TibiaWiki
(Added crown helmet and war axe. Seen proof.)
(13.34.14770)
 
(146 intermediate revisions by 89 users not shown)
Line 1: Line 1:
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Nightmare
+
| name = Nightmare
| hp = 2700
+
| article = a
| exp = 2150
+
| actualname = nightmare
| ratio = 0.796
+
| plural = nightmares
| summon = --
+
| hp = 2700
| convince = --
+
| exp = 1800
| isboss = no
+
| armor = 25
  +
| mitigation = 0.70
| creatureclass = Demons
 
| primarytype = Demons
+
| summon = --
  +
| convince = --
| abilities = [[Melee]] (0-150), [[Sudden Death]] (130-170), [[Creature Spells#Poison Ball|Poison Ball]] (250-350), [[Self-Healing]], [[Haste]].
 
| maxdmg = 670
+
| illusionable = no
 
| creatureclass = Demons
| immuneto = [[Death Damage]], [[Invisibility]], [[Life Drain]]
 
  +
| primarytype = Dreamhaunters
| strongagainst = [[Fire Damage]] (-25%), [[Energy Damage]] (-20%), [[Earth Damage]] (-10%), [[Ice Damage]] (-10%)
 
  +
| secondarytype = Ungulates
| weakagainst = [[Holy Damage]] (+25%)
 
  +
| bestiaryclass = Magical
| behavior = Runs away at deep red, often using haste then.
 
  +
| bestiarylevel = Medium
| sounds = "Close your eyes... I want to show you something."; "I will haunt you forever!"; "Pffffrrrrrrrrrrrr."; "I will make you scream."; "Take a ride with me."; "Weeeheeheeeheee!".
 
  +
| occurrence = Common
| notes = New creature in the Christmas 2006 update. Often hunted for [[Death Ring]]s and [[Demonic Essence]]s because it's one of easiest monsters in [[PoI]] update. Interesting detail is that though they make poisonball attack, they are not poison immune so you can see [[Nightmare]]s killing each other when you block more than one.
 
  +
| isboss = no
| location = [[Pits of Inferno]], [[Formorgar Mines]].
 
  +
| abilities = {{Ability List
| strategy = Don't try to outrun them, [[Nightmare]]s are pretty fast, resembling the speed of a [[Level]] 110. Having them close to you makes them use more melee than their strong attacks. Their [[Creature Spells#Poison Ball|Poisonball]] attack is very strong, and can easily lead to death if you are not paying attention. Try to kill them in such a way that they will trap themselves when they begin to run.
 
  +
|{{Melee|0-150}}
  +
|{{Ability|Death Strike|120-170|element=death
  +
|scene={{Scene|spell=2sqmstrike|caster=Nightmare|effect=Cloud Effect|missile=Death Missile|missile_direction=south-east|missile_distance=2/2}}}}
  +
|{{Ability|Poison Ball|150-500|element=poison
  +
|scene={{Scene|spell=2sqmballtarget|caster=Nightmare|effect=Poison Effect 3|damage_effect=none|missile=Poison Missile|missile_direction=south-east|missile_distance=2/2}}}}
  +
|{{Healing|range=60-100
  +
|scene={{Scene|spell=buffspell|effect=Blue Sparkles Effect|caster=Nightmare|look_direction=south|effect_on_caster=yes}}}}
  +
|{{Ability|Paralyze|element=paralyze}}
  +
|{{Haste}}
 
}}
  +
| maxdmg = 820
  +
| pushable = no
  +
| pushobjects = yes
  +
| walksaround = Fire, Energy
  +
| walksthrough = Poison
  +
| paraimmune = no
  +
| senseinvis = yes
  +
| physicalDmgMod = 100%
  +
| earthDmgMod = 0%
  +
| fireDmgMod = 80%
  +
| deathDmgMod = 0%
  +
| energyDmgMod = 80%
  +
| holyDmgMod = 125%
  +
| iceDmgMod = 90%
  +
| hpDrainDmgMod = 0%
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = nightmare
  +
| bestiarytext = One thing that always eludes the demons and their powers are dreams. The gift of dreaming is only granted to mortals. Still some demons lurk at the borders of dreams, watching, drooling with hatred and greed. Sometimes a dreamer gets some distant feeling of those unwelcome spectators. Such dreams often turn into nightmares. The chaos and fear, that is caused by nightmares, allow the lurking demons to steal some of the essence of these dreams. By eating more and more of this substance, demons gain certain characteristics which are normally not at disposal of demons. To some extent they are even able to haunt the dreams of the mortals, although their influence is only indirect and limited. Their physical form reflects their constant travel to a place they do not belong to and takes the shape of a ghostly horse creature. Their powers in the lands of the living are somewhat more substantial and often involve to weaken mortals and to steal their life force.
 
| sounds = {{Sound List|Close your eyes... I want to show you something.|I will haunt you forever!|Pffffrrrrrrrrrrrr.|I will make you scream.|Take a ride with me.|Weeeheeheeeheee!}}
  +
| implemented = 7.9
  +
| race_id = 299
 
| notes = Creature added in the Christmas 2006 update. Often hunted for [[Death Ring]]s and [[Demonic Essence]]s, since it's one of weakest monsters that can provide such items. It is good to take caution while hunting these creatures, as they can combo hard and do so unexpectedly.<br />
  +
{{JSpoiler|You may hunt 400 Nightmare and [[Nightmare Scion]] combined as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Tormentor]].}} <gallery captionalign="center" mode="nolines">Nightmare Artwork.jpg|Official [[Creature Artwork]]</gallery>
 
| behaviour = Runs away at deep red, often using haste then.
  +
| speed = 232
  +
| strategy = Don't try to outrun them, Nightmares are pretty fast, resembling the speed of a [[Level]] 110. Their [[Creature Spells#Poison Ball|Poisonball]] attack is very strong, and can easily lead to death if you are not paying attention. Try to kill them in such a way that they will trap themselves when they begin to run. They run away when they have less than 300 hp. If you are a mid-to-high level vocation (especially paladins and mages) and you are hunting them at the [[Cemetery Quarter]] avoid getting multiple [[Nightmare Scion]]s while killing a Nightmare as they can combo very hard. If you're blocking a Nightmare and '''one''' [[Nightmare Scion]], try to kill the scion first. But, if the Nightmare is in red [[hp]] try to kill him fast. It is a good idea to bring a [[Terra Amulet]] since it will block 20% of all [[Earth Damage]] and will not wear off fast because nightmares do not [[Poisoned|poison]] you with their attacks.
   
'''[[Knight]]s:''' Killing [[Nightmare]]s as a knight has 2 good strategies.
+
'''[[Knight]]s:''' Killing Nightmares as a knight has 2 good strategies.
The first and easiest way to kill [[Nightmare]]s is having 2 or more knights of [[Level]] 80 or more simply lure it, then trap it and hit it until it dies.
+
The first and easiest way to kill Nightmares is having 2 or more knights of [[Level]] 80 or more simply lure it, then trap it and hit it until it dies.
The second way can require a bit more experience, having one knight of [[Level]] 85 or more and a [[Druid]] of [[Level]] 50 or more to [[Heal Friend|Sio]] you. Simply lure the [[Nightmare]], try to trap it, and kill while a druid is healing you, keep in mind that the [[Nightmare]] can easily hit you for 700 damage in a nasty combo, so it is not a bad idea to bring some potions for the blocker or UHs for the mages to use on the knight. Note: [[Knights]] DO NOT HAVE CHASE OPPONENT ON! YOU CANNOT HEAL ALL THE TIME! If you have chase opponent on you are more likely to run into more creatures and get combo'd. Also Nightmares have extremely low defense, [[Exori]] attacks are very strong. <br>
+
The second way can require a bit more experience, having one knight of [[Level]] 85 or more and a [[Druid]] of [[Level]] 50 or more to [[Heal Friend|Sio]] you. Simply lure the Nightmare, try to trap it, and kill while a druid is healing you. Keep in mind that the Nightmare can rarely hit you for 700 damage in a nasty combo, so it is not a bad idea to bring some potions for the blocker and UHs for the mages to use on the knight. At about [[Level]] 95, [[knight]]s can solo Nightmares with ease. Note: [[Knights]], DO NOT HAVE CHASE OPPONENT ON! YOU CANNOT HEAL ALL THE TIME! If you have chase opponent on you are more likely to run into more creatures and get combo'd. If you are soloing these, try to combo your last attack with a [[Fierce Berserk]], so they don't have time to run away. Also Nightmares have extremely low defense, [[Exori]] attacks are very strong. Their melee is very weak (comparable to a [[Mutated Rat]] or a [[Dragon]]) and they don't have any wave so diagonal isn't necessary.<br />
'''[[Paladin]]s:''' Level 80 recommended. [[Exura San]] at 700-800 hp don't let your hp go lower than 700. [[Royal Spear]]s or [[Enchanted Spear]]s are all that is needed besides 80 [[distance]] and 1 to 10 [[Strong Mana Potion]] per Nightmare and some Strong Health Potions for emergencys.<br>
 
'''[[Mage]]s:''' Mages of [[Level]] 70+ can solo [[Nightmare]]s with only Elemental Strikes, rod or wand and [[Utamo Vita]], levels 130+ can kill with just exura and using [[Terra Set]], when it begins to run away in low health, you may try to use various runes or waves (any with non-death damage).<br>
 
   
 
'''[[Paladin]]s:''' Level 80 recommended. [[Exura San]] at 700-800 hp don't let your hp go lower than 700. [[Royal Spear]]s, [[Enchanted Spear]]s or [[Assassin Star]]s are all that is needed besides 80 [[distance]] and 1 to 10 [[Strong Mana Potion]] per Nightmare and some Strong Health Potions for emergencies.<br />
| loot = 0-120 [[gp]], 0-2 [[Ham]], 0-4 [[Meat]], 0-4 [[Power Bolt]], 0-2 [[Concentrated Demonic Blood]], [[Double Axe]], [[Soul Orb]], [[Ancient Shield]], [[Steel Helmet]], 0-4 [[Platinum Coin]] (semi rare), [[Demonic Essence]] (semi-rare), [[Crown Helmet]] (semi rare), [[Death Ring]] (rare), [[Skeleton Decoration]] (rare), [[Knight Legs]] (rare), [[War Axe]] (rare?), [[Boots of Haste]] (very rare), [[Mysterious Voodoo Skull]] (very rare).
 
  +
|}}
 
 
'''[[Mage]]s:''' Mages of [[Level]] 70+ can solo Nightmares with only [[Ice Strike]] for sorcerers and [[Physical Strike]] for druids, rod or wand and [[Utamo Vita]]. Levels 130+ can kill with just exura and using [[Terra Set]]. Sorcerers also have the option of the [[Robe of the Underworld]] to protect against [[Death Damage]] which is especially helpful if you are hunting in the [[Cemetery Quarter]] and are killing the [[Grim Reaper]]s as well. When it begins to run away at low health, you can use various runes or waves to bring it down (any with non-death damage).
  +
| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Cemetery Quarter]], [[Edron]] (In multiple places during [[The Inquisition Quest]]), [[Alchemist Quarter]], [[Vengoth/Castle|Vengoth Castle]], [[Deeper Banuta]] (small spawn, {{Mapper Coords|127.246|127.116|14|2|text=here}}), [[Krailos Ruins]] and [[Grounds of Deceit]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|1-155|Gold Coin|common}}
  +
|{{Loot Item|Ham|common}}
  +
|{{Loot Item|Soul Orb|uncommon}}
  +
|{{Loot Item|1-2|Flask of Demonic Blood|uncommon}}
  +
|{{Loot Item|Essence of a Bad Dream|uncommon}}
  +
|{{Loot Item|Demonic Essence|uncommon}}
  +
|{{Loot Item|Scythe Leg|uncommon}}
  +
|{{Loot Item|1-3|Platinum Coin|semi-rare}}
  +
|{{Loot Item|Death Ring|semi-rare}}
  +
|{{Loot Item|1-4|Power Bolt|rare}}
  +
|{{Loot Item|Ancient Shield|rare}}
  +
|{{Loot Item|Knight Legs|rare}}
  +
|{{Loot Item|Skeleton Decoration|very rare}}
  +
|{{Loot Item|Boots of Haste|very rare}}
  +
|{{Loot Item|War Axe|very rare}}
  +
|{{Loot Item|Mysterious Voodoo Skull|very rare}}
  +
}}
  +
| history = * Its experience was decreased from 2150 to 817 with the first batch of changes of [[Updates/12.31|Update 12.31]]. It was later increased to 1666 with the second batch.
  +
* As announced on {{OfficialNewsArchive|7797|March 12, 2024}}, the [[Updates/13.34.14770|patch]] raised its experience from 1,666 to 1,800 as part of the [[2024 Balancing Project]].
  +
| usespells = yes
  +
| attacktype = Melee
  +
}}

Latest revision as of 10:34, 12 March 2024

latest?cb=20061212200344&path-prefix=en&format=original
You see a nightmare
  • Close your eyes... I want to show you something.
  • I will haunt you forever!
  • Pffffrrrrrrrrrrrr.
  • I will make you scream.
  • Take a ride with me.
  • Weeeheeheeeheee!

Notes

One thing that always eludes the demons and their powers are dreams. The gift of dreaming is only granted to mortals. Still some demons lurk at the borders of dreams, watching, drooling with hatred and greed. Sometimes a dreamer gets some distant feeling of those unwelcome spectators. Such dreams often turn into nightmares. The chaos and fear, that is caused by nightmares, allow the lurking demons to steal some of the essence of these dreams. By eating more and more of this substance, demons gain certain characteristics which are normally not at disposal of demons. To some extent they are even able to haunt the dreams of the mortals, although their influence is only indirect and limited. Their physical form reflects their constant travel to a place they do not belong to and takes the shape of a ghostly horse creature. Their powers in the lands of the living are somewhat more substantial and often involve to weaken mortals and to steal their life force.

Creature added in the Christmas 2006 update. Often hunted for Death Rings and Demonic Essences, since it's one of weakest monsters that can provide such items. It is good to take caution while hunting these creatures, as they can combo hard and do so unexpectedly.

You may hunt 400 Nightmare and Nightmare Scion combined as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Tormentor.

Abilities

Physical Damage Melee (0-150)
⁠,
Death Damage Death Strike (120-170)
Nightmare
latest?cb=20061212200344&path-prefix=en
Cloud_Effect.gif
latest?cb=20180903194017&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Cloud_Effect.gif
⁠,
Earth Damage Poison Ball (150-500)
Nightmare
latest?cb=20061212200344&path-prefix=en
Poison_Effect_3.gif
latest?cb=20181004135059&path-prefix=en&frame=4
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Target_Dummy_(Object).gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
Poison_Effect_3.gif
⁠,
Healing Self-Healing (60-100)
Nightmare
latest?cb=20061212200344&path-prefix=en
Blue_Sparkles_Effect.gif
⁠,
Paralyze Paralyze
⁠, .

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
0%

Behaviour

Runs away at deep red, often using haste then.

A nightmare attacks in melee range.

Strategy

Don't try to outrun them, Nightmares are pretty fast, resembling the speed of a Level 110. Their Poisonball attack is very strong, and can easily lead to death if you are not paying attention. Try to kill them in such a way that they will trap themselves when they begin to run. They run away when they have less than 300 hp. If you are a mid-to-high level vocation (especially paladins and mages) and you are hunting them at the Cemetery Quarter avoid getting multiple Nightmare Scions while killing a Nightmare as they can combo very hard. If you're blocking a Nightmare and one Nightmare Scion, try to kill the scion first. But, if the Nightmare is in red hp try to kill him fast. It is a good idea to bring a Terra Amulet since it will block 20% of all Earth Damage and will not wear off fast because nightmares do not poison you with their attacks.

Knights: Killing Nightmares as a knight has 2 good strategies. The first and easiest way to kill Nightmares is having 2 or more knights of Level 80 or more simply lure it, then trap it and hit it until it dies. The second way can require a bit more experience, having one knight of Level 85 or more and a Druid of Level 50 or more to Sio you. Simply lure the Nightmare, try to trap it, and kill while a druid is healing you. Keep in mind that the Nightmare can rarely hit you for 700 damage in a nasty combo, so it is not a bad idea to bring some potions for the blocker and UHs for the mages to use on the knight. At about Level 95, knights can solo Nightmares with ease. Note: Knights, DO NOT HAVE CHASE OPPONENT ON! YOU CANNOT HEAL ALL THE TIME! If you have chase opponent on you are more likely to run into more creatures and get combo'd. If you are soloing these, try to combo your last attack with a Fierce Berserk, so they don't have time to run away. Also Nightmares have extremely low defense, Exori attacks are very strong. Their melee is very weak (comparable to a Mutated Rat or a Dragon) and they don't have any wave so diagonal isn't necessary.

Paladins: Level 80 recommended. Exura San at 700-800 hp don't let your hp go lower than 700. Royal Spears, Enchanted Spears or Assassin Stars are all that is needed besides 80 distance and 1 to 10 Strong Mana Potion per Nightmare and some Strong Health Potions for emergencies.

Mages: Mages of Level 70+ can solo Nightmares with only Ice Strike for sorcerers and Physical Strike for druids, rod or wand and Utamo Vita. Levels 130+ can kill with just exura and using Terra Set. Sorcerers also have the option of the Robe of the Underworld to protect against Death Damage which is especially helpful if you are hunting in the Cemetery Quarter and are killing the Grim Reapers as well. When it begins to run away at low health, you can use various runes or waves to bring it down (any with non-death damage).

History

  • Its experience was decreased from 2150 to 817 with the first batch of changes of Update 12.31. It was later increased to 1666 with the second batch.
  • As announced on March 12, 2024, the patch raised its experience from 1,666 to 1,800 as part of the 2024 Balancing Project.

Loot

(Loot Statistics)