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| primarytype = Mutated Mammals |
| primarytype = Mutated Mammals |
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| secondarytype = Outlaws |
| secondarytype = Outlaws |
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− | | abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]] per turn, [[Death Damage|Death Wave]] (40-50), [[Paralyze]]. |
+ | | abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] (looks like green bloodhit) poisons you up to 14 [[hp]] per turn, [[Death Damage|Death Wave]] (3 SQM long, ~7 SQM wide, looks like poison cloud) (40-50), [[Paralyze]]. |
| maxdmg = 110 |
| maxdmg = 110 |
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Revision as of 12:57, 7 February 2009
Notes
Added in the Christmas Update 2008.
Abilities
Melee (0-90) poisons you 3 hp/turn, Earth Strike (looks like green bloodhit) poisons you up to 14 hp per turn, Death Wave (3 SQM long, ~7 SQM wide, looks like poison cloud) (40-50), Paralyze.
Damage Taken From Elements
Location
The Alchemist Quarter.
Strategy
Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks. Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous.
Loot
0-46 gp, 0-3 Worm, Cheese, Fishbone, Short Sword, Sword, Studded Armor, Fern (semi rare), Strange Talisman (semi rare), Rusty Armor (Common) (semi rare), Ham (rare), Peanut (rare), Silver Amulet (very rare). (Loot Statistics)