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| drownDmgMod = 0%
 
| drownDmgMod = 0%
 
| hpDrainDmgMod = 0%
 
| hpDrainDmgMod = 0%
| behavior = Cannot be killed. Attacks until you leave or die. Also kills Johan's girlfriend easily.
+
| behavior = Cannot be killed. Attacks until you leave or die.
 
| sounds = "Kaplar!"; "Kirll Karrrl!".
 
| sounds = "Kaplar!"; "Kirll Karrrl!".
 
| notes = You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you '''can't''' leave the arena before the time of 2 minutes.
 
| notes = You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you '''can't''' leave the arena before the time of 2 minutes.

Revision as of 00:23, 8 October 2011

latest?cb=20240228103136&path-prefix=en&format=original
You see Mooh'Tah Master
"Kaplar!"; "Kirll Karrrl!".

Notes

You must survive the Mooh'Tah Master for two minutes. He can't be killed, and you can't leave the arena before the time of 2 minutes.

Abilities

Melee (0-200), Energy Beam (0-500), Exori (0-90), Paralyze (looks like sleep).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
99%?
Death Cursed Icon Big
80%?
Holy Dazzled Icon Big
60%
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
70%
Energy Electrified Icon Big
70%
Earth Poisoned Icon Big
0%

Location

Zao, in a small enclosed arena at the center of the orc camp.

Strategy

Never stand in front of it, always be at an angle and at least 2 sqm away from it. Very easy to survive for 2 minutes, all vocations just run from it and use Light Healing when you get paralyzed. You can do the mission at as low level as 50. If you are a mage it's a good idea to use magic shield because of the energy beam. All vocations should walk big rounds in the arena because it's not so fast.

Loot

Nothing.

(Submit loot statistics)