Paralysis is a special condition .
When you have this condition, this icon will appear in your condition slot (beneath the ring slot):
When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple exura would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape. By information obtained in the Skills Window (while fighting monsters than can cause paralysis), it is possible to know how many speed points are temporarily lost. The effect of paralysis is not cumulative (for example, a mummy can reduce your speed from ~100 to ~240 speed points, if in its first cast you lose 180 points, a second cast by the same or another mummy can make it change from -180 to -210 or -120, meaning that if the spell is cast upon you a second time you can actually lose or recover few speed points).
With this information, it is possible that a certain character's speed gets lower than a level 1's base speed. For example, using again the paralysis of a mummy, a level 51 character with a base speed of 320 (more information on speed page) that loses 180 speed points by the effect of the monster paralysis will end up with a final speed of 140 points until the spell wears off or has been cancelled by healing. The base speed of a level 1 is 220, meaning that the level 51 character of this example will move slower than a level 1. The lowest speed a character can have is 40.
How to get, prevent and get rid of paralysis
How to get Paralysis
How to prevent Paralysis
- Currently, only certain imbuement gives a chance to avoid being paralyzed.
How to get rid of Paralysis
- Using a healing or Haste spell. People usually use exura because it needs few mana so you can cast it multiple times before running out of mana. (The Antidote Spell will not work for paralysis).
- Paladins and knights can cast the Recovery/Intense Recovery spells that heal you for a small amount of HP every 3 seconds. This is useful for paladins who need to be running while hunting creatures that can use paralysis.
- Waiting a few seconds to let the effect wear out. Recommended for knights who have low mana.
- Cast a healing rune on yourself. This is only recommended if you need to heal yourself too. Equally recommended for knights with low mana trying to escape.
Creatures that paralyze
Creatures that cannot be paralysed with Paralyse Runes.
List of creatures that are immune to paralysis
List of spells that paralyze