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m (Increased maximum number of gp, changed rarity class of some items, reordered loot list)
m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Nightmare Scion
+
| name = Nightmare Scion
| hp = 1400
+
| article = a
| exp = 1350
+
| actualname = nightmare scion
| ratio = 0.964
+
| plural = nightmare scions
| summon = --
+
| hp = 1400
| convince = --
+
| exp = 1350
| illusionable = no
+
| armor = 25
| isboss = no
+
| summon = --
  +
| convince = --
| creatureclass = Demons
 
| primarytype = Dreamhaunters
+
| illusionable = no
| secondarytype = Ungulates
+
| creatureclass = Demons
| pushable = no
+
| primarytype = Dreamhaunters
| pushobjects = yes
+
| secondarytype = Ungulates
  +
| bestiaryclass = Magical
| abilities = [[Melee]] (0-140), [[Earth Damage|Poison Ball]] (0-180), [[Death Damage|Death Hit]] (70-130), [[Self Healing]].
 
| maxdmg = 420+
+
| bestiarylevel = Medium
  +
| occurrence = Common
 
| walksthrough = Poison
+
| isboss = no
 
| abilities = [[Melee]] (0-140), [[Earth Damage|Poison Ball]] (115-180), [[Death Damage|Death Hit]] (70-130), [[Self Healing]] (60-95).
| ignoresfields = Fire, Energy
 
| immunities = [[Invisibility]]
+
| maxdmg = 420+
  +
| pushable = no
| physicalDmgMod = 100%
 
| holyDmgMod = 125%
+
| pushobjects = yes
| deathDmgMod = 0%
+
| walksaround = Fire, Energy
| fireDmgMod = 80%
+
| walksthrough = Poison
| energyDmgMod = 80%
+
| paraimmune = ?
| iceDmgMod = 90%
+
| senseinvis = yes
| earthDmgMod = 0%
+
| physicalDmgMod = 100%
| drownDmgMod = 100%?
+
| earthDmgMod = 0%
| hpDrainDmgMod = 100%?
+
| fireDmgMod = 80%
| implemented = 8.4
+
| deathDmgMod = 0%
  +
| energyDmgMod = 80%
| behavior = Runs in low [[health]].
 
  +
| holyDmgMod = 125%
| sounds = "Weeeheeheee!"; "Pffffrrrrrrrrrrrr."; "Peak a boo, I killed you!".
 
  +
| iceDmgMod = 90%
| notes = Added in the [[Updates/8.4|Christmas Update 2008]].
 
  +
| hpDrainDmgMod = 100%?
| location = [[Cemetery Quarter]], [[Alchemist Quarter]] and in the [[Arena and Zoo Quarter]] (unreachable), [[Vengoth]], [[Formorgar Mines]], single respawn in [[Robson Isle]].
 
  +
| drownDmgMod = 100%?
| strategy = Just like every other creature that runs in low [[health]], try to cast a strong [[spell]] or [[rune]] to prevent it from running too far, and try not to lure any other [[creatures]]. And also know that Nightmare Scions are '''really''' fast, so it's best to finish them off quickly or trap in a place where they can't run away.
 
  +
| healMod = 100%
| loot = 0-153 [[gp]], 0-3 [[Platinum Coin]]s, [[Essence of a Bad Dream]], 0-4 [[Meat]], [[Scythe Leg]], [[Crown Helmet]] (rare), [[Bar of Chocolate]] (very rare), [[Crystal of Focus]] (very rare), [[Death Ring]] (very rare), [[Diamond Sceptre]] (very rare), [[Focus Cape]] (very rare), [[Shadow Sceptre]] (very rare).
 
  +
| bestiaryname = nightmarescion
  +
| bestiarytext = It is highly unlikely that the so-called Nightmare Scion is actually the offspring of a nightmare. Some people say that the Nightmare Scions are a completely different breed than the nightmares, others claim that they are the same breed, only weaker due to injuries or some sort of demonic disease. A common theory states that the Nightmare Scions are the prototype of the actual nightmare. Just like this theory, also another one assumes that nightmares do not breed, but that all nightmares come into existence through the same process. Those creatures that do not possess the full amount of power turn into Nightmare Scions. It is not known, yet if Nightmare Scions can become true nightmares by ageing or maybe by accumulating power in some way. They are usually found in the company of nightmares and seem to get along with each other quite well for demonic races.<br />What a Nightmare Scion lacks in raw power, it tries to make up with wickedness. They are exceptionally cruel and love to prey on weaker foes. In general, they occur in great numbers to be safe. This seems not only to combine their power but also their wickedness. Nightmare Scions love to stalk their victims in the shadow for hours. Making sure they get noticed by their prey, they seem to feed on the fear they arouse. After some while, the Nightmare Scions will begin to slowly attack their victims until the whole force will swarm around the prey. Victims of Nightmare Scions can be easily recognised by the fear frozen into their dead faces.
 
| sounds = {{Sound List|Weeeheeheee!|Pffffrrrrrrrrrrrr.|Peak a boo, I killed you!}}
  +
| implemented = 8.4
 
| notes = Added in the [[Updates/8.4|Christmas Update 2008]].
  +
{{JSpoiler|You may hunt 400 [[Nightmare]] and Nightmare Scion combined as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Tormentor]].}}
 
| behaviour = Runs in low [[health]].
  +
| speed = 220
 
| strategy = Just like every other creature that runs in low [[health]], try to cast a strong [[spell]] or [[rune]] to prevent it from running too far, and try not to lure any other [[creatures]]. And also know that Nightmare Scions are '''really''' fast, so it's best to finish them off quickly or trap in a place where they can't run away.
 
| location = [[Cemetery Quarter]], [[Alchemist Quarter]] and in the [[Arena and Zoo Quarter]] (unreachable), [[Vengoth/Castle|Vengoth Castle]], [[Formorgar Mines]], [[Lower Spike]], [[Robson Isle]] (single respawn), [[Krailos]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-153|Gold Coin|common}}
  +
|{{Loot Item|0-4|Meat|common}}
  +
|{{Loot Item|Essence of a Bad Dream|uncommon}}
  +
|{{Loot Item|Scythe Leg|semi-rare}}
  +
|{{Loot Item|0-3|Platinum Coin|rare}}
  +
|{{Loot Item|Crown Helmet|rare}}
  +
|{{Loot Item|Bar of Chocolate|very rare}}
  +
|{{Loot Item|Crystal of Focus|very rare}}
  +
|{{Loot Item|Death Ring|very rare}}
  +
|{{Loot Item|Diamond Sceptre|very rare}}
  +
|{{Loot Item|Focus Cape|very rare}}
  +
|{{Loot Item|Shadow Sceptre|very rare}}
  +
}}
 
}}
 
}}

Revision as of 09:23, 4 May 2019

latest?cb=20081212000310&path-prefix=en&format=original
You see a nightmare scion
  • Weeeheeheee!
  • Pffffrrrrrrrrrrrr.
  • Peak a boo, I killed you!

Notes

It is highly unlikely that the so-called Nightmare Scion is actually the offspring of a nightmare. Some people say that the Nightmare Scions are a completely different breed than the nightmares, others claim that they are the same breed, only weaker due to injuries or some sort of demonic disease. A common theory states that the Nightmare Scions are the prototype of the actual nightmare. Just like this theory, also another one assumes that nightmares do not breed, but that all nightmares come into existence through the same process. Those creatures that do not possess the full amount of power turn into Nightmare Scions. It is not known, yet if Nightmare Scions can become true nightmares by ageing or maybe by accumulating power in some way. They are usually found in the company of nightmares and seem to get along with each other quite well for demonic races.
What a Nightmare Scion lacks in raw power, it tries to make up with wickedness. They are exceptionally cruel and love to prey on weaker foes. In general, they occur in great numbers to be safe. This seems not only to combine their power but also their wickedness. Nightmare Scions love to stalk their victims in the shadow for hours. Making sure they get noticed by their prey, they seem to feed on the fear they arouse. After some while, the Nightmare Scions will begin to slowly attack their victims until the whole force will swarm around the prey. Victims of Nightmare Scions can be easily recognised by the fear frozen into their dead faces.

Added in the Christmas Update 2008. You may hunt 400 Nightmare and Nightmare Scion combined as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Tormentor.

Abilities

Melee (0-140), Poison Ball (115-180), Death Hit (70-130), Self Healing (60-95).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
0%

Behaviour

Runs in low health.

Strategy

Just like every other creature that runs in low health, try to cast a strong spell or rune to prevent it from running too far, and try not to lure any other creatures. And also know that Nightmare Scions are really fast, so it's best to finish them off quickly or trap in a place where they can't run away.

Loot

(Loot Statistics)