Players can choose hometown in which to be a citizen.
When a player dies they will spawn in the temple of their hometown and may also appear there after map resets. Previously everyone would appear in Thais but can now also choose from Carlin, Kazordoon, or Ab'Dendriel.
Ankrahmun was introduced as well as an automatic spam control system.
A new land and city has emerged in the continent of Darama. Now traveling south of the city Darashia to the Plague Spike a new mountain pass gives access to the desert on the other side and the city of Ankrahmun.
Minor graphic changes were introduced.
An automatic spam control system.
Only one message every two minutes can be send in the trade channel.
A limit of messages that can be said within a certain period of times was implemented.
If you're muted from speaking in muted channels, you're also muted from casting spells.
You can now buy and sell multiple items at the same time from NPCs.
Kazordoon receives a new transporting system, consisting of Ore Wagons that transport players between depot, the shops, temple, steam boat and Kazordoon's entrance. You need to buy a ticket for 250 gp in order to get the permission to use the wagons. Each ticket will last one week.
Banuta's underground was modified to include architectural elements that will reduce the probability of getting attacked by 8 creatures at the same time.
The mystery behind the 'ancient evil' causing the decay and corruption in Zao will be revealed.
Creatures will not drop loot in bags anymore but are directly visible when opening the creature.
Runes and Potions will become stackable. Runes have their weights adjusted: each rune weighs roughly 2.1 / (amount of charge in full rune in old system). Potions' weights are also adjusted to factor in the backpacks required: each potion gained 0.9 (18/20) oz, (i.e. 18 is the weight of a Backpack, 20 is the amount of slots in a backpack).
Unified Spells. In the screen and the default channel it will be show only the name of the spell. For example: "Ex Ura" or "exura ""im the best sorcerer" will be show as exura.
Overcharged runes currently existing will become "glowing keepsake items".
Mounts was introduced as a kind of outfit with 10 levels speed bonus. Most mounts are obtainable only by premium players after using certain items (dropped by creatures) on monsters. NPC Lothar will give more information about taming.
Your health and mana will be refilled whenever you advance to a new level.
You do not lose items anymore when dying on Rookgard.
All wand-trading NPCs buy spellwands from the April's fools event for 299 gp.
You will now get a message if your questlog has been updated.
Eclesius' Scatterbrained Sorcerer questline has been redesigned.
Magical torches from the Lightbearer world event as well as powders and letters from the Colours of Magic world event now expire and vanish after the respective event is over even if they are stored in a depot box.
The following items can now be carried as light sources in the extra slot in your inventory: candlestick, candlestick lit, golden Fafnar trophy, silver Fafnar trophy, stone of wisdom, devovorga statue
Adjustments have been made in the Lightbearer event, the Devovorga event and the Mutated Pumpkin raid.
The Depot locker was remade. It will no longer hold any items and is divided into 3 slots; Depot Chest, Inbox and Market. Items that were located in the Depot locker was moved to the inbox for the player to move themselves to their Depot Chest.
A Market was introduced. Using this interface players can easily buy and sell items without the need to be online. It is available in both clients, however some extra features are only available in the Flash Client.
An Inbox will also be created where items sent to you will be delivered, including items from the Market, Parcels and Letters.
Mini World Changes were introduced. These World Changes are small changes which will have a chance to happen on any day. Unlike World Changes, players will have no influence on triggering these changes.
The system that creates Raids will be changed allowing CipSoft more control on the frequency, timing and probability of which they occur.
The achievement Notorious Worldsaver has been removed due to a bug allowing players to obtain it without effort.
Changes have been made to the character speed formula. Characters lower than 175 will notice an increase in their walk speed, while characters higher than 175 will notice a decrease (i.e., they will gain less speed at higher levels).
The walk speed of underwater tiles has been adjusted.
Changes to the monster area of effect (AoE) have been made so that monsters cannot hit each other with offensive spells, and they cannot affect players with support spells. Certain exceptions have been made to ensure quests requiring this can still be completed.
Characters below 150 health points will have a much faster Hit Points regeneration rate.
After dying and re-logging your server log is kept, you will see a message: You were killed by <player>
Reevaluation of the raid system — in comparison to raids before Winter 2011, the time interval between each raid will be reduced by at least 20% from up to 50%. Also, new raids and bosses will be implemented.
Smooth walking for player outfits, using an 8 sprites animation instead of the current 2. Check the Outfiter for all other outfits.
It is now possible to zoom in/out of the Automap using a mouse wheel.
The way monsters target players has been changed. They should no longer target unreachable players with any attack.
Note: because of a bug which caused server lags (at e.g. Warzone 1) this was temporarily disabled.
The artificial intelligence of monsters was improved.
New graphics option: antialiasing. Antialiasing will smooth out rendered graphics. Previously antialiasing was applied with no option to disable it. Disabling it may have a minor performance boost but the recommended setting is enabled.
The Cyclopedia was be expanded once more and received a new tab called Character. This tab displays a detailed overview of the character's current stats, including the total elemental protection the character currently has, skills without the Loyalty Bonus, recent Deaths and PvP kills as well as a sortable list of all non-secret and (already obtained) secret Achievements. It also became possible to click on the Cyclopedia Map to walk around the map, with the same restrictions the Minimap have.
NPC filters were be added to the Supply Stash in order to allow a more granular sorting mechanism.
Items like gems or roses became stackable so they can be stowed into the Supply Stash. (Click here for a complete list of all items changed).
Items are now displayed with different coloured frames or corners which allows you to identify the approximate value of the item at a glance. Each item is highlighted in the respective colour in the loot message as well. This feature can be disabled in the client options.
During each server save circle, one of Tibia's monsters is now randomly drawn and receives a boost which doubles its XP, loot and respawn rate for that day. Afterwards the monster has a cooldown of 30 days before it can receive the boost bonus again.
A new island will be accessible between December 22 and January 10 (server save).
Defeating its boss grants access to a new outfit and a taming item for a new mount.
New utilities and effects were implemented to properly celebrate new year's eve (actually implemented a few days before the update was released).
From now on, from January 07 till January 10, Tibia's birthday will be celebrated. During this time you can visit Nostalgia Island again where you can hunt monsters with the old monster sprites, dig for treasures or knock down cans. The Pinata Dragons will also be spawning everywhere.
Afterwards, a week of increased respawn rates and increased mana & health regeneration will start.
Grave Danger Quest: new quest in which you have to defeat 5 bosses to gain access to a final boss and receive a new outfit as reward.
Kilmaresh Quest: explore the new island and complete missions for the NPCs to receive the taming item of a Gryphon.
You now have the option to hide some Server Log Channel messages, and a new system to prevent server message spam on the Game Window was released.
It became possible to search for items inside your Locker. After searching for an item, you can see each individual stack of it and navigate to the container they are in, move them to another container or stow them.
New client feature: the Friend Lists. Here, you are be able to add friends based on the name of their Main Character. Friends can see each others online status, last login, account status, loyalty title, list of unhidden characters and character summary, all within the client and regardless of the game world they are from.
Badges was implemented. Badges are account-based accomplishments that you can display to your friends and on the character page. Badges can be received based on the account age, loyalty points, the sum of character levels, or tournaments.
Titles are similar to badges, but character-based. There are titles for monster kills in combination with the Cyclopedia, quests you have done for mounts or outfits, the amount of ingame gold you have, levels you have reached, experience wise as well as skill levels, titles referring to your guild function, or titles that are connected to highscores, tournaments etc.
A new widget, the Party List will be implemented. Using this widget players are able to keep track of their Party's members Health and Mana, as well as filter and sort them, similar to the Battle Window.
The Battle Window was upgraded. It is now possible to open multiple Battle Windows, name them as you please and filter them with the existing filters as well as with Vocation filters.