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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Omrafir
+
| name = Omrafir
| implemented = 10.3
+
| hp = 322000
| hp = 350000?
+
| exp = ?
| exp = ?
+
| armor = ?
| summon = --
+
| summon = --
| convince = --
+
| convince = --
| illusionable = no
+
| illusionable = no
| creatureclass = Demons
+
| creatureclass = Demons
| primarytype = Dreamhaunters
+
| primarytype = Dreamhaunters
 
| isboss = yes
| secondarytype =
 
 
| abilities = [[Melee]](0-8000+?), [[Beam]] (0-12000+?) [[Self-Healing]], [[Summon]]s 0-4 [[Flame of Omrafir|Flames of Omrafir]] and more.
| isboss = yes
 
  +
| maxdmg = ?
| abilities = [[Melee]](0-7000+?), [[Beam]] (0-8000+?) [[Self-Healing]], [[Summon]]s 0-4 [[Flame of Omrafir|Flames of Omrafir]] and more.
 
| walksthrough = Fire
+
| pushable = no
  +
| pushobjects = yes
| physicalDmgMod = 50%
 
| holyDmgMod = 50%
+
| walksaround = None.
  +
| walksthrough = Energy, Fire, Poison
| deathDmgMod = 50%
 
| fireDmgMod = 0%
+
| paraimmune = ?
| energyDmgMod = 50%
+
| senseinvis = yes
| iceDmgMod = 50%
+
| physicalDmgMod = 50%
| earthDmgMod = 50%
+
| earthDmgMod = 50%
| drownDmgMod = 100%
+
| fireDmgMod = 0%
| hpDrainDmgMod = 100%
+
| deathDmgMod = 50%
 
| energyDmgMod = 50%
| behavior = Omrafir chases his target and fights in close combat. He seems to attack his targets persistently, moving diagonally through summons that obstruct him. He summons [[Flame of Omrafir|Flames of Omrafir]] immediately when others are slain.
 
| runsat = 0
+
| holyDmgMod = 50%
  +
| iceDmgMod = 50%
| sounds = "FIRST I'LL OBLITERATE YOU THEN I BURN THIS PRISON DOWN!!", "I'M TOO HOT FOR YOU TO HANDLE!", "FREEDOM FOR PRINCESS", "OMRAFIR INHALES DEEPLY!", "OMRAFIR BREATHES INFERNAL FIRE", "THE POWER OF HIS INTERNAL FIRE RENEWS OMRAFIR!", "I WILL RULE WHEN THE NEW ORDER IS ESTABLISHED!"
 
  +
| hpDrainDmgMod = 100%
| location = [[Roshamuul Prison]] ([http://tibia.wikia.com/wiki/Mapper?coords=131.55-126.124-12-8-1-1 here]).
 
  +
| drownDmgMod = 100%
| notes = Omrafir heals continuously. These heals are strengthened when he steps on a fire field, saying "<span class="orange">Omrafir gains new strength from the fire</span>". Omrafir casts a very strong fire bream a few seconds after saying "<span class="orange">OMRAFIR INHALES DEEPLY!</span>". When Omrafir drops to about 50% of health, the server will continuously check whether [[Flame of Omrafir]] have been killed or not. If any flames have been killed, Omrafir will despawn and 9 [[Hellfire Fighter]]s will appear all over the room. Once all Hellfire Fighters have been killed Omrafir respawns in the center of the room. However, this scenario will <b>not</b> happen more than <b>three times</b>. Omrafir uses the new [[Reward Chest|reward system]].
 
  +
| healMod = 100%?
| strategy = There are two ways of succeeding in the killing of Omrafir.<br>First of all you have to trap Omrafir in a corner using [[Wild Growth Rune]]s or [[Magic Wall Rune]]s and make sure you do not stand in the range of his strong fire beam. Then you can choose between these two ways of killing:<br><b>Short:</b> Once he is trapped kill him using single-target attacks such as [[Ice Strike]], [[Icicle Rune]]s or [[Sudden Death Rune]]s and make sure you <u>do not</u> kill a single flame. If you managed not to kill a single flame he will fight until death without exploding.<br>
 
 
| sounds = {{Sound List|FIRST I'LL OBLITERATE YOU THEN I BURN THIS PRISON DOWN!!|I'M TOO HOT FOR YOU TO HANDLE!|FREEDOM FOR PRINCESS|OMRAFIR INHALES DEEPLY!|OMRAFIR BREATHES INFERNAL FIRE|THE POWER OF HIS INTERNAL FIRE RENEWS OMRAFIR!|I WILL RULE WHEN THE NEW ORDER IS ESTABLISHED!}}
<b>Long:</b> Once he is trapped attack him using the spells and runes you would like. This time you do not have to pay attention to his flames. Keep attacking him until he exploded a total of <u>three times</u> and then kill him as he will not explode a fourth time no matter if you kill his flames again or not.
 
  +
| implemented = 10.3
| loot = 0-100 [[Gold Coin]]s, 0-20 [[Platinum Coin]]s, [[Dream Matter]], 0-3 [[Unrealized Dream]]s, [[Demonic Essence]], 0-5 [[Blue Crystal Shard]]s, 0-3 [[Cyan Crystal Fragment]]s, [[Giant Shimmering Pearl]], 0-8 [[Great Spirit Potion]]s, 0-3 [[Green Crystal Fragment]]s, 0-5 [[Violet Crystal Shard]]s, 0-8 [[Ultimate Health Potion]]s, 0-4 [[Cluster of Solace]], [[Demon Horn]], [[Green Gem]], [[Lightning Boots]], 0-8 [[Great Mana Potion]]s, [[Demonic Tapestry]], [[Dream Warden Mask]], [[Nightmare Horn]], [[Ring Of Healing]], [[Noble Axe]], [[Steel Boots]], 0-5 [[Green Crystal Shard]]s, [[Nightmare Hook]], [[Crystalline Armor]], possibly more
 
 
| notes = Omrafir heals continuously. These heals are strengthened when he steps on a fire field as well as when he takes any fire damage ex:Great fireball,flame strike,fireball rune, saying "<span class="orange">Omrafir gains new strength from the fire</span>". Omrafir casts a very strong fire beam a few seconds after saying "<span class="orange">OMRAFIR INHALES DEEPLY!</span>". When Omrafir drops to about 50% of health, the server will continuously check whether [[Flame of Omrafir]] have been killed or not. If any flames have been killed, Omrafir will despawn and 9 [[Hellfire Fighter]]s will appear all over the room. Once all Hellfire Fighters have been killed Omrafir respawns in the center of the room. However, this scenario will '''not''' happen more than '''three times'''. Omrafir uses the new [[Reward Chest|reward system]].
 
| behaviour = Omrafir chases his target and fights in close combat. He seems to attack his targets persistently, moving diagonally through summons that obstruct him. He summons [[Flame of Omrafir|Flames of Omrafir]] immediately when others are slain.
  +
| runsat = 0
  +
| speed = ?
 
| strategy = There are two ways of succeeding in the killing of Omrafir.<br>First of all you have to trap Omrafir in a corner using [[Wild Growth Rune]]s or [[Magic Wall Rune]]s and make sure you do not stand in the range of his strong fire beam as it has been confirmed to hit a high level mage for close to 13k dmg with mana shield. Then you can choose between these two ways of killing:<br>'''Short:''' Once he is trapped kill him using single-target attacks such as [[Ice Strike]], [[Icicle Rune]]s or [[Sudden Death Rune]]s and make sure you <u>do not</u> kill a single flame. If you managed not to kill a single flame he will fight until death without exploding.<br>
 
'''Long:''' Once he is trapped attack him using the spells and runes you would like. This time you do not have to pay attention to his flames. Keep attacking him until he exploded a total of <u>three times</u> and then kill him as he will not explode a fourth time no matter if you kill his flames again or not.<br><br>
  +
'''NOTE:''' Apparently he always explodes in the last hit (one time at least).
 
| location = [[Roshamuul Prison]] ({{Mapper Coords|131.55|126.124|12|8|text=here}}).
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-100|Gold Coin}}
  +
|{{Loot Item|0-20|Platinum Coin}}
  +
|{{Loot Item|0-2|Dream Matter}}
  +
|{{Loot Item|0-3|Unrealized Dream}}
  +
|{{Loot Item|Demonic Essence}}
  +
|{{Loot Item|0-5|Blue Crystal Shard}}
  +
|{{Loot Item|0-3|Cyan Crystal Fragment}}
  +
|{{Loot Item|0-3|Red Crystal Fragment}}
  +
|{{Loot Item|Giant Shimmering Pearl}}
  +
|{{Loot Item|0-8|Great Spirit Potion}}
  +
|{{Loot Item|0-3|Green Crystal Fragment}}
  +
|{{Loot Item|0-5|Violet Crystal Shard}}
  +
|{{Loot Item|0-8|Ultimate Health Potion}}
  +
|{{Loot Item|0-4|Cluster of Solace}}
  +
|{{Loot Item|Demon Horn}}
  +
|{{Loot Item|Green Gem}}
  +
|{{Loot Item|Lightning Boots}}
  +
|{{Loot Item|0-8|Great Mana Potion}}
  +
|{{Loot Item|Demonic Tapestry}}
  +
|{{Loot Item|Ring of Healing}}
  +
|{{Loot Item|Dream Warden Mask}}
  +
|{{Loot Item|Nightmare Horn}}
  +
|{{Loot Item|Eye Pod}}
  +
|{{Loot Item|Lightning Robe}}
  +
|{{Loot Item|Noble Axe}}
  +
|{{Loot Item|Steel Boots}}
  +
|{{Loot Item|Skull Helmet}}
  +
|{{Loot Item|0-5|Green Crystal Shard}}
  +
|{{Loot Item|Nightmare Hook}}
  +
|{{Loot Item|Crystalline Armor}}
  +
|{{Loot Item|Psychedelic Tapestry}}
  +
}}
  +
| history = Since update {{Update|10.39}} Omrafir can be slain, as intended. Previously he would vanish from his arena when he drops to 25% health.
 
}}
 
}}

Revision as of 13:06, 28 April 2019

latest?cb=20220627140324&path-prefix=en&format=original
You see Omrafir
  • FIRST I'LL OBLITERATE YOU THEN I BURN THIS PRISON DOWN!!
  • I'M TOO HOT FOR YOU TO HANDLE!
  • FREEDOM FOR PRINCESS
  • OMRAFIR INHALES DEEPLY!
  • OMRAFIR BREATHES INFERNAL FIRE
  • THE POWER OF HIS INTERNAL FIRE RENEWS OMRAFIR!
  • I WILL RULE WHEN THE NEW ORDER IS ESTABLISHED!

Notes

Omrafir heals continuously. These heals are strengthened when he steps on a fire field as well as when he takes any fire damage ex:Great fireball,flame strike,fireball rune, saying "Omrafir gains new strength from the fire". Omrafir casts a very strong fire beam a few seconds after saying "OMRAFIR INHALES DEEPLY!". When Omrafir drops to about 50% of health, the server will continuously check whether Flame of Omrafir have been killed or not. If any flames have been killed, Omrafir will despawn and 9 Hellfire Fighters will appear all over the room. Once all Hellfire Fighters have been killed Omrafir respawns in the center of the room. However, this scenario will not happen more than three times. Omrafir uses the new reward system.

Abilities

Melee(0-8000+?), Beam (0-12000+?) Self-Healing, Summons 0-4 Flames of Omrafir and more.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
50%
Death Cursed Icon Big
50%
Holy Dazzled Icon Big
50%
Ice Freezing Icon Big
50%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
50%
Earth Poisoned Icon Big
50%

Location

Roshamuul Prison (here).

Behaviour

Omrafir chases his target and fights in close combat. He seems to attack his targets persistently, moving diagonally through summons that obstruct him. He summons Flames of Omrafir immediately when others are slain. A omrafir never retreats.

Strategy

There are two ways of succeeding in the killing of Omrafir.
First of all you have to trap Omrafir in a corner using Wild Growth Runes or Magic Wall Runes and make sure you do not stand in the range of his strong fire beam as it has been confirmed to hit a high level mage for close to 13k dmg with mana shield. Then you can choose between these two ways of killing:
Short: Once he is trapped kill him using single-target attacks such as Ice Strike, Icicle Runes or Sudden Death Runes and make sure you do not kill a single flame. If you managed not to kill a single flame he will fight until death without exploding.
Long: Once he is trapped attack him using the spells and runes you would like. This time you do not have to pay attention to his flames. Keep attacking him until he exploded a total of three times and then kill him as he will not explode a fourth time no matter if you kill his flames again or not.

NOTE: Apparently he always explodes in the last hit (one time at least).

History

Since update 10.39 Omrafir can be slain, as intended. Previously he would vanish from his arena when he drops to 25% health.