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Overview

Paladins are masters of distance weapons. They are particularly skilled in the use of Bows and Crossbows. Overall, paladins are balanced between physical abilities and magical abilities. They advance at an acceptable rate in Melee and Shielding skills, and are not totally inept concerning magical skills, either.

Paladins are not severely lacking in any area of ability, but only stand out in their use of distance weapons.

Benefits

Drawbacks

Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a paladin will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A paladin will regenerate:

a Royal Paladin will regenerate:

Promotion

When a paladin reaches level 20, they can purchase a Promotion and become an Royal Paladin with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Ammunition. Using the Conjure Arrow, Conjure Bolt and Enchant Spear spells, you can make ammunition to either use yourself, or sell. After the summer update 2007 the demand is lower, but there are still lots of people buying backpacks of bolts and arrows and there are a lot of people that buy Enchanted Spears.
  • Use Your Melee Skills. Although knights are the best vocation for melee, an advantage to paladins is that they have good shielding skill and acceptable melee skill advancement. When low on cash for ammunition, get a shield and melee weapon and hunt some weaker creatures. This will train your shielding skill, give a little exp, and also give some gold to pay for more ammunition!
  • Use Your Capacity. Since Paladins have the second best capacity after knights, you can also make some money by looting dead corpses of monsters and sell items that have been left behind by other players.

Gaining Experience

  • "Run" large creatures. Running a creature involves attacking them from a distance while staying far enough away from them that they cannot attack you. This is best done in large open areas, but can also be effective in caves if you are careful.
  • Hunt with a Blocker. You can usually find a knight that is willing to block for you. This way, the knight will absorb most of the damage from the creature(s), and you will gain most of the experience. Depending upon your prior arrangements, you will usually split the loot with everyone in the hunting party.
  • Hunt with Convinced Creatures. The most valuable way for a paladin to use a summon, is to make the summoned creature block for you. Either convince a creature where you are hunting, or get a mage to summon a creature for you to convince. At level 47 a paladin can convince a Demon Skeleton, which works very well to block most creatures with Poison or Fire attacks.

Advancing Your Skills

Distance

  • Hunt with Small Stones. When your distance skill advances, you will kill creatures very quickly with your Bolts, Arrows, and even Spears. Since Small Stones have a much lower attack, it will take longer to kill the creature you are attacking. Since more time is spent attacking a creature, your distance skill will advance more rapidly than hunting normally.
  • Use Balanced Fighting or Defensive Fighting. When using Balanced or Defensive fighting mode you will cause less damage to your opponent and "breakable" weapons (Spears, Throwing Stars, Small Stones, etc.) will not break as frequently.
  • Do not train on Rookgaard, this is one common mistake people make, because those few skill points you get will be obtained much easier and quicker in main.

Shielding

  • Use a one-handed weapon and a shield. When you are hunting less-dangerous creatures, or if you are hunting in a place that you cannot "run" your opponents, use a shield, and one-handed weapons like Small Stones, Throwing Stars, Spears, etc. You can still do substantial damage with some of these weapons, but you will be advancing your shielding skill and your distance skill.

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.

Additional Information

Related Pages

Pages of Particular Interest to Paladins

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Level Mana Price Group Effect
Light Light utevo lux 8 20 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura 8 20 0 Healing Restores a small amount of health and cures paralysis.
Levitate Levitate exani hur up
exani hur down
12 50 500 Support Permits vertical movement via levitation, up or down one level.
Haste Haste utani hur 14 60 600 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Conjure Arrow Conjure Arrow exevo con 13 100 450 Support Creates 10 Arrows.
Intense Healing Intense Healing exura gran 20 70 350 Healing Restores a medium amount of health and cures paralysis.
Conjure Explosive Arrow Conjure Explosive Arrow exevo con flam 25 290 1,000 Support Creates 8 Burst Arrows.
Great Light Great Light utevo gran lux 13 60 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Enchant Spear Enchant Spear exeta con 45 350 2,000 Support Turns one ordinary Spear into an Enchanted Spear. You need to have at least one ordinary spear in your backpack to make one.
Ethereal Spear Ethereal Spear exori con 23 25 1,100 Attack Physical Damage Icon Throws a magical spear at the selected target, dealing physical damage based on the distance fighting skill.
Divine Healing Divine Healing exura san 35 160 3,000 Healing Restores a great amount of health to the target. This spell when used will also cure paralysis.
Protect Party Protect Party utamo mas sio 32 Varies 4,000 Support The Protect Party spell will raise the shielding by 3 for 2 minutes for every party member standing on one of these fields.
Recovery Recovery utura 50 75 4,000 Healing A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points).
Cure Curse Cure Curse exana mort 80 40 6,000 Healing Cures the Cursed condition.
Holy Flash Holy Flash utori san 70 30 7,500 Attack Makes the target become dazzled, receiving holy damage over time.
Intense Recovery Intense Recovery utura gran 100 165 10,000 Healing A healing effect in intervals over time that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points).
Salvation Salvation exura gran san 60 210 8,000 Healing Heals a huge amount of hitpoints.
Strong Ethereal Spear Strong Ethereal Spear exori gran con 90 55 10,000 Attack Physical Damage Icon A strong version of the Ethereal Spear spell.
Cure Poison Cure Poison exana pox 10 30 150 Healing Cures the status of being poisoned.
Magic Rope Magic Rope exani tera 9 20 200 Support Teleports you up through a hole when you are standing in a Rope Spot.
Magic Patch Magic Patch exura infir 1 6 0 Healing Restores a small amount of health. (Cures paralysis)
Arrow Call Arrow Call exevo infir con 1 10 0 Support Creates 3 Simple Arrows.
Conjure Royal Star Conjure Royal Star exevo gran con grav 150 1000 15,000 Conjure Creates 30 Royal Stars.
Divine Dazzle Divine Dazzle exana amp res 250 80 250,000 Support Chivalrous Challenge Icon Chains up to 3 creatures prioritising ranged creatures in a 6 sqm range. Creatures hit are turned into melee fighters for 8 seconds.
Divine Grenade Divine Grenade exevo tempo mas san 300 160 0 Attack Plants a marker at the feet of your target that explodes after 3 seconds dealing holy damage.
Divine Empowerment Divine Empowerment utevo grav san 300 500 0 Support Deploys a 3x3 field of holy energy below your feet that lasts 5 seconds. As long as you stand in this field, the damage you deal is increased.

Note: These spells were buyable in the past from spell scrolls, some older paladins still have them.


Rune Spells

There are no paladin rune spells in TibiaWiki.


Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.


  Healing/Support   Attack   Support  
                               
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Conjure Arrow. Conjure Bolt. Poisoned Arrow. Ethereal Spear   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Great Light. Antidote. Food. Find Person.   Explosive Arrow. Power Bolt.         Levitate Down. Magic Rope.   Powerful
CTRL+  Destroy Field. Desintegrate.       LMM. HMM. Fireball.             Runes
                               
Missing Spells: None
Missing Runes: None

Click here for a printable version.

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