Abilities
Melee (0-100).
Damage Taken From Elements
Location
Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave, Foreigner Quarter.
Behaviour
A minotaur guard never retreats.
Strategy
Knights: should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.
Paladins: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.
Mages: can use Invisible and then attack them with Runes or just running and shooting. Using a Rod or Wand is also as effective and saves runes. If your Level is a little higher, you can also combine a wand or rod with Ice Strike. You should have fairly good equipment.
Loot
0-20 gp, 0-2 Minotaur Horns, Piece of Warrior Armor, Battle Shield (semi-rare), Brass Armor (semi-rare), Chain Armor (semi-rare), Double Axe (rare), Fishing Rod (rare), Minotaur Leather (rare), Health Potion (very rare), Minotaur Trophy (extremely rare).