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(their wave hits more)
(Hmmm removed the detailed descriptions, they only have 1 wave and 1 strike people wont get onfiused to know which one is which)
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| primarytype = Mutated Mammals
 
| primarytype = Mutated Mammals
 
| secondarytype = Outlaws
 
| secondarytype = Outlaws
| abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] (green bloodhit sprite) poisons you up to 14 [[hp]] per turn, [[Death Wave]] (3 SQM long, 7 SQM wide, poison cloud sprite) (50-60), [[Paralyze]].
+
| abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]]/turn, [[Death Wave]] (50-60), [[Paralyze]].
| maxdmg = 110
+
| maxdmg = 164
 
 
| immunities = [[Invisibility]], [[Paralysis]]
 
| immunities = [[Invisibility]], [[Paralysis]]
 
| physicalDmgMod = 100%
 
| physicalDmgMod = 100%
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| drownDmgMod = 0%
 
| drownDmgMod = 0%
 
| hpDrainDmgMod = 0%
 
| hpDrainDmgMod = 0%
 
| immuneto = [[Death Damage]], [[Earth Damage]], [[Drown Damage]], [[Life Drain]], [[Paralyze]], [[Invisibility]].
 
| strongagainst = [[Ice Damage]] (-20%).
 
| weakagainst = [[Holy Damage]] (+25%).
 
 
| behavior = Don't run in low hp, can't be pushed.
 
| behavior = Don't run in low hp, can't be pushed.
 
| sounds = "Take that creature off my back!! I can fell it!"; "HEEEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!".
 
| sounds = "Take that creature off my back!! I can fell it!"; "HEEEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!".

Revision as of 23:23, August 12, 2009

Properties

Property Value
Combat Properties
Health Health Icon 240
Experience Experience Icon 150
Est. Max Dmg 164
Summon (not possible)
Convince (not possible)
General Properties
Name Mutated Human
Classification Mutated Mammals
Outlaws
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 0%
Fire 100%
Death 0%
Energy 100%
Holy 125%
Ice 80%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Mutated Human
You see Mutated Human.
"Take that creature off my back!! I can fell it!"; "HEEEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!".

Notes

Added in the Christmas Update 2008.

Abilities

Melee (0-90) poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp/turn, Death Wave (50-60), Paralyze.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +25%
  • Death
    -100%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    -20%
  • Earth
    -100%

Location

The Alchemist Quarter.

Behaviour

Strategy

Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.

Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks.

Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly.

Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous.

Loot

0-129 gp, 0-3 Worm, Cheese, Fishbone, Short Sword, Sword, Studded Armor, Fern (semi rare), Strange Talisman (semi rare), Rusty Armor (Common) (semi rare), Ham (rare), Peanut (rare), Silver Amulet (very rare).

(Loot Statistics)

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