Property Value
Combat Properties
Health Health Icon.gif 2000
Experience Experience Icon.gif 1500
Speed Haste Icon.gif ?
Armor Armor Icon.gif ?
Est. Max Dmg 700+
Summon (not possible)
Convince (not possible)
General Properties
Name Merikh the Slaughterer
Classification Djinn
Spawn Type Triggered
Rank Boss
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 99%
Death 99%
Energy 100%
Holy 101%
Ice 101%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 8.5
July 1, 2009
Status Active
Merikh the Slaughterer.gif
You see Merikh the Slaughterer.
  • Your death will be slow and painful.


Try to stay away unless you want to be surrounded by his summons.
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Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.
Spoiler ends here.


Melee (0-304+), Fireball (110-230), Heavy Magic Missile (84-220), Sudden Death (0-103+), Energy Berserk, Electrifies (25 hp/3 turns, 75 damage total), Self-Healing (50-100), Summons 0-2 Green Djinn.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Magician Quarter (Yalahar), past the teleport on the top floor, which is located here.


Fights in close combat. Merikh the Slaughterer never retreats.


The biggest problem to fight this boss is reaching his location, as the upper floor of the djinn tower is FULL of efreets, with their summons, they can bring down a level 80 knight in a strong combo if all are lured to the stairs, bring the best potions you can drink and heal whenever your hp gets lower than 800, Elven Amulet is STRONGLY recommended to go up this last floor (although the efreets will deplete it within 5 seconds average), might ring can be useful for lower level vocations, it's not recommended to go up the last floor for levels below 80. You can consider this boss as a stronger Efreet with a lot of hitpoints. Any vocation should kill him quickly before his summons increase total damage.

Paladins should run and use Assassin Stars.

Mages should simply attack him with SD's and/or Ice Strike.

Knights: Since moving is not necessary while fighting him, you bring a strong two handed weapon and wear a Sword, Axe, or Club Ring while fighting him and wear your Dwarven Ring later. Also, bring along some mana potions to attack him with berserk, heal if your hp gets below 500, and 800 if he has both summons.

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