Property Value
Combat Properties
Health Health Icon 1000
Experience Experience Icon 800
Speed Haste Icon 102
Armor Armor Icon 41
Est. Max Dmg 500+
Summon (not possible)
Convince (not possible)
General Properties
Name Ogre Brute
Classification Giants
Spawn Type
Bestiary Properties
Class Giant
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 80%
Earth 0%
Fire 80%
Death 90%
Energy 115%
Holy 80%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 10.90
December 8, 2015
Status Active
Ogre Brute
You see an ogre brute.
  • You so juicy!
  • Smash you face in!!!
  • You stop! You lunch!


Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve.

Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social.

Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity.

Most male ogres come in two varieties, brutes and savages. Their main task is to fight for the clan or to scout the steppe for something edible. Ogre brutes specialise in hurling boulders and brute force, punching and crushing their enemy with their enormous body weight. Sometimes, however, they may also carry a single large club or heavy axe for emphasis.

Ogre Brute Artwork


Melee (0-385), Distance Fighting (Boulder Explosion) (0-100?) Paralyze, Smoke Exori (60-90), small wave of Drunkenness, Dizzyness Ball of 3x3 SQM on target (paralyze)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Krailos Steppe.


Fights in close combat. An ogre brute never retreats.


Ogre Brutes are fairly slow but have a very strong melee, and although they dont use the smoke exori or the distance fighting very often, it can combo its abilities dealing very heavy damage. Be on guard as it uses its paralyze ball and drunkness wave often. It is suggested to wear a dwarven ring if you are a low level mage or paladin. It is weak to Energy Damage, if you are a mage you can use energy type attacks.

Community content is available under CC-BY-SA unless otherwise noted.