Property Value
Combat Properties
Health Health Icon 100
Experience Experience Icon 65
Est. Max Dmg 200
Summon 390 mana
Convince 390 mana
General Properties
Name Minotaur Archer
Classification Minotaurs
Spawn Type
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Minotaur Archer
You see Minotaur Archer.
"Ruan Wihmpy!", "Kaplar!".


A powerful minotaur, they can combo up to ~200 damage with their bolts.


Distance Fighting (3 Bolts per turn 0-67? each), Melee (0-25)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Ancient Temple, way to Mintwallin, Folda before the secret cave and inside, Outlaw Camp, Plains of Havoc, Kazordoon minotaur tower, north Darashia minotaur tower, Edron hero cave and at a castle tower at Elvenbane.



Be careful, this creature is strong and can kill an unexperienced player before they can hit the it. It is possible to kill a Minotaur Archer at level 18 as a druid/sorcerer/knight with quite good skills if he is alone. Try to rush up against him and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages.

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