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| abilities = [[Distance Fighting]] (3 [[Bolt]]s per turn), [[Melee]] (0-25) |
| abilities = [[Distance Fighting]] (3 [[Bolt]]s per turn), [[Melee]] (0-25) |
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| maxdmg = 200 |
| maxdmg = 200 |
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− | | |
+ | | poisonimmune = no |
+ | | fireimmune = no |
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+ | | energyimmune = no |
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+ | | lifedrainimmune= no |
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+ | | paralyzeimmune = no |
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+ | | physicalimmune = no |
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+ | | invisibleimmune= no |
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| behavior = Minotaur Archers run when in very low health. |
| behavior = Minotaur Archers run when in very low health. |
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| sounds = "Ruan Wihmpy!", "Kaplar!". |
| sounds = "Ruan Wihmpy!", "Kaplar!". |
Revision as of 15:43, 29 August 2007
Notes
A powerful minotaur, they can combo up to ~200 damage with their bolts.
Abilities
Distance Fighting (3 Bolts per turn), Melee (0-25)
Damage Taken From Elements
Location
Ancient Temple, way to Mintwallin, Folda before the secret cave and inside, Outlaw Camp, Plains of Havoc, Kazordoon minotaur tower, north Darashia minotaur tower, Edron hero cave and at a castle tower at Elvenbane.
Strategy
Be careful, this creature is strong and can kill an unexperienced player before they can hit the Minotaur. It is possible to kill a Minotaur Archer on lvl 18 as a druid/sorcerer/knight with quite good skills if he is alone. Try to rush up against him and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages.
Loot
0-28 gp, 0-23 Bolts, 0-4 Piercing Bolts, Meat, Soldier Helmet, Chain Helmet, Chain Legs, Chain Armor, Crossbow (semi rare), Minotaur Leather (semi rare), Scale Armor (rare), Brass Armor (rare), Leather Helmet, Battle Shield (very rare)