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| creatureclass = Elementals
| creatureclass = Elementals
| primarytype = Geo-Elementals
| primarytype = Geo-Elementals
| abilities = [[Melee]] (0-300), [[Mana Drain]] for (100-200), [[poison]]s you 42 hp at start per turn), 5x [[Terra Strike]] (21-200, does [[Life Drain|Life Drain Damage]]), [[Terra Wave]] (250-350), Great Smoke Bomb ([[Paralysis]]), [[Self-Healing]] (fast), changes your appearance into a stone statue.
| abilities = [[Melee]] (0-250), [[poison]]s you 42 hp at start per turn), 5x [[Terra Strike]] (21-200, does [[Life Drain|Life Drain Damage]]), [[Terra Wave]] (250-350), Great Smoke Bomb ([[Paralysis]]), [[Self-Healing]] (fast), changes your appearance into a stone statue.
| maxdmg = 1000+
| maxdmg = 1000+
| immunities = [[Invisibility]], [[Paralysis]]
| immunities = [[Invisibility]], [[Paralysis]]

Revision as of 10:06, February 8, 2010


Property Value
Combat Properties
Health Health Icon 4500
Experience Experience Icon 4050
Est. Max Dmg 1000+
Summon (not possible)
Convince (not possible)
General Properties
Name Medusa
Classification Geo-Elementals
Spawn Type
Illusionable {{Yes No}}: Invalid input (--).
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 0%
Fire 105% or more
Death 100%
Energy 110%
Holy 100%
Ice 80%
Heal 100%
Life Drain 0%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
You see Medusa.
"You will make sssuch a fine ssstatue!"; "There isss no chhhanccce of essscape"; "Are you tired or why are you moving thhat ssslow <chuckle>"; "Jussst look at me!".


Medusa is a mythological creature who could transform people, who looked directly into her eyes, into a statue. (See also: Medusa in Wikipedia), they deal deadly combos and can hit almost as hard as a demon.


Melee (0-250), poisons you 42 hp at start per turn), 5x Terra Strike (21-200, does Life Drain Damage), Terra Wave (250-350), Great Smoke Bomb (Paralysis), Self-Healing (fast), changes your appearance into a stone statue.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Vandura Mountain (single spawn), Talahu (Medusa Cave), Deeper Banuta



For all vocations, if you are solo heal after every hit because they paralise up to 5 times in 5 seconds and if you paralised will be hard to move diagonal and avoid their wave. Druids and Sorcerers can solo these independently on HP above level 150 as long as stay diagonal, away from the terra wave. Depending on where you are, be careful of running into multiple monsters, such as in Deeper Banuta, where it's very easy to run into Serpent Spawns, Hydras, and Bone Beasts at the same time. Druids should use Energy Strike or Sudden Death. Sorcerers should use a Wand of Starstorm or Wand of Cosmic Energy and Energy Strike if you're trying to be conservative. If not, it is recommended to kill them quickly with Energy Wave or Great Energy Beam, with a blocker.

Knights At level 150+, Medusa can be solod by knights if you're careful. The best strategy is to always remain diagonal to them, and to combine your melee with Berserk while spamming Light Healing and healing with an Ultimate Health Potion if you get too low. When they run in red hp, it is best to use Whirlwind Throw and to try to get them to run in a direction opposite to where other monsters are since they usually spawn with Serpent Spawns and Hydras. If you're hunting with a team of mages or paladins, be ready to use Challenge often, since they tend to retarget quite a lot. at level 190+ a knight with skills 90+/90+ should be able to solo these while only using Wound Cleansing and staying diagonal. Hunting medusa will often be with a very little waste since they tend to drop alot of sellable items.

Paladins should kill them as quickly as possible however you can, and it's recommended that you use a blocker, since running them is dangerous in places like Banuta, and difficult since they paralyze often.

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