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|{{Loot Item|Silver Amulet|extremely rare}}
|{{Loot Item|Silver Amulet|extremely rare}}
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Revision as of 06:59, September 5, 2015


Property Value
Combat Properties
Health Health Icon 240
Experience Experience Icon 150
Armor Armor Icon 14
Elements Physical
Est. Max Dmg 164
Summon (not possible)
Convince (not possible)
General Properties
Name Mutated Human
Classification Mutated Mammals
Spawn Type
Elemental Properties
Physical 100%
Earth 0%
Fire 100%
Death 0%
Energy 100%
Holy 125%
Ice 80%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through Poison
Other Properties
Version 8.4
December 10, 2008
Status Active
Mutated Human
You see Mutated Human.
  • Take that creature off my back!! I can feel it!
  • You will regret interrupting my studies!
  • You will be the next infected one... CRAAAHHH!
  • Science... is a curse.
  • Run as fast as you can.
  • Oh by the gods! What is this... aaaaaargh!


Mind and body of these poor creatures have been twisted in an agonising and horrible way. Once humans, there is nothing left than pain and hatred. Their blurred minds rarely allow them planned actions. Their mutations were caused by contaminated material or magical radiation. In most cases, this has led to more or less slow and painful deaths, but in some cases the subjects managed to survive. If they retained some degree of sentience, they would rather wish to be dead, though. Due to the mutation, hardly anything of the original physiology is still intact, and sometime during the mutation process, the mind collapses in an act of self-defence. Having endured unimaginable conditions, the mutated bodies are highly resilient and extremely strong. Packs of Mutated Humans can easily dismantle whole neighbourhoods within a single night.
Driven by animal-like instincts, the mutants often form packs in which the alpha mutant leads his brethren on hunts and raids. Mutated Humans usually hunt for food rather than for plunder. Still, driven by old instincts, they tend to carry away everything they come across, only to drop it again a few minutes later, not even remembering what they had taken. Mutated Humans hardly ever use any weapons or tools, and only seldom they still wear the armor they were dressed in before their mutation took place.


Melee (0-90) poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp/turn, Death Wave (50-60), Paralyze, Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth



Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.

Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and death wave attacks. Divine Caldera is useful when facing a large pack of them.

Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly.

Mages: Sorcerer's just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous, you can also use energy beam. Druids can use Physical strike to kill them.


(Loot Statistics)

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