The party buffs affect an area around the caster. Of course, the caster himself will also benefit from the spell.
Every affected player will be able to see this new status in the condition indicator. It will be displayed as a green arrow pointing upwards.
The needed mana to cast a party buff depends on the amount of party members that will be affected. For every further member, the costs will be slightly higher.
Every vocation will have its own party buff spell:
- Knights: they have the Train Party Spell which raise the weapon and hand skills (axe fighting, club fighting, sword fighting, distance fighting and fist fighting) of all affected party members.
- Paladins: they have the Protect Party Spell which raise the shielding of all affected party members.
- Sorcerers: they have the Enchant Party Spell which raise the magic level of all affected party members.
- Druids: they have the Heal Party Spell which gives all affected teammates a small healing every two seconds, for a period of 2 minutes.