TibiaWiki
m (→‎top: [bot] remove or replace deprecated parameters)
Tag: apiedit
m (→‎top: [bot] only one space after pipe)
Tag: apiedit
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Mutated Human
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| name = Mutated Human
| implemented = 8.4
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| implemented = 8.4
| hp = 240
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| hp = 240
| exp = 150
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| exp = 150
| summon = --
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| summon = --
| convince = --
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| convince = --
| illusionable = yes
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| illusionable = yes
| creatureclass = Mammals
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| creatureclass = Mammals
| primarytype = Mutated Mammals
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| primarytype = Mutated Mammals
| secondarytype = Outlaws
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| secondarytype = Outlaws
| isboss = no
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| isboss = no
| abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]]/turn, [[Death Wave]] (50-60), [[Paralyze]], [[Haste]].
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| abilities = [[Melee]] (0-90) poisons you 3 [[hp]]/turn, [[Earth Strike]] poisons you up to 14 [[hp]]/turn, [[Death Wave]] (50-60), [[Paralyze]], [[Haste]].
| usedelements = Physical > Death > Earth
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| usedelements = Physical > Death > Earth
| maxdmg = 164
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| maxdmg = 164
| armor = 15
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| armor = 15
| pushable = No
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| pushable = No
| pushobjects = yes
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| pushobjects = yes
| senseinvis = yes
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| senseinvis = yes
| walksthrough = Poison
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| walksthrough = Poison
| walksaround = Fire, Energy
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| walksaround = Fire, Energy
| paraimmune = yes
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| paraimmune = yes
| senseinvis = yes
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| senseinvis = yes
| physicalDmgMod = 100%
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| physicalDmgMod = 100%
| holyDmgMod = 125%
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| holyDmgMod = 125%
| deathDmgMod = 0%
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| deathDmgMod = 0%
| fireDmgMod = 100%
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| fireDmgMod = 100%
| energyDmgMod = 100%
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| energyDmgMod = 100%
| iceDmgMod = 80%
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| iceDmgMod = 80%
| earthDmgMod = 0%
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| earthDmgMod = 0%
| drownDmgMod = 0%
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| drownDmgMod = 0%
| hpDrainDmgMod = 0%
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| hpDrainDmgMod = 0%
| bestiaryname = mutatedhuman
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| bestiaryname = mutatedhuman
| bestiarytext = Mind and body of these poor creatures have been twisted in an agonising and horrible way. Once humans, there is nothing left than pain and hatred. Their blurred minds rarely allow them planned actions. Their mutations were caused by contaminated material or magical radiation. In most cases, this has led to more or less slow and painful deaths, but in some cases the subjects managed to survive. If they retained some degree of sentience, they would rather wish to be dead, though. Due to the mutation, hardly anything of the original physiology is still intact, and sometime during the mutation process, the mind collapses in an act of self-defence. Having endured unimaginable conditions, the mutated bodies are highly resilient and extremely strong. Packs of Mutated Humans can easily dismantle whole neighbourhoods within a single night.<br />Driven by animal-like instincts, the mutants often form packs in which the alpha mutant leads his brethren on hunts and raids. Mutated Humans usually hunt for food rather than for plunder. Still, driven by old instincts, they tend to carry away everything they come across, only to drop it again a few minutes later, not even remembering what they had taken. Mutated Humans hardly ever use any weapons or tools, and only seldom they still wear the armor they were dressed in before their mutation took place.
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| bestiarytext = Mind and body of these poor creatures have been twisted in an agonising and horrible way. Once humans, there is nothing left than pain and hatred. Their blurred minds rarely allow them planned actions. Their mutations were caused by contaminated material or magical radiation. In most cases, this has led to more or less slow and painful deaths, but in some cases the subjects managed to survive. If they retained some degree of sentience, they would rather wish to be dead, though. Due to the mutation, hardly anything of the original physiology is still intact, and sometime during the mutation process, the mind collapses in an act of self-defence. Having endured unimaginable conditions, the mutated bodies are highly resilient and extremely strong. Packs of Mutated Humans can easily dismantle whole neighbourhoods within a single night.<br />Driven by animal-like instincts, the mutants often form packs in which the alpha mutant leads his brethren on hunts and raids. Mutated Humans usually hunt for food rather than for plunder. Still, driven by old instincts, they tend to carry away everything they come across, only to drop it again a few minutes later, not even remembering what they had taken. Mutated Humans hardly ever use any weapons or tools, and only seldom they still wear the armor they were dressed in before their mutation took place.
| sounds = {{Sound List|Take that creature off my back!! I can feel it!|You will regret interrupting my studies!|You will be the next infected one... CRAAAHHH!|Science... is a curse.|Run as fast as you can.|Oh by the gods! What is this... aaaaaargh!}}
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| sounds = {{Sound List|Take that creature off my back!! I can feel it!|You will regret interrupting my studies!|You will be the next infected one... CRAAAHHH!|Science... is a curse.|Run as fast as you can.|Oh by the gods! What is this... aaaaaargh!}}
| notes =
+
| notes =
| behaviour = '''Mutated Humans''' fight until death and can not be pushed.
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| behaviour = '''Mutated Humans''' fight until death and can not be pushed.
| location = [[Alchemist Quarter]] and [[Factory Quarter]] ([[Yalahar]]), [[Robson's Isle]], [[Tiquanda Laboratory]].
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| location = [[Alchemist Quarter]] and [[Factory Quarter]] ([[Yalahar]]), [[Robson's Isle]], [[Tiquanda Laboratory]].
| strategy = Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.
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| strategy = Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.
   
 
'''Paladins:''' Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to [[Cyclops]] with the addition of poison damage and death wave attacks. [[Divine Caldera]] is useful when facing a large pack of them.
 
'''Paladins:''' Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to [[Cyclops]] with the addition of poison damage and death wave attacks. [[Divine Caldera]] is useful when facing a large pack of them.
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'''Mages:''' Sorcerer's just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous, you can also use energy beam. Druids can use Physical strike to kill them.
 
'''Mages:''' Sorcerer's just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous, you can also use energy beam. Druids can use Physical strike to kill them.
| loot = {{Loot Table
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| loot = {{Loot Table
 
|{{Loot Item|0-130|Gold Coin}}
 
|{{Loot Item|0-130|Gold Coin}}
 
|{{Loot Item|Cheese}}
 
|{{Loot Item|Cheese}}
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|{{Loot Item|Silver Amulet|extremely rare}}
 
|{{Loot Item|Silver Amulet|extremely rare}}
 
}}
 
}}
| history = With the [[Updates/8.5]] the loot of Mutated Humans changed drastically. Especially the gold drop was increased significantly, see [[Loot Statistics:Mutated Human]] for more information.
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| history = With the [[Updates/8.5]] the loot of Mutated Humans changed drastically. Especially the gold drop was increased significantly, see [[Loot Statistics:Mutated Human]] for more information.
 
}}
 
}}

Revision as of 19:06, 27 November 2016

latest?cb=20171218214202&path-prefix=en&format=original
You see Mutated Human
  • Take that creature off my back!! I can feel it!
  • You will regret interrupting my studies!
  • You will be the next infected one... CRAAAHHH!
  • Science... is a curse.
  • Run as fast as you can.
  • Oh by the gods! What is this... aaaaaargh!

Notes

Mind and body of these poor creatures have been twisted in an agonising and horrible way. Once humans, there is nothing left than pain and hatred. Their blurred minds rarely allow them planned actions. Their mutations were caused by contaminated material or magical radiation. In most cases, this has led to more or less slow and painful deaths, but in some cases the subjects managed to survive. If they retained some degree of sentience, they would rather wish to be dead, though. Due to the mutation, hardly anything of the original physiology is still intact, and sometime during the mutation process, the mind collapses in an act of self-defence. Having endured unimaginable conditions, the mutated bodies are highly resilient and extremely strong. Packs of Mutated Humans can easily dismantle whole neighbourhoods within a single night.
Driven by animal-like instincts, the mutants often form packs in which the alpha mutant leads his brethren on hunts and raids. Mutated Humans usually hunt for food rather than for plunder. Still, driven by old instincts, they tend to carry away everything they come across, only to drop it again a few minutes later, not even remembering what they had taken. Mutated Humans hardly ever use any weapons or tools, and only seldom they still wear the armor they were dressed in before their mutation took place.

Abilities

Melee (0-90) poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp/turn, Death Wave (50-60), Paralyze, Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
0%

Behaviour

Mutated Humans fight until death and can not be pushed.

Strategy

Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.

Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and death wave attacks. Divine Caldera is useful when facing a large pack of them.

Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly.

Mages: Sorcerer's just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous, you can also use energy beam. Druids can use Physical strike to kill them.

History

With the Updates/8.5 the loot of Mutated Humans changed drastically. Especially the gold drop was increased significantly, see Loot Statistics:Mutated Human for more information.

Loot

(Loot Statistics)