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Properties

Property Value
Combat Properties
Health Health Icon 150
Experience Experience Icon 180
Speed Haste Icon 75
Armor Armor Icon 1
Est. Max Dmg 105 (420 with Summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Mercury Blob
Classification Blobs
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Slime
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 90%
Earth 35%
Fire 90%
Death 0%
Energy 100%
Holy 35%
Ice 85%
Heal 100%
Life Drain 20%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Mercury Blob
You see a mercury blob.
  • Crackle

Notes

This silver fluid is actually some sort of residue of magical experiments involving teleporting and travelling to other dimensions. Actually, they are part of the usually unseen membrane that separates different states of existence such as dimensions, spheres and worlds. Sometimes, while something is passing from one state of existence to another, parts of the membrane are spilled into one of the worlds involved. Even if it is hard to believe, this residue seems to own some sort of intelligence or at least some instinct. However, it is also possible that a Mercury Blob has an incredibly high intellect which has a concept that we simply cannot grasp.
Though the residue interacts with objects and people in our world, there seems no true purpose in its actions. Whenever it meets a human being it seems to start an attack; however, no malice can be attributed to this behaviour. It is doubtful whether the residue is aware of the harm it causes or the concept of harm at all. Maybe the attacks are a form of communication attempts. Sadly, these attempts are often lethal for mortals, and so it is strongly advised to fight back with all means.
Its ability to produce a copy of itself might be another attempt to interact with our world. As far as we can tell, killing a Mercury Blob results in cutting its connection to our world and letting it return into the membrane, its natural habitat.

Added in the Christmas Update 2008.

Abilities

Melee (0-75), Light Magic Missile (10-30), Self Healing, makes you Drunk, Summons 0-3 Mercury Blobs.

Damage Taken From Elements

  • Physical
    -10%
  • Holy
    -65%
  • Death
    -100%
  • Fire
    -10%
  • Energy
    +0%
  • Ice
    -15%
  • Earth
    -65%

Location

Alchemist Quarter.

Behaviour

Like a Slime, will advance towards its prey in attempt to overwhelm it by summoning more Mercury Blobs.

Strategy

Kill it like a Slime, being wary of geting surrounded by its Summons. Don't try to run around this monster, because when it makes you Drunk, you will be unable to escape.