mNo edit summary |
m ([bot] formatting parameters in standardised way.) |
||
(16 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
− | | |
+ | | name = Mooh'Tah Master |
− | | |
+ | | article = a |
− | | |
+ | | actualname = Mooh'Tah master |
− | | |
+ | | plural = Mooh'Tah masters |
− | | |
+ | | hp = -- |
− | | |
+ | | exp = -- |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
+ | | convince = -- |
||
⚫ | |||
− | | |
+ | | illusionable = ? |
⚫ | |||
⚫ | |||
− | | |
+ | | primarytype = Minotaurs |
− | | |
+ | | isboss = yes |
⚫ | |||
− | | physicalDmgMod = 99%? |
||
− | | |
+ | | maxdmg = 700+ |
− | | |
+ | | pushable = ? |
− | | |
+ | | pushobjects = ? |
− | | |
+ | | walksaround = ? |
− | | |
+ | | walksthrough = ? |
− | | |
+ | | paraimmune = ? |
− | | |
+ | | senseinvis = yes |
− | | |
+ | | physicalDmgMod = 99%? |
+ | | earthDmgMod = 0% |
||
⚫ | |||
+ | | fireDmgMod = 70% |
||
⚫ | |||
+ | | deathDmgMod = 80%? |
||
⚫ | |||
+ | | energyDmgMod = 70% |
||
⚫ | |||
+ | | holyDmgMod = 60% |
||
⚫ | |||
− | | |
+ | | iceDmgMod = 100%? |
+ | | hpDrainDmgMod = 0% |
||
+ | | drownDmgMod = 0% |
||
+ | | healMod = 100%? |
||
⚫ | |||
+ | | implemented = 8.54 |
||
⚫ | |||
⚫ | |||
+ | | speed = ? |
||
⚫ | | strategy = Never stand in front of it, always be at an angle and at least 2 sqm away from it. Very easy to survive for 2 minutes, all vocations just run from it and use [[Light Healing]] when you get paralyzed. You can do the mission at as low level as 50. If you are a [[mage]] it's a good idea to use [[magic shield]] because of the energy beam. All [[vocations]] should walk big rounds in the arena because it's not so fast. |
||
⚫ | |||
+ | | loot = {{Loot Table}} |
||
}} |
}} |
Revision as of 13:02, 28 April 2019
You see a Mooh'Tah master
- Kaplar!
- Kirll Karrrl!
Notes
You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you can't leave the arena before the time of 2 minutes.
Abilities
Melee (0-400), Energy Beam (0-500), Exori (0-100), Paralyze (looks like sleep).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Zao, in a small enclosed arena at the center of the orc camp.
Behaviour
Cannot be killed. Attacks until you leave or die.
Strategy
Never stand in front of it, always be at an angle and at least 2 sqm away from it. Very easy to survive for 2 minutes, all vocations just run from it and use Light Healing when you get paralyzed. You can do the mission at as low level as 50. If you are a mage it's a good idea to use magic shield because of the energy beam. All vocations should walk big rounds in the arena because it's not so fast.