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You see a paladin familiar

    Notes

    When looking at a summoned Paladin Familiar, the summoner's character name and how long it will take for the summon to disappear is shown. It can be summoned by Paladins of level 200 or higher by using the Summon Paladin Familiar spell. All the experience that is expected to be 'gained' by the summon goes to the player, meaning there is no shared exp between the summon and its summoner, like with the normal Summon Creature spell.

    It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 30 minutes cooldown. It can go with you to a Protection Zone. If the summoner logs out, it will disappear stopping the countdown of its timer, and will reappear when the summoner logs in again.

    Abilities

    Physical Damage Melee (0-200?)
    ⁠,
    Fire Damage Great Fireball (170-230?)
    ⁠,
    Holy Damage Great Holyball (170-230?)
    ⁠,
    Fire Damage Fire Bomb (200-270?)
    ⁠,
    Holy Damage Holy Bomb (200-270?)
    ⁠,
    Healing Self-Healing (450)
    .

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%?
    Death Cursed Icon Big
    100%?
    Holy Dazzled Icon Big
    100%?
    Ice Freezing Icon Big
    100%?
    Fire Burning Icon Big
    100%?
    Energy Electrified Icon Big
    100%?
    Earth Poisoned Icon Big
    100%?

    Location

    Unknown

    Behaviour

    Stands shooting at a distance of 2 sqm from the player's target. Every turn it will shoot only one of its abilities.

    Strategy

    Unknown

    History

    From their release until the Winter Update 2020, there was only one type of Familiar for each vocation, and the Paladin Familiar was simply called Emberwing.

    Loot

    • This creature drops no loot.

    (Submit loot statistics)

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