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'''Mages:''' just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous. |
'''Mages:''' just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous. |
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− | | loot = 0- |
+ | | loot = 0-127 [[gp]], 0-3 [[Worm]], [[Cheese]], [[Fishbone]], [[Short Sword]], [[Sword]], [[Studded Armor]], [[Fern]] (semi rare), [[Strange Talisman]] (semi rare), [[Rusty Armor (Common)]] (semi rare), [[Ham]] (rare), [[Peanut]] (rare), [[Silver Amulet]] (very rare). |
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Revision as of 07:33, 17 July 2009
Notes
Added in the Christmas Update 2008.
Abilities
Melee (0-90) poisons you 3 hp/turn, Earth Strike (green bloodhit sprite) poisons you up to 14 hp per turn, Death Wave (3 SQM long, 7 SQM wide, poison cloud sprite) (40-50), Paralyze.
Damage Taken From Elements
Location
The Alchemist Quarter.
Strategy
Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.
Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks.
Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly.
Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous.
Loot
0-127 gp, 0-3 Worm, Cheese, Fishbone, Short Sword, Sword, Studded Armor, Fern (semi rare), Strange Talisman (semi rare), Rusty Armor (Common) (semi rare), Ham (rare), Peanut (rare), Silver Amulet (very rare).