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(inmune to life drain Strong to ice 20%, some one say 40% naabs, holy 25% tested melee poison strike and death wave) |
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| primarytype = Mutated-Mammals |
| primarytype = Mutated-Mammals |
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| secondarytype = Outlaws |
| secondarytype = Outlaws |
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− | | abilities = [[Melee]] (0- |
+ | | abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]] per turn, [[Poison Wave]] (40-50) does death damage, [[Paralyze]]. |
| maxdmg = 110 |
| maxdmg = 110 |
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− | | immuneto = [[Death Damage]], [[Earth Damage]], [[Paralyze]], [[Invisibility]]. |
+ | | immuneto = [[Death Damage]], [[Earth Damage]], [[Life Drain]] [[Paralyze]], [[Invisibility]]. |
− | | strongagainst = [[Ice Damage]] (- |
+ | | strongagainst = [[Ice Damage]] (-20%). |
− | | weakagainst = [[Holy Damage]]. |
+ | | weakagainst = [[Holy Damage]] (+25%). |
− | | behavior = |
+ | | behavior = Don't run in low hp. |
| sounds = "Take that creature off my back!! I can fell it!"; "HEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!" |
| sounds = "Take that creature off my back!! I can fell it!"; "HEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!" |
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| notes = Added in the [[Updates/8.4|Christmas Update 2008]]. |
| notes = Added in the [[Updates/8.4|Christmas Update 2008]]. |
Revision as of 15:49, 24 December 2008
You see Mutated Human
"Take that creature off my back!! I can fell it!"; "HEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!"
Notes
Added in the Christmas Update 2008.
Abilities
Melee (0-90) poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp per turn, Poison Wave (40-50) does death damage, Paralyze.
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
The Alchemist Quarter.
Strategy
Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks. Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous.
Loot
0-46 gp, 0-3 Worm, Ham (rare), Cheese, Fishbone, Short Sword, Sword,Silver Amulet (very rare), Studded Armor, Fern (semi rare), Strange Talisman (semi rare), Rusty Armor (not so rare), Peanut (rare). (Loot Statistics)