Players can choose hometown in which to be a citizen.
When a player dies they will spawn in the temple of their hometown and may also appear there after map resets. Previously everyone would appear in Thais but can now also choose from Carlin, Kazordoon, or Ab'Dendriel.
Ankrahmun was introduced as well as an automatic spam control system.
A new land and city has emerged in the continent of Darama. Now traveling south of the city Darashia to the Plague Spike a new mountain pass gives access to the desert on the other side and the city of Ankrahmun.
Minor graphic changes were introduced.
An automatic spam control system.
Only one message every two minutes can be send in the trade channel.
A limit of messages that can be said within a certain period of times was implemented.
If you're muted from speaking in muted channels, you're also muted from casting spells.
You can now buy and sell multiple items at the same time from NPCs.
Kazordoon receives a new transporting system, consisting of Ore Wagons that transport players between depot, the shops, temple, steam boat and Kazordoon's entrance. You need to buy a ticket for 250 gp in order to get the permission to use the wagons. Each ticket will last one week.
Banuta's underground was modified to include architectural elements that will reduce the probability of getting attacked by 8 creatures at the same time.
The mystery behind the 'ancient evil' causing the decay and corruption in Zao will be revealed.
Creatures will not drop loot in bags anymore but are directly visible when opening the creature.
Runes and Potions will become stackable. Runes have their weights adjusted: each rune weighs roughly 2.1 / (amount of charge in full rune in old system). Potions' weights are also adjusted to factor in the backpacks required: each potion gained 0.9 (18/20) oz, (i.e. 18 is the weight of a Backpack, 20 is the amount of slots in a backpack).
Unified Spells. In the screen and the default channel it will be show only the name of the spell. For example: "Ex Ura" or "exura ""im the best sorcerer" will be show as exura.
Overcharged runes currently existing will become "glowing keepsake items".
Mounts was introduced as a kind of outfit with 10 levels speed bonus. Most mounts are obtainable only by premium players after using certain items (dropped by creatures) on monsters. NPC Lothar will give more information about taming.
Your health and mana will be refilled whenever you advance to a new level.
You do not lose items anymore when dying on Rookgard.
All wand-trading NPCs buy spellwands from the April's fools event for 299 gp.
You will now get a message if your questlog has been updated.
Eclesius' Scatterbrained Sorcerer questline has been redesigned.
Magical torches from the Lightbearer world event as well as powders and letters from the Colours of Magic world event now expire and vanish after the respective event is over even if they are stored in a depot box.
The following items can now be carried as light sources in the extra slot in your inventory: candlestick, candlestick lit, golden Fafnar trophy, silver Fafnar trophy, stone of wisdom, devovorga statue
Adjustments have been made in the Lightbearer event, the Devovorga event and the Mutated Pumpkin raid.
The Depot locker was remade. It will no longer hold any items and is divided into 3 slots; Depot Chest, Inbox and Market. Items that were located in the Depot locker was moved to the inbox for the player to move themselves to their Depot Chest.
A Market was introduced. Using this interface players can easily buy and sell items without the need to be online. It is available in both clients, however some extra features are only available in the Flash Client.
An Inbox will also be created where items sent to you will be delivered, including items from the Market, Parcels and Letters.
Mini World Changes were introduced. These World Changes are small changes which will have a chance to happen on any day. Unlike World Changes, players will have no influence on triggering these changes.
The system that creates Raids will be changed allowing CipSoft more control on the frequency, timing and probability of which they occur.
The achievement Notorious Worldsaver has been removed due to a bug allowing players to obtain it without effort.
Changes have been made to the character speed formula. Characters lower than 175 will notice an increase in their walk speed, while characters higher than 175 will notice a decrease (i.e., they will gain less speed at higher levels).
The walk speed of underwater tiles has been adjusted.
Changes to the monster area of effect (AoE) have been made so that monsters cannot hit each other with offensive spells, and they cannot affect players with support spells. Certain exceptions have been made to ensure quests requiring this can still be completed.
Characters below 150 health points will have a much faster Hit Points regeneration rate.
After dying and re-logging your server log is kept, you will see a message: You were killed by <player>
Reevaluation of the raid system — in comparison to raids before Winter 2011, the time interval between each raid will be reduced by at least 20% from up to 50%. Also, new raids and bosses will be implemented.
Smooth walking for player outfits, using an 8 sprites animation instead of the current 2. Check the Outfiter for all other outfits.
It is now possible to zoom in/out of the Automap using a mouse wheel.
The way monsters target players has been changed. They should no longer target unreachable players with any attack.
Note: because of a bug which caused server lags (at e.g. Warzone 1) this was temporarily disabled.
The artificial intelligence of monsters was improved.
New graphics option: antialiasing. Antialiasing will smooth out rendered graphics. Previously antialiasing was applied with no option to disable it. Disabling it may have a minor performance boost but the recommended setting is enabled.
Implementation of Daily Rewards which are obtained through using reward shrines found in temples, depots or, when bought in the Store, in houses and guildhalls. Players can also get daily rewards through Store's Instant Reward Access regardless of where they are in the map.
The castle of the long-forgotten Order of the Falcon was found deeply carved into the mountain near Edron.
A new ancient site under Darama Desert is protected by powerful and complicated mechanisms.
A strange portal was discovered during the extension of the Museum of Tibian Arts. This portal work as a passage for sinister creatures into the museum.
The Asura Palace is expanded, with new creatures, a new quest and a new miniboss.
Somewhere in a Lost Temple at Tiquanda, the Deeplings-descendants Deathlings are gathering.
Implementation of an automatic screenshot feature which takes and saves screenshots of special events like a death, a player kill or a character level up.
A new status bar can be activated in the HUD submenu of the options menu. It can be placed left, right, above or beyond your game window and displays bigger health and mana bars.
Many new creatures and a new creature difficulty category (harmless) have been added to the Bestiary. Each creature entry now shows the rarity of a creature. "Very Rare" creatures require only 5 kills to complete their entry. Based on their difficulty, completed entries of "Very Rare" creatures provide 5 (Harmless), 10 (Trivial), 30 (Easy), 50 (Medium) or 100 (Hard) Charm Points.
A new premium feature called Supply Stash will be accessible via the lockers in the depots. All stackable items which are tradeable via the Market (except those bought via the Store and Tibia Coins) can be stowed into the Supply Stash. The Supply Stash offers filtering methods and a search bar to find items more quickly. Items that are taken out of the stash are sorted into the different loot containers of the player's inventory according to the individually set loot container rules. The Supply Stash is connected to Imbuing Shrines. Stocked Creature Products are therefore automatically taken from the stash if you only have an insufficient number of the required creature products in your inventory.
Standing on a Glowing Tile allows you to open the preselected Market interface of an item when you click on "Show in Market" in the item's context menu.
The mystical library of Zathroth is implemented. Its guards are more powerful than any monster found before. There are five boss battles which can be repeated every 20 hours. A new outfit and mount can be obtained here.
The Cyclopedia Map offers a "discover" feature that places several Points of Interest in a subarea. In order to fully discover a subarea, you will have to find seven of them. Fully discover enough subareas of an area to unlock additional markers and information for that area like NPC markers, passage markers and notations for upcoming raids.
New background artwork for Tibia.com, see it here.
The Bestiary now also lists loot that only drops during special events (e.g. Coloured Eggs). If the event is currently not active, the respective loot icon is grayed out.
The name of the killed monster is now included in the cooperative loot (Reward Chest) message. In addition, long item lists in those messages should no longer be cut off since the maximum character restriction was raised.
The Cyclopedia was be expanded once more and received a new tab called Character. This tab displays a detailed overview of the character's current stats, including the total elemental protection the character currently has, skills without the Loyalty Bonus, recent Deaths and PvP kills as well as a sortable list of all non-secret and (already obtained) secret Achievements. It also became possible to click on the Cyclopedia Map to walk around the map, with the same restrictions the Minimap have.
NPC filters were be added to the Supply Stash in order to allow a more granular sorting mechanism.
Items like gems or roses became stackable so they can be stowed into the Supply Stash. (Click here for a complete list of all items changed).
Items are now displayed with different coloured frames or corners which allows you to identify the approximate value of the item at a glance. Each item is highlighted in the respective colour in the loot message as well. This feature can be disabled in the client options.
During each server save circle, one of Tibia's monsters is now randomly drawn and receives a boost which doubles its XP, loot and respawn rate for that day. Afterwards the monster has a cooldown of 30 days before it can receive the boost bonus again.
A new island will be accessible between December 22 and January 10 (server save).
Defeating its boss grants access to a new outfit and a taming item for a new mount.
New utilities and effects were implemented to properly celebrate new year's eve (actually implemented a few days before the update was released).
From now on, from January 07 till January 10, Tibia's birthday will be celebrated. During this time you can visit Nostalgia Island again where you can hunt monsters with the old monster sprites, dig for treasures or knock down cans. The Pinata Dragons will also be spawning everywhere.
Afterwards, a week of increased respawn rates and increased mana & health regeneration will start.
Grave Danger Quest: new quest in which you have to defeat 5 bosses to gain access to a final boss and receive a new outfit as reward.
Kilmaresh Quest: explore the new island and complete missions for the NPCs to receive the taming item of a Gryphon.
You now have the option to hide some Server Log Channel messages, and a new system to prevent server message spam on the Game Window was released.
It became possible to search for items inside your Locker. After searching for an item, you can see each individual stack of it and navigate to the container they are in, move them to another container or stow them.
New client feature: the Friend Lists. Here, you are be able to add friends based on the name of their Main Character. Friends can see each others online status, last login, account status, loyalty title, list of unhidden characters and character summary, all within the client and regardless of the game world they are from.
Badges was implemented. Badges are account-based accomplishments that you can display to your friends and on the character page. Badges can be received based on the account age, loyalty points, the sum of character levels, or tournaments.
Titles are similar to badges, but character-based. There are titles for monster kills in combination with the Cyclopedia, quests you have done for mounts or outfits, the amount of ingame gold you have, levels you have reached, experience wise as well as skill levels, titles referring to your guild function, or titles that are connected to highscores, tournaments etc.
A new widget, the Party List will be implemented. Using this widget players are able to keep track of their Party's members Health and Mana, as well as filter and sort them, similar to the Battle Window.
The Battle Window was upgraded. It is now possible to open multiple Battle Windows, name them as you please and filter them with the existing filters as well as with Vocation filters.
New main questline, the Soul War Quest. Go deeper into Zarganash to find five new areas meant for high level players (over level 1000). Beating the final boss will be especially rewarding, since new best-in-slot items will be introduced.
Each of the hunting grounds has its own mechanics and requires you to overcome challenges specific to the area before you can face the boss of that hunting ground.
Some of the new monsters have special tricks up their sleeve. The monsters in each hunting ground attack with two kinds of elements:
There will be a new Bestiary difficulty level called "challenging". Details stages of challenging entries will be revealed once a player kills 200, 2000 and 5000 monsters respectively of its kind. Completing the entry grants 100 charm points for every ordinary (not very rare) challenging monster.
The following three new Charms will be implemented:
Divine Wrath: Offensive charm. Triggers on a creature with a certain chance and deals 5% of its initial hit points as Holy Damage once.
Vampiric Embrace: Passive charm. The current Life Leech amount of a player will be increased by 4%. This goes only into effect if life leech is already active through equipped items.
Void's Call: Passive charm. The current Mana Leech amount of a player will be increased by 2%. This goes only into effect if mana leech is already active through equipped items.
It will be possible to import and export Client Settings from now on.
Team Finder: New feature to find and assemble teams for hunts and quests.
In the Manage Loot Containers you can now see what items you have declared Accepted Loot and which ones are Skipped Loot. You can also easily remove items from that list again and jump directly to the item's entry in the Cyclopedia.