NeWsOfTzzz (talk | contribs) mNo edit summary |
(drown = 100% (summoned underwater)) |
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| iceDmgMod = 110% |
| iceDmgMod = 110% |
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| earthDmgMod = 100% |
| earthDmgMod = 100% |
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− | | drownDmgMod = 100% |
+ | | drownDmgMod = 100% |
| hpDrainDmgMod = 100%? |
| hpDrainDmgMod = 100%? |
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Revision as of 14:30, 11 February 2009
Notes
A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil, but requires less mana.
Abilities
Melee (0-25), Bolts (Distance Fighting) (0-75).
Damage Taken From Elements
Location
Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of Havoc, Kazordoon Minotaur Tower, Daramanian Minotaur Pyramid, Hero Cave, Foreigner Quarter and Elvenbane.
Strategy
Be careful, this creature is strong and can kill an unexperienced Player before they can hit it. It is possible to kill a Minotaur Archer at Level 18 as a Mage OR Knight with quite good Skills if he is alone. Try to rush up against him and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages.
Loot
0-28 gp, 0-23 Bolts, 0-4 Piercing Bolts, Meat, Soldier Helmet, Chain Helmet, Leather Helmet, Chain Legs, Chain Armor, Crossbow, Minotaur Leather (rare), Scale Armor (rare), Brass Armor (semi-rare), Battle Shield (very rare)