(Added abilities values and sounds.) |
m (its not immune to attacks watching people use ice fire and death on it.) |
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Line 16: | Line 16: | ||
| physicalDmgMod = 0% |
| physicalDmgMod = 0% |
||
| holyDmgMod = 0% |
| holyDmgMod = 0% |
||
− | | deathDmgMod = |
+ | | deathDmgMod = 80%? |
− | | fireDmgMod = |
+ | | fireDmgMod = 100%? |
| energyDmgMod = 0% |
| energyDmgMod = 0% |
||
− | | iceDmgMod = |
+ | | iceDmgMod = 100%? |
| earthDmgMod = 0% |
| earthDmgMod = 0% |
||
| drownDmgMod = 0% |
| drownDmgMod = 0% |
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Line 25: | Line 25: | ||
| behavior = Cannot be killed. Attacks until you leave or die. |
| behavior = Cannot be killed. Attacks until you leave or die. |
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| sounds = "Kaplar!"; "Kirll Karrrl!". |
| sounds = "Kaplar!"; "Kirll Karrrl!". |
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− | | notes = |
+ | | notes = You must survive the Mooh'Tah Master for two minutes. |
| location = [[Zao]] arena in the center of the orc camp. |
| location = [[Zao]] arena in the center of the orc camp. |
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| strategy = Never stand in front of it, always be at an angle and at least 2 sqm away from it. |
| strategy = Never stand in front of it, always be at an angle and at least 2 sqm away from it. |
Revision as of 01:42, 10 December 2009
You see Mooh'Tah Master
"Kaplar!"; "Kirll Karrrl!".
Notes
You must survive the Mooh'Tah Master for two minutes.
Abilities
Melee (0-200), Energy Beam (0-500), Exori (0-90).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Zao arena in the center of the orc camp.
Strategy
Never stand in front of it, always be at an angle and at least 2 sqm away from it.