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− | {{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
+ | {{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
| name = Minotaur Archer |
| name = Minotaur Archer |
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| hp = 100 |
| hp = 100 |
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| creatureclass = Hybrids |
| creatureclass = Hybrids |
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| primarytype = Minotaurs |
| primarytype = Minotaurs |
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− | | abilities = |
+ | | abilities = [[Melee]] (0-25), [[Distance Fighting|Bolts]] (0-80). |
| maxdmg = 100 |
| maxdmg = 100 |
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| pushable = Yes |
| pushable = Yes |
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| pushobjects = No |
| pushobjects = No |
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+ | | walksthrough = None. |
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− | |||
+ | | ignoresfields = Fire, Energy, Poison |
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| immunities = None. |
| immunities = None. |
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| physicalDmgMod = 100% |
| physicalDmgMod = 100% |
Revision as of 15:57, 24 September 2011
Notes
A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana.
Damage Taken From Elements
Location
Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of Havoc, Kazordoon Minotaur Tower, Daramanian Minotaur Pyramid, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, Foreigner Quarter and Elvenbane.
Strategy
Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages. Be careful, as this creature is strong and can kill an inexperienced player pretty quickly. Stealth Rings can be a big help when facing many of these.
Loot
0-28 gp, 0-23 Bolts, Broken Crossbow, Piece of Archer Armor, 0-4 Piercing Bolts, Minotaur Leather, Meat, 0-2 Minotaur Horns, Brass Armor, Crossbow (rare), Scale Armor (rare).