A Patch is a minor software update that usually involves bug fixes and small changes to the software, but does not bring new features or major changes which are usually introduced with Major Updates.
In tibia, there are generally speaking 2 types of patches: Client and Server patches. Even though these are usually released alongside each other, this is not always the case. For example, the adjustment of creatures' strength or loot do not require a Client Patch, whereas an adjustment on the client interface usually won't require a Server patch as well.
Over the past few years, CipSoft has created a custom of releasing patches on Tuesday, during Server Save, which are usually announced as Bugfixes and Content Changes. Of course, emergency bug fixes can be released at any other time or day in order to avoid major problems in the game or reduce their consequences (e.g. a Server Reset).
Since detailed information about server patches is not released by CipSoft, those cannot always be tracked. Announced changes and client patches, however, are registered on the following pages:
This patch introduced changes in the reporting system, the stamina system and other minor changes.
All players are able to report inappropriate names of other characters. There are limitations for the amounts of pending reports.
The automatic bot detection tool is improved, players who receive a banishment will be kicked faster from the game than the next server save.
With 14 hours of Stamina or less, no loot will be received anymore.
The 50% bonus experience hour for premium accounts is extended to two hours. The regeneration of the stamina is boosted too, from 1 minute per 12 minutes logged out changed to 1 minute per 10 minutes logged out.
The Pits of Inferno shortcut is now enabled for everybody who enters a random throne room.
A new shortcut is made to skip the lever riddle after doing it once.
If one of your characters receives a namelock, you will have three chances to rename it. If the third name proposal gets rejected as well, the character will receive a name from the name generator.
Information about banishments will no longer be displayed on a character page from now on, no matter if the character is hidden or not.
There is now a solution for the error that sometimes occurs when logging out. If the client tells you that you are already logged in with a character even though that is not the case, you will now just have to log in and out with the affected character to solve this problem.
Assisted Kill: If you help to trap a person or paralyze another player who dies, this will be counted as an assisted kill. It will be displayed in your kills list as well as in the victim's character death list, but it will not have any effects on any skull limits.
Fair Fight Rules: If you get killed and at least 40% of the damage dealt within the last 60 seconds came through PvP damage, the death penalty on level and skills will be reduced according to a certain formula.
PvP-Blessing: This blessing can be bought at any temple NPC and costs the same as a regular blessing. If you are killed while having this blessing and at least 40% of the damage dealt within the last 60 seconds came through PvP damage, you will not lose your regular blessings and its AOL. Does not count for red or black skulled players.
Revenge Skull: For 7 days after an unjustified death, the victim sees an orange skull whenever they meet their killer or killers. This means that he can attack and kill the player character marked with an orange skull justifiably. Yet, he will still receive a PZ block and a yellow skull for attacking an orange skull.
Swapping Position If Trapped: If you receive PvP damage and are unable to move to any of the squares around you because of a trap, you will get the ability to swap position with your trappers, under certain circumstances.
PvP Stairhopping Delay: After changing floors, for example by going up or down ladders, you will be able to attack other player characters within the first 2 seconds, but only with single directed attacks.
PZ On Demand Fix: If there is a stack with player characters in it, all player characters will be displayed on the battle list regardless of their position in a stack. On Open and Hardcore PvP, all player characters even deep down in a stack can perform all actions.
Many achievements were introduced for completing outfit and addons quests.
The Server Log Channel shows new information such as damage healed, damage dealt and received by other players or monsters on screen, experience received by other players on screen, players joining/leaving private chat channels (this can be turned off by click on Options > Console > uncheck 'Show Status Messages in Console').
Implemented the You cannot use objects that fast. message if the player use an object more than 2 (?) times per second.
Time left for rings and boots have been improved, now you can see hours, minutes and seconds as well.
Creature HP bars are now all the same height above them.
The text color from exiva spell and chest quests were changed from green to white.
This patch addresses a couple of issues that came up with the spring patch. A console option to show or hide status messages which originate from other creatures and characters is added.
Added a console option to show or hide status messages which originate from other creatures and characters.
The update of the output text of the exiva spell has been fixed so it will work like before the patch again. This means the spell output will be updated instantly again instead of taking a few seconds if you cast it several times in a row.
The position of names and health bars of creatures in the game window had been changed. Due to feedback from the community and due to a bug regarding the clickable area of creatures which was introduced with that change the position has now been reverted to the original one of client version 8.71 and before.
No more status messages are displayed in white text on the bottom of the game window for damage, healing and experience.
A bug fix to address the display of enter and leave messages in the guild chat channel will implemented.
The comments of Tibia Rules 1c and 2c were updated to cover the advertising of ingame trades involving Premium Scrolls that have been transferred into the game. Advertising trades of any kind that involve the paying of real money are still considered illegal.
Missions in the War Against the Hive Quest are now independent from each other and players can have several missions activated at the same time. Also, the four basic missions now grant 1000 experience points each (up from 400). The two advanced missions which are available in the higher stages of the hive war now reward 1500 experience points each (up from 800).
A lot of signs were placed in the city of Thais. These signs are the same as the ones added to Venore on Winter 2012.
A few changes have been made to improve the world event The Colours of Magic. Coloring rules were adjusted in order to make them less confusing and the in-game information about how the event works was revised is now more comprehensible. New bonus points can be obtained by taking part in the event and traded for Zaoan Chess Pieces.
An issue that prevented players from aiming runes at squares on which another character was standing has been fixed. This means it will be possible again to aim runes on other characters.
Magic Walls and Wild Growth plants will vanish if a character walks into them. However, if they are cast by a guild war participant, their blocking effects will apply to his war opponents. Magic walls or wild growth plants that were cast by a war participant will vanish if somebody who is not a war opponent of the casting character walks into them.
Characters will not be able to attack their own summons anymore. Also, it will not be possible anymore to get damaged by your own summons.
All area attacks will reach characters that are standing inside a magic wall or wild growth with all consequences.
An issue that activated the red fist mode on Open PvP if a player was online on a Hardcore PvP world before switching to a character on an Open PvP world has been fixed. When logging in on an Open PvP character, the default setting will be Secure Mode ON and Dove Mode On.
In this patch, the network infrastructure was changed. Previously the servers were located in United Kingdom and United States, hosted by Internap. With this patch, the provider was changed to Amazon.com. This is a temporary solution, because it will take a few weeks to get Prolexic set up.
The Market layout on the Stand-Alone Client received some changes. Player names have been moved to behind the offer expiration date, and additional price and amount information was added when buying/selling to an existing offer.
The new reward system was added to the Mutated Pumpkin. Those who took an active part in the fight against the Mutated Pumpkin will be rewarded according to their participation during the fight.
It is still possible to enter the portal after the Mutated Pumpkin was killed, and to skin its corpse with an obsidian knife to receive a second reward.
Content patch that introduced fixes to some quests and other adjustments.
The Gravedigger of Drefia Quest - Task "The Innards Value": If you lose your full storage flask before returning it to Omrabas, you can now start the task anew by using the keyword "lost" when talking to him. Please note that this only works if you do not carry an empty storage flask with you.
We addressed a PvP issue that made it possible to receive a white skull without a protection zone block.
Quite a number of map bugs and typos were fixed.
Flash Client: Closing the options menu no longer closes opened container widgets.
Flash Client: Dragging and dropping an item into a container slot is not cancelled anymore if you drop it onto the separator between two slots. The item now gets placed into a container slot nonetheless.
Shovel and Pick holes: you can open them even if other players are standing on them. If the hole is a Loose Stone Pile (shovel) the player will fall down the hole; if the hole is opened with a pick, the player standing on top will float above it. This fixes a well-known weakness where griefers could completely block the Pits of Inferno Quest particularly at the maze.
Implemented the Reward Chest system to deepling bosses, as well as other client changes.
New Buy Premium button, on both clients. This button will open the web browser and navigate to this page, which directs the player through the process of purchasing premium. Free accounts that have never been premium cannot hide the Get Premium button. The button cannot be moved but if a free account player attempts to disable it, the button will glow green.
New Premium Features widget. Opening this widget also adds the Buy Premium button, but they are separate widgets. Open it by pressing the Get Premium crown next to the Purse.
Reward Chest: Tanjis, Obujos and Jaul now use the new loot system. Players can now only open 1 reward chest each time they complete the coral mine mission. Note that the news article incorrectly states that chest rewards haven't changed. CipSoft meant with this that you can still obtain a reward for killing a boss.
From now on, the Low Blow charm's damage will be calculated in the following manner: 8% are added to your critical hit weapon chance against the creature you've used your charm on. If a Critical Hit is dealt due to these additional 8%, every charm creature affected by the attack will receive critical damage. The charm's description has been changed accordingly.
House owners can now also use a bed's footboard to kick a sleeping character out. Moreover, beds can no longer be unwrapped in front of a depot locker.
Beds that are stacked on top of each other can no longer be used to sleep and offline train. The same applies to beds placed on door fields. Occupied bed pieces on door fields have been cleared of their human remains.
Beds can no longer be unwrapped on top of other impassable objects. Beds placed on such fields have been cleared and wrapped.
An issue that prevented a guildhall transfer from working properly in a specific, rare scenario, was fixed.
The rent of the house "Stonehome Village 3", which was raised to 80k by mistake, has been lowered to 50k again.
Urmahlullu has been adjusted to make the fight a bit more challenging. It cannot be cornered that easily anymore so be on your guard. Also, the participation during the whole fight is now taken into account for the distribution of XP and loot.
The stuck-carpets bug was fixed, only healing is not enough to gain participation in a boss fight, new mounts released in preparation for the Winterlight Solstice.
Carpets can now be removed from anywhere by right-clicking on one and selecting "Browse Field". Rift Carpets and Void Carpets which exist "in the wild" due to previously being stuck can now be taken as well. Moreover, rift and void carpets can no longer be placed outside of a home.
Carpets can now be put under everything on which you can put an item on top by placing your carpet on top of the object and using it, which will make it appear underneath the item. This means you can now also place them under ladders and in front of/under doors, without affecting opening or closing the door – however, the door has to be opened to place the carpet. You can also put carpets under garden flowers now, giving you artistic licence.
The insatiable void that is the dustbin is no longer a danger to any carpets. You can safely place them atop the dustbin, use them, and they will appear underneath.
Please note that there are a couple of items like barrels in certain residences on which you cannot put any items and thus, cannot place any carpets beneath.
You can lay up to three carpets on top of each other.
Furthermore, a small change in regards to participation has also been introduced:
From now on you have to do damage in a bossfight in order to receive participation, so e.g. healing your teammates is no longer enough. Please note that you have to actually do damage to the boss, with one point being already enough, however. If the boss's resistances fully negate the damage, your attack will not count towards participation. As long as damage to the boss is dealt by the player, healing done will still be considered for the total fight participation of the player.
When cancelling the connection process after selecting a character and trying to enter the game, you will no longer be returned to the login screen but to the character selection screen.
Items will now be sorted case insensitive.
The party list refreshes more consistently once a team member dies.
The description of the dove mode has been updated to better reflect its (unchanged) mechanics.
The chance of a Wiggler dropping Green Piece of Cloth was highly increased. Previously, it hadn't been looted in dozens of thousands of kills by different fansites. After this update, it became a rare loot.
Moreover, several map issues, typos and graphical glitches have been fixed.