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Properties

Property Value
Combat Properties
Health Health Icon 1200
Experience Experience Icon 750
Speed Haste Icon 105
Armor Armor Icon 38
Est. Max Dmg 550
Summon (not possible)
Convince (not possible)
General Properties
Name Omnivora
Classification Bio-Elementals
Spawn Type
Illusionable
Pushable ?
Pushes ?
Bestiary Properties
Class Plant
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 80%
Energy 90%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.8
July 21, 2015
Status Active
Help
Omnivora
You see an omnivora.

    Notes

    The Omnivora is a strange offshoot of the Carniphila plant. This strain had an especially short life cycle, which allowed it to react rapidly to changes due to the fast production of new generations. It is assumed that some of those Carniphilas adapted to a more mountainous terrain, and settled in deep and dark valleys. Finding less soil and relying more on their carnivorous nature, they slowly compensated the lack of minerals through an enhanced digestion system which allowed them to consume bones and stones that the ordinary Carniphila would leave over. Less dependent on sunlight, the ancestors of the Omnivora found their way into the eternal darkness of subterranean areas. This they found to be a new habitat they were ideally suited for. The Omnivora quickly spread via tunnels and underground streams which carried their seeds. Only the fierce predators of the underground, who found the Omnivora a delicacy, stopped the population from exploding. Over time, the Omnivora adapted itself again and became highly toxic and inedible, but also less fertile. This led to a more stable population, but also to the Omnivora becoming the predator instead of the prey. The plants had developed highly acidic fluids to support their digestion of minerals, and newer generations employed these acids as weapons. Additionally, the plant used a surplus of certain minerals to build thorns around its blossom which acted as teeth. This led to a new cannibalistic behaviour, though. While Carniphila seedlings usually grow in immobile patches, the Omnivora, though featuring a similar reproduction pattern, as a seedling soon begins to attack other nearby seedlings; and this is repeated as soon as its growth allows it to reach the next seedling. Such infights usually continue until only one Omnivora seedling is left.

    Being a plant, it does not too well in too cold or too dry habitats, but apart from that the Omnivora's adaptable nature makes it possible to encounter it almost everywhere. Rather than looking for some additional sunlight like its Carniphila cousin, the Omnivora shuns direct sunlight, and usually settles in underground areas. Since they are particularly fond of the minerals provided by creatures turned into stone, Omnivoras seek out the proximity of creatures like Medusae if possible. The Medusae in turn seem to accept the Omnivora as some kind of decoration or pets in their lairs, unless they feel that the Omnivora is a pest destroying their 'artwork'. Some people warn that the development of the Omnivora species is not over yet, and that we might see an even more dangerous and aggressive breed in a few generations.

    Abilities

    Melee (0-65+), 4-sqm terra beam (300-400 Death Damage), green sparkle area attack (on itself, 100-150 Earth Damage) smoke bomb (0-150? Physical Damage), Poison Spit (Paralyzes you) and Haste.

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      -20%
    • Fire
      +10%
    • Energy
      -10%
    • Ice
      -20%
    • Earth
      -100%

    Behaviour

    Unknown. An omnivora never retreats.

    Strategy

    Stay diagonal, the death beam is most deadly.

    Loot

    (Loot Statistics)