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| creatureclass = Hybrids
 
| creatureclass = Hybrids
 
| primarytype = Minotaurs
 
| primarytype = Minotaurs
| abilities = [[Distance Fighting]] (3 [[Bolt]]s per turn 0-67? each), [[Melee]] (0-25)
+
| abilities = [[Distance Fighting]] (3 [[Bolt]]s per turn 0-70 each), [[Melee]] (0-25)
 
| maxdmg = 200
 
| maxdmg = 200
 
| immuneto = Nothing
 
| immuneto = Nothing

Revision as of 20:00, 4 September 2008

latest?cb=20150416140717&path-prefix=en&format=original
You see Minotaur Archer
"Ruan Wihmpy!", "Kaplar!".

Notes

A powerful minotaur, they can combo up to ~200 damage with their bolts.

Abilities

Distance Fighting (3 Bolts per turn 0-70 each), Melee (0-25)

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Ancient Temple, way to Mintwallin, Folda before the secret cave and inside, Outlaw Camp, Plains of Havoc, Kazordoon minotaur tower, north Darashia minotaur tower, Edron hero cave and at a castle tower at Elvenbane.

Strategy

Be careful, this creature is strong and can kill an unexperienced player before they can hit it. It is possible to kill a Minotaur Archer at level 18 as a druid/sorcerer/knight with quite good skills if he is alone. Try to rush up against him and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages.