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(add senseinvis = no)
m ([bot] setting healMod to 100% for all creatures in Bestiary.)
 
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Minotaur Archer
+
| name = Minotaur Archer
| article = a
+
| article = a
| actualname = minotaur archer
+
| actualname = minotaur archer
| plural = minotaur archers
+
| plural = minotaur archers
| implemented = Pre-6.0
+
| hp = 100
| hp = 100
+
| exp = 65
| exp = 65
+
| armor = 6
| summon = 390
+
| summon = 390
| convince = 390
+
| convince = 390
| illusionable = yes
+
| illusionable = yes
| creatureclass = Humanoids
+
| creatureclass = Humanoids
| primarytype = Minotaurs
+
| primarytype = Minotaurs
| spawntype = Regular, Raid, Unblockable
+
| bestiaryclass = Humanoid
| isboss = no
+
| bestiarylevel = Easy
| abilities = [[Melee]] (0-25), [[Distance Fighting|Bolts]] (0-80).
+
| occurrence = Common
| maxdmg = 100
+
| spawntype = Regular, Raid, Unblockable
| pushable = Yes
+
| isboss = no
| pushobjects = No
+
| abilities = [[Melee]] (0-25), [[Distance Fighting|Bolts]] (0-80).
| walksthrough = None.
+
| maxdmg = 100
| ignoresfields = Fire, Energy, Poison
+
| pushable = Yes
| immunities = None.
+
| pushobjects = No
| senseinvis = no
+
| walksaround = Fire, Energy, Poison
| physicalDmgMod = 100%
+
| walksthrough = None.
| holyDmgMod = 90%
+
| paraimmune = no
| deathDmgMod = 101%>?
+
| senseinvis = no
| fireDmgMod = 80%
+
| physicalDmgMod = 100%
| energyDmgMod = 100%
+
| earthDmgMod = 100%
| iceDmgMod = 110%
+
| fireDmgMod = 80%
| earthDmgMod = 100%
+
| deathDmgMod = 105%
| drownDmgMod = 100%
+
| energyDmgMod = 100%
| hpDrainDmgMod = 100%?
+
| holyDmgMod = 90%
| bestiaryname = minotaurarcher
+
| iceDmgMod = 110%
| bestiarytext = Minotaur Archers form the artillery of the minotaurs' army. Using their crossbows they shoot bolts at their enemies. Many adventurers have died in the hail of missiles. Usually, they are accompanied by other types of minotaurs.
+
| hpDrainDmgMod = 100%?
| sounds = {{Sound List|Ruan Wihmpy!|Kaplar!}}
+
| drownDmgMod = 100%
| notes = A powerful minotaur. Popular to [[Summon]] as it is almost as deadly as a [[Fire Devil]] and requires less mana. These creatures can be skinned with an [[Obsidian Knife]]. See also: [[Minotaur Leather/Skinning]].
+
| healMod = 100%
| behavior = They run in very low health.
+
| bestiaryname = minotaurarcher
| speed = 80
+
| bestiarytext = Minotaur Archers form the artillery of the minotaurs' army. Using their crossbows they shoot bolts at their enemies. Many adventurers have died in the hail of missiles. Usually, they are accompanied by other types of minotaurs.
| location = [[Ancient Temple]], way to [[Mintwallin]], [[Folda|Folda Underground Cave]], [[Outlaw Camp]], [[Plains of Havoc]], [[Kazordoon|Kazordoon Minotaur Tower]], [[Darama|Daramian Minotaur Pyramid]], Deeper [[Fibula Dungeon]] (level 50+ to open the door), [[Hero Cave]], [[Foreigner Quarter]] and [[Elvenbane]].
+
| sounds = {{Sound List|Ruan Wihmpy!|Kaplar!}}
| strategy = Run towards them and don't let him attack from a distance. Usually in company of [[Minotaur Guard]]s and [[Minotaur Mage]]s.
+
| implemented = Pre-6.0
  +
| notes = A powerful minotaur. Popular to [[Summon]] as it is almost as deadly as a [[Fire Devil]] and requires less mana. These creatures can be skinned with an [[Obsidian Knife]]. See also: [[Minotaur Leather/Skinning]].
  +
| behaviour = Attacks from a distance.
  +
| runsat = red
  +
| speed = 80
  +
| strategy = Run towards them and don't let him attack from a distance. Usually in company of [[Minotaur Guard]]s and [[Minotaur Mage]]s.
 
Be careful, as this creature is strong and can kill an inexperienced [[player]] pretty quickly. [[Stealth Ring]]s can be a big help when facing many of these.
 
Be careful, as this creature is strong and can kill an inexperienced [[player]] pretty quickly. [[Stealth Ring]]s can be a big help when facing many of these.
| loot = {{Loot Table
+
| location = [[Ancient Temple]], way to [[Mintwallin]], [[Folda|Folda Underground Cave]], [[Outlaw Camp]], [[Plains of Havoc]], [[Kazordoon|Kazordoon Minotaur Tower]], [[Darama|Daramian Minotaur Pyramid]], Deeper [[Fibula Dungeon]] (level 50+ to open the door), [[Hero Cave]], [[Foreigner Quarter]] and [[Elvenbane]].
  +
| loot = {{Loot Table
 
|{{Loot Item|0-30|Gold Coin}}
 
|{{Loot Item|0-30|Gold Coin}}
 
|{{Loot Item|0-20|Bolt}}
 
|{{Loot Item|0-20|Bolt}}

Latest revision as of 09:09, May 4, 2019

Properties

Property Value
Combat Properties
Health Health Icon 100
Experience Experience Icon 65
Speed Haste Icon 80
Armor Armor Icon 6
Est. Max Dmg 100
Summon 390 mana
Convince 390 mana
General Properties
Name Minotaur Archer
Classification Minotaurs
Spawn Type Regular
Raid
Unblockable
Illusionable
Pushable
Pushes
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 100%
Fire 80%
Death 105%
Energy 100%
Holy 90%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 4 - 29
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version Pre-6.0
Status Active
Help
Minotaur Archer
You see a minotaur archer.
  • Ruan Wihmpy!
  • Kaplar!

Notes

Minotaur Archers form the artillery of the minotaurs' army. Using their crossbows they shoot bolts at their enemies. Many adventurers have died in the hail of missiles. Usually, they are accompanied by other types of minotaurs.

A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana. These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.

Abilities

Melee (0-25), Bolts (0-80).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -10%
  • Death
    +5%
  • Fire
    -20%
  • Energy
    +0%
  • Ice
    +10%
  • Earth
    +0%

Behaviour

Attacks from a distance. A minotaur archer will retreat at 4 to 29 (4% - 29%, red) health.

Strategy

Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages. Be careful, as this creature is strong and can kill an inexperienced player pretty quickly. Stealth Rings can be a big help when facing many of these.

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