TibiaWiki
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Minotaur Guard
+
| name = Minotaur Guard
| hp = 185
+
| article = a
| exp = 160
+
| actualname = minotaur guard
| ratio = 0.865
+
| plural = minotaur guards
| summon = 550
+
| hp = 185
| convince = 550
+
| exp = 160
| illusionable = yes
+
| armor = 15
| isboss = no
+
| summon = 550
  +
| convince = 550
| creatureclass = Hybrids
 
| primarytype = Minotaurs
+
| illusionable = yes
 
| creatureclass = Humanoids
| abilities = [[Melee]] (0-100).
 
| maxdmg = 100
+
| primarytype = Minotaurs
| pushable = No
+
| bestiaryclass = Humanoid
| pushobjects = Yes
+
| bestiarylevel = Easy
  +
| occurrence = Common
 
  +
| spawntype = Regular, Raid, Unblockable
| immunities = None.
 
  +
| isboss = no
| physicalDmgMod = 100%
 
| holyDmgMod = 90%
+
| abilities = [[Melee]] (0-100).
| deathDmgMod = 110%
+
| maxdmg = 100
| fireDmgMod = 80%
+
| pushable = No
| energyDmgMod = 100%
+
| pushobjects = Yes
  +
| walksaround = Fire, Energy, Poison
| iceDmgMod = 110%
 
| earthDmgMod = 100%
+
| walksthrough = None
| drownDmgMod = 100%?
+
| paraimmune = no
  +
| senseinvis = no
| hpDrainDmgMod = 100%
 
 
| physicalDmgMod = 100%
| behavior = '''Minotaur Guards''' do not run when in low [[health]]. It will kill other [[creatures]] and will move [[objects]] in the way to get to you, so it's useless to [[block]] them like that. Also [[retarget]].
 
  +
| earthDmgMod = 100%
| sounds = "Kirrl Karrrl!"; "Kaplar".
 
  +
| fireDmgMod = 80%
| notes = Besides the bosses, '''Minotaur Guards''' are the strongest in [[Melee]] of the [[Minotaurs|Minotaur-Type Creatures]].
 
  +
| deathDmgMod = 110%
| location = Thais [[Minotaur Camp]], [[Mintwallin]], [[Minotaur Pyramid]], [[Maze of Lost Souls]], [[Folda]], [[Cyclopolis]], Deeper [[Fibula Dungeon]] (level 50+ to open the door), [[Hero Cave]], underground of [[Elvenbane]], [[Plains of Havoc]], [[Kazordoon|Kazordoon Minotaur Cave]], [[Foreigner Quarter]].
 
  +
| energyDmgMod = 100%
| strategy = '''[[Knight]]s:''' should have good [[skills]] (over 55/55 if you wanna be safe, balanced fighting recommended when you have about 55/55 and decent equipment) to kill one of these [[monsters]], sometimes '''Minotaur Guards''' are accompanied with [[Minotaur Archer]]s and [[Minotaur Mage]]s.<br />
 
  +
| holyDmgMod = 90%
'''[[Paladin]]s:''' can just attack them and try to avoid [[Melee|Melee Damages]] and getting cornered. It's really easy to outrun them while shooting [[Arrow]]s, [[Bolt]]s and [[Spear]]s.<br />
 
 
| iceDmgMod = 110%
'''[[Mage]]s''': can use [[Invisible]] and then attack them with [[Rune]]s or just running and shooting. Using a [[Rod]] or [[Wand]] is also as effective and saves runes. If your [[Level]] is a little higher, you can also combine a wand or rod with [[Ice Strike]]. You should have fairly good equipment. A [[Level]] 20 [[Mage]] with [[Ultimate Healing]] and a [[Level]] 19 [[Wand]] or [[Rod]] should also be able to defeat them.
 
 
| hpDrainDmgMod = 100%
| loot = 0-20 [[gp]], 0-2 [[Minotaur Horn]]s, [[Piece of Warrior Armor]], [[Brass Armor]], [[Chain Armor]], [[Battle Shield]], [[Minotaur Leather]] (rare), [[Fishing Rod]], [[Health Potion]], [[Double Axe]] (rare), [[Strong Health Potion]] (very rare) [[Minotaur Trophy]] (very rare).
 
  +
| drownDmgMod = 100%?
|}}
 
  +
| healMod = 100%
  +
| bestiaryname = minotaurguard
  +
| bestiarytext = Minotaur Guards form the heavy troops of the minotaurs' army. They are tough short-range fighters but vulnerable by distance fighting weapons. Watch out for archers that are usually placed in the second row behind them.
 
| sounds = {{Sound List|Kirrl Karrrl!|Kaplar}}
  +
| implemented = Pre-6.0
 
| notes = Besides the bosses, Minotaur Guards have the strongest [[melee]] of the classic [[Minotaurs]]. These creatures can be skinned with an [[Obsidian Knife]]. See also: [[Minotaur Leather/Skinning]].
  +
| behaviour = '''Minotaur Guards''' will kill weaker [[creatures]] to reach a player. They can also [[retarget]].
  +
| runsat = 0
  +
| speed = 95
 
| strategy = '''[[Knight]]s:''' should have good [[skills]] (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with [[Minotaur Archer]]s and [[Minotaur Mage]]s.<br />
 
'''[[Paladin]]s:''' can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting [[Arrow]]s, [[Bolt]]s and [[Spear]]s.<br />
 
'''[[Mage]]s''': can use [[Invisible]] and then attack them with [[Rune]]s or just running and shooting. Using a [[Rod]] or [[Wand]] is also as effective and saves runes. If your [[Level]] is a little higher, you can also combine a wand or rod with [[Ice Strike]]. You should have fairly good equipment.
 
| location = [[Ancient Temple]], [[Mintwallin]], [[Minotaur Pyramid]], [[Maze of Lost Souls]], [[Folda]], [[Cyclopolis]], Deeper [[Fibula Dungeon]] (level 50+ to open the door), [[Hero Cave]], underground of [[Elvenbane]], [[Plains of Havoc]], [[Kazordoon|Kazordoon Minotaur Cave]], [[Foreigner Quarter]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-20|Gold Coin}}
  +
|{{Loot Item|0-2|Minotaur Horn}}
  +
|{{Loot Item|Battle Shield|semi-rare}}
  +
|{{Loot Item|Piece of Warrior Armor|semi-rare}}
  +
|{{Loot Item|Brass Armor|semi-rare}}
  +
|{{Loot Item|Chain Armor|semi-rare}}
  +
|{{Loot Item|Fishing Rod|rare}}
  +
|{{Loot Item|Minotaur Leather|rare}}
  +
|{{Loot Item|Double Axe|very rare}}
  +
|{{Loot Item|Health Potion|very rare}}
  +
|{{Loot Item|Minotaur Trophy|very rare}}
 
}}
  +
}}

Revision as of 13:05, 11 September 2019

latest?cb=20210420144704&path-prefix=en&format=original
You see a minotaur guard
  • Kirrl Karrrl!
  • Kaplar

Notes

Minotaur Guards form the heavy troops of the minotaurs' army. They are tough short-range fighters but vulnerable by distance fighting weapons. Watch out for archers that are usually placed in the second row behind them.

Besides the bosses, Minotaur Guards have the strongest melee of the classic Minotaurs. These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.

Abilities

Melee (0-100).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
90%
Ice Freezing Icon Big
110%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Behaviour

Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard never retreats.

Strategy

Knights: should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.
Paladins: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.
Mages: can use Invisible and then attack them with Runes or just running and shooting. Using a Rod or Wand is also as effective and saves runes. If your Level is a little higher, you can also combine a wand or rod with Ice Strike. You should have fairly good equipment.

Loot

(Loot Statistics)