Novice of the Cult.gif
You see a novice of the cult.
  • Fear us!
  • You will not tell anyone what you have seen!
  • Your curiosity will be punished!

Notes

The members of the lowest rank of the sinister cult still lack any greater powers but are eager to prove themselves worthy. Their inherent cowardice is somewhat compensated by first signs of fanaticism. Determined to protect their cult, they are capable but not too impressive opponents. What they lack in strength, they try to make up with quantity. Usually Novices of the Cult band together for a fight, often accompanied by a member of a higher rank whom they protect with their lives. Quite clueless about the true agendas and teachings of the cults, they are seen as disposable shock troops by their superiors.

They usually come 1-2 at a time, certain areas can have up to 5 Novices at a time, with Tarantulas, a Dark Monk, and very often with one or two Witches. If you are a free account user and want to look as if wearing a premium outfit, just use the Creature Illusion spell.

Abilities

Melee(0-65) (poisons you 1 hp/10 turn), Distance Life Drain (20-80), Summons Chicken, Self Healing (20-40).

Damage Taken From Elements

  • Physical
    110%
  • Holy
    90%
  • Death
    108%
  • Fire
    105%
  • Energy
    108%
  • Ice
    90%
  • Earth
    90%

Location

Liberty Bay Cult Cave, Formorgar Mines, Yalahar Magician Quarter, in the caves on top of the Hrodmir mountains.

Behaviour

Runs when low on hp, can't be pushed.

Strategy

Knights just hit with weapon, pally/mages shoot with rod/wand or distance weapon. Sometimes HMM or even LMM can help loads. Summoning a Fire Elemental or a Demon Skeleton will help alot if you are low level mage.

Loot

(Loot Statistics)

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