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You see a mould phantom
  • Everything decomposes.
  • I love the smell of rotten flesh.
  • The earth will take you back.

Notes

Zarganash's hostile environment gave birth to an own breed of phantoms that differ by the hazards that help to form them from the tormented souls they once were. Spirits, soaked with decay and putrefaction, the mould phantoms are the heralds of rot. Wither is what they breathe, decay what accompanies them. They lack any true sentience, though their processing of captured souls through a disgusting version of composting, they sometimes appear to interact with their environment on purpose. This is yet only a random illusion though. The true self of the mould phantom is of a wandering zone of decay. More a natural disaster than an entity. There is some interaction between mould phantoms but this seems to follow more natural laws, shared amongst their kind and not by sentient decisions. Other such interactions are their attraction to living things. Their nature draws them to the living to spread their decay to them and share their rot. Even here they don't hurt the living on some kind of purpose but by inherent attributes of their rotten existence. They are drawn to certain places in Zarganash and though the unschooled eye see little difference in this places to other, they can be considered as Zarganash centres of decay. As such they seem to change over time, which leads to hordes of mould phantoms that migrate to new centres that they seem to sense over great distances. Such tides of mould phantoms are usually avoided by other denizens of Zarganash. Even more so, since the wandering phantoms display an otherwise unseen amount of unity in these times. If one is attacked, the attacker is quickly swarmed and usually overwhelmed by the horde, that stops its voyage until the enemy is utterly annihilated. When they reach their destination the horde quickly disperses. When a mould phantom has settled it's usually extremely territorial and does not wander off too much. That is until a new horde is formed.

It only drops a Bag You Desire for players with at least one of Goshnar's Taints. The more taints you have, the higher the chance. The Bag is always dropped inside a Reward Container so there's no risk of leaving it behind in the creature's corpse.

Abilities

Physical Damage Melee (?)
⁠,
Holy Damage Holy Strike (1000-1250)
Mould Phantom
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⁠,
Holy Damage Holy Ball (1200-1300)
Mould Phantom
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Holy_Cross_Effect.gif
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Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Target_Dummy_(Object).gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
⁠,
Earth Damage Poison Explosion (?)
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Mould Phantom
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Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Target_Dummy_(Object).gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
⁠,
Earth Damage Earth Chain (900-1050)
Mould Phantom
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Green_Chain_Effect.gif
Green_Chain_Effect.gif
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⁠,
Holy Damage Holy Chain (600-900)
Mould Phantom
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Yellow_Chain_Effect.gif
Yellow_Chain_Effect.gif
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Unknown.gif
Yellow_Chain_Effect.gif
Yellow_Chain_Effect.gif
Yellow_Chain_Effect.gif
Yellow_Chain_Effect.gif
Target_Dummy_(Object).gif
Unknown.gif
Yellow_Chain_Effect.gif
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
110%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
50%

Location

Rotten Wasteland.

Behaviour

They attack from distance.

A mould phantom attacks from a distance. A mould phantom never retreats.

Strategy

The safest strategy to hunt them is to turn them into melee creatures using Chivalrous Challenge or Divine Dazzle and have them be blocked by the Knight with the other creatures.

History

  • Its experience was decreased from 29,900 to 23,920 with Update 12.50.10135. Its loot had the drop chance reduced by 10% on the same update.
  • Its experience was reduced from 23,920 to 22,200 with the balancing changes on April 15, 2021.
  • Its experience was further reduced to 19,500 with the changes on June 01, 2021.
  • On October 05, 2021 its chain spell damage has been increased with Update 12.71.11165. This increase includes both the damage dealt to the first target and to target later in the chain.
  • On February 01, 2022, its experience was decreased to 18,330 while its loot was decreased by 6%.
  • In July 18, 2023, the experience was reduced to 17,780.

Loot

(Loot Statistics)

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