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You see Merikh the Slaughterer
  • Your death will be slow and painful.

Notes

Try to stay away unless you want to be surrounded by his summons.
Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.

Abilities

Physical Damage Melee (0-304+)
⁠,
Fire Damage Fireball (110-230)
⁠, ⁠,
Death Damage Sudden Death (0-103+)
⁠, ⁠,
Energy Damage Electrifies (25 hp/3 turns; 75 damage total)
⁠,
Healing Self-Healing (50-100)
⁠,
Summons Summons (1-2 Green Djinn)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
99%?
Holy Dazzled Icon Big
101%?
Ice Freezing Icon Big
101%?
Fire Burning Icon Big
99%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Magician Quarter (Yalahar), past the teleport on the top floor, which is located here.

Behaviour

Fights in close combat. Merikh the Slaughterer never retreats.

Strategy

The biggest problem to fight this boss is reaching his location, as the upper floor of the djinn tower is FULL of efreets, with their summons, they can bring down a level 80 knight in a strong combo if all are lured to the stairs, bring the best potions you can drink and heal whenever your hp gets lower than 800, Elven Amulet is STRONGLY recommended to go up this last floor (although the efreets will deplete it within 5 seconds average), might ring can be useful for lower level vocations, it's not recommended to go up the last floor for levels below 80. You can consider this boss as a stronger Efreet with a lot of hitpoints. Any vocation should kill him quickly before his summons increase total damage.

Paladins should run and use Assassin Stars.

Mages should simply attack him with SD's and/or Ice Strike.

Knights: Since moving is not necessary while fighting him, you bring a strong two handed weapon and wear a Sword, Axe, or Club Ring while fighting him and wear your Dwarven Ring later. Also, bring along some mana potions to attack him with berserk, heal if your hp gets below 500, and 800 if he has both summons.

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