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The three raids deep in the factory challenges to the most seasoned adventurers.

The factory raids consists of three spawns, the east (Minotaurs), the south (Mechanical Creatures) and the west (Wild Life) raids. Players can control which raid which gets activated more often by voting at the Magistrate NPC Marvin (see Rathleton Quest). The raids occur once every hour starting synchronized with the Server Save, causing its respective creatures and boss to spawn. The creatures will spawn in several waves for 45 minutes, but they disappear some time afterwards. The bosses, however, do not disappear after spawning unless they get killed, even if another raid gets activated. Keep in mind that the raids can happen while there are players inside the spawn, which can be very dangerous.

East Raid - Minotaurs[]

The east raid consists of high tier minotaurs. The special thing about this raid is that the minotaurs are virtually invincible when in proximity to the Minotaur Totems, which spawns in random locations throughout the east cave. The player must kill the minotaurs away from these and must make sure that they do not get trapped by the monsters next to a totem since it almost always results in a death. Furthermore, the Glooth Powered Minotaur are also invincible, and must be lured onto Glooth Extractors to be transformed into Depowered Minotaurs. The raid boss is the Moohtant Wallbreaker, which slows moves towards the entrance and must be killed before it reaches the wall, when it explodes.

Creatures
NameExpHPMax. DamageLoot
Minotaur Totem
Minotaur Totem
5006,0000
  • This creature drops no loot.
Depowered Minotaur
Depowered Minotaur
1,1001,500200+ Physical Damage
Minotaur Invader
Minotaur Invader
1,7601,850350+ Physical Damage
Worm Priestess
Worm Priestess
1,5001,100~600
Minotaur Hunter
Minotaur Hunter
1,7001,400245+
Mooh'Tah Warrior
Mooh'Tah Warrior
9001,200~400
Minotaur Amazon
Minotaur Amazon
2,2002,600200+ Physical Damage
Execowtioner
Execowtioner
2,4003,500740
Moohtant
Moohtant
2,6003,200715
Glooth Powered Minotaur
Glooth Powered Minotaur
???
Moohtant Wallbreaker
Moohtant Wallbreaker
?250,000?

South Raid - Mechanical Creatures[]

The south raid consists of several mechanical creatures. When the raid is active you'll also see Glooth Battery and its boss, the Glooth Bomb. The static buildings use a large Area of Effect spell which deals massive damage (up to 700). It is not uncommon even for high level players to get killed instantly when being hit by more than one Glooth Battery and the surrounding creatures. Most effectively hunted with a mix of Great Fireball Runes and Thunderstorm Runes. However it is quite a bit harder than the other two options, caution is advised.

Creatures
NameExpHPMax. DamageLoot
Worker Golem
Worker Golem
1,2501,470361 Physical Damage
Glooth Golem
Glooth Golem
1,9302,7001176+ (931+ Physical Damage, 245 Energy Damage)
Rustheap Golem
Rustheap Golem
2,3502,800525
Metal Gargoyle
Metal Gargoyle
1,2782,100?
War Golem
War Golem
2,3104,300800+
High Voltage Elemental
High Voltage Elemental
1,5001,500800+?
Walker
Walker
2,2003,000?
Glooth Battery
Glooth Battery
3,0008,000?
Control Tower
Control Tower
3,0007,500?
Glooth Bomb
Glooth Bomb
?250,000?

West Raid - Wild Life[]

The west raid consists of several animal creatures. This raid differs from the other two in that there is always monsters spawning inside, however when the raid is active there will be massive amounts of Glooth Anemone spawning and "holes" around which monsters will spawn in larger numbers. Mages are advised to hunt in this raid with earth protection equipment, along with Great Fireball Runes and Avalanche Runes depending on the monster composition you are facing each pull. The raid boss, Tremor Worm, doesn't do too much damage but has a lot of health and teleports around the room, requiring a well prepared team to defeat it.

Creatures
NameExpHPMax. DamageLoot
Blood Beast
Blood Beast
1,0001,600238+ (124+ Physical Damage, 114+ Earth Damage)
Drillworm
Drillworm
1,2001,500750?
Wyrm
Wyrm
1,5501,825725 (235 Physical Damage, 345 Energy Damage, 145 Life Drain)
Devourer
Devourer
1,7551,900778 (260 Physical Damage, 518 Earth Damage)
Glooth Anemone
Glooth Anemone
1,7552,400512+ (327+ Physical Damage, 185 Life Drain) + 880 Summons
Behemoth
Behemoth
2,5004,000635 Physical Damage
Elder Wyrm
Elder Wyrm
2,5002,700700
Tremor Worm
Tremor Worm
80,000?125,000400 Physical Damage
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