RaymondTFR (talk | contribs) m (confirmed hitpoints (10000); shared exp. bonus 30% (2 diff. vocations); stamina bonus 50% (1 party member; non-party player); > (5844 + 3896 + 6006) = 15746 => ([2997] * 1.3 * 1.5) + ([2997] * 1.3) + ([4004] * 1.5) = 2997 * 2 + 4004 = 9998 ~= 10000) Tag: sourceedit |
m ([bot] adding missing item(s) to loot list.) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
||
− | | |
+ | | name = Orshabaal |
− | | |
+ | | hp = 22500 |
− | | |
+ | | exp = 10000 |
− | | |
+ | | armor = 90 |
− | | |
+ | | summon = -- |
− | | |
+ | | convince = -- |
− | | |
+ | | illusionable = ? |
− | | |
+ | | creatureclass = Demons |
+ | | primarytype = Demon Lords |
||
− | | creatureclass = Demons |
||
− | | |
+ | | isboss = yes |
⚫ | |||
− | | |
+ | | maxdmg = 5000 |
⚫ | |||
− | | |
+ | | pushable = ? |
+ | | pushobjects = ? |
||
− | |||
+ | | walksaround = ? |
||
− | | immunities = [[Paralysis]], [[Invisibility]]. |
||
+ | | walksthrough = ? |
||
− | | physicalDmgMod = 80%<? |
||
− | | |
+ | | paraimmune = yes |
− | | |
+ | | senseinvis = yes |
− | | |
+ | | physicalDmgMod = 80%<? |
− | | |
+ | | earthDmgMod = 0% |
− | | |
+ | | fireDmgMod = 0% |
− | | |
+ | | deathDmgMod = 50% |
− | | |
+ | | energyDmgMod = 100%? |
− | | |
+ | | holyDmgMod = 101%>? |
+ | | iceDmgMod = 101%>? |
||
− | |||
+ | | hpDrainDmgMod = 0%? |
||
⚫ | |||
+ | | drownDmgMod = 100%? |
||
⚫ | |||
+ | | healMod = 100%? |
||
⚫ | |||
+ | | implemented = 7.4 |
||
⚫ | |||
Whenever you think the world is safe and all the monsters have been killed, when you least expect it, '''Orshabaal''' surfaces. It is a [[Demon Lords|Demon Lord]] who normally hides very deep down in the depths of The [[Edron]] [[Hero Cave]]. |
Whenever you think the world is safe and all the monsters have been killed, when you least expect it, '''Orshabaal''' surfaces. It is a [[Demon Lords|Demon Lord]] who normally hides very deep down in the depths of The [[Edron]] [[Hero Cave]]. |
||
− | Its magical and physical powers are overwhelming! Many brave heroes have fallen by the great fireball and energy beam it utilizes. To make matters worse, it flees when it reaches red health, and if the adventurers are not fast enough in killing it, Orshabaal's vile healing magic will allow it to return to the fray. Whenever it chooses to raid a world it won't come alone, it brings a lot of [[Demon]]s as company to help spread death and disaster. It drops the mighty [[Thunder Hammer]]. Even though Orshabaal has since lost his title of strongest monster, he remains the most infamous, due to his spawn location on the surface (the [[Triangle of Terror]] hide deep below the surface, and [[Ferumbras]] sits at the very top of his citadel). You are able to use [[Blessed Wooden Stake]] on his corpse as well as on all his summoned demon's corpses, in order to get [[Demon Dust]]. Sometimes |
+ | Its magical and physical powers are overwhelming! Many brave heroes have fallen by the great fireball and energy beam it utilizes. To make matters worse, it flees when it reaches red health, and if the adventurers are not fast enough in killing it, Orshabaal's vile healing magic will allow it to return to the fray. Whenever it chooses to raid a world it won't come alone, it brings a lot of [[Demon]]s as company to help spread death and disaster. It drops the mighty [[Thunder Hammer]]. Even though Orshabaal has since lost his title of strongest monster, he remains the most infamous, due to his spawn location on the surface (the [[Triangle of Terror]] hide deep below the surface, and [[Ferumbras]] sits at the very top of his citadel). You are able to use [[Blessed Wooden Stake]] on his corpse as well as on all his summoned demon's corpses, in order to get [[Demon Dust]]. Sometimes Orshabaal gets trapped by his own [[Demon]]s because he doesn't kill his summons like [[Scarab]]s kill [[Larva]]s. The quickest kill of this feisty monster was an astonishing 7 seconds on [[Lunara]]. |
<gallery captionalign="left"> |
<gallery captionalign="left"> |
||
− | + | Orshabaal416ra3.jpg|Orshabaal Announcement and appears! |
|
− | + | Orshabaal1.gif|Orshabaal performing an [[Ultimate Explosion]] |
|
</gallery> |
</gallery> |
||
Line 42: | Line 46: | ||
*'''"Orshabaal is about to make his way into the mortal realm. Run for your lives!"''' |
*'''"Orshabaal is about to make his way into the mortal realm. Run for your lives!"''' |
||
*'''"Orshabaal has been summoned from hell to plague the lands of mortals again."''' |
*'''"Orshabaal has been summoned from hell to plague the lands of mortals again."''' |
||
+ | | behaviour = Unknown |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | strategy = Nowadays, '''Orshabaal''' will most likely die in a few seconds because of the high number of players who will be waiting for it. In such cases, the best strategy is try to position yourself around its spawn and attack it as soon as possible when it spawns. If he server is new, or if there are few players online, you may use the strategy that was for a long time the only way to kill this once-fearsome boss. |
||
⚫ | Since it's likely the blocker won't be able to heal quickly enough when Orshabaal performs a strong combo, it is advised to have at least a few mages using [[Ultimate Healing]] or [[Exura Sio]] on the blocker. A good strategy is luring the Orshabaal into a place that you can hold just it between 2 trees, or in a corridor where 1-2 [[Demon]]s limit its movement, helping avoid the line-of-sight attacks. Also its possible to use a medium level char (or a low level) as bait to lure him in a place where he will get trapped by his summons, after that people can easily shoot and |
||
+ | |||
⚫ | |||
⚫ | Since it's likely the blocker won't be able to heal quickly enough when Orshabaal performs a strong combo, it is advised to have at least a few mages using [[Ultimate Healing]] or [[Exura Sio]] on the blocker. A good strategy is luring the Orshabaal into a place that you can hold just it between 2 trees, or in a corridor where 1-2 [[Demon]]s limit its movement, helping avoid the line-of-sight attacks. Also its possible to use a medium level char (or a low level) as bait to lure him in a place where he will get trapped by his summons, after that people can easily shoot and Orshabaal won't move until its near death. |
||
Also, keep in mind that when the blocker is blocking Orshabaal, it will still tend to use [[Great Fireball]] and [[Great Energy Beam]], so you may want to stand diagonal and quite a way back from it to avoid these attacks or you may experience a quick death. |
Also, keep in mind that when the blocker is blocking Orshabaal, it will still tend to use [[Great Fireball]] and [[Great Energy Beam]], so you may want to stand diagonal and quite a way back from it to avoid these attacks or you may experience a quick death. |
||
⚫ | |||
⚫ | |||
+ | | loot = {{Loot Table |
||
|{{Loot Item|0-280|Gold Coin}} |
|{{Loot Item|0-280|Gold Coin}} |
||
|{{Loot Item|0-71|Platinum Coin}} |
|{{Loot Item|0-71|Platinum Coin}} |
||
Line 112: | Line 120: | ||
|{{Loot Item|Robe of the Underworld}} |
|{{Loot Item|Robe of the Underworld}} |
||
|{{Loot Item|Ancient Amulet}} |
|{{Loot Item|Ancient Amulet}} |
||
+ | |{{Loot Item|Onyx Arrow}} |
||
}} |
}} |
||
}} |
}} |
Revision as of 18:49, 28 December 2019
- PRAISED BE MY MASTERS, THE RUTHLESS SEVEN!
- YOU ARE DOOMED!
- ORSHABAAL IS BACK!
- Be prepared for the day my masters will come for you!
- SOULS FOR ORSHABAAL!
Notes
It's a Demon Lord - lesser of the Demon Overlord (which are yet to plague Tibia) but still dangerous. Whenever you think the world is safe and all the monsters have been killed, when you least expect it, Orshabaal surfaces. It is a Demon Lord who normally hides very deep down in the depths of The Edron Hero Cave. Its magical and physical powers are overwhelming! Many brave heroes have fallen by the great fireball and energy beam it utilizes. To make matters worse, it flees when it reaches red health, and if the adventurers are not fast enough in killing it, Orshabaal's vile healing magic will allow it to return to the fray. Whenever it chooses to raid a world it won't come alone, it brings a lot of Demons as company to help spread death and disaster. It drops the mighty Thunder Hammer. Even though Orshabaal has since lost his title of strongest monster, he remains the most infamous, due to his spawn location on the surface (the Triangle of Terror hide deep below the surface, and Ferumbras sits at the very top of his citadel). You are able to use Blessed Wooden Stake on his corpse as well as on all his summoned demon's corpses, in order to get Demon Dust. Sometimes Orshabaal gets trapped by his own Demons because he doesn't kill his summons like Scarabs kill Larvas. The quickest kill of this feisty monster was an astonishing 7 seconds on Lunara.
Orshabaal was first sighted on Pacera, Aug 26th 2005. He was first killed on Titania, Sept 11th 2005.
To all players on the world it appears, 3 messages are broadcasted in white text.
- "Orshabaal's minions are working on his return to the World. LEAVE Edron at once, mortals."
- "Orshabaal is about to make his way into the mortal realm. Run for your lives!"
- "Orshabaal has been summoned from hell to plague the lands of mortals again."
Abilities
Melee (0-1800?), Berserk, Great Fireball (0-650), Great Energy Beam (0-1300? does life drain), Strong Haste, Self Healing, Summons 0-4 Demons.
Damage Taken From Elements
Behaviour
Unknown
Strategy
Nowadays, Orshabaal will most likely die in a few seconds because of the high number of players who will be waiting for it. In such cases, the best strategy is try to position yourself around its spawn and attack it as soon as possible when it spawns. If he server is new, or if there are few players online, you may use the strategy that was for a long time the only way to kill this once-fearsome boss.
Lure it to the famous spot near the entrance of Cyclopolis. When it's at red health, shoot Magic Walls so it can't run away. The blocker should party mode with the shooters and get the loot ASAP after killing it. Since it's likely the blocker won't be able to heal quickly enough when Orshabaal performs a strong combo, it is advised to have at least a few mages using Ultimate Healing or Exura Sio on the blocker. A good strategy is luring the Orshabaal into a place that you can hold just it between 2 trees, or in a corridor where 1-2 Demons limit its movement, helping avoid the line-of-sight attacks. Also its possible to use a medium level char (or a low level) as bait to lure him in a place where he will get trapped by his summons, after that people can easily shoot and Orshabaal won't move until its near death.
Also, keep in mind that when the blocker is blocking Orshabaal, it will still tend to use Great Fireball and Great Energy Beam, so you may want to stand diagonal and quite a way back from it to avoid these attacks or you may experience a quick death.
Loot
- 0-280× Gold Coin
- 0-71× Platinum Coin
- 0-19× Small Amethyst
- 0-13× Black Pearl
- 0-9× Small Emerald
- 0-9× Small Sapphire
- 0-5× Talon
- 0-5× Demonic Essence
- 0-2× Demon Horn
- 0-1× Gold Ingot
- 0-2× Small Diamond
- 0-15× White Pearl
- 0-42+× Assassin Star
- Ring of Healing
- Protection Amulet
- Ring of the Sky
- Death Ring
- Energy Ring
- Might Ring
- Stealth Ring
- Gold Ring
- Crystal Ring
- Teddy Bear
- Green Gem
- Blue Gem
- Golden Mug
- Purple Tome
- Orb
- Ultimate Health Potion
- Great Spirit Potion
- Great Health Potion
- Great Mana Potion
- Magic Light Wand
- Life Crystal
- Crystal Necklace
- Strange Symbol
- Mind Stone
- Orshabaal's Brain
- Ice Rapier
- Two Handed Sword
- Giant Sword
- Silver Dagger
- Double Axe
- Fire Axe
- Golden Sickle
- Thunder Hammer
- Dragon Hammer
- Skull Staff
- Wand of Decay
- Necrotic Rod
- Snakebite Rod
- Devil Helmet
- Magic Plate Armor
- Golden Legs
- Boots of Haste
- Stone Skin Amulet
- Platinum Amulet
- Silver Amulet
- Demon Shield
- Mastermind Shield
- Crystal Ball
- Voodoo Doll
- Robe of the Underworld
- Ancient Amulet
- Onyx Arrow