Major Updates include big changes and new features such as new continents and mechanics. They are usually released every 6 months in the form of Summer Updates and Winter Updates.

Version Name Release Date Summary Changes


Summer Update 2021

Megasylvan Yselda.gif

July 12, 2021

New major quest in Bounac, new area in Issavi, new warzones, new world boss, Tibiadrome and more.

  • New quest which takes places in Bounac and underneath it with creatures similar in strength to those of the Kilmaresh Catacombs. In order to start this quest, it is required to have finished The Order of the Lion Quest.
  • Two new areas added to Kilmaresh, Ruins of Nuur and Salt Caves. No previous quest required to access it. The Kilmaresh Quest was expanded and received two new missions: Wanted and Aspiring Oracle.
  • New quest Too Hot to Handle involving the gnomes and "Those Below" continuing the lore of the Dangerous Depths Quest implemented with the Winter Update 2017. Such quest will require players to engage in repeatable missions, like digging their way through a lava wall while keeping monsters and their heat level in check. The more missions are made, more the "crystal shield" is upgraded and more areas one can visit and the longer one can hunt. The difficulty range of this new area is similar to that of the Asura Vaults.
  • A new world boss which appears about twice a year: The Abomination. Ten teleporters placed all over Tibia lead to ten different rooms. In four (randomly chosen) rooms, a mini boss will appear in each. All four mini bosses have to be defeated for teleporters to appear which take you to the final boss. Only Premium players can enter the teleporters. Its strength is expected to be similar to Gaz'haragoth.
  • Two new houses in Issavi: Marketplace 3 (here) and Hanging Gardens 1 (here).
  • Citizen of Issavi Outfits are now available to players. Outfit Citizen of Issavi Male Addon 3.gifOutfit Citizen of Issavi Female Addon 3.gif
  • New types of items modifiers were be implemented:
    • Specialised Magic Levels: items will be able to receive a magic level modifier for specific elements, e.g. "fire magic level +2", which means only fire damage spells are boosted. Possible elements include Fire, Earth, Energy, Ice, Holy, Death and Healing.
    • Cleave: on weapons with this modifier, the melee attacks will also cause damage to creatures adjacent to the main target and the player (called secondary targets), as shown below. A weapon with e.g. "Atk:10 physical + 50 fire, 10% Cleave" hits secondary targets with 1 physical and 5 fire atk.
      • Charms and leeches will not be triggered on secondary targets.
      • Secondary targets with damage reflection also reflect the Cleave damage back to the player.
      • Targets positioning:
Secondary target Main Target Seconary target
Unaffected Player Unaffected
Unaffected Unaffected Unaffected
Main Target Secondary target Unaffected
Secondary target Player Unaffected
Unaffected Unaffected Unaffected
    • Magic Shield Capacity: this modifier increases the amount of mana in the players' Magic Shield, both from the Spell and from the Magic Shield Potion. For example, a spellbook with "+50 Magic Shield Capacity, +5% Magic Shield Capacity" will increase a base magic shield of 500 to 575 (500 × 1.05 + 50).
      • The proportional increase is additive with other items. On the case above, a second item with "+20 Magic Shield Capacity, +2% Magic Shield Capacity", would lead to a magic shield of 605 (500 × (1 + 0.05 + 0.02) + 50 + 20).
    • Perfect Shot (aka Range Bonus): attacks dealt from the exact distance of the modifier will have a flat bonus damage. A bow with "+25 bonus at range 5" that would deal e.g. 250 damage on a target on range 4 would have dealt 275 damage on the same target at range 5.
      • This bonus only affects basic attacks and not spells, runes or charms.
      • Since this is a flat damage bonus, it's not affected by the player's level, skill or any other factor.
      • When using area-ammunition such as Diamond Arrows, only the main target receives additional damage.
    • Damage Reflection: players wearing shields with this modifier will partially reflect melee damage back on the attacker. An item with "20 damage reflection" will reflect a maximum of 20 flat damage:
      • The reflected damage cannot be greater than 1% of the maximum hit points of the attacker. This 1% limit must be respected even if the player is wearing more than one item with damage reflection.
      • Damage reflection cannot trigger charms or leeches.
      • Damage reflection also works on PvP combat.
      • Reflected damage cannot be reflected back by creatures with Damage Reflection abilities.
  • Additional Action Bars: it is now possible to have up to 9 total action bars in the client, three on the left, three on the bottom and three on the right side of the game window.
  • Mount and Outfit Presets:
    • Instead of clicking through all outfits or mounts to select your desired one, it is now possible to select them from a scrollable list or even search them by name using a text box.
    • A combination of outfit, mount and familiar and their colors can be saved as a preset and easily loaded again. It is possible to copy and paste the preset to share it with other players.
  • Hunting Tasks Expansion: Challenging Creatures is now also available as Hard tasks. New decorative rewards were be added to Walter Jaeger.
  • Tibiadrome: The replacement for the Monster Arenas. Fight solo or in a team up to 5 people against monsters without spending any supply, advance as many rounds as you can in order to get drome points, concoctions (potions with unique effects), Character Titles, and climb the leaderboards and a new highscore category (Drome Score). Drome points can be exchanged for decorative items and cosmetics.
  • The Depot item limit of 10,000 items for Premium Account players has been raised to 15,000.



Alpha 1.0


January 07, 1997

Public launch of Tibia.

Tibia was publicly launched with a small amount of content.




Versions before Updates/6.0 are undocumented. This encompasses all the content that was present at the time.



Alpha 2.0


June 03, 1997

First NPCs and Creatures are implemented as well as the ability to write on documents.

The following were implemented with this update:

  • The first NPCs.
  • The first Creatures.
  • Papers and the ability to write permanent messages on them.
  • The third dimension.



Alpha 3.0


October 28, 1997



Beta 4.0


May 20, 1998

Implementation of the Magic System, Vocations, Skills, Depots and the Mail System.

The following were implemented with this update:



Beta 5.0


June 18, 1999

The server was completely rewritten.

  • With this update, a more stable server, which took nearly one year to be written, was launched.
  • The Main Continent's has been greatly expanded.
  • Additionally, a few new creatures and items were implemented.



Beta 5.1


December 23, 1999

This update brought the new city of Carlin and well as new creatures, weapons, gears, and outfit colors.

The following were implemented with this update:

  • The city of Carlin.
  • Many new creatures.
  • Some new items.
  • New outfit colors.



Version 6.0 Beta


November 3, 2000

This update brought the first version of the current website, as well as many graphical changes.

  • Tibia.com was improved with a better structure and a brand-new forum.
  • Many old graphics were replaced:
    • Many weapons, items and creatures by Mantus.
    • Trees, bushes and stones by King Crimson.
    • Elleshar and Ralgar works on CipSoft's list of missing objects.
    • Objects for an upcoming area by Aureus.
    • Knightmare, Conaria, Wastl, Lomaxx, Apoc and many others on unpublished additional work.
  • It is no longer possible to have multiple clients running on the same computer.
  • The server has been moved to a new location, enabling better communication.
  • The names of ignored users may now also include the wildcards '*' (stands for arbitrarily many characters) and '?' (stands for exactly one character).
  • For security reasons, the password will no longer be saved in the preferences; it will be displayed for the last time when you start the new client.
  • A new technique shall reduce the so called screen-bugs.



Christmas Update 2000


December 23, 2000

This update introduced several new areas and new creatures were added.

  • Platinum Coin is now accepted as payment by NPCs.
  • The Poisoned status condition was added.
  • New areas were created, although they still didn't have their modern names:
  • Priests were added to towns.
  • A bug with Ladders has been fixed so they will no longer disappear when many items are placed on the same tile; this prevents trapping players through this method.
  • It is no longer possible to push other players into magic fields or down a hole.



Elf Arcanist.gif

June 10, 2001

This update introduced many new areas, as well as the Citizenship system.




November 2, 2001

This update introduced the Premium System, Edron and the Housing System.

  • Players are now able to buy Premium Time to get extra benefits.
  • The island of Edron was added. The first premium-only area.
  • The first premium spells were added.
  • Houses were introduced to the game.




December 19, 2001

The second server Nova was introduced as well as the island of Cormaya and other areas.

  • The world previously known as just "Tibia" was renamed Antica.
  • The new world Nova was created.
  • An account number and password were first required in order to login to the game.
  • The island of Cormaya was created with new NPCs and houses.
  • The Ice Islands and Fields of Glory were expanded with new quests.




February 18, 2002

Introduced the Guilds System, vocation promotions and Gamemasters




June 05, 2002

This updated introduced the continent of Darama, and other areas were revised.



Outfit Retro Knight Male.gif

August 28, 2002

Introduced the modern times client layout and many client features.

  • The client layout was updated.
    • Multiple chat channels, with a resizable console and copy and paste functions.
    • Softscrolling and animated creatures and characters
    • Eight individual male and female outfits.
    • VIP list
    • Safe Trade
  • Updated graphics, many by Mantus and Lord Ariakas.



Christmas Update 2002

Pair of Soft Boots.gif

December 17, 2002

Introduced items with special attributes, Venore, private chat channels and tracking of deaths.

  • There are now magic items, rings, amulets and other clothing which give special abilities like skill improvements or protection against against some types of damage.
  • Venore was introduced, designed by Knightmare.
  • A ship route between Darashia and Venore was introduced
  • Rookgaard was expanded to the Southwest.
  • The Oracle was introduced, allowing players to choose the city they go to.
  • All deaths of players are now recorded with time and reason.
  • Private chat channels were introduced.
  • Writable documents were implemented.
  • When a player loses their house, their belongings will be sent to their depot.



Christmas Update 2003

Amulet of Loss.gif

December 16, 2003

Premium outfits, tutors, the skull system, and a quest system and a new area near Carlin were added.

  • The Ghostlands and Ulderek's Rock were revamped.
  • The Isle of the Kings was implemented.
  • New outfits for premium account players, as well as improved graphics.
  • A quest system was introduced.
  • Monsters are smarter now, with more varied combat tactics.
  • Automatic marking of aggresive players and player killers, known today as the Skull System.
  • Tutors were implemented, players who like to help other players may become them.
  • Automatic disconnection of idle players.
  • The Amulet of Life was replaced by the Amulet of Loss and the original 5 Blessings were added to the game.
  • Diagonal movement of characters and monsters was introduced.
  • Cities now have their own backpack and bag colors.
  • The Skull System was introduced.




August 11, 2004

Ankrahmun was introduced as well as an automatic spam control system.

  • A new land and city has emerged in the continent of Darama. Now traveling south of the city Darashia to the Plague Spike a new mountain pass gives access to the desert on the other side and the city of Ankrahmun.
  • Minor graphic changes were introduced.
  • An automatic spam control system.
    • Only one message every two minutes can be send in the trade channel.
    • A limit of messages that can be said within a certain period of times was implemented.
    • If you're muted from speaking in muted channels, you're also muted from casting spells.
  • You can now buy and sell multiple items at the same time from NPCs.



Christmas Update 2004


December 14, 2004

Login queues, new furniture, skill bars and more were introduced.

  • Login queues, from now on, you're placed on an automatic queue instead of having to retry and reintroduce your login information every time.
  • New furniture was added to decorate houses, such as tapestries.
  • Skill bars were added to the Skills window, allowing you to see your progress to the next level.
  • Crystal Coins were added, allowing players to carry more money with less weight.
  • The Djinns and many more creatures were added.
  • Random monster hordes might now appear in certain areas.



Summer Update 2005


August 09, 2005

The continent of Darama was extended by Tiquanda, measures against botters and macros were introduced, furniture packages, anti-luring and more.

  • Tiquanda, an extension to the Darama continent was added.
  • Dark Cathedral was added.
  • Worms are now needed to fish.
  • Soul Points were introduced to limit rune-making.
  • Furniture is now sold by NPCs in Furniture Packages
  • Anti-Luring feature that causes monsters pulled too far from their spawn point to vanish.
  • Spears now "break" instead of staying on the ground.
  • Small Stones, Throwing Knives and Throwing Stars can now be reused multiple times.
  • You can now walk over all stacked bigger objects like parcels, crates and chairs.
  • You can no longer conjure magic fields on impassable objects.
  • All boats and pyramids became protection zones.
  • Non-offensive runes will automatically affect the user if there are more than one character standing on the field.
  • Rope spots can no longer be blocked. You're always able to use a rope spot.
  • You can now buy runes from NPCs.



Christmas Update 2005

Volcanic Rod.gif

December 12, 2005

The magic system was revamped, adding wands and rods, faster mana regeneration and more, as well as graphical improvements.

  • The sprites of coastlines and mountains were improved.
  • Wands and Rods were introduced, magical weapons for sorcerers and druids respectively.
  • Mana regeneration was increased, but also the mana cost of spell was increased. However, instant spells will be cheaper.
  • A level requirement was introduced to spells.
  • Coloured light sources were added.
  • Writable documents now show a label indicating who was the last person to edit it and the date.
  • Deeper Banuta was added.



Summer Update 2006

Pirate Corsair.gif

August 1, 2006

The Shattered Isles, addons, improvements to the hotkey system, Stamina, skinning and dusting and the loot ownership system.

  • The Shattered Isles were added to the game, composed of the isles of: Vandura, Meriana, Treasure Island, Forbidden Islands, Nargor and Calassa.
  • Creature corpses can only be opened in the first 10 seconds by the player that did the most damage. Corpses cannot be moved by anyone in these time frame.
  • Spawn blocking only affects the current floor.
  • Stamina was introduced.
  • Added the ability to use runes through the battle window.
  • A new hotkey system, allowing players to set if they want to use an item on themselves, the target or the selected area via crosshair.
  • If a boat or carpet NPC is busy, players can say "Please bring me to city" to be transported without waiting.
  • Now players can unlock and use addons for their outfits.
  • It is now possible to skin or dust certain creatures.
  • A lot of new creatures were added like Pirates and Quaras.



Christmas Update 2006


December 12, 2006

This update had Ab'Dendriel revamped, Pits of Inferno and Dream Realm added as well as the Bank System and Quest Log implemented, among other improvements.

  • Ab'Dendriel was revamped, receiving a new tree wall set.
  • Many Rookgaard caves were changed so players can't get stuck without a rope.
  • Pits of Inferno was introduced.
  • Dream Realm was introduced.
  • Characters now receive an empty bag after their death if they backpack slot is empty.
  • Poison damage when drinking slime has been reduced and it can no longer kill you.
  • Adding "sounds" to eating.
  • Revised NPCs on Rookgaard (beginner-friendly); it is not possible anymore to accidentally sell/buy an item
  • All healers will heal the character even when busy
  • Just like drinking, eating will also make a sound now.
  • "Select Outfit" dialog displays the name of the outfit
  • Writeable documents contain the date they had been written (both when "used" and "looked at")
  • Scroll arrows for tabs of chat windows flash up and indicate when new text was written in chat windows currently being hidden
  • "You are dead" dialog after character died (with option to re-login with same character)
  • Rookgaard trade channel (only for no-vocation characters); senior tutors and above can open both trade channels
  • Some raids now feature quests.
  • Bank System introduced.
  • The Quest Log.



Summer Update 2007

Frost Dragon.gif

June 26, 2007

New Ice Islands were added, Svargrond, vocation balancing changes and many new weapons.



Christmas Update 2007

Eternal Winter.gif

December 11, 2007

Elemental damage was redesigned, vocation balancing changes and the party experience sharing system was added.



Summer Update 2008

Bog Raider.gif

July 2, 2008

This update introduces the NPC Chat, Tutorial Island, Kazordoon wagon system, and many old areas were revamped.



Winter Update 2008

Yalahari (Creature).gif

December 10, 2008

Yalahar was added, the party chat channel and party buffs



Summer Update 2009


July 1, 2009

Many cities were revamped, the black skull was introduced, creature balancing changes, Marriage system, and more.



Christmas Update 2009

Draken Warmaster.gif

December 9, 2009

The new continent Zao was added, the introduction of most creature products and many new items and creatures.



Summer Update 2010

Draken Elite.gif

June 30, 2010

This update brought Achievements, stackatlbe runes and potions, a new area north of Zao.

  • Now you can earn achievements for performing certain actions or completing some quests. You will be able to show 5 of your Achievements on your character description of the tibia website.
  • The duration of the Field Runes was increased for the Optional PvP Worlds, now they will last the same time for Optional PvP and Open PvP Worlds.
  • You can now skin High Class Lizards with an obsidian knife in order to obtain Lizard Leather.
  • The mystery behind the 'ancient evil' causing the decay and corruption in Zao will be revealed.
  • Creatures will not drop loot in bags anymore but are directly visible when opening the creature.
  • Runes and Potions will become stackable. Runes have their weights adjusted: each rune weighs roughly 2.1 / (amount of charge in full rune in old system). Potions' weights are also adjusted to factor in the backpacks required: each potion gained 0.9 (18/20) oz, (i.e. 18 is the weight of a Backpack, 20 is the amount of slots in a backpack).
  • Unified Spells. In the screen and the default channel it will be show only the name of the spell. For example: "Ex Ura" or "exura ""im the best sorcerer" will be show as exura.
  • Overcharged runes currently existing will become "glowing keepsake items".
  • Key Rings will become Jewelled Backpacks, and inside each jewelled backpack will spawn a Broken Key Ring to compensate for the loss of the container.
  • Players will be able to report illegal statements in Party Channels, Guild Channels, Private Chat Channels, the Default Channel as well as in the Private Message Channel.
  • Items will automatically stack (food and money from npcs, creature products skinned).
  • Dead Fire Elementals do not drop Fire Fields but "Remains of an elemental"
  • Added the "Kick"-Feature to the most important Captains to prevent blocking/trapping on boats.
  • Crystalline Armor and Swamplair Armor are now sellable to Rashid for 16,000gp



Winter Update 2010

Midnight Panther.gif

December 8, 2010

This update introduced Mounts, a new Cooldown system as well as other minor changes.

  • Revamped areas
  • Mounts was introduced as a kind of outfit with 10 levels speed bonus. Most mounts are obtainable only by premium players after using certain items (dropped by creatures) on monsters. NPC Lothar will give more information about taming.
  • New spells for all vocations.
  • New status condition: Bleeding
  • New Cooldown system for spells. Stronger spells have a longer delay.
  • Lured creatures walk back to their respawn places as soon as they lose their target.
  • Players are not able to rope wild creatures any more.
  • Players are able to pass through other players in protection zones on all game world types.
  • Changes in channels - RL-Chat and Game-Chat has been merged and named World-Chat, Trade has been named Advertising and Default-Chat has become Local-Chat.
  • Intense Healing runes and Ultimate Healing runes colors were changed from gray and dark blue respectively, to white in order to avoid abuse scenarios.



Summer Update 2011

Mad Mage.gif

July 6, 2011

World Changes were introduced, new mounts and many new items were added.

  • The Castlemania achievement cannot be missed anymore, but can be completed even if the wrong decisions were previously taken.
  • Dustbins have been removed from player houses.
  • Your health and mana will be refilled whenever you advance to a new level.
  • You do not lose items anymore when dying on Rookgard.
  • All wand-trading NPCs buy spellwands from the April's fools event for 299 gp.
  • You will now get a message if your questlog has been updated.
  • Eclesius' Scatterbrained Sorcerer questline has been redesigned.
  • Magical torches from the Lightbearer world event as well as powders and letters from the Colours of Magic world event now expire and vanish after the respective event is over even if they are stored in a depot box.
  • The following items can now be carried as light sources in the extra slot in your inventory: candlestick, candlestick lit, golden Fafnar trophy, silver Fafnar trophy, stone of wisdom, devovorga statue
  • Adjustments have been made in the Lightbearer event, the Devovorga event and the Mutated Pumpkin raid.



Winter Update 2011


December 14, 2011

This update introduced the Market and changes to the Depot System. It also introduced Mini World Changes and new areas.

  • The Depot locker was remade. It will no longer hold any items and is divided into 3 slots; Depot Chest, Inbox and Market. Items that were located in the Depot locker was moved to the inbox for the player to move themselves to their Depot Chest.
  • A Market was introduced. Using this interface players can easily buy and sell items without the need to be online. It is available in both clients, however some extra features are only available in the Flash Client.
  • An Inbox will also be created where items sent to you will be delivered, including items from the Market, Parcels and Letters.
  • Mini World Changes were introduced. These World Changes are small changes which will have a chance to happen on any day. Unlike World Changes, players will have no influence on triggering these changes.
  • The system that creates Raids will be changed allowing CipSoft more control on the frequency, timing and probability of which they occur.
  • The achievement Notorious Worldsaver has been removed due to a bug allowing players to obtain it without effort.
  • All Christmas decoration items now automatically expire on January 10.
  • New areas were introduced:



Summer Update 2012


July 11, 2012

Gnome related areas and quest, Training Schools, some new houses and some new mini world changes were added to Tibia.



Winter Update 2012

Corym Vanguard.gif

December 12, 2012

This updated revamped Venore and its surronding areas. This also implemented some changes to the game's core mechanics.

  • Venore received a revamp, with new swamp-themed creatures.
  • A lorry was added to Kazordoon, as well as many improvements to its mines.
  • The Adventurer's Guild was added.
  • The Demon Outfits were added.
  • Changes have been made to the character speed formula. Characters lower than 175 will notice an increase in their walk speed, while characters higher than 175 will notice a decrease (i.e., they will gain less speed at higher levels).
    • The walk speed of underwater tiles has been adjusted.
  • Changes to the monster area of effect (AoE) have been made so that monsters cannot hit each other with offensive spells, and they cannot affect players with support spells. Certain exceptions have been made to ensure quests requiring this can still be completed.
  • Characters below 150 health points will have a much faster Hit Points regeneration rate.
  • After dying and re-logging your server log is kept, you will see a message: You were killed by <player>
  • Furniture Shopkeeper NPCs do not longer sell Christmas Decoration during christmas time, instead this stuff is sold by a new type of NPCs called messengers of Santa.
  • To ensure the Knight can use their basic healing spell, all characters had their mana increased by 5. Newly created characters will start with 5 mana.



Summer Update 2013 Part 1


July 17, 2013

This update introduced smoother walking animations, revamped Drefia and Ab'Dendriel and added many new raids.

  • Revamp and expansion of Drefia, including new creatures and a quest.
  • Revamp of Ab'Dendriel and addition of small areas in Hellgate visited during new daily tasks.
  • Reevaluation of the raid system — in comparison to raids before Winter 2011, the time interval between each raid will be reduced by at least 20% from up to 50%. Also, new raids and bosses will be implemented.
  • Smooth walking for player outfits, using an 8 sprites animation instead of the current 2. Check the Outfiter for all other outfits.
  • It is now possible to zoom in/out of the Automap using a mouse wheel.
  • The way monsters target players has been changed. They should no longer target unreachable players with any attack.
    Note: because of a bug which caused server lags (at e.g. Warzone 1) this was temporarily disabled.
  • Nilsor's Waterskin's weight has been changed from 0.10 oz to 7.00 oz.
  • Council Certificate is no longer viewable on the Market.
  • Vampire Brides can now be dusted.
  • Demon Skeletons, Liches and Vampires had their loot adjusted.



Summer Update 2013 Part 2

Outfit Cave Explorer Male Addon 3.gif

September 18, 2013

This update introduced The Spike, the reward system and improved creature AI.

  1. ^ As written by Tjured on September 20, 2013 here.



Winter Update 2013


December 11, 2013

This update added Roshamuul, Umbral Creation, new riding animations, Dream Warden Outfits, among other things.



Summer Update 2014

Glooth Golem.gif

July 7, 2014

A new continent was added: Oramond, with many new creatures, items and quest lines.

  • The continent of Oramond was implemented, with its city Rathleton
  • Glooth Engineer Outfits were added.
  • Many animations were improved.
  • A new bonus system for shared experience:
    • Shared experience: 20% (for all combinations) plus
    • 2 different vocations 10%
    • 3 different vocations 40%
    • 4 different vocations 80%
  • Varying Monster Spawns



Winter Update 2014

Glooth Bandit.gif

December 10, 2014

This update added many guild features, additions to Oramond, new Lion's Rock area and more.



Summer Update 2015

Midnight Asura.gif

July 21, 2015

This update introduced Tibia Coins, many new hunting areas, mount-specific achievements, more sellable items to NPCs and more.



Winter Update 2015

Gold Token.gif

December 8, 2015

This update introduced global depots, immediate skinning, new hunting areas, new items and a new PvP arena.



Summer Update 2016

Blade of Remedy (Overcharged).gif

May 31, 2016

This update added weapon charging, automatic payments from Bank Accounts, Monster Arena and and a new questline.

  • Vortices can now appear all over the world through which one can enter an otherworld where the forces work in a strange manner. It is a World Change. You need to enter these vortices to complete challenges and eventually save the world. They can appear in the Kha'labal desert (here), on the Zao Steppe (here), or on the Formorgar Glacier (here).
  • The new weapons that are implemented can be charged temporarily with new item effects: Critical Hits, Hit Points Leech, and Mana Leech.
  • Any new accesories can now get implemented with up to two permanent skill boosts.
  • Premium players no longer need to bring any money to pay for services or wares, as the concerned NPCs now deducts any money missing from their inventory from their Bank Account.
  • Monster Arenas were implemented.
  • You can now view your Speed in the Skills Window. Also, hovering over boosted skills will tell you their base value and the boost that applies.
  • Every time you use a mana potion a number will now appear indicating how much mana you just gained.
  • The colour of the number indicating how much health you gained from a health potion was changed to red.
  • The Umbral Master Bow and the Umbral Master Crossbow were both enhanced with a +3 Distance Fighting skill bonus.
  • A total of 6 new mounts were added to the game. 3 as part of the new quest, the rest to be added to the store after June 10, 2016.



Tibia 11


September 13, 2016

This update released Tibia 11 officially.

  • Tibia 11 was releasesed and became the official client. At this point, this were the features:
    • Similar to the Flash Client, Tibia 11 allows you to assign and customise hotkeys all over your keyboard for fast and easy use. Please note: There are two chat modes for each hotkey set in Tibia 11: Chat On and Chat Off. Upon your first login via Tibia 11 after the release on September 13, the mode Chat On will be active. Further info on custom key bindings and chat modes in Tibia 11 can be found here.
    • The options menu has been redesigned.
    • Due to the technical differences between Tibia 11 and client version 10, the stand-alone client now features a new font rendering to produce a clearer and more legible typeface.
    • Similar to the Tibia Flash client, you can see a picture of an item next to its name in the NPC trade window and in the Market.
    • In NPC conversations, you can click on highlighted key words just like in the Tibia Flash client.
    • Offer lists in the Market are more neatly arranged.
    • You can move the minimap in all directions via mouse drag.
    • Sliders (e.g. split stack slider) jump to the point you click on instead of only moving by 10. In addition, the buttons on the left and right of a slider can be used with  Shift+Click, Ctrl+Click or  Shift+Ctrl+Click to move the slider bar by 10, 100 or 1000.
    • The display of cooldowns has been tweaked a bit. For example: You see the cooldown of each spell even if this cooldown is not displayed in the current client version (e.g. for support spells).
    • "Stay logged in for session" is activated per default. It can be deactivated via general options in the options menu.
    • All text boxes have a context menu with copy/paste option.
    • The tutorial and the left smartclick are also available in Tibia 11. If left smartclick is activated, your character will perform the most obvious action if you click on a field. Depending on whether or not a creature or an item is placed on a field, the smartclick will let your character walk to the field, attack the monster or player on it, use or look at an item on it, or address the NPC on it with "Hi" if possible.



Winter Update 2016

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December 6, 2016

This update featured a quest line requiring Tibians to build up the Halls of Hope, as well as the new game features Imbuing and the Prey System.

  • A quest involving the rebuilding of the temple of the gods, north of Thais, the Halls of Hope which includes teleporters to six dungeons related to six elements;
  • Introduction of a new enchanting system called Imbuing, i.e the ability to augment certain equipment with elemental damage, elemental protection, skill boosts (including speed), critical hit, hit points leech and mana leech. There'll be 63 different imbuements. 208 items that already exist ingame will become imbuable (see Imbuable Items list);
  • Introduction of the Prey System, which will allow players to obtain a random hunting bonus that only applies while hunting a particular monster. This bonus can be a boost of the damage dealt, a reduction of the damage taken, a boost of experience or a boost in loot;
  • Tibian bank transfers (automatic money deduction from bank account) also available for free account players.
  • Standardised deduction of gold payments: gold is first deducted from containers in your inventory, then from your Gold Pouch (if you bought one for your character), and finally, from your Bank Account.
  • Some non-regularly-spawning subsets of specific creatures received a unique name in order to acknowledge their spawning differences compared to the original, such as Squidgy Slimes and Angry Demons.
  • The Mouthpiece for a Horn can now only be obtained every 24 hours instead of every 30 minutes. In addition, both the Crude Horn of Bone and the Crude Horn with Mouthpiece will now expire after 24 hours.
  • Changes on the official website:
    • Character pages: If a character owns a house, house name will be a clickable link to the house's page on the corresponding game world.
    • Improved character view in Account Management page: If a character owns a house or is member of a guild, this information will be displayed below its name in the Characters section. Guild and house names will be clickable links that lead to the corresponding page in the community section of the website.
    • Change Character Information page: Guild and house will also be displayed, with clickable links, under Character Data section. Additionally, a new section called Guild Applications will list all guild applications of the corresponding character.
    • Highscores page revamp: Additionally to the game world filter, the Highscores page has now vocation and category filters. The new vocation filter counts with (all), No Vocation, Druids, Knights, Paladins and Sorcerers. Before, players would first select the game world and would be redirected to the Experience Points ranking. They would have to, then, select the desired highscores category, if it wasn't Experience Points.



Summer Update 2017


July 25, 2017

This update brought the implementation of Daily Reward System, removal of Enchanting and Charging, a new area called Feyrist.



Winter Update 2017


December 5, 2017

This update introduced Warzones 4 to 6, Quick Looting, Bestiary, Charms and the imbuing system were added.

  • Three new Warzones - Warzone 4, Warzone 5 and Warzone 6 - were implemented as part of the Dangerous Depths Quest. Players who have already reached the maximum rank of the Bigfoot's Burden Quest have an easier access to the new warzones.
  • Expansion of existing questlines and hunting places, such as the Corym Caves (Hidden Threats Quest) and Grimvale (The Curse Spreads).
  • Imbuing system:
  • Formerly chargeable weapons were unified. For example, the Rod of Mayhem, Rod of Carving and Rod of Remedy will become the same weapon, called Rod of Destruction. Rod of Destruction and Wand of Destruction's stats have been changed to 4 fields of range and to a magic level boost of +2. All others have been unchanged.
  • From this update on, all players that dealt damage to a creature have the respective kill counter in kill tasks (such as those from the Killing in the Name of... Quest) increased, as long as they are in a Party with highest damage-dealer and shared experienced is enabled.
  • Implementation of the Quick Looting feature.
  • The client is now able to remember the position of opened backpacks and windows in the sidebars.
  • Sections Bestiary and Charms were added to Cyclopedia.
    • In the Bestiary, you can check creature details. A certain amount of kills is required to unlock each of the three detail stages for each entry.
    • Unlock all three stages to complete a Bestiary entry. Each completed Bestiary entry grants you a certain amount of Charm Points. A charm grants you a specific bonus over the selected creature. There are offensive, defensive and passive charms.
    • A Bestiary entry can only have one charm assigned simultaneously.
    • To detach a charm from an entry, you have to pay a gold fee. The removal costs are calculated by 100 times your character level.
    • Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.
    • A permanent possibility to assign all of your unlocked charms at the same time can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.
  • New background artwork for Tibia.com, see it here.
  • New login screen, see it here.



Summer Update 2018

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July 3, 2018

This update brought the implementation of the Supply Stash, and new hunting grounds such as Falcon Bastion and Secret Library.

  • Captain Charles in Port Hope offers cheaper boat trips to Thais, Edron, Liberty Bay or Yalahar. However, you might get caught in a storm and end up on a random, secluded island.
  • The castle of the long-forgotten Order of the Falcon was found deeply carved into the mountain near Edron.
  • A new ancient site under Darama Desert is protected by powerful and complicated mechanisms.
  • A strange portal was discovered during the extension of the Museum of Tibian Arts. This portal work as a passage for sinister creatures into the museum.
  • The Asura Palace is expanded, with new creatures, a new quest and a new miniboss.
  • Somewhere in a Lost Temple at Tiquanda, the Deeplings-descendants Deathlings are gathering.
  • Implementation of an automatic screenshot feature which takes and saves screenshots of special events like a death, a player kill or a character level up.
  • A new status bar can be activated in the HUD submenu of the options menu. It can be placed left, right, above or beyond your game window and displays bigger health and mana bars.
  • Many new creatures and a new creature difficulty category (harmless) have been added to the Bestiary. Each creature entry now shows the rarity of a creature. "Very Rare" creatures require only 5 kills to complete their entry. Based on their difficulty, completed entries of "Very Rare" creatures provide 5 (Harmless), 10 (Trivial), 30 (Easy), 50 (Medium) or 100 (Hard) Charm Points.
  • A new premium feature called Supply Stash will be accessible via the lockers in the depots. All stackable items which are tradeable via the Market (except those bought via the Store and Tibia Coins) can be stowed into the Supply Stash. The Supply Stash offers filtering methods and a search bar to find items more quickly. Items that are taken out of the stash are sorted into the different loot containers of the player's inventory according to the individually set loot container rules. The Supply Stash is connected to Imbuing Shrines. Stocked Creature Products are therefore automatically taken from the stash if you only have an insufficient number of the required creature products in your inventory.
  • Standing on a Glowing Tile allows you to open the preselected Market interface of an item when you click on "Show in Market" in the item's context menu.
  • The mystical library of Zathroth is implemented. Its guards are more powerful than any monster found before. There are five boss battles which can be repeated every 20 hours. A new outfit and mount can be obtained here.
  • The Cyclopedia Map offers a "discover" feature that places several Points of Interest in a subarea. In order to fully discover a subarea, you will have to find seven of them. Fully discover enough subareas of an area to unlock additional markers and information for that area like NPC markers, passage markers and notations for upcoming raids.
  • New background artwork for Tibia.com, see it here.
  • New login screen, see it here.
  • Additional changes:
    • Changes in the A Pirate's Death to Me event: The Spectral Scums are no longer to be found in the respective cities but outside the gates of the cities.
    • The Bestiary now also lists loot that only drops during special events (e.g. Coloured Eggs). If the event is currently not active, the respective loot icon is grayed out.
    • The name of the killed monster is now included in the cooperative loot (Reward Chest) message. In addition, long item lists in those messages should no longer be cut off since the maximum character restriction was raised.



Winter Update 2018

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December 03, 2018

This update introduced Vibrancy imbuements, a new login interface, coloured frames according to item values, and more.

  • All monsters from the Bestiary were be added to the Prey System Creature List.
  • The Cyclopedia was be expanded once more and received a new tab called Character. This tab displays a detailed overview of the character's current stats, including the total elemental protection the character currently has, skills without the Loyalty Bonus, recent Deaths and PvP kills as well as a sortable list of all non-secret and (already obtained) secret Achievements. It also became possible to click on the Cyclopedia Map to walk around the map, with the same restrictions the Minimap have.
  • NPC filters were be added to the Supply Stash in order to allow a more granular sorting mechanism.
  • Items like gems or roses became stackable so they can be stowed into the Supply Stash. (Click here for a complete list of all items changed).
  • Items are now displayed with different coloured frames or corners which allows you to identify the approximate value of the item at a glance. Each item is highlighted in the respective colour in the loot message as well. This feature can be disabled in the client options.
  • During each server save circle, one of Tibia's monsters is now randomly drawn and receives a boost which doubles its XP, loot and respawn rate for that day. Afterwards the monster has a cooldown of 30 days before it can receive the boost bonus again.
  • A new island will be accessible between December 22 and January 10 (server save).
    • Defeating its boss grants access to a new outfit and a taming item for a new mount.
  • New utilities and effects were implemented to properly celebrate new year's eve (actually implemented a few days before the update was released).
  • From now on, from January 07 till January 10, Tibia's birthday will be celebrated. During this time you can visit Nostalgia Island again where you can hunt monsters with the old monster sprites, dig for treasures or knock down cans. The Pinata Dragons will also be spawning everywhere.
    • Afterwards, a week of increased respawn rates and increased mana & health regeneration will start.
  • New imbuements that have a chance to remove a character's paralysis - Basic Vibrancy, Intricate Vibrancy and Powerful Vibrancy - were added for Boots.
  • The cooldown for shooting Paralyse Runes was changed from 2 to 6 seconds.
  • The website received a new section called Event Schedule.
  • Valuable items were added to the loot of the following bosses: Lokathmor, Gorzindel, Mazzinor, Ghulosh and The Scourge of Oblivion.
  • The client login interface was changed:
    • The character selection window now displays the character's outfit, vocation and level as well as the game world type. Hidden character can be filtered out from the character selection window.
    • The Twitch/Youtube stream widgets, the settings buttons and online player counter were moved to the top of the window
    • A new widget was added with an Event Schedule at the bottom of the client.
  • New background artwork for Tibia.com, see it here.
  • New login screen for Tibia 11, see it here.



Summer Update 2019

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July 29, 2019

This update introduced Issavi, depot search, badges, titles and other client improvements.

  • New major city, Issavi, located on the island of Kilmaresh. You can travel to Issavi taking the boat from Venore, Krailos and Oramond, as well as taking the Magic Carpet from Darashia.
  • Grave Danger Quest: new quest in which you have to defeat 5 bosses to gain access to a final boss and receive a new outfit as reward.
  • Kilmaresh Quest: explore the new island and complete missions for the NPCs to receive the taming item of a Gryphon.
  • You now have the option to hide some Server Log Channel messages, and a new system to prevent server message spam on the Game Window was released.
  • It became possible to search for items inside your Locker. After searching for an item, you can see each individual stack of it and navigate to the container they are in, move them to another container or stow them.
  • New client feature: the Friend Lists. Here, you are be able to add friends based on the name of their Main Character. Friends can see each others online status, last login, account status, loyalty title, list of unhidden characters and character summary, all within the client and regardless of the game world they are from.
  • Badges was implemented. Badges are account-based accomplishments that you can display to your friends and on the character page. Badges can be received based on the account age, loyalty points, the sum of character levels, or tournaments.
  • Titles are similar to badges, but character-based. There are titles for monster kills in combination with the Cyclopedia, quests you have done for mounts or outfits, the amount of ingame gold you have, levels you have reached, experience wise as well as skill levels, titles referring to your guild function, or titles that are connected to highscores, tournaments etc.
  • A new widget, the Party List will be implemented. Using this widget players are able to keep track of their Party's members Health and Mana, as well as filter and sort them, similar to the Battle Window.
  • The Battle Window was upgraded. It is now possible to open multiple Battle Windows, name them as you please and filter them with the existing filters as well as with Vocation filters.



Winter Update 2019

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December 02, 2019

This update brought the Netherworld, the Bestiary Tracker and other improvements to the Prey System.

  • New main questline, the Feaster of Souls Quest
  • New widget for the Analytics Selector, the Party Hunt Analyser allows players to see the supplies, loot, damage and healing done of the whole Party during a Hunting Session.
  • The Bestiary Tracker is a new widget that helps players keep track of their Bestiary progress without opening the main window.
  • Improvements in the Character Selection window, which can now have pinned characters. You can also select a character by typing parts of its name.
  • The Prey System is expanded with the Prey Hunting Tasks, which gives players the opportunity to kill creatures in exchange for points that can be traded for an outfit, a mount or decorative items.
  • Due to the large number of Control Buttons near the inventory, these buttons can now be hidden in the main settings menu, allowing players to only display the buttons they use often.



Summer Update 2020

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July 13, 2020

New major quest, the Soul War Quest, best in slot equipment, new charms, a Team Finder on the client and more.

  • New quest: The Order of the Lion Quest, which takes places in Bounac, and isle situated between Thais and Meriana. The quest is centered on the Order of the Lion creatures such as the Lion Knight and its bosses may drop new mid-level (level 220 to 270) items. The quest is the final one on the trilogy of the Ancient Orders of King Xenom. The difficulty range of this place is similar to that of the Falcons.
  • Expansion of the Grimvale Quest with addition of the An Ancient Feud mission. The story takes place in new areas in Darashia related to the werecurse with new were-creatures such as Werehyaenas and Werelions. The new monsters are a bit stronger than werebears and wereboars.
  • New main questline, the Soul War Quest. Go deeper into Zarganash to find five new areas meant for high level players (over level 1000). Beating the final boss will be especially rewarding, since new best-in-slot items will be introduced.
    • Each of the hunting grounds has its own mechanics and requires you to overcome challenges specific to the area before you can face the boss of that hunting ground.
    • Some of the new monsters have special tricks up their sleeve. The monsters in each hunting ground attack with two kinds of elements:
  • There will be a new Bestiary difficulty level called "challenging". Details stages of challenging entries will be revealed once a player kills 200, 2000 and 5000 monsters respectively of its kind. Completing the entry grants 100 charm points for every ordinary (not very rare) challenging monster.
  • The following three new Charms will be implemented:
    • Divine Wrath: Offensive charm. Triggers on a creature with a certain chance and deals 5% of its initial hit points as Holy Damage once.
    • Vampiric Embrace: Passive charm. The current Life Leech amount of a player will be increased by 4%. This goes only into effect if life leech is already active through equipped items.
    • Void's Call: Passive charm. The current Mana Leech amount of a player will be increased by 2%. This goes only into effect if mana leech is already active through equipped items.
  • The following three Charms will be changed:
    • Gut: Gutting the creature now yields 20% more creature products instead of only 10%.
    • Scavenge: Now enhances your chances to successfully skin/dust a skinnable/dustable creature by 25% instead of only 10%.
    • Bless: Blesses you and reduces skill and experience loss by 10% instead of only 3% when killed by the chosen creature.
  • Highscore Extension:
    • The highscore section on the official website will have a filter option which will make it able to compare players across all game worlds.
    • The stats will be updated hourly.
    • New categories:
      • Charm Points: This category will show how many points a player has earned so far, no matter whether the charm points have been spent or not.
      • Goshnar's Taint: New category for the new Zarganash bosses. Killing one of the five normal bosses yields one point, slaying the final boss results in ten points given.
    • It will be possible to check the Highscores via the client. Your character will be highlighted in the ranking.
  • There will be new Character Titles related to the new highscore categories.
  • It will be possible to import and export Client Settings from now on.
  • Team Finder: New feature to find and assemble teams for hunts and quests.
  • In the Manage Loot Containers you can now see what items you have declared Accepted Loot and which ones are Skipped Loot. You can also easily remove items from that list again and jump directly to the item's entry in the Cyclopedia.



Winter Update 2020

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November 30, 2020

Implementation of Pirats, Daily Reward Joker, Damage Input Analyser, new highscores filters, Quick Looting Extension, Colourisable Mounts, new Familiars, Durable and Lasting Exercise Weapons.

  • New creatures, the Pirats, which are similar in strength to the Perchts and Schiachs from the Winterlight Solstice event. Besides having their own lair, it is expected that Pirats will invade shores. It is still unconfirmed if such invasions will took place only on new shores.
  • Apparently, the new questline involving Pirats will be started at a new NPC, Eustacio, who will be found in a new shop in Venore.
  • New islands, Rascacoon and The Wreckoning, with a distinctly tropical flair.
  • New equipment items as well as a new outfit (Rascoohan Outfits) and mount (Krakoloss).
  • On the first server save of each month, each character will receives one daily reward joker which can be used to compensate for one server save cycle during which the daily reward has not been collected. The maximum amount of daily reward jokers a character can have is three. The amount of jokers someone has will be displayed in the Reward Wall.
  • The character selection will receive a new column which shows whether the daily reward has been already collected since the last server save.
  • New analyser feature: Damage Input Analyser will provide a detailed overview of the received damage listing total damage per type and source.
  • Similarly to the Input Analyser, the Impact Analyser will also provide information about caused damage per type.
  • Highscores on the website and in the client can now be filtered by world type and BattlEye status.
  • Quick Looting Extension: It will be possible to quick loot a stack of up to 30 corpses on the same map field with a single click.
  • Similarly to Outfits, certain future new Mounts will be colourised in the "Customise Character" dialog.
  • New Familiars which are basically Mighty Summons outfits. The familiar that will be summoned can be viewed and selected in the "Customise Character" dialog. The familiars that a character owns can be viewed in the character tab of the Cyclopedia, under "Appearances". They will also be displayed in the Char Bazaar.
  • Mighty Summons which were named after the first 4 familiars now received generic names.
  • In addition to the old Exercise Weapons, there will be now "durable" and "lasting" versions of them. "Durable" exercise weapons will have 1,800 charges (sold for 90 TC/945,000 gp) while "lasting" exercise weapons will have 14,400 charges (sold for 720 TC/7,560,000 gp). Characters will not be logged out due to inactivity when using them.
  • Two new ordinary Achievements and one new secret achievement.



Winter Update 2021


November 29, 2021

  • A number of quality-of-life improvements that ease and assist gameplay.
  • A new bit of map in service of one of the new feature: the Exaltation Forge, located at the north part of the Adventurers' Guild.
  • Two new variants of common creatures:
    • Influenced creatures have a low chance to spawn in place of a regular monster and are stronger versions of the standard version of that creature. They can carry one to five stacks which gives them increased damage and maximum health. Each stack may result in one to three dust when killing an influenced monster. The loot chance of dust is independent of any kind of loot bonuses. How many stacks a creature has is indicated below their name in the game window.
    • Fiendish creatures are even stronger creatures which carry both dust and slivers. Fiendish monsters are considerably rarer than influenced monsters. The direction of the nearest fiendish creature can be obtained by casting the new spell Find Fiend. A fiendish monster always has 15 stacks. The amount of slivers they provide benefit from loot bonuses. Without any bonuses, fiendish monsters drop three to seven slivers. Fiendish monsters spawn as regular monsters and become fiendish afterwards.
    • Only the following can be influenced or fiendish monsters:
      1. Monsters that have the "common" occurrence.
      2. Monsters that are not part of a raid.
      3. Monsters that are not located on Dawnport, Rookgaard, Isle of Destiny, in boss lairs as well as in arenas.
      4. Monsters that carry no loot such as those from the "Harmless" difficulty cannot be fiendish, but they can be influenced.
  • Three new resources:
    • In order to get dust, players (or someone in their Party) have to kill influenced or fiendish monsters. They also have to be Premium players. Since dust is not an item, it is not tradeable. The amount of dust a character can carry is limited to 100 at first, however this can be increased to a maximum of 225 by spending dust.
    • Slivers are only obtained by defeating fiendish monsters or by converting dust at the Exaltation Forge. At the same place, slivers can be converted into exalted cores. Unlike dust, slivers are items and can be traded with other players.
    • Exalted Cores are items obtained by converting slivers at the Exaltation Forge. They have to be used to obtain the new permanent bonuses.
  • Three new permanent bonuses:
    • Onslaught Effect Onslaught: 60% bonus damage (additive to Critical Hits).
    • Ruse Effect Ruse: provides a chance of completely avoiding damage from an attack.
    • Momentum Effect Momentum: grants a chance every two seconds to reduce all existing spell cooldowns by two seconds if Logout Block (aka battle sign) is present. This affects individual spell cooldown and the secondary group cooldown, but not the primary group cooldown.
  • A new spell:
    • Find Fiend indicates the direction of the nearest fiendish creature. If the nearest fiendish monster is derived from a creature for which a player has completed the bestiary entry, the spell Find Fiend will reveal the creature's difficulty.
  • A new feature will be added to be supported in the XP Analyser and Hunt Analyser to remove any guesswork and manual calculation when figuring out how impactful bonuses are in your experience per hour.
  • A new red overlay option will be added to improve visual clarity when targeting a creature or player. It will be possible to alternate between using only the new red overlay, only the already existing red frame around the target, or both.
  • New Outfit: Royal Costume Outfits
    • The outfit are available from Percybald in Carlin and Alyxo in Issavi.
    • The base outfit costs a sum of 15,000 Silver Tokens and 12,500 Gold Tokens, and 7,500 silver tokens and 6,250 gold tokens for each addon.
    • Purchashing the outfit will secure you a spot on the memorial, just like when purchasing the Golden Outfit. Acquiring the full outfit will unlock you the Admirer of the Crown title as well.
    • In order to allow carrying the huge sums, silver and gold tokens weight were reduced from 0.20 oz to 0.01 oz.
  • A new option to randomise mounts in the "Customise Character" window. By ticking this checkbox, one of your mounts will be randomly selected once you mount. In general, if a character was mounted before a transformation, they will now be remounted automatically after the transformation, if mounting is possible.
  • Additionally, the price limit for a Market offer was raised from 999,999,999 to 999,999,999,999.