m (speed) Tag: sourceedit |
m ([bot] setting healMod to 100% for all creatures in Bestiary.) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
||
− | | |
+ | | name = Nomad (Basic) |
− | | |
+ | | article = a |
− | | |
+ | | actualname = nomad |
− | | |
+ | | plural = nomads |
− | | |
+ | | hp = 160 |
− | | |
+ | | exp = 60 |
− | | |
+ | | armor = 6 |
− | | |
+ | | summon = 420 |
− | | |
+ | | convince = 420 |
+ | | illusionable = ? |
||
− | | creatureclass = Humans |
||
− | | |
+ | | creatureclass = Humans |
− | | |
+ | | primarytype = Outlaws |
+ | | bestiaryclass = Human |
||
⚫ | |||
− | | |
+ | | bestiarylevel = Easy |
− | | |
+ | | occurrence = Common |
− | | |
+ | | isboss = no |
⚫ | |||
− | | walksthrough = None |
||
⚫ | |||
⚫ | |||
− | | |
+ | | pushable = yes |
+ | | pushobjects = no |
||
− | | physicalDmgMod = 110% |
||
⚫ | |||
⚫ | |||
− | | |
+ | | walksthrough = None |
− | | |
+ | | paraimmune = no |
− | | |
+ | | senseinvis = no |
− | | |
+ | | physicalDmgMod = 110% |
− | | |
+ | | earthDmgMod = 100% |
− | | |
+ | | fireDmgMod = 80% |
− | | |
+ | | deathDmgMod = 110% |
− | | |
+ | | energyDmgMod = 100% |
⚫ | |||
⚫ | | |
||
+ | | iceDmgMod = 110% |
||
⚫ | |||
+ | | hpDrainDmgMod = 100%? |
||
⚫ | |||
+ | | drownDmgMod = 100%? |
||
⚫ | |||
− | | |
+ | | healMod = 100% |
+ | | bestiaryname = nomad |
||
⚫ | |||
⚫ | | bestiarytext = Most of the hardened desert Nomads are hospitable and honest people but some of them have become bitter due to the way they are treated by the city dwellers. Especially Ankrahmun's claim of power over the whole desert was a thorn in the side of those proud tribes. Some of them look upon the desert as their own land and don't welcome any trespassers. Others who lost their herds to famines or raids of the henchmen of the Pharaoh have turned to banditry. Be that as it may, these few Nomads have become a serious threat to the unwary traveller. They are not enough to form a raiding party of some size, but small groups of Nomad bandits can be encountered almost everywhere in the desert nowadays. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | implemented = 7.9 |
||
⚫ | |||
⚫ | |||
+ | | speed = 95 |
||
⚫ | |||
⚫ | |||
+ | | loot = {{Loot Table |
||
|{{Loot Item|0-40|Gold Coin}} |
|{{Loot Item|0-40|Gold Coin}} |
||
|{{Loot Item|Rope Belt}} |
|{{Loot Item|Rope Belt}} |
Revision as of 09:02, 4 May 2019
- I will leave your remains to the vultures!
- We are the true sons of the desert!
- We are swift as the wind of the desert!
- Your riches will be mine!
Notes
Most of the hardened desert Nomads are hospitable and honest people but some of them have become bitter due to the way they are treated by the city dwellers. Especially Ankrahmun's claim of power over the whole desert was a thorn in the side of those proud tribes. Some of them look upon the desert as their own land and don't welcome any trespassers. Others who lost their herds to famines or raids of the henchmen of the Pharaoh have turned to banditry. Be that as it may, these few Nomads have become a serious threat to the unwary traveller. They are not enough to form a raiding party of some size, but small groups of Nomad bandits can be encountered almost everywhere in the desert nowadays.
Plays white Musical Notes when they attack. The parchment they drop is needed to begin a quest. They used to drop War Hammer and Meat. Since the Christmas Update 2009, they now drop Potato.
Abilities
Melee (0-80).
Damage Taken From Elements
Location
Desert around Darashia and Ankrahmun, Nomad Cave, Foreigner Quarter
Strategy
Similar to Wild Warriors and Bandits. Easy to kill by players above level 15. But be careful not to lure more of them, when the Nomad starts to run away.
Loot
- 0-40× Gold Coin
- Rope Belt
- Axe (semi-rare)
- Brass Armor (semi-rare)
- Dirty Turban (semi-rare)
- Mace (semi-rare)
- 0-3× Potato (semi-rare)
- Iron Helmet (rare)
- Steel Shield (rare)
- Nomad Parchment (very rare)