Property Value
Combat Properties
Health Health Icon 240
Experience Experience Icon 200
Speed Haste Icon 120
Armor Armor Icon 25
Est. Max Dmg 130
Summon 600 mana
Convince (not possible)
General Properties
Name Monk
Classification Monks
Spawn Type Regular
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 105%
Earth 100%
Fire 100%
Death 50%
Energy 100%
Holy 50%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 6.4
November 2, 2001
Status Active
You see a monk.
  • Repent Heretic!
  • A prayer to the almighty one!
  • I will punish the sinners!


In ancient times, long before Edron has been re-discovered, some Monks, followers of the evil god Zathroth, founded a monastery in the dungeons deep below the surface. They are not well disposed towards the explorers that are now coming there, and will attack every intruder fiercely. They are skilled fist fighters and can heal themselves.

Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins. This is one of two monsters that can be summoned but not convinced (if you exclude summonable poisonous creatures and the Juvenile Cyclops). The other one is the Gozzler. They can also be summoned by the Man in the Cave.


Melee (0-130), Self-Healing (30-50), Haste

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Monks chase the enemy until death.


Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes or in the case of Knights you will receive more damage and maybe use more healing potions or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.


(Loot Statistics)

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