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| primarytype = Mutated Mammals |
| primarytype = Mutated Mammals |
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| secondarytype = Outlaws |
| secondarytype = Outlaws |
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− | | abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]]/turn, [[Death Wave]] (50-60), [[Paralyze]]. |
+ | | abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]]/turn, [[Death Wave]] (50-60), [[Paralyze]], [[Haste]]. |
| pushable = No |
| pushable = No |
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| pushobjects = yes |
| pushobjects = yes |
Revision as of 13:45, 27 October 2010
Notes
Added in the Christmas Update 2008.
Abilities
Melee (0-90) poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp/turn, Death Wave (50-60), Paralyze, Haste.
Damage Taken From Elements
Location
The Alchemist Quarter and Factory Quarter (Yalahar).
Strategy
Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.
Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks.
Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly.
Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous, you can use energy beam and for druids you can use ice stike to kill him.
Loot
0-130 gp, Mutated Flesh, Fishbone, Cheese, 0-3 Worm (semi-rare), Scale Armor (semi-rare), Strange Talisman (semi-rare), Sword (semi-rare), Rusty Armor (Common) (semi-rare), Peanut (rare), Fern (very rare), Silver Amulet (very rare).