TibiaWiki
m ((auto) correct parameter order of Infobox template)
mNo edit summary
(18 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Necromancer
+
| name = Necromancer
| hp = 580
+
| article = a
| exp = 580
+
| actualname = necromancer
| ratio = 1.000
+
| plural = necromancers
| summon = --
+
| hp = 580
| convince = --
+
| exp = 580
  +
| armor = 50
| creatureclass = Humans
 
| primarytype = Necromancers
+
| summon = --
| isboss = no
+
| convince = --
  +
| illusionable = ?
| abilities = [[Melee]] (0-80) [[Poison]]s you for 0-8 [[hp]]/turn, [[Death Hit]] (10-120), [[Stalagmite]] (20-120), [[Self Healing]] (fast, 50-80), [[Summon]]s up to 2 [[Ghoul]]s or [[Ghost]]s or [[Mummy|Mummies]].
 
 
| creatureclass = Humans
| maxdmg = 260+ (580 with summons)
 
  +
| primarytype = Necromancers
 
| walksthrough = Poison
+
| bestiaryclass = Human
  +
| bestiarylevel = Medium
| ignoresfields = Fire, Energy
 
| immunities = [[Invisibility]]
+
| occurrence = Common
  +
| spawntype = Regular
| physicalDmgMod = 105%
 
| holyDmgMod = 105%
+
| isboss = no
 
| abilities = [[Melee]] (0-80) [[Poisoned|Poison]]s you for 0-8 [[hp]]/turn, [[Death Hit]] (10-120), [[Stalagmite]] (20-120), [[Self Healing]] (fast, 50-80), [[Summon]]s up to 2 [[Ghoul]]s or [[Ghost]]s or [[Mummy|Mummies]].
| deathDmgMod = 50%
 
 
| maxdmg = 260+ (580 with summons)
| fireDmgMod = 105%
 
| energyDmgMod = 80%
+
| pushable = ?
| iceDmgMod = 100%
+
| pushobjects = ?
| earthDmgMod = 0%
+
| walksaround = Fire, Energy
| drownDmgMod = 0%
+
| walksthrough = Poison
  +
| paraimmune = ?
| hpDrainDmgMod = 100%
 
  +
| senseinvis = yes
 
 
| physicalDmgMod = 105%
| behavior = Necromancers [[distance]] themselves from their opponent, shoot a [[distance]] [[poison]] attack and [[summon]] [[undead|undead creatures]]. They shoot less on you if you stand on distance than if you stand close.
 
  +
| earthDmgMod = 0%
| sounds = "Taste the sweetness of death!"; "Your corpse will be mine.".
 
 
| fireDmgMod = 105%
| location = All the [[Tomb]]s, [[Lich Hell]], [[Drefia]], [[Medusa Shield Quest]] room, [[Hero Cave]], beneath [[Fenrock]], [[Cemetery Quarter]] and [[Magician Quarter]].
 
 
| deathDmgMod = 50%
| notes = Necromancers have really valuable [[item]]s in their loot: [[Boots of Haste]], [[Noble Axe]]s and [[Skull Staff]]s. They have a weak defense so even knights are able to kill them with a litte limitation: their [[Death Hit]] works only if you stand next to them.
 
  +
| energyDmgMod = 80%
| strategy = The most cost-effective way to hunt Necromancers by soloing is for [[knight]]s and [[paladin]]s to be of level 60+, for [[mage]]s it is of level 40+.<br />
 
  +
| holyDmgMod = 105%
  +
| iceDmgMod = 90%
 
| hpDrainDmgMod = 100%
  +
| drownDmgMod = 0%
  +
| healMod = 100%
  +
| bestiaryname = necromancer
  +
| bestiarytext = Necromancers are powerful magicians who pursue studies on undead creatures in the haunted ruins of Drefia on Darama.Nobody knows what they intend to use their perilous knowledge for and which dreadful secrets they already have discovered, but adventurers, who have managed to escape from their realm, report that they are able to summon several kinds of undead creatures like skeletons, ghouls, and mummies. They can heal themselves and they know how to drain life energy off their opponents. Although they are quite strong fighters, they prefer distance fighting, namely shooting magic missiles and letting their summoned servants fight for them.
 
| sounds = {{Sound List|Taste the sweetness of death!|Your corpse will be mine.}}
  +
| implemented = ?
 
| notes = Necromancers have really valuable [[item]]s in their loot: [[Boots of Haste]], [[Noble Axe]]s and [[Skull Staff]]s. They have a weak defense so even knights are able to kill them with a litte limitation: their [[Death Hit]] works only if you stand next to them.
  +
{{JSpoiler|You may hunt 4000 of these along with [[Priestess]]es, [[Blood Hand]]s, [[Blood Priest]]s and [[Shadow Pupil]]s as a [[Killing in the Name of... Quest/Spoiler#Unranked Tasks|task for Lugri]]. Upon completion of the task you will face [[Necropharus]]. The task can be repeated several times but only grants you 40,000 [[Experience|experience points]] from the second time and onwards.}}
 
| behaviour = Necromancers [[distance]] themselves from their opponent, shoot a [[distance]] [[Earth|poison]] attack and [[summon]] [[undead|undead creatures]]. They shoot less on you if you stand on distance than if you stand close.
  +
| speed = 94
 
| strategy = The most cost-effective way to hunt Necromancers by soloing is for [[knight]]s and [[paladin]]s to be of level 60+, for [[mage]]s it is of level 40+.<br />
 
'''[[Mage]]s''': The best way to attack them using fire or ice spells, perhaps using runes like [[GFB]] and [[avalanche]] to help kill their summons. Lower level mages can summon [[demon skeleton]]s, as it is much safer to make the Necromancer target them. While killing a few Necromancers at once, you should be careful, as they can surround fairly quickly with summons and while hitting you from distance. <br />
 
'''[[Mage]]s''': The best way to attack them using fire or ice spells, perhaps using runes like [[GFB]] and [[avalanche]] to help kill their summons. Lower level mages can summon [[demon skeleton]]s, as it is much safer to make the Necromancer target them. While killing a few Necromancers at once, you should be careful, as they can surround fairly quickly with summons and while hitting you from distance. <br />
 
Higher level [[Mage]]s need only hunt these by using [[Strong Mana Potion]]s, as you'll only need to use [[Flame Strike]] and [[exura]]. But be careful, if you run into a spawn with 2-3 necros they can still easily trap you with their summons and that could result in a lot of mana being wasted. Try to stand still and use [[Fire Wave]] since they will keep exactly 4 sqm distance from you which makes it easy to defeat up to 5 necros with a few waves.<br />
 
Higher level [[Mage]]s need only hunt these by using [[Strong Mana Potion]]s, as you'll only need to use [[Flame Strike]] and [[exura]]. But be careful, if you run into a spawn with 2-3 necros they can still easily trap you with their summons and that could result in a lot of mana being wasted. Try to stand still and use [[Fire Wave]] since they will keep exactly 4 sqm distance from you which makes it easy to defeat up to 5 necros with a few waves.<br />
Line 35: Line 49:
 
'''[[Knights]]''' of approximately level 70+ can easily hunt these creatures after the [[Summer Update 2007]]. Just run up to them and melee them using [[exura ico]] and [[Soft Boots]], you will need very little [[Strong Health Potion]]s or [[Great Health Potion]]s like this.<br />
 
'''[[Knights]]''' of approximately level 70+ can easily hunt these creatures after the [[Summer Update 2007]]. Just run up to them and melee them using [[exura ico]] and [[Soft Boots]], you will need very little [[Strong Health Potion]]s or [[Great Health Potion]]s like this.<br />
   
'''[[Paladins]]''' can also use this strategy to kill Necromancers, except that they have to stay at a distance and maybe run around to avoid being hit by it's summons.<br />
+
'''[[Paladins]]''' can also use this strategy to kill Necromancers, except that they have to stay at a distance and maybe run around to avoid being hit by it's summons.
 
| location = All the [[Tomb]]s, [[Lich Hell]], [[Drefia]], [[Medusa Shield Quest]] room, [[Old Fortress]], [[Old Masonry]], beneath [[Fenrock]], [[Cemetery Quarter]] and [[Magician Quarter]].
 
  +
| loot = {{Loot Table
| loot = 0-90 [[gp]], 0-5 [[Poison Arrow]]s, [[Book of Necromantic Rituals]], [[Green Mushroom]] (rare), [[Necromantic Robe]] (rare), [[Mystic Turban]] (very rare), [[Clerical Mace]] (very rare), [[Strong Mana Potion]] (very rare), [[Boots of Haste]] (very rare), [[Skull Staff]] (very rare), [[Spellbook of Warding]] (very rare), [[Noble Axe]] (extremely rare).
 
  +
|{{Loot Item|0-90|Gold Coin|common}}
  +
|{{Loot Item|0-5|Poison Arrow|uncommon}}
  +
|{{Loot Item|Book of Necromantic Rituals|uncommon}}
  +
|{{Loot Item|Green Mushroom|semi-rare}}
  +
|{{Loot Item|Necromantic Robe|rare}}
  +
|{{Loot Item|Mystic Turban|rare}}
  +
|{{Loot Item|Clerical Mace|very rare}}
  +
|{{Loot Item|Strong Mana Potion|very rare}}
  +
|{{Loot Item|Boots of Haste|very rare}}
  +
|{{Loot Item|Skull Staff|very rare}}
  +
|{{Loot Item|Spellbook of Warding|very rare}}
  +
|{{Loot Item|Noble Axe|very rare}}
  +
}}
 
}}
 
}}

Revision as of 16:50, 18 March 2020

latest?cb=20210420141254&path-prefix=en&format=original
You see a necromancer
  • Taste the sweetness of death!
  • Your corpse will be mine.

Notes

Necromancers are powerful magicians who pursue studies on undead creatures in the haunted ruins of Drefia on Darama.Nobody knows what they intend to use their perilous knowledge for and which dreadful secrets they already have discovered, but adventurers, who have managed to escape from their realm, report that they are able to summon several kinds of undead creatures like skeletons, ghouls, and mummies. They can heal themselves and they know how to drain life energy off their opponents. Although they are quite strong fighters, they prefer distance fighting, namely shooting magic missiles and letting their summoned servants fight for them.

Necromancers have really valuable items in their loot: Boots of Haste, Noble Axes and Skull Staffs. They have a weak defense so even knights are able to kill them with a litte limitation: their Death Hit works only if you stand next to them.

You may hunt 4000 of these along with Priestesses, Blood Hands, Blood Priests and Shadow Pupils as a task for Lugri. Upon completion of the task you will face Necropharus. The task can be repeated several times but only grants you 40,000 experience points from the second time and onwards.

Abilities

Melee (0-80) Poisons you for 0-8 hp/turn, Death Hit (10-120), Stalagmite (20-120), Self Healing (fast, 50-80), Summons up to 2 Ghouls or Ghosts or Mummies.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
105%
Death Cursed Icon Big
50%
Holy Dazzled Icon Big
105%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
0%

Behaviour

Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot less on you if you stand on distance than if you stand close.

Strategy

The most cost-effective way to hunt Necromancers by soloing is for knights and paladins to be of level 60+, for mages it is of level 40+.
Mages: The best way to attack them using fire or ice spells, perhaps using runes like GFB and avalanche to help kill their summons. Lower level mages can summon demon skeletons, as it is much safer to make the Necromancer target them. While killing a few Necromancers at once, you should be careful, as they can surround fairly quickly with summons and while hitting you from distance.
Higher level Mages need only hunt these by using Strong Mana Potions, as you'll only need to use Flame Strike and exura. But be careful, if you run into a spawn with 2-3 necros they can still easily trap you with their summons and that could result in a lot of mana being wasted. Try to stand still and use Fire Wave since they will keep exactly 4 sqm distance from you which makes it easy to defeat up to 5 necros with a few waves.

Knights of approximately level 70+ can easily hunt these creatures after the Summer Update 2007. Just run up to them and melee them using exura ico and Soft Boots, you will need very little Strong Health Potions or Great Health Potions like this.

Paladins can also use this strategy to kill Necromancers, except that they have to stay at a distance and maybe run around to avoid being hit by it's summons.

Loot

(Loot Statistics)