TibiaWiki
m (fix book name)
m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Novice of the Cult
+
| name = Novice of the Cult
| implemented = 7.8
+
| article = a
| hp = 285
+
| actualname = novice of the cult
| exp = 100
+
| plural = novices of the cult
| ratio = 0.351
+
| hp = 285
| summon = --
+
| exp = 100
| convince = --
+
| armor = 15
| illusionable = yes
+
| summon = --
  +
| convince = --
| creatureclass = Humans
 
  +
| illusionable = yes
| primarytype = Voodoo Cultists
 
| isboss = no
+
| creatureclass = Humans
 
| primarytype = Voodoo Cultists
| abilities = [[Melee]](0-65) (poisons you 1 [[hp]]/10 turn), [[Life Drain|Distance Life Drain]] (20-80), [[Summon Creature|Summons Chicken]], [[Self Healing]] (20-40).
 
| maxdmg = 270
+
| bestiaryclass = Human
| walksthrough = None
+
| bestiarylevel = Easy
  +
| occurrence = Common
| ignoresfields = Fire, Energy, Poison
 
| immunities = None.
+
| isboss = no
 
| abilities = [[Melee]](0-65) (poisons you 1 [[hp]]/10 turn), [[Life Drain|Distance Life Drain]] (20-80), [[Summon Creature|Summons Chicken]], [[Self Healing]] (20-40).
| physicalDmgMod = 120%
 
| holyDmgMod = 90%
+
| maxdmg = 270
| deathDmgMod = 108%
+
| pushable = ?
| fireDmgMod = 105%
+
| pushobjects = ?
 
| walksaround = Fire, Energy, Poison
| energyDmgMod = 108%
 
| iceDmgMod = 90%
+
| walksthrough = None
| earthDmgMod = 90%
+
| paraimmune = no
| drownDmgMod = 100%?
+
| senseinvis = no
| hpDrainDmgMod = 100%?
+
| physicalDmgMod = 120%
  +
| earthDmgMod = 90%
| behavior = Runs when low on [[hp]], can't be pushed.
 
  +
| fireDmgMod = 105%
| sounds = "Fear us!"; "You will not tell anyone what you have seen!"; "Your curiosity will be punished!".
 
  +
| deathDmgMod = 108%
| location = [[Liberty Bay]] [[Cult Cave]], [[Formorgar Mines]], [[Yalahar]] [[Magician Quarter]], in the caves on top of the [[Hrodmir]] mountains.
 
 
| energyDmgMod = 108%
| notes = They usually come 1-2 at a time, certain areas can have up to 5 Novices at a time, with [[Tarantula]]s, a [[Dark Monk]], and very often with one or two [[Witch]]es. If you are a free account user and want look as if wearing a premium outfit, just use the [[Creature Illusion]] spell.
 
  +
| holyDmgMod = 90%
| strategy = Knights just hit with weapon, pally/mages shoot with rod/wand or distance weapon. Sometimes [[HMM]] or even [[LMM]] can help loads. Summoning a [[Fire Elemental]] or a [[Demon Skeleton]] will help alot if you are low level [[mage]].
 
  +
| iceDmgMod = 90%
| loot = 0-40 [[gp]], [[Rope Belt]], [[Scarf]] (semi-rare), [[Cultish Robe]] (rare), [[Dwarven Ring]] (rare), [[Music Sheet (First Verse)]] (rare), [[Book (Orange)]] (rare), [[Pirate Voodoo Doll]] (rare), [[Garlic Necklace]] (very rare), [[Small Diamond]] (very rare), [[Wand of Vortex]] (very rare).
 
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = cultnovice
  +
| bestiarytext = The members of the lowest rank of the sinister cult still lack any greater powers but are eager to prove themselves worthy. Their inherent cowardice is somewhat compensated by first signs of fanaticism. Determined to protect their cult, they are capable but not too impressive opponents. What they lack in strength, they try to make up with quantity. Usually Novices of the Cult band together for a fight, often accompanied by a member of a higher rank whom they protect with their lives. Quite clueless about the true agendas and teachings of the cults, they are seen as disposable shock troops by their superiors.
 
| sounds = {{Sound List|Fear us!|You will not tell anyone what you have seen!|Your curiosity will be punished!}}
  +
| implemented = 7.8
 
| notes = They usually come 1-2 at a time, certain areas can have up to 5 Novices at a time, with [[Tarantula]]s, a [[Dark Monk]], and very often with one or two [[Witch]]es. If you are a free account user and want to look as if wearing a premium outfit, just use the [[Creature Illusion]] spell.
 
| behaviour = Runs when low on [[hp]], can't be pushed.
  +
| speed = 100
 
| strategy = Knights just hit with weapon, pally/mages shoot with rod/wand or distance weapon. Sometimes [[HMM]] or even [[LMM]] can help loads. Summoning a [[Fire Elemental]] or a [[Demon Skeleton]] will help alot if you are low level [[mage]].
 
| location = [[Liberty Bay]] [[Cult Cave]], [[Formorgar Mines]], [[Yalahar]] [[Magician Quarter]], in the caves on top of the [[Hrodmir]] mountains.
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-40|Gold Coin}}
  +
|{{Loot Item|Rope Belt}}
  +
|{{Loot Item|Scarf|semi-rare}}
  +
|{{Loot Item|Cultish Robe|rare}}
  +
|{{Loot Item|Dwarven Ring|rare}}
  +
|{{Loot Item|Music Sheet (First Verse)|rare}}
  +
|{{Loot Item|Book (Orange)|rare}}
  +
|{{Loot Item|Pirate Voodoo Doll|rare}}
  +
|{{Loot Item|Garlic Necklace|very rare}}
  +
|{{Loot Item|Small Diamond|very rare}}
  +
|{{Loot Item|Wand of Vortex|very rare}}
  +
}}
 
}}
 
}}

Revision as of 09:29, 4 May 2019

latest?cb=20180206145419&path-prefix=en&format=original
You see a novice of the cult
  • Fear us!
  • You will not tell anyone what you have seen!
  • Your curiosity will be punished!

Notes

The members of the lowest rank of the sinister cult still lack any greater powers but are eager to prove themselves worthy. Their inherent cowardice is somewhat compensated by first signs of fanaticism. Determined to protect their cult, they are capable but not too impressive opponents. What they lack in strength, they try to make up with quantity. Usually Novices of the Cult band together for a fight, often accompanied by a member of a higher rank whom they protect with their lives. Quite clueless about the true agendas and teachings of the cults, they are seen as disposable shock troops by their superiors.

They usually come 1-2 at a time, certain areas can have up to 5 Novices at a time, with Tarantulas, a Dark Monk, and very often with one or two Witches. If you are a free account user and want to look as if wearing a premium outfit, just use the Creature Illusion spell.

Abilities

Melee(0-65) (poisons you 1 hp/10 turn), Distance Life Drain (20-80), Summons Chicken, Self Healing (20-40).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
120%
Death Cursed Icon Big
108%
Holy Dazzled Icon Big
90%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
108%
Earth Poisoned Icon Big
90%

Location

Liberty Bay Cult Cave, Formorgar Mines, Yalahar Magician Quarter, in the caves on top of the Hrodmir mountains.

Behaviour

Runs when low on hp, can't be pushed.

Strategy

Knights just hit with weapon, pally/mages shoot with rod/wand or distance weapon. Sometimes HMM or even LMM can help loads. Summoning a Fire Elemental or a Demon Skeleton will help alot if you are low level mage.

Loot

(Loot Statistics)