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| drownDmgMod = 0% |
| drownDmgMod = 0% |
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| hpDrainDmgMod = 0% |
| hpDrainDmgMod = 0% |
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− | | behavior = Cannot be killed. Attacks until you leave or die |
+ | | behavior = Cannot be killed. Attacks until you leave or die. |
| sounds = "Kaplar!"; "Kirll Karrrl!". |
| sounds = "Kaplar!"; "Kirll Karrrl!". |
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| notes = You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you '''can't''' leave the arena before the time of 2 minutes. |
| notes = You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you '''can't''' leave the arena before the time of 2 minutes. |
Revision as of 00:23, 8 October 2011
You see Mooh'Tah Master
"Kaplar!"; "Kirll Karrrl!".
Notes
You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you can't leave the arena before the time of 2 minutes.
Abilities
Melee (0-200), Energy Beam (0-500), Exori (0-90), Paralyze (looks like sleep).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Zao, in a small enclosed arena at the center of the orc camp.
Strategy
Never stand in front of it, always be at an angle and at least 2 sqm away from it. Very easy to survive for 2 minutes, all vocations just run from it and use Light Healing when you get paralyzed. You can do the mission at as low level as 50. If you are a mage it's a good idea to use magic shield because of the energy beam. All vocations should walk big rounds in the arena because it's not so fast.