Notes
One of the bosses in the Rotten Blood Quest.
Abilities
Murcion
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Damage Taken From Elements
Location
Strategy
Murcion is the twin of Ichgahal, and both share similarities. It has three main challenges that players must face during the whole fight:
- Mould Track: the boss will leave mould tracks on the ground, wherever it passes or stands. If players come into contact with the tracks, they take 12,5% of their maximum HP as Agony Damage. If the boss steps or stands on its own tracks, it will heal significantly (15,000+).
- Elder Bloodjaws: it fights together with two Elder Bloodjaws, not considering modifiers from taints.
- Mushrooms: during the whole fight, the boss will keep summoning Mushrooms randomly around itself. They will explode after a while, or if players come close to them, dealing 2,500+ Life Drain damage.
This is one of the harder fights due to the small room, which leaves very little place to run around. The common strategy is to have the Paladin immediately grab the target from Murcion, then run around in a circle as wide as possible. The movement flow is very important, because if the Paladin moves too fast they will complete a whole lap before the mould tracks have disappeared, but if they move too slow the boss will end up healing from standing on its track. Paladins should also avoid diagonal steps as much as possible, since Murcion constantly uses its Paralyse spell, and this could cause the boss to stand still for too long and end up healing.
All shooters should avoid getting close to the boss to avoid drawing its target. If the boss switches target to any shooter, they should immediately run on the same direction that Paladin was moving towards, to keep Murcion moving on the correct direction. Failing to react quickly will cause the boss to stand on its mould tracks and heal. Lower level teams can not afford to have the boss heal this way multiple times, or they will run out of time to kill the boss.
The Knight should Challenge the Elder Bloodjaws as soon as they spawn, and run around the room in the same direction as the Paladin, but falling behind around half a lap, so that they are always at the opposite side of the room. Knights should try to step near the Mushrooms when running their lap, to help clear the path for the Paladin's next lap. The clearer the path is for the Paladin, the easier it will be to keep the movement flow of Murcion. However, a balance should also be found, because the boss has a limit to how many Mushrooms can be active at the same time, and leaving a few behind might be desirable to avoid situations where the boss summons enough mushrooms to trap itself in them, causing it to stand still and significantly heal multiple times in a very short period.
Loot
- This creature drops no loot.
- Amber with a Bug
- Amber with a Dragonfly
- Bag You Covet
- 0-16× Berserk Potion
- 1-88× Crystal Coin
- Dragon Figurine
- 0-1× Giant Emerald
- 0-1× Green Gem
- 1-15× Mastermind Potion
- Putrefactive Figurine
- 0-2× Red Gem
- 0-200× Supreme Health Potion
- The Essence of Murcion
- 1-178× Ultimate Mana Potion
- 1-169× Ultimate Spirit Potion
- 0-1× Violet Gem
- 0-1× Yellow Gem