Property Value
Combat Properties
Health Health Icon.gif 800
Experience Experience Icon.gif 625
Speed Haste Icon.gif 105
Armor Armor Icon.gif 30
Est. Max Dmg 200+
Summon (not possible)
Convince (not possible)
General Properties
Name Ogre Shaman
Classification Giants
Spawn Type
Bestiary Properties
Class Giant
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 0%
Fire 80%
Death 0%
Energy 80%
Holy 110%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 10.90
December 8, 2015
Status Active
Ogre Shaman.gif
You see an ogre shaman.
  • Stay here, soul food!
  • You more delicate than clomp!
  • The spirits hunger!
  • A sacrifice for Great Hunger!


Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve.

Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social.

Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity.

Wandering ogre shamans summon the power of the Great Hunger in self-defense or to catch prey for their rituals. Though still enormous in size, ogre shamans are no fighters as such and prefer to keep at a distance, sending out their minions to fend off unwanted acquaintances while they slink away.

Ogre Shaman Artwork.jpg


Melee (0-150), Poison shot (80-110), Terra Wave (poisons starting at 14 hp), Death Damage Explosion on itself (no damage), Chicken Mutation on you, Summons Terror Bird, or Dworc Voodoomaster, or Dworc Fleshhunter.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Krailos Steppe.


Keeps a distance. An ogre shaman never retreats.


Paladins can use Holy Damage attacks, since it is weak to this type. Other vocations should just chase and kill it.

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