Property Value
Combat Properties
Health Health Icon 2700
Experience Experience Icon 2100
Speed Haste Icon 112
Armor Armor Icon 46
Est. Max Dmg 500?
Summon (not possible)
Convince (not possible)
General Properties
Name Nightfiend
Classification Bats
Spawn Type
Illusionable ?
Pushable ?
Pushes ?
Bestiary Properties
Class Demon
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Very Rare
Charm Points 50 Charm Icon
Kills to Unlock 5
Elemental Properties
Physical 90%
Earth 0%
Fire 105%
Death 0%
Energy 90%
Holy 108%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 10.2
September 18, 2013
Status Active
You see a nightfiend.


    Nobody yet knows whence the nightfiends came from, but it may be the depths of the earth, or even your most feared nightmare. They arrived in Drefia in the wake of the vampire nobles, and they seem to be the fiercer cousins of the manbats, but darker, stronger and even more vicious.
    Some surmise that the nightfiend might be the result of strange experiments with vicious manbats in Drefia, where both species have first been sighted. Some speculate that they are a sort of bodyguard or pet for the vampire nobles that reside there, but considering the nightfiends' strength, the latter seems unlikely.
    In any case, nightfiends are fierce fighters that will be aided by manbats if attacked. The first man to see a nightfiend was the only survivor of a large exploration party searching for a lost artefact, and barely made it out in one piece.

    This creature can only be found when The Pale Count raid occurs in Drefia and his lair becomes accessible.


    Melee (0-?), Sudden Death bomb (targeted, 100-200?), Mana Drain (0-?), Self-healing?

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Deep under Drefia.






    (Loot Statistics)

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