to 12%, 18%, or 24% instead if the target has less than 30% of its hit points.
Augmentation Strong Ice Wave: Aug II grants a higher damage increase for Strong Ice Wave.
Changed the information regarding loot bonuses in the server and loot log. To avoid confusion, the bonus loot suffix is only displayed if an item has been successfully rolled out by the additional roll. The unsuccessful loot rolls are no longer displayed
Fixed an issue where a character's target mistakenly switched to a fellow player as a result of a fear effect
An update was installed that prevents a possible performance loss caused by the use of the skill wheel
Slightly raised the damage scaling with increasing hazard level, including damage dealt through megacrits
Slightly decreased the loot and XP scaling with increasing hazard level
Lowered the spawn chance of the Plunder Patriarch. The higher the hazard level, the stronger the reduction. For hazard 10, this means 25% less spawn on average.
The number of Exalted Cores required to perform a transfer has changed from static to dynamically increasing costs
To make it more challenging, we have significantly increased the HP and damage values of influenced and fiendish creatures
We have increased the maximum number of fiends that can be present at the same time from 3 to 4 and reduced the spawn time from 300 seconds to 270 seconds
The number of Slivers is no longer static but depends on the difficulty of the creature. Higher difficulty equals a higher yield
The control button for the Exaltation Forge gets a golden highlight when the character's dust amount has reached the maximum
The maximum unlockable Dust limit has been increased from 225 to 325
New Store products added to the client that were available for purchase a few days later on February 10.
Fixed an issue where characters could stand in the wall at some areas within Warzones and the Grotto of the Lost and could no longer be hit by area attacks.
Additionally, balancing changes for Gnomprona were announced separately, also on February 21, 2023:
Slightly lowered the damage scaling with increasing hazard level, including damage dealt through megacrits. After the adjustment, the new values are lower than they were recently but still higher than before the update three weeks ago.
The prices for the enhanced blessings Blood of the Mountain and Heart of the Mountain from level 120 are calculated as follows: 26,000 gp + 100 gp for every additional level above level 120.
There is no adjustment for the blessing Twist of Fate.
Implemented a few changes to stabilise performance, especially when using Action Bars.
The Lion of War Outfits is now fully available. Players who have only received the basic outfit so far can obtain the missing parts from NPCLorenzo using the keyword "Attire".
The following adjustments to Hunting Grounds have been made:
Ingol: reduced the loot from Crape Man, Rhindeer and Harpy by 10%, and increased the damage dealt by Harpy by 10%.
Crystal shield for Too Hot to Handle Quest: increased the damage of the expired crystal shield from 25% of the current HP every 15 seconds to 45% of the current HP every 5 seconds.
Addition of bug reports via in game client dialog. Removal of content related to Tutors and Senators.
Players are now able to submit bug reports via a special client dialog ingame:
You can open the bug report dialog by using the key combination Ctrl+Z.
To report map bugs, you can right-click on the concerned map field and select the entry "Report Coordinate" from the context menu. The coordinate you clicked on will be sent automatically with your report.
Mistakes in NPC chats can be reported by right-clicking on the NPC text in question and selecting the context menu entry "Report Message". The NPC's name and line will then be sent automatically with your report.
You will only receive an additional taint if the number of taints you already have is equal to or lower than your party's taint level (which is determined by the party member with the lowest number of taints). For example: Party members A, B and C have 3 taints each, D has 1 taint. The party's taint level is 1. They kill a Rotten Blood boss they have not killed yet in that cycle and the individual taint level of A, B and C will remain at 3. The taint level of D will be increased to 2. If A, B and C want to raise their taint level, they need to fight the boss with a party taint level of at least 3.
The sensitivity of Ichgahal, Chagorz and Vemiath to all elements has been lowered to make them a bit more resilient.
You can now check the Rotten Blood entry in your quest log to see which bosses you have already killed.
The spawn mechanic of Diremaw corpses is now working again. It was temporarily disabled on Friday to fix a bug that had made it possible to spawn them in huge numbers.
Fixed an issue where the player's trail was not removed during the Rotten Charge mechanic on Vemiath.
Fixed some textual adjustments regarding resetting taints with NPCA Bloodshade.
(Undocumented) Fixed a map location in Dwelling of the Forgotten where players could stand in a unwalkable tile and only take Physical Damage from all creatures. Additionally, the wall next to Guard Captain Quaid has been narrowed to one tile only (previously two tiles).
Further announced for the same patch on July 27, 2023:
Updated the main character system, and now all newly created accounts are eligible for a one-time free main character change. Additionally, this offer is also available to all existing accounts that have been created within the last 3 months from today, as long as they have not already used the main character change feature.
Implemented an account creation feature directly within the client to enhance user convenience and offer a smoother onboarding experience.
Fixed a bunch of minor map bugs, typos, display issues and NPC issues. For example, the probabilities for first two Bakragore's Taints have been added to the tooltip.
The content of decoration kits is now displayed right there in Your Store Inbox.
The Store inbox now has pages that can be browsed through, with 32 items being shown per page.
A filter option has been added which allows only items of a specific category to be displayed, e.g. consumables, furniture, or floor coverings. Filters are only displayed when there are items in the Store inbox that belong to that category.
Fixed a small display issue with the cooldown hourglass in the Bosstiary tracker
Fixed several map bugs. It is now possible again to pick up Grave Flowers.
Jaded Roots: increased the XP gained from creatures there by 4%.
Putrefactory: increased the XP gained from creatures there by 11%.
Gloom Pillars: increased the XP gained from creatures there by 4%. The chain spell's initial distance has been reduced from 4 to 3 and the jump distance from 7 to 6. Its base damage is also reduced from 3000 to 2250. The damage increase per jump has been raised from 30% to 50%.
Darklight Core: increased the XP gained from creatures there by 8%.
Bakragore: increased the time limit for the boss fight from 20 to 25 minutes.
Fixes:
Leaving Chagorz' lever room no longer prevents the dark energy charge from triggering a chain spell when reaching its threshold while hunting in Gloom Pillars.
Fixed an issue in the fight against Bakragore which prevented the harmful charge which is represented by a red dot on the character from getting reduced in certain circumstances.
The Training Shield features identical charges and expiration duration as the other training weapons and will be presented as a choice within the Daily Reward System, located alongside the other training weapons.
Exercise Shield, Durable Exercise Shield, and Lasting Exercise Shield can be traded for Tibia Coins in the Store and can also be acquired for gold from the NPCs who are presently vending the Exercise Weapons.
These items share the same charge quantity and pricing (both in gold and Tibia Coins) as their corresponding Exercise Weapons.
Furthermore, some changes and balancing adjustments were made for Rotten Blood Quest:
Rotten Blood Essences are now tradeable.
Gloom Pillars: in addition to the update from last week that resolved the problem with Dark Energy charges, but initially only impacted the lever room, the fix is now expanded to encompass the entirety of the Chagorz boss fight.
Adjusted damage distribution. For example, a Sabretooth no longer focuses on only attacking the most vulnerable individual, but also goes after others. The damage dealt by the chain spell of Emerald Tortoises no longer increases per jump.
Slightly decreased the physical damage dealt by monsters and slightly increased their Fire Damage.
Monster sensitivity to Earth Damage has been increased while their sensitivity to holy, physical, and ice has been lowered a bit.
To provide a stronger incentive to hunt with higher Bakragore's Taints, which is in line with a lot of the changes we made to the Soul War Quest content, we have implemented a few changes to the Rotten Blood Quest hunting grounds:
Reduced the base loot by 10%.
Increased the loot bonus per taint from 4.5% to 7.8%.
Note that in contrast to previous balancing announcements, in this case there was a differentiation between a creature's loot in total and gold, platinum or crystal coins dropped, and items that players are selling to NPCs instead of other players (gold gain).
Adjusted the Gems drop probabilities that were doubled for the time of introduction. In general, the decrease is less significant than originally intended. Only the drop chance for influenced creatures was halved, the drop chance for fiendish creatures and Archfoe bosses was reduced to a lesser extent.
Certain Archfoe bosses mistakenly failed to drop gems, this issue has now been resolved.
There was an adjustment to the participation measurement regarding the new boss resilience that was introduced with the Winter Update 2023. Any participation other than damage dealt to bosses is now reduced by the percentage of the bonus boss resilience.
As announced in a separate news article, a new introduction is added to the game, which includes:
New creatures as part of the new area and quest, that are also part of the Bestiary
To help with new player's experience and safety, the proximity of one of the Pirat Raids near the Thais Peninsula has been adjusted. It has been relocated slightly to the north-east of its previous location here.
Note: this patch was originally released as a downgrade version from 13.32.14520 down to 13.22.14544. It was later confirmed to be a typo and fixed with the correct patch version 13.32.14544.
Fixed a problem with the Podium of Renown, where the mount would automatically activate upon closing the window, even if it had been previously disabled.
Fixed an issue in Dawnport where, upon going through the western paladin portal or entering the vocation change platform, arrows were mistakenly placed in the backpack instead of the quiver.
Resolved a problem that caused the Root/Fear effect applied by certain monsters to persist for a longer duration than intended.
Improved the animations of some creatures and environment objects (see table below).
Additionally to the in-game changes, the following changes were made:
Players who want to change their registration information will now instantly get an email containing a verification link that needs to be confirmed. This also applies to the initial registration of accounts that are more than one year old. Following that, the 30-day waiting period starts as usual, and after this period concludes, the player must click "Accept" to finalise the process, just as before.
A new Tibia Observer version is available for iOS and Android. This update is strictly technical, introducing no new functionalities. It is important to note that Android version 7.1 or later is required to use the app.
Further announced for the same patch on March 5, 2024:
Fixed an issue where, in certain situations, the damage over time from Magma Bubble was not removed correctly at the end of the fight.