Major Updates include big changes and new features such as new continents and mechanics. They are usually released every 6 months in the form of Summer Updates and Winter Updates.

Version Name Release Date Summary Changes


Alpha 1.0


January 07, 1997

Public launch of Tibia.

Tibia was publicly launched with a small amount of content.



Alpha 2.0


June 03, 1997

First NPCs and Creatures are implemented as well as the ability to write on documents.

The following were implemented with this update:

  • The first NPCs.
  • The first Creatures.
  • Papers and the ability to write permanent messages on them.
  • Visible third dimension (e.g. roofs, without the possibility to traverse them).



Alpha 3.0


October 28, 1997

As written by Cipsoft: In the summer holidays Tibia made great strides: temporal effects, cumulable objects, liquids, a new fighting system, the automap, movement in all three dimensions, different times of day and light sources, and a complete move/use-system. Additionally the small map (160 x 160 fields) was replaced by a bigger one (512 x 512 fields) that contained the first buildings of Thais (the Temple, Frodo's tavern, Gorn's equipment shop, Sam's armoury, the Castle) and several dungeons inhabited by new monster races. This was worth another update: to version Alpha 3.0 on October 28th, 1997.



Beta 4.0


May 20, 1998

Implementation of the Magic System, Vocations, Skills, Depots and the Mail System.

The following were implemented with this update:



Beta 5.0


June 18, 1999

The server was completely rewritten.

  • With this update, a more stable server, which took nearly one year to be written, was launched.
  • The Main Continent's has been greatly expanded.
  • Additionally, a few new creatures and items were implemented.



Beta 5.1


December 23, 1999

This update brought the new city of Carlin and well as new creatures, weapons, gears, and outfit colors.

The following were implemented with this update:

  • The city of Carlin.
  • Many new creatures.
  • Some new items.
  • New outfit colors.
  • Name of Daemon has been changed to Demon.




November 2, 2000

Versions before Updates/6.0 are undocumented. This encompasses all the content that was present at the time.



Version 6.0 Beta


November 3, 2000

This update brought the first version of the current website, as well as many graphical changes.

  • Tibia.com was improved with a better structure and a brand-new forum.
  • Many old graphics were replaced[1]:
    • Many weapons, items and creatures by Mantus.
    • Trees, bushes and stones by King Crimson.
    • Elleshar and Ralgar works on CipSoft's list of missing objects.
    • Objects for an upcoming area by Aureus.
    • Knightmare, Conaria, Wastl, Lomaxx, Apoc and many others on unpublished additional work.
  • It is no longer possible to have multiple clients running on the same computer.
  • The server has been moved to a new location, enabling better communication.
  • The names of ignored users may now also include the wildcards '*' (stands for arbitrarily many characters) and '?' (stands for exactly one character).
  • For security reasons, the password will no longer be saved in the preferences; it will be displayed for the last time when you start the new client.
  • A new technique shall reduce the so called screen-bugs.



Christmas Update 2000


December 23, 2000

This update introduced several new areas and new creatures were added.

  • Platinum Coin is now accepted as payment by NPCs.
  • The Poisoned status condition was added.
  • New areas were created, although they still didn't have their modern names:
  • Priests were added to towns.
  • A bug with Ladders has been fixed so they will no longer disappear when many items are placed on the same tile; this prevents trapping players through this method.
  • It is no longer possible to push other players into magic fields or down a hole.



Elf Arcanist

June 10, 2001

This update introduced many new areas, as well as the Citizenship system.




November 2, 2001

This update introduced the Premium System, Edron and the Housing System.

  • Players are now able to buy Premium Time to get extra benefits.
  • The island of Edron was added. The first premium-only area.
  • The first premium spells were added.
  • Houses were introduced to the game.

Further announced for the same patch on November 20, 2001:




December 19, 2001

The second server Nova was introduced as well as the island of Cormaya and other areas.

  • The world previously known as just "Tibia" was renamed Antica.
  • The new world Nova was created.
  • An account number and password were first required in order to login to the game.
  • The island of Cormaya was created with new NPCs and houses.
  • The Ice Islands and Fields of Glory were expanded with new quests.




February 18, 2002

Introduced the Guilds System, vocation promotions and Gamemasters




June 14, 2002

This updated introduced the continent of Darama, and other areas were revised.

As announced on March 8, 2002:

As announced on April 3, 2002:

As announced on April 5, 2002:

  • Several changes at the monsters were made. Most importantly, the dragons have been redesigned.

As announced on June 14, 2002:

As announced on July 4, 2002:

  • Several minor bugfixes at the map and some maintenance at all game servers.



Summer Update 2002

Outfit Retro Knight Male

August 28, 2002

Introduced the modern times client layout and many client features.

  • The client layout was updated.
    • Multiple chat channels, with a resizable console and copy and paste functions.
    • Softscrolling and animated creatures and characters
    • Eight individual male and female outfits.
    • VIP list
    • Safe Trade
  • Updated graphics, many by Mantus and Lord Ariakas.



Christmas Update 2002

Pair of Soft Boots

December 17, 2002

Introduced items with special attributes, Venore, private chat channels and tracking of deaths.

  • There are now magic items, rings, amulets and other clothing which give special abilities like skill improvements or protection against against some types of damage.
  • Venore was introduced, designed by Knightmare.
  • A ship route between Darashia and Venore was introduced
  • Rookgaard was expanded to the Southwest.
  • The Oracle was introduced, allowing players to choose the city they go to.
  • All deaths of players are now recorded with time and reason.
  • Private Chat Channels were introduced.
  • Writable documents were implemented.
  • When a player loses their house, their belongings will be sent to their depot.

Further announced for the same patch on December 18, 2002:

  • Fixed a bug in windows client which prevented some players from logging in.

Further announced for the same patch on February 21, 2003:

  • Fixed bugs in the server code and minor weaknesses of the game.



Christmas Update 2003

Amulet of Loss

December 16, 2003

Premium outfits, tutors, the skull system, and a quest system and a new area near Carlin were added.

  • The Ghostlands and Ulderek's Rock were revamped.
  • The Isle of the Kings was implemented.
  • New outfits for premium account players, as well as improved graphics.
  • A quest system was introduced.
  • Monsters are smarter now, with more varied combat tactics.
  • Automatic marking of aggresive players and player killers, known today as the Skull System.
  • Tutors were implemented, players who like to help other players may become them.
  • Automatic disconnection of idle players.
  • The Amulet of Life was replaced by the Amulet of Loss and the original 5 Blessings were added to the game.
  • Diagonal movement of characters and monsters was introduced (prior to this update it was only possible to move characters diagonally by pushing them).
  • Cities now have their own backpack and bag colors.
  • The Skull System was introduced.




August 11, 2004

Ankrahmun was introduced as well as an automatic spam control system.

  • A new land and city has emerged in the continent of Darama. Now traveling south of the city Darashia to the Plague Spike a new mountain pass gives access to the desert on the other side and the city of Ankrahmun.
  • Minor graphic changes were introduced.
  • An automatic spam control system.
    • Only one message every two minutes can be send in the Advertising Channel.
    • A limit of messages that can be said within a certain period of times was implemented.
    • If you're muted from speaking in muted channels, you're also muted from casting spells.
  • You can now buy and sell multiple items at the same time from NPCs.

Further announced on August 20, 2004, probably on a separate patch we could not specify:

  • Fixed several smaller errors in the game.
  • Revised the behaviour and strength of some monster races, with changed combat strengths of known monsters



Christmas Update 2004


December 14, 2004

Login queues, new furniture, skill bars and more were introduced.

  • Login queues, from now on, you're placed on an automatic queue instead of having to retry and reintroduce your login information every time.
  • New furniture was added to decorate houses, such as tapestries.
  • Skill bars were added to the Skills window, allowing you to see your progress to the next level.
  • Crystal Coins were added, allowing players to carry more money with less weight.
  • The Djinns and many more creatures were added.
  • Random monster hordes might now appear in certain areas.



Summer Update 2005


August 09, 2005

The continent of Darama was extended by Tiquanda, measures against botters and macros were introduced, furniture packages, anti-luring and more.

  • Tiquanda, an extension to the Darama continent was added.
  • Dark Cathedral was added.
  • Worms are now needed to fish.
  • Soul Points were introduced to limit rune-making.
  • Furniture is now sold by NPCs in Furniture Packages
  • Anti-Luring feature that causes monsters pulled too far from their spawn point to vanish.
  • Spears now "break" instead of staying on the ground.
  • Small Stones, Throwing Knives and Throwing Stars can now be reused multiple times.
  • You can now walk over all stacked bigger objects like parcels, crates and chairs.
  • You can no longer conjure magic fields on impassable objects.
  • All boats and pyramids became protection zones.
  • Non-offensive runes will automatically affect the user if there are more than one character standing on the field.
  • Rope spots can no longer be blocked. You're always able to use a rope spot.
  • You can now buy runes from NPCs.



Christmas Update 2005

Volcanic Rod

December 12, 2005

The magic system was revamped, adding wands and rods, faster mana regeneration and more, as well as graphical improvements.

  • The sprites of coastlines and mountains were improved.
  • Wands and Rods were introduced, magical weapons for sorcerers and druids respectively.
  • Mana regeneration was increased, but also the mana cost of spell was increased. However, instant spells will be cheaper.
  • A level requirement was introduced to spells.
  • Coloured light sources were added.
  • Writable documents now show a label indicating who was the last person to edit it and the date.
  • Deeper Banuta was added.



Summer Update 2006

Pirate Corsair

August 1, 2006

The Shattered Isles, addons, improvements to the hotkey system, Stamina, skinning and dusting and the loot ownership system.

  • The Shattered Isles were added to the game, composed of the isles of: Vandura, Meriana, Treasure Island, Forbidden Islands, Nargor and Calassa.
  • Creature corpses can only be opened in the first 10 seconds by the player that did the most damage. Corpses cannot be moved by anyone in this time frame.
  • Spawn blocking only affects the current floor.
  • Stamina was introduced.
  • Added the ability to use runes through the battle window.
  • A new hotkey system, allowing players to set if they want to use an item on themselves, the target or the selected area via crosshair.
  • If a boat or carpet NPC is busy, players can say "Please bring me to city" to be transported without waiting.
  • Now players can unlock and use addons for their outfits.
  • It is now possible to skin or dust certain creatures.
  • A lot of new creatures were added like Pirates and Quaras.



Christmas Update 2006


December 12, 2006

This update had Ab'Dendriel revamped, Pits of Inferno and Dream Realm added as well as the Bank System and Quest Log implemented, among other improvements.

  • Ab'Dendriel was revamped, receiving a new tree wall set.
  • Many Rookgaard caves were changed so players can't get stuck without a rope.
  • Pits of Inferno was introduced.
  • Dream Realm was introduced.
  • Characters now receive an empty bag after their death if they backpack slot is empty.
  • Poison damage when drinking slime has been reduced and it can no longer kill you.
  • Adding "sounds" to eating.
  • Revised NPCs on Rookgaard (beginner-friendly); it is not possible anymore to accidentally sell/buy an item
  • All healers will heal the character even when busy
  • Just like drinking, eating will also make a sound now.
  • "Select Outfit" dialog displays the name of the outfit
  • Writeable documents contain the date they had been written (both when "used" and "looked at")
  • Scroll arrows for tabs of chat windows flash up and indicate when new text was written in chat windows currently being hidden
  • "You are dead" dialog after character died (with option to re-login with same character)
  • Rookgaard trade channel (only for no-vocation characters); senior tutors and above can open both trade channels
  • Some raids now feature quests.
  • Bank System introduced.
  • The Quest Log.



Summer Update 2007

Frost Dragon

June 26, 2007

New Ice Islands were added, Svargrond, vocation balancing changes and many new weapons.

Further announced for the same patch on August 9, 2007:

  • It is no longer possible to block the rafts on the Ice Islands by luring creatures on it.
  • A mailbox in the Edron depot has been moved to allow easier access from your depot box.
  • Some wrong stairs, floor tiles and wall stones have been replaced in the houses in Svargrond.
  • Spelling errors in NPC texts, raid messages and books have been corrected.
  • Several small map bugs have been fixed.



Christmas Update 2007

Eternal Winter

December 11, 2007

Elemental damage was redesigned, vocation balancing changes and the party experience sharing system was added.



Summer Update 2008

Bog Raider

July 2, 2008

This update introduces the NPC Chat, Tutorial Island, Kazordoon wagon system, and many old areas were revamped.



Winter Update 2008

Yalahari (Creature)

December 10, 2008

Yalahar was added, the party chat channel and party buffs



Summer Update 2009


July 1, 2009

Many cities were revamped, the black skull was introduced, creature balancing changes, Marriage system, and more.



Christmas Update 2009

Draken Warmaster

December 9, 2009

The new continent Zao was added, the introduction of most creature products and many new items and creatures.



Summer Update 2010

Draken Elite

June 30, 2010

This update brought Achievements, stackatlbe runes and potions, a new area north of Zao.

  • Now you can earn achievements for performing certain actions or completing some quests. You will be able to show 5 of your Achievements on your character description of the tibia website.
  • The duration of the Field Runes was increased for the Optional PvP Worlds, now they will last the same time for Optional PvP and Open PvP Worlds.
  • You can now skin High Class Lizards with an obsidian knife in order to obtain Lizard Leather.
  • The mystery behind the 'ancient evil' causing the decay and corruption in Zao will be revealed.
  • Creatures will not drop loot in bags anymore but are directly visible when opening the creature.
  • Runes and Potions will become stackable. Runes have their weights adjusted: each rune weighs roughly 2.1 / (amount of charge in full rune in old system). Potions' weights are also adjusted to factor in the backpacks required: each potion gained 0.9 (18/20) oz, (i.e. 18 is the weight of a Backpack, 20 is the amount of slots in a backpack).
  • Unified Spells. In the screen and the default channel it will be show only the name of the spell. For example: "Ex Ura" or "exura ""im the best sorcerer" will be show as exura.
  • Overcharged runes currently existing will become "glowing keepsake items".
  • Key Rings will become Jewelled Backpacks, and inside each jewelled backpack will spawn a Broken Key Ring to compensate for the loss of the container.
  • Players will be able to report illegal statements in Party Channels, Guild Channels, Private Chat Channels, the Default Channel as well as in the Private Message Channel.
  • Items will automatically stack (food and money from npcs, creature products skinned).
  • Dead Fire Elementals do not drop Fire Fields but "Remains of an elemental"
  • Added the "Kick"-Feature to the most important Captains to prevent blocking/trapping on boats.
  • Crystalline Armor and Swamplair Armor are now sellable to Rashid for 16,000gp



Winter Update 2010

Midnight Panther

December 8, 2010

This update introduced Mounts, a new Cooldown system as well as other minor changes.

  • Revamped areas
  • Mounts was introduced as a kind of outfit with 10 levels speed bonus. Most mounts are obtainable only by premium players after using certain items (dropped by creatures) on monsters. NPC Lothar will give more information about taming.
  • New spells for all vocations.
  • New status condition: Bleeding
  • New Cooldown system for spells. Stronger spells have a longer delay.
  • Lured creatures walk back to their respawn places as soon as they lose their target.
  • Players are not able to rope wild creatures any more.
  • Players are able to pass through other players in protection zones on all game world types.
  • Changes in channels - RL-Chat and Game-Chat has been merged and named World-Chat, Trade has been named Advertising and Default-Chat has become Local-Chat.
  • Intense Healing runes and Ultimate Healing runes colors were changed from gray and dark blue respectively, to white in order to avoid abuse scenarios.



Summer Update 2011

Mad Mage

July 6, 2011

World Changes were introduced, new mounts and many new items were added.

  • The Castlemania achievement cannot be missed anymore, but can be completed even if the wrong decisions were previously taken.
  • Dustbins have been removed from player houses.
  • Your health and mana will be refilled whenever you advance to a new level.
  • You do not lose items anymore when dying on Rookgard.
  • All wand-trading NPCs buy spellwands from the April's fools event for 299 gp.
  • You will now get a message if your questlog has been updated.
  • Eclesius' Scatterbrained Sorcerer questline has been redesigned.
  • Magical torches from the Lightbearer world event as well as powders and letters from the Colours of Magic world event now expire and vanish after the respective event is over even if they are stored in a depot box.
  • The following items can now be carried as light sources in the extra slot in your inventory: candlestick, candlestick lit, golden Fafnar trophy, silver Fafnar trophy, stone of wisdom, devovorga statue
  • Adjustments have been made in the Lightbearer event, the Devovorga event and the Mutated Pumpkin raid.



Winter Update 2011


December 14, 2011

This update introduced the Market and changes to the Depot System. It also introduced Mini World Changes and new areas.

  • The Depot locker was remade. It will no longer hold any items and is divided into 3 slots; Depot Chest, Inbox and Market. Items that were located in the Depot locker was moved to the inbox for the player to move themselves to their Depot Chest.
  • A Market was introduced. Using this interface players can easily buy and sell items without the need to be online. It is available in both clients, however some extra features are only available in the Flash Client.
  • An Inbox will also be created where items sent to you will be delivered, including items from the Market, Parcels and Letters.
  • Mini World Changes were introduced. These World Changes are small changes which will have a chance to happen on any day. Unlike World Changes, players will have no influence on triggering these changes.
  • The system that creates Raids will be changed allowing CipSoft more control on the frequency, timing and probability of which they occur.
  • The achievement Notorious Worldsaver has been removed due to a bug allowing players to obtain it without effort.
  • All Christmas decoration items now automatically expire on January 10.
  • New areas were introduced:



Summer Update 2012


July 11, 2012

Gnome related areas and quest, Training Schools, some new houses and some new mini world changes were added to Tibia.



Winter Update 2012

Corym Vanguard

December 12, 2012

This update revamped Venore and its surrounding areas. This also implemented some changes to the game's core mechanics.

  • Venore received a revamp, with new swamp-themed creatures.
  • A lorry was added to Kazordoon, as well as many improvements to its mines.
  • The Adventurer's Guild was added.
  • The Demon Outfits were added.
  • Changes have been made to the character speed formula. Characters lower than level 175 will notice an increase in their walk speed, while characters higher than level 175 will notice a decrease (i.e., they will gain less speed at higher levels).
    • The walk speed of underwater tiles has been adjusted.
  • Changes to the monster area of effect (AoE) have been made so that monsters cannot hit each other with offensive spells, and they cannot affect players with support spells. Certain exceptions have been made to ensure quests requiring this can still be completed.
  • Characters below 150 health points will have a much faster Hit Points regeneration rate.
  • After dying and re-logging your server log is kept, you will see a message: You were killed by <killer>
  • Furniture Shopkeeper NPCs do not longer sell Christmas Decoration during Christmas time, instead this is sold by a new type of NPCs called messengers of Santa.
  • To ensure Knights can use their Wound Cleansing, all characters had their mana increased by 5. Newly created characters will start with 5 mana.



Summer Update 2013 Part 1


July 17, 2013

This update introduced smoother walking animations, revamped Drefia and Ab'Dendriel and added many new raids.

  • Revamp and expansion of Drefia, including new creatures and a quest.
  • Revamp of Ab'Dendriel and addition of small areas in Hellgate visited during new daily tasks.
  • Reevaluation of the raid system — in comparison to raids before Winter 2011, the time interval between each raid will be reduced by at least 20% from up to 50%. Also, new raids and bosses will be implemented.
  • Smooth walking for player outfits, using an 8 sprites animation instead of the current 2. Check the Outfiter for all other outfits.
  • It is now possible to zoom in/out of the Automap using a mouse wheel.
  • The way monsters target players has been changed. They should no longer target unreachable players with any attack.
    Note: because of a bug which caused server lags (at e.g. Warzone 1) this was temporarily disabled.
  • Nilsor's Waterskin's weight has been changed from 0.10 oz to 7.00 oz.
  • Council Certificate is no longer viewable on the Market.
  • Vampire Brides can now be dusted.
  • Demon Skeletons, Liches and Vampires had their loot adjusted.

Further announced for the same patch on July 23, 2013:

  • Addressed an issue where announced raids did not spawn correctly.
  • Fixed several issues in Drefia.
  • A fail chance was added when using a Fir Cone to create a Golden Fir Cone.

Further announced for the same patch on July 31, 2013:

  • Few map bugs were fixed.
  • Fixed an issue where the message that you are still blessed with Twist of Fate was not displayed if a character had all Blessings including Twist of Fate, and wore an Amulet of Loss upon death through a monster.

Further announced for the same patch on August 1, 2013:

  • Fixed an issue with broken stairs in Drefia that could get players trapped. You can now use the stairs in both directions.

Further announced for the same patch on August 9, 2013:

  • Implemented a measure to mitigate the negative impact that such extensive connection issues have on player's game experience.
    • If a death counts as a PvE death, this means any death that is not a PvP death, and is a direct consequence of exceptional connection issues such as a heavy DDoS attack, the character will not receive any death penalty. It will be teleported to the temple but will neither lose experience, nor skills, nor items, nor blessings, nor an Amulet of Loss.

Further announced for the same patch on August 21, 2013:

  • The recently introduced measures to alleviate the impact of DDoS attacks will be finetuned and improved further.
    • Since the server needs some time to analyze the situation that caused a character death, it cannot compensate you for your character's death immediately. For this reason, your character will be compensated upon one of your next logins.
    • Your skill and experience loss will be given back to you, and you will receive blessing charms in your inbox for your lost blessings. You will be notified about this compensation in the client.



Summer Update 2013 Part 2

Outfit Cave Explorer Male Addon 3

September 18, 2013

This update introduced The Spike, the reward system and improved creature AI.

Further announced for the same patch on September 24, 2013:

  • Addressed several minor PvP bugs:
    • Fixed an issue that led to a PZ block for protectors in white hand mode.
    • Addressed an issue with unjustified kills for yellow skulled players.

Further announced for the same patch on October 9, 2013:

  • Adjustments of Their Master's Voice World Change:
    • From now on, characters who have removed 25 slime fungi or more will lose their right to face the Mad Mage once the mage has been killed, even if they have not participated in the fight. So if the world change starts anew, their slime counter will be reset to zero. The slime counter will not be reset for characters who have not yet removed enough slime to face the Mad Mage. Moreover, the whole world change will start anew if the Mad Mage does not get killed within two hours after the entire area has been cleaned from slime.
  • Adjustments of The Mage's Tower World Change:
    • In order to weaken the Energized Raging Mage, 2000 Yielothax need to be killed now. To be able to take part in the fight against the Raging Mage, a character has to kill 250 Yielothax from now on. Yielothax Dimension will now collapse 5 minutes after the Raging Mage has been killed. Furthermore, the world change will now start once a day as opposed to once every two days, and it will take place at a random time after server save.
  • Adjustments of The Mummy's Curse World Change:
    • Horestis now spawns in a separate room. Only those who destroyed a Canopic Jar can face Horestis in his crypt as long as the bone wall in his tomb is gone. The right to fight against Horestis will not expire as long as you do not face him in his crypt. Moreover, you can fight Horestis once for each canopic jar you manage to destroy. Since more players can now face Horestis while his crypt is accessible, the drop chance of his rare loot has been reduced accordingly except for the Scorpion Sceptre which is still a guaranteed drop.
  • The Spirit Grounds Mini World Change is now announced correctly on The World Board in the Adventurers' Guild.
  • Fixed an issue that prevented Shadow Pupils, Blood Hands, and blood pupils from counting towards the necromancer killing task of Lugri.
  • In What a Foolish Quest, Bozo now also accepts a box of cream pies if it has been transported via the Gnomish Crystal Teleport System.
  • Addressed an issue that led to an unintended re-spawn of The Pale Count after he was killed.
  • Fixed a small inconsistency with the Repenters task "Cultivated Magic" that made it possible to repeat the task 20 hours after it had been accepted. Like all other Repenters tasks, it can now be repeated 20 hours after it has been completed.
  • An issue was fixed that allowed free account players to enter The Spike and the Spirit Grounds although these hunting grounds are premium areas.
  • Kalvin now mentions the Cave Explorer Outfits. Also, missing highlights for outfit keywords were added.
  • Addressed a rare issue where the teleport to the warzone boss Deathstrike could be blocked by a Humorless Fungus.
  • A few map bugs and typos were fixed.
  • Fixed a couple of minor issues on the Island of Destiny.

Further announced for the same patch on October 15, 2013:

  • Until further notice, the Mad Mage is disabled.
  • Horestis does now spawn in his crypt, once the bone wall is open.
  • Addressed an issue where the teleport in The Spike could be blocked by NPC Gnommander.
  1. ^ The artists and creators were named in the update announcement here.
  2. ^ As written by Tjured on September 20, 2013 here.



Winter Update 2013


December 11, 2013

This update added Roshamuul, Umbral Creation, new riding animations, Dream Warden Outfits, among other things.



Summer Update 2014

Glooth Golem

July 7, 2014

A new continent was added: Oramond, with many new creatures, items and quest lines.

  • The continent of Oramond was implemented, with its city Rathleton
  • Glooth Engineer Outfits were added.
  • Many animations were improved.
  • A new bonus system for shared experience:
    • Shared experience: 20% (for all combinations) plus
    • 2 different vocations 10%
    • 3 different vocations 40%
    • 4 different vocations 80%
  • Varying Monster Spawns

Further announced for the same patch on July 15, 2014:



Winter Update 2014

Glooth Bandit

December 10, 2014

This update added many guild features, additions to Oramond, new Lion's Rock area and more.

Further announced for the same patch on December 12, 2014:

  • Due to community feedback, the Repenters tasks have been adjusted and do not yield any monetary rewards anymore. The experience rewards and the chance to receive a pannier backpack have not been changed.
  • Fixed an issue with Zeronex who could not be reached anymore.
  • An issue with Guild Channel invitations was fixed.
  • Addressed an issue that led to idle messages of NPCs not being displayed in Local Chat Channel.

Further announced for the same patch on December 15, 2014:

  • Emergency bug fixing an issue concerning NPC Elgar on Travora.



Summer Update 2015

Midnight Asura

July 21, 2015

This update introduced Tibia Coins, many new hunting areas, mount-specific achievements, more sellable items to NPCs and more.

Further announced for the same patch on August 3, 2015:

Further announced for the same patch on August 4, 2015:

  • The automatic colour rotation of Crystal Pedestals was stopped since the behaviour could cause ingame difficulties



Winter Update 2015

Gold Token

December 8, 2015

This update introduced global depots, immediate skinning, new hunting areas, new items and a new PvP arena.

Further announced for the same patch on December 16, 2015:

  • Lowered the cooldown after an arena fight to 15 minutes.
  • Addressed an issue with shared experience that allowed party members to receive loot from bosses in the Ferumbras' Ascension Quest even if they did not take part in the actual fight against the bosses.
  • Fixed an issue with Mazarius in the Ferumbras' Ascendant quest that led to an incorrect quest log entry.

Further announced for the same patch on January 12, 2016:

  • Fixed a problem with player deaths in arena fights incorrectly counting as unjustified assisted kills.
  • Addressed an issue with the Revolt of the Goblins Quest, the mission A Holy Weapon should now be repeatable.
  • Further addressed an issue with the Blood Brothers Quest, using a Blessed Wooden Stake on the corpses of Boreth and his brothers should now give you the needed quest items.
  • A broken lever in the Realm of Dreams Quest was fixed.
  • Trading via the context menu should now also be possible in the depot on Krailos. Also, players should no longer be able to fight with each other in this depot.
  • Prevented a repeatable use of the painted gourd rattle in The Great Hunger Quest.
  • Fixed a couple of further map errors.



Summer Update 2016

Blade of Remedy (Overcharged)

May 31, 2016

This update added weapon charging, automatic payments from Bank Accounts, Monster Arena and and a new questline.

  • Vortices can now appear all over the world through which one can enter an otherworld where the forces work in a strange manner. It is a World Change. You need to enter these vortices to complete challenges and eventually save the world. They can appear in the Kha'labal desert (here), on the Zao Steppe (here), or on the Formorgar Glacier (here).
  • The new weapons that are implemented can be charged temporarily with new item effects: Critical Hits, Hit Points Leech, and Mana Leech.
  • Any new accesories can now get implemented with up to two permanent skill boosts.
  • Premium players no longer need to bring any money to pay for services or wares, as the concerned NPCs now deducts any money missing from their inventory from their Bank Account.
  • Monster Arenas were implemented.
  • You can now view your Speed in the Skills Window. Also, hovering over boosted skills will tell you their base value and the boost that applies.
  • Every time you use a mana potion a number will now appear indicating how much mana you just gained.
  • The colour of the number indicating how much health you gained from a health potion was changed to red.
  • The Umbral Master Bow and the Umbral Master Crossbow were both enhanced with a +3 Distance Fighting skill bonus.
  • A total of 6 new mounts were added to the game. 3 as part of the new quest, the rest to be added to the store after June 10, 2016.
  • Several existing sprites were updated.



Tibia 11


September 13, 2016

This update released Tibia 11 officially.

  • Tibia 11 was releasesed and became the official client. At this point, this were the features:
    • Similar to the Flash Client, Tibia 11 allows you to assign and customise hotkeys all over your keyboard for fast and easy use. Please note: There are two chat modes for each hotkey set in Tibia 11: Chat On and Chat Off. Upon your first login via Tibia 11 after the release on September 13, the mode Chat On will be active. Further info on custom key bindings and chat modes in Tibia 11 can be found here.
    • The options menu has been redesigned.
    • Due to the technical differences between Tibia 11 and client version 10, the stand-alone client now features a new font rendering to produce a clearer and more legible typeface.
    • Similar to the Tibia Flash client, you can see a picture of an item next to its name in the NPC trade window and in the Market.
    • In NPC conversations, you can click on highlighted key words just like in the Tibia Flash client.
    • Offer lists in the Market are more neatly arranged.
    • You can move the minimap in all directions via mouse drag.
    • Sliders (e.g. split stack slider) jump to the point you click on instead of only moving by 10. In addition, the buttons on the left and right of a slider can be used with  Shift+Click, Ctrl+Click or  Shift+Ctrl+Click to move the slider bar by 10, 100 or 1000.
    • The display of cooldowns has been tweaked a bit. For example: You see the cooldown of each spell even if this cooldown is not displayed in the current client version (e.g. for support spells).
    • "Stay logged in for session" is activated per default. It can be deactivated via general options in the options menu.
    • All text boxes have a context menu with copy/paste option.
    • The tutorial and the left smartclick are also available in Tibia 11. If left smartclick is activated, your character will perform the most obvious action if you click on a field. Depending on whether or not a creature or an item is placed on a field, the smartclick will let your character walk to the field, attack the monster or player on it, use or look at an item on it, or address the NPC on it with "Hi" if possible.

Further announced for the same patch on September 13:

  • Fixed an issue that led to noticeable frame rate drops in certain areas.



Winter Update 2016

Twisted Shaper

December 6, 2016

This update featured a quest line requiring Tibians to build up the Halls of Hope, as well as the new game features Imbuing and the Prey System.

  • A quest involving the rebuilding of the temple of the gods, north of Thais, the Halls of Hope which includes teleporters to six dungeons related to six elements;
  • Introduction of a new enchanting system called Imbuing, i.e the ability to augment certain equipment with elemental damage, elemental protection, skill boosts (including speed), critical hit, hit points leech and mana leech. There'll be 63 different imbuements. 208 items that already exist ingame will become imbuable (see Imbuable Items list);
  • Introduction of the Prey System, which will allow players to obtain a random hunting bonus that only applies while hunting a particular monster. This bonus can be a boost of the damage dealt, a reduction of the damage taken, a boost of experience or a boost in loot;
  • Tibian bank transfers (automatic money deduction from bank account) also available for free account players.
  • Standardised deduction of gold payments: gold is first deducted from containers in your inventory, then from your Gold Pouch (if you bought one for your character), and finally, from your Bank Account.
  • Some non-regularly-spawning subsets of specific creatures received a unique name in order to acknowledge their spawning differences compared to the original, such as Squidgy Slimes and Angry Demons.
  • The Mouthpiece for a Horn can now only be obtained every 24 hours instead of every 30 minutes. In addition, both the Crude Horn of Bone and the Crude Horn with Mouthpiece will now expire after 24 hours.
  • Changes on the official website:
    • Character pages: If a character owns a house, house name will be a clickable link to the house's page on the corresponding game world.
    • Improved character view in Account Management page: If a character owns a house or is member of a guild, this information will be displayed below its name in the Characters section. Guild and house names will be clickable links that lead to the corresponding page in the community section of the website.
    • Change Character Information page: Guild and house will also be displayed, with clickable links, under Character Data section. Additionally, a new section called Guild Applications will list all guild applications of the corresponding character.
    • Highscores page revamp: Additionally to the game world filter, the Highscores page has now vocation and category filters. The new vocation filter counts with (all), No Vocation, Druids, Knights, Paladins and Sorcerers. Before, players would first select the game world and would be redirected to the Experience Points ranking. They would have to, then, select the desired highscores category, if it wasn't Experience Points.



Summer Update 2017


July 25, 2017

This update brought the implementation of Daily Reward System, removal of Enchanting and Charging, a new area called Feyrist.



Winter Update 2017


December 5, 2017

This update introduced Warzones 4 to 6, Quick Looting, Bestiary, Charms and one new type of imbuement.

  • Three new Warzones - Warzone 4, Warzone 5 and Warzone 6 - were implemented as part of the Dangerous Depths Quest. Players who have already reached the maximum rank of the Bigfoot's Burden Quest have an easier access to the new warzones.
  • Expansion of existing questlines and hunting places, such as the Corym Caves (Hidden Threats Quest) and Grimvale (The Curse Spreads).
  • Imbuing system:
  • Formerly chargeable weapons were unified. For example, the Rod of Mayhem, Rod of Carving and Rod of Remedy will become the same weapon, called Rod of Destruction. Rod of Destruction and Wand of Destruction's stats have been changed to 4 fields of range and to a magic level boost of +2. All others have been unchanged.
  • From this update on, all players that dealt damage to a creature have the respective kill counter in kill tasks (such as those from the Killing in the Name of... Quest) increased, as long as they are in a Party with highest damage-dealer and shared experienced is enabled.
  • Implementation of the Quick Looting feature.
  • The client is now able to remember the position of opened backpacks and windows in the sidebars.
  • Sections Bestiary and Charms were added to Cyclopedia.
    • In the Bestiary, you can check creature details. A certain amount of kills is required to unlock each of the three detail stages for each entry.
    • Unlock all three stages to complete a Bestiary entry. Each completed Bestiary entry grants you a certain amount of Charm Points. A charm grants you a specific bonus over the selected creature. There are offensive, defensive and passive charms.
    • A Bestiary entry can only have one charm assigned simultaneously.
    • To detach a charm from an entry, you have to pay a gold fee. The removal costs are calculated by 100 times your character level.
    • Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.
    • A permanent possibility to assign all of your unlocked charms at the same time called Charm Expansion can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.
  • New background artwork for Tibia.com, see it here.
  • New login screen, see it here.



Summer Update 2018

The Scourge of Oblivion

July 3, 2018

This update brought the implementation of the Supply Stash, and new hunting grounds such as Falcon Bastion and Secret Library.

  • Captain Charles in Port Hope offers cheaper boat trips to Thais, Edron, Liberty Bay or Yalahar. However, you might get caught in a storm and end up on a random, secluded island.
  • The castle of the long-forgotten Order of the Falcon was found deeply carved into the mountain near Edron.
  • A new ancient site under Darama Desert is protected by powerful and complicated mechanisms.
  • A strange portal was discovered during the extension of the Museum of Tibian Arts. This portal work as a passage for sinister creatures into the museum.
  • The Asura Palace is expanded, with new creatures, a new quest and a new miniboss.
  • Somewhere in a Lost Temple at Tiquanda, the Deeplings-descendants Deathlings are gathering.
  • Implementation of an automatic screenshot feature which takes and saves screenshots of special events like a death, a player kill or a character level up.
  • A new status bar can be activated in the HUD submenu of the options menu. It can be placed left, right, above or beyond your game window and displays bigger health and mana bars.
  • Many new creatures and a new creature difficulty category (harmless) have been added to the Bestiary. Each creature entry now shows the rarity of a creature. "Very Rare" creatures require only 5 kills to complete their entry. Based on their difficulty, completed entries of "Very Rare" creatures provide 5 (Harmless), 10 (Trivial), 30 (Easy), 50 (Medium) or 100 (Hard) Charm Points.
  • A new premium feature called Supply Stash will be accessible via the lockers in the depots. All stackable items which are tradeable via the Market (except those bought via the Store and Tibia Coins) can be stowed into the Supply Stash. The Supply Stash offers filtering methods and a search bar to find items more quickly. Items that are taken out of the stash are sorted into the different loot containers of the player's inventory according to the individually set loot container rules. The Supply Stash is connected to Imbuing Shrines. Stocked Creature Products are therefore automatically taken from the stash if you only have an insufficient number of the required creature products in your inventory.
  • Standing on a Glowing Tile allows you to open the preselected Market interface of an item when you click on "Show in Market" in the item's context menu.
  • The mystical library of Zathroth is implemented. Its guards are more powerful than any monster found before. There are five boss battles which can be repeated every 20 hours. A new outfit and mount can be obtained here.
  • The Cyclopedia Map offers a "discover" feature that places several Points of Interest in a subarea. In order to fully discover a subarea, you will have to find seven of them. Fully discover enough subareas of an area to unlock additional markers and information for that area like NPC markers, passage markers and notations for upcoming raids.
  • New background artwork for Tibia.com, see it here.
  • New login screen, see it here.
  • Additional changes:
    • Changes in the A Pirate's Death to Me event: The Spectral Scums are no longer to be found in the respective cities but outside the gates of the cities.
    • The Bestiary now also lists loot that only drops during special events (e.g. Coloured Eggs). If the event is currently not active, the respective loot icon is grayed out.
    • The name of the killed monster is now included in the cooperative loot (Reward Chest) message. In addition, long item lists in those messages should no longer be cut off since the maximum character restriction was raised.



Winter Update 2018

The Nightmare Beast

December 03, 2018

This update introduced Vibrancy imbuements, a new login interface, coloured frames according to item values, and more.

  • All monsters from the Bestiary were be added to the Prey System Creature List.
  • The Cyclopedia was be expanded once more and received a new tab called Character. This tab displays a detailed overview of the character's current stats, including the total elemental protection the character currently has, skills without the Loyalty Bonus, recent Deaths and PvP kills as well as a sortable list of all non-secret and (already obtained) secret Achievements. It also became possible to click on the Cyclopedia Map to walk around the map, with the same restrictions the Minimap have.
  • NPC filters were be added to the Supply Stash in order to allow a more granular sorting mechanism.
  • Items like gems or roses became stackable so they can be stowed into the Supply Stash. (Click here for a complete list of all items changed).
  • Items are now displayed with different coloured frames or corners which allows you to identify the approximate value of the item at a glance. Each item is highlighted in the respective colour in the loot message as well. This feature can be disabled in the client options.
  • During each server save circle, one of Tibia's monsters is now randomly drawn and receives a boost which doubles its XP, loot and respawn rate for that day. Afterwards the monster has a cooldown of 30 days before it can receive the boost bonus again.
  • A new island will be accessible between December 22 and January 10 (server save).
    • Defeating its boss grants access to a new outfit and a taming item for a new mount.
  • New utilities and effects were implemented to properly celebrate new year's eve (actually implemented a few days before the update was released).
  • From now on, from January 07 till January 10, Tibia's birthday will be celebrated. During this time you can visit Nostalgia Island again where you can hunt monsters with the old monster sprites, dig for treasures or knock down cans. The Pinata Dragons will also be spawning everywhere.
    • Afterwards, a week of increased respawn rates and increased mana & health regeneration will start.
  • New imbuements that have a chance to remove a character's paralysis - Basic Vibrancy, Intricate Vibrancy and Powerful Vibrancy - were added for Boots.
  • The cooldown for shooting Paralyse Runes was changed from 2 to 6 seconds.
  • The website received a new section called Event Schedule.
  • Valuable items were added to the loot of the following bosses: Lokathmor, Gorzindel, Mazzinor, Ghulosh and The Scourge of Oblivion.
  • The client login interface was changed:
    • The character selection window now displays the character's outfit, vocation and level as well as the game world type. Hidden character can be filtered out from the character selection window.
    • The Twitch/Youtube stream widgets, the settings buttons and online player counter were moved to the top of the window
    • A new widget was added with an Event Schedule at the bottom of the client.
  • New background artwork for Tibia.com, see it here.
  • New login screen for Tibia 11, see it here.



Summer Update 2019

King Zelos

July 29, 2019

This update introduced Issavi, depot search, badges, titles and other client improvements.

  • New major city, Issavi, located on the island of Kilmaresh. You can travel to Issavi taking the boat from Venore, Krailos and Oramond, as well as taking the Magic Carpet from Darashia.
  • Grave Danger Quest: new quest in which you have to defeat 5 bosses to gain access to a final boss and receive a new outfit as reward.
  • Kilmaresh Quest: explore the new island and complete missions for the NPCs to receive the taming item of a Gryphon.
  • You now have the option to hide some Server Log Channel messages, and a new system to prevent server message spam on the Game Window was released.
  • It became possible to search for items inside your Locker. After searching for an item, you can see each individual stack of it and navigate to the container they are in, move them to another container or stow them.
  • New client feature: the Friend Lists. Here, you are be able to add friends based on the name of their Main Character. Friends can see each others online status, last login, account status, loyalty title, list of unhidden characters and character summary, all within the client and regardless of the game world they are from.
  • Badges was implemented. Badges are account-based accomplishments that you can display to your friends and on the character page. Badges can be received based on the account age, loyalty points, the sum of character levels, or tournaments.
  • Titles are similar to badges, but character-based. There are titles for monster kills in combination with the Cyclopedia, quests you have done for mounts or outfits, the amount of ingame gold you have, levels you have reached, experience wise as well as skill levels, titles referring to your guild function, or titles that are connected to highscores, tournaments etc.
  • A new widget, the Party List will be implemented. Using this widget players are able to keep track of their Party's members Health and Mana, as well as filter and sort them, similar to the Battle Window.
  • The Battle Window was upgraded. It is now possible to open multiple Battle Windows, name them as you please and filter them with the existing filters as well as with Vocation filters.



Winter Update 2019

The Pale Worm

December 02, 2019

This update brought the Netherworld, the Bestiary Tracker and other improvements to the Prey System.

  • New main questline, the Feaster of Souls Quest
  • New widget for the Analytics Selector, the Party Hunt Analyser allows players to see the supplies, loot, damage and healing done of the whole Party during a Hunting Session.
  • The Bestiary Tracker is a new widget that helps players keep track of their Bestiary progress without opening the main window.
  • Improvements in the Character Selection window, which can now have pinned characters. You can also select a character by typing parts of its name.
  • The Prey System is expanded with the Prey Hunting Tasks, which gives players the opportunity to kill creatures in exchange for points that can be traded for an outfit, a mount or decorative items.
  • Due to the large number of Control Buttons near the inventory, these buttons can now be hidden in the main settings menu, allowing players to only display the buttons they use often.

Further announced on December 2 and December 3, 2019, probably on a new patch that could not be specified:

  • Fixed an issue which makes a player lose their house if they try to transfer it from one character to another on the same account, if three houses are already owned by said account.
  • Implemented a fix to combat recent lag.



Summer Update 2020

Goshnar's Megalomania

July 13, 2020

New major quest, the Soul War Quest, best in slot equipment, new charms, a Team Finder on the client and more.

  • New quest: The Order of the Lion Quest, which takes places in Bounac, and isle situated between Thais and Meriana. The quest is centered on the Order of the Lion creatures such as the Lion Knight and its bosses may drop new mid-level (level 220 to 270) items. The quest is the final one on the trilogy of the Ancient Orders of King Xenom. The difficulty range of this place is similar to that of the Falcons.
  • Expansion of the Grimvale Quest with addition of the An Ancient Feud mission. The story takes place in new areas in Darashia related to the werecurse with new were-creatures such as Werehyaenas and Werelions. The new monsters are a bit stronger than werebears and wereboars.
  • New main questline, the Soul War Quest. Go deeper into Zarganash to find five new areas meant for high level players (over level 1000). Beating the final boss will be especially rewarding, since new best-in-slot items will be introduced.
    • Each of the hunting grounds has its own mechanics and requires you to overcome challenges specific to the area before you can face the boss of that hunting ground.
    • Some of the new monsters have special tricks up their sleeve. The monsters in each hunting ground attack with two kinds of elements:
  • There will be a new Bestiary difficulty level called Challenging. Detailed stages of challenging entries will be revealed once a player kills 200, 2000, and 5000 monsters respectively of its kind. Completing the entry grants 100 charm points for every ordinary (not very rare) challenging monster.
  • The following three new Charms will be implemented:
    • Divine Wrath: Offensive charm. Triggers on a creature with a certain chance and deals 5% of its initial hit points as Holy Damage once.
    • Vampiric Embrace: Passive charm. The current Life Leech amount of a player will be increased by 4%. This goes only into effect if life leech is already active through equipped items.
    • Void's Call: Passive charm. The current Mana Leech amount of a player will be increased by 2%. This goes only into effect if mana leech is already active through equipped items.
  • The following three Charms will be adjusted:
    • Gut: Gutting creature now yields 20% more Creature Products instead of only 10% and its cost was decreased from 2000 to 800 charm points.
    • Scavenge: Now enhances your chances to successfully skin/dust a skinnable / dustable creature by 25% instead of only 10% and its cost was decreased from 1500 to 800 charm points.
    • Bless: Blesses you and reduces skill and experience loss by 10% instead of only 3% when killed by the chosen creature and its cost was decreased from 2000 to 800 charm points.
  • Highscore Extension:
    • The highscore section on the official website will have a filter option which will make it able to compare players across all game worlds.
    • The stats will be updated hourly.
    • New categories:
      • Charm Points: This category will show how many points a player has earned so far, no matter whether the charm points have been spent or not.
      • Goshnar's Taint: New category for the new Zarganash bosses. Killing one of the five normal bosses yields one point, slaying the final boss results in ten points given.
    • It will be possible to check the Highscores via the client. Your character will be highlighted in the ranking.
  • There will be new Character Titles related to the new highscore categories.
  • It will be possible to import and export Client Settings from now on.
  • Team Finder: New feature to find and assemble teams for hunts and quests.
  • In the Manage Loot Containers you can now see what items you have declared Accepted Loot and which ones are Skipped Loot. You can also easily remove items from that list again and jump directly to the item's entry in the Cyclopedia.

Further announced for the same patch on July 13, here and here:

  • Fix a few map issues and that could cause some players to get stuck.
  • Fix a critical issue that had resulted in empty houses in Thais.

Further announced for the same patch on July 16:

  • Changes made to the Claustrophobic Inferno:
    • Once players have left a room with a two minute timer, they have to wait two minutes before they can enter this place again.
    • A few creatures with ranged attacks have been added to these areas.
    • The teleporters which led to the hub now lead to the hunting ground's safe zone.

Further announced for the same patch on July 17:

  • Changes made to the Claustrophobic Inferno:
    • Once players have left a room with a two minute timer, they have to wait five minutes before they can enter this place again.



Winter Update 2020

Tentugly's Head

November 30, 2020

Implementation of Pirats, Daily Reward Joker, Damage Input Analyser, new highscores filters, Quick Looting Extension, Colourisable Mounts, new Familiars, Durable and Lasting Exercise Weapons.

  • New creatures, the Pirats, which are similar in strength to the Perchts and Schiachs from the Winterlight Solstice event. Besides having their own lair, it is expected that Pirats will invade shores. It is still unconfirmed if such invasions will took place only on new shores.
  • Apparently, the new questline involving Pirats will be started at a new NPC, Eustacio, who will be found in a new shop in Venore.
  • New islands, Rascacoon and The Wreckoning, with a distinctly tropical flair.
  • New equipment items as well as a new outfit (Rascoohan Outfits) and mount (Krakoloss).
  • On the first server save of each month, each character will receives one daily reward joker which can be used to compensate for one server save cycle during which the daily reward has not been collected. The maximum amount of daily reward jokers a character can have is three. The amount of jokers someone has will be displayed in the Reward Wall.
  • The character selection will receive a new column which shows whether the daily reward has been already collected since the last server save.
  • New analyser feature: Damage Input Analyser will provide a detailed overview of the received damage listing total damage per type and source.
  • Similarly to the Input Analyser, the Impact Analyser will also provide information about caused damage per type.
  • Highscores on the website and in the client can now be filtered by world type and BattlEye status.
  • Quick Looting Extension: It will be possible to quick loot a stack of up to 30 corpses on the same map field with a single click.
  • Similarly to Outfits, certain future new Mounts will be colourised in the "Customise Character" dialog.
  • New Familiars which are basically Mighty Summons outfits. The familiar that will be summoned can be viewed and selected in the "Customise Character" dialog. The familiars that a character owns can be viewed in the character tab of the Cyclopedia, under "Appearances". They will also be displayed in the Char Bazaar.
  • Mighty Summons which were named after the first 4 familiars now received generic names.
  • In addition to the old Exercise Weapons, there will be now "durable" and "lasting" versions of them. "Durable" exercise weapons will have 1,800 charges (sold for 90 TC/945,000 gp) while "lasting" exercise weapons will have 14,400 charges (sold for 720 TC/7,560,000 gp). Characters will not be logged out due to inactivity when using them.
  • Two new ordinary Achievements and one new secret achievement.



Summer Update 2021

Megasylvan Yselda

July 12, 2021

New major quest in Bounac, new area in Issavi, new warzones, new world boss, Tibiadrome and more.

  • New quest which takes places in Bounac and underneath it with creatures similar in strength to those of the Kilmaresh Catacombs. In order to start this quest, it is required to have finished The Order of the Lion Quest.
  • Two new areas added to Kilmaresh, Ruins of Nuur and Salt Caves. No previous quest required to access it. The Kilmaresh Quest was expanded and received two new missions: Wanted and Aspiring Oracle.
  • New quest Too Hot to Handle involving the gnomes and "Those Below" continuing the lore of the Dangerous Depths Quest implemented with the Winter Update 2017. Such quest will require players to engage in repeatable missions, like digging their way through a lava wall while keeping monsters and their heat level in check. The more missions are made, more the "crystal shield" is upgraded and more areas one can visit and the longer one can hunt. The difficulty range of this new area is similar to that of the Asura Vaults.
  • A new world boss which appears about twice a year: The Abomination. Ten teleporters placed all over Tibia lead to ten different rooms. In four (randomly chosen) rooms, a mini boss will appear in each. All four mini bosses have to be defeated for teleporters to appear which take you to the final boss. Only Premium players can enter the teleporters. Its strength is expected to be similar to Gaz'haragoth.
  • Two new houses in Issavi: Marketplace 3 (here) and Hanging Gardens 1 (here).
  • Citizen of Issavi Outfits are now available to players. Outfit Citizen of Issavi Male Addon 3Outfit Citizen of Issavi Female Addon 3
  • New types of items modifiers were be implemented:
    • Specialised Magic Levels: items will be able to receive a magic level modifier for specific elements, e.g. "fire magic level +2", which means only fire damage spells are boosted. Possible elements include Fire, Earth, Energy, Ice, Holy, Death and Healing.
    • Cleave: on weapons with this modifier, the melee attacks will also cause damage to creatures adjacent to the main target and the player (called secondary targets), as shown below. A weapon with e.g. "Atk:10 physical + 50 fire, 10% Cleave" hits secondary targets with 1 physical and 5 fire atk.
      • Charms and leeches will not be triggered on secondary targets.
      • Secondary targets with damage reflection also reflect the Cleave damage back to the player.
      • Targets positioning:
Secondary target Main Target Seconary target
Unaffected Player Unaffected
Unaffected Unaffected Unaffected
Main Target Secondary target Unaffected
Secondary target Player Unaffected
Unaffected Unaffected Unaffected
    • Magic Shield Capacity: this modifier increases the amount of mana in the players' Magic Shield, both from the Spell and from the Magic Shield Potion. For example, a spellbook with "+50 Magic Shield Capacity, +5% Magic Shield Capacity" will increase a base magic shield of 500 to 575 (500 × 1.05 + 50).
      • The proportional increase is additive with other items. On the case above, a second item with "+20 Magic Shield Capacity, +2% Magic Shield Capacity", would lead to a magic shield of 605 (500 × (1 + 0.05 + 0.02) + 50 + 20).
    • Perfect Shot (aka Range Bonus): attacks dealt from the exact distance of the modifier will have a flat bonus damage. A bow with "+25 bonus at range 5" that would deal e.g. 250 damage on a target on range 4 would have dealt 275 damage on the same target at range 5.
      • This bonus only affects basic attacks and not spells, runes or charms.
      • Since this is a flat damage bonus, it's not affected by the player's level, skill or any other factor.
      • When using area-ammunition such as Diamond Arrows, only the main target receives additional damage.
    • Damage Reflection: players wearing shields with this modifier will partially reflect melee damage back on the attacker. An item with "20 damage reflection" will reflect a maximum of 20 flat damage:
      • The reflected damage cannot be greater than 1% of the maximum hit points of the attacker. This 1% limit must be respected even if the player is wearing more than one item with damage reflection.
      • Damage reflection cannot trigger charms or leeches.
      • Damage reflection also works on PvP combat.
      • Reflected damage cannot be reflected back by creatures with Damage Reflection abilities.
  • Additional Action Bars: it is now possible to have up to 9 total action bars in the client, three on the left, three on the bottom and three on the right side of the game window.
  • Mount and Outfit Presets:
    • Instead of clicking through all outfits or mounts to select your desired one, it is now possible to select them from a scrollable list or even search them by name using a text box.
    • A combination of outfit, mount and familiar and their colors can be saved as a preset and easily loaded again. It is possible to copy and paste the preset to share it with other players.
  • Hunting Tasks Expansion: Challenging Creatures is now also available as Hard tasks. New decorative rewards were be added to Walter Jaeger.
  • Tibiadrome: The replacement for the Monster Arenas. Fight solo or in a team up to 5 people against monsters without spending any supply, advance as many rounds as you can in order to get drome points, concoctions (potions with unique effects), Character Titles, and climb the leaderboards and a new highscore category (Drome Score). Drome points can be exchanged for decorative items and cosmetics.
  • The Depot item limit of 10,000 items for Premium Account players has been raised to 15,000.

Further announced on July 14, 2021, probably on a new patch that could not be specified:

Further announced on July 15, 2021, probably on a new patch that could not be specified:

  • Fixed an issue which allowed more than one group of players to enter one of the Too Hot to Handle Quest tasks at the same time.
  • Fixed a bug that could result in players getting thrown out of a Too Hot to Handle task prematurely.



Winter Update 2021

Exaltation Forge

November 29, 2021

Implementation of the Exaltation Forge and Equipment Upgrade system.

  • A number of quality-of-life improvements that ease and assist gameplay.
  • A new bit of map in service of one of the new feature: the Exaltation Forge, located at the north part of the Adventurers' Guild.
  • Two new variants of common creatures:
    • Influenced creatures have a low chance to spawn in place of a regular monster and are stronger versions of the standard version of that creature. They can carry one to five stacks which gives them increased damage and maximum health. Each stack may result in one to three dust when killing an influenced monster. The loot chance of dust is independent of any kind of loot bonuses. How many stacks a creature has is indicated below their name in the game window.
    • Fiendish creatures are even stronger creatures which carry both dust and slivers. Fiendish monsters are considerably rarer than influenced monsters. The direction of the nearest fiendish creature can be obtained by casting the new spell Find Fiend. A fiendish monster always has 15 stacks. The amount of slivers they provide benefit from loot bonuses. Without any bonuses, fiendish monsters drop three to seven slivers. Fiendish monsters spawn as regular monsters and become fiendish afterwards.
    • Only the following can be influenced or fiendish monsters:
      1. Monsters that have the "common" occurrence.
      2. Monsters that are not part of a raid.
      3. Monsters that are not located on Dawnport, Rookgaard, Isle of Destiny, in boss lairs as well as in arenas.
      4. Monsters that carry no loot such as those from the "Harmless" difficulty cannot be fiendish, but they can be influenced.
  • Three new resources:
    • In order to get dust, players (or someone in their Party) have to kill influenced or fiendish monsters. They also have to be Premium players. Since dust is not an item, it is not tradeable. The amount of dust a character can carry is limited to 100 at first, however this can be increased to a maximum of 225 by spending dust.
    • Slivers are only obtained by defeating fiendish monsters or by converting dust at the Exaltation Forge. At the same place, slivers can be converted into exalted cores. Unlike dust, slivers are items and can be traded with other players.
    • Exalted Cores are items obtained by converting slivers at the Exaltation Forge. They have to be used to obtain the new permanent bonuses.
  • Three new permanent bonuses:
    • Onslaught Effect Onslaught: 60% bonus damage (additive to Critical Hits).
    • Ruse Effect Ruse: provides a chance of completely avoiding damage from an attack.
    • Momentum Effect Momentum: grants a chance every two seconds to reduce all existing spell cooldowns by two seconds if Logout Block (aka battle sign) is present. This affects individual spell cooldown and the secondary group cooldown, but not the primary group cooldown.
  • A new spell:
    • Find Fiend indicates the direction of the nearest fiendish creature. If the nearest fiendish monster is derived from a creature for which a player has completed the bestiary entry, the spell Find Fiend will reveal the creature's difficulty.
  • A new feature will be added to be supported in the XP Analyser and Hunt Analyser to remove any guesswork and manual calculation when figuring out how impactful bonuses are in your experience per hour.
  • A new red overlay option will be added to improve visual clarity when targeting a creature or player. It will be possible to alternate between using only the new red overlay, only the already existing red frame around the target, or both.
  • New Outfit: Royal Costume Outfits
    • The outfit are available from Percybald in Carlin and Alyxo in Issavi.
    • The base outfit costs a sum of 15,000 Silver Tokens and 12,500 Gold Tokens, and 7,500 silver tokens and 6,250 gold tokens for each addon.
    • Purchashing the outfit will secure you a spot on the memorial, just like when purchasing the Golden Outfit. Acquiring the full outfit will unlock you the Admirer of the Crown title as well.
    • In order to allow carrying the huge sums, silver and gold tokens weight were reduced from 0.20 oz to 0.01 oz.
  • A new option to randomise mounts in the "Customise Character" window. By ticking this checkbox, one of your mounts will be randomly selected once you mount. In general, if a character was mounted before a transformation, they will now be remounted automatically after the transformation, if mounting is possible.
  • Additionally, the price limit for a Market offer was raised from 999,999,999 to 999,999,999,999.



Summer Update 2022

Timira the Many-Headed

July 18, 2022

Implementation of Marapur, Bosstiary, some quality of life features and more.

  • New island south of Roshamuul, Marapur, which is inhabited by the Nagas.
  • New hunting places with a difficulty level similar to Asura Palace, Lion Sanctum and Lower Roshamuul.
  • The second addon of the Discoverer Outfits are now available to players. Outfit Discoverer Male Addon 2Outfit Discoverer Female Addon 2
  • Three new houses and one new guildhall.
  • One new mount.
  • New achievements.
  • New decorative items.
  • A new filter option for the Search Locker widget in which you can select trader NPCs like Rashid, the Djinns, as well as Esrik.
  • A search field will be available to search through all goods the NPCs have in stock. This feature can be hidden in case you want to.
  • The limit of stackable items you buy or sell to NPCs will be raised from 100 to 10,000. Additionally, you will be warned if you try to buy or sell something over 100 times to avoid unforgiveable mistakes.
  • Items that have a certain amount of charges, or effects that last for a certain duration will receive an indicator to inform you about how much time or how many charges are left.
    • Duration of imbuements is not covered by this indicator.
  • Health and mana arcs will now be adjustable and you will be able to set their opacity, the distance of the arcs, as well as between three different sizes.
  • A new hunting mechanic for creatures within Gnomprona: hazard system.
  • A new colossal cavern discovered by the gnomes, Gnomprona
    • Gnomcruiter has been sent to Noodles Academy of Modern Magic in Edron to look for skilled warriors of at least level 250 who have shown their dedication to a cause by having made some progress in Marapur.
    • In terms of difficulty, Gnomprona starts on par with Secret Library. However, with the hazard system, primordial creatures get more and more dangerous and challenging the more they resonate with those who are out to hunt them, reaching difficulty levels beyond Soul War.
    • Access via Cormaya steamboat.
  • New primordial creatures, some of them never seen before while others were believed extinct.
  • New outfit, Fire-Fighter, and an achievement related to it.
  • 12 new best in slot equipments, for the slots that do not have a Soul War piece
  • Bosstiary, a new Cyclopedia addition which allows you to check which and how many bosses you have killed. It rewards your character with useful benefits for making progress there.
  • Each boss entry has three progress levels: Prowess, Expertise and Mastery. Unlocking a new progress level rewards the character with boss points. Higher progress levels yield more boss points.
    • Prowess allows you to assign this boss to a boss slot, which will grant you benefit of an equipment loot bonus of 25%. The first boss slot is unlocked when unlocking Prowess for the very first time, while the second slot is be unlocked once you reach 1500 boss points.
    • Expertise allows you to display the boss on a Podium of Vigour, in your house or guildhall, in a similar way that Podium of Renown displays outfits and mounts. Your character will receive one free podium for unlocking Expertise for the very first time. Afterwards, you can buy additional podiums for gold at an NPC.
    • Mastery grants you an additional 25% equipment loot bonus to the bosses assigned to a boss slot.
  • Equipment bonus loot chance is the chance to receive another set of equipment loot from the bosses in a boss slot. At release date, the loot bonus can increase incrementally between 25% and 193%, depending on how many boss points a character has. This can be increased further in the future if more boss points are made available (i.e. if more bosses are released as part of the bosstiary)
    • Equipment loot bonus covers most pieces of loot that can be equipped. It does covers items that contains equipments, like the Bag You Desire. However, it does not cover "unique items", like Ferumbras' Hat, even though that is a helmet slot item that can be equipped.
  • The number of boss kills required for each progress level depends on the how often the respective boss can be killed within a certain amount of time. There are three categories:
    • Bane: Bosses which can be killed more than once by a character within 20 hours, e.g. Zugurosh.
    • Archfoe: Bosses which do not fall into the Bane category and which can be killed once every 20 up to 48 hours, e.g. Scarlett Etzel.
    • Nemesis: Bosses which neither fall into the Bane nor the Archfoe category since they appear less often or have a longer cooldown than 48 hours, e.g. Ferumbras.
  • New temporary and permanent character titles related to Bosstiary progress.
  • New highscore "Boss Points".
  • Daily Boosted Boss: With every server save, a randomly drawn boss of the Archfoe category will receive a temporary boost until next server save. During that time, slaying the selected Archfoe will count as three kills for your Bosstiary and the boss will also carry more equipment loot than usual. If a boss is selected as daily boosted boss, its cooldown will be reset for every character with server save to ensure that it can be slain in time. Similar to the daily boosted creature, the daily boosted boss will be shown in the client and also on the website which will also be expanded by the section "Boostable Bosses". It will also be displayed in the Tibia Observer app.
  • Cooldown tracker for bosses.



Winter Update 2022

The Monster

November 28, 2022

Implementation of the Wheel of Destiny, Mitigation, quality of life features, Ingol island and Iksupan area, new equipment and quests, a new mount, and a new outfit

  • New main questline: The Cradle of Monsters Quest, which explores the new island of Ingol that lies between Roshamuul and Marapur.
  • Extension of the Adventures of Galthen Quest with the addition of the Galthen and the City of Gold mission. Explore the new hunting ground known as Iksupan, the legendary city of gold. Its difficulty lies a bit below the Kilmaresh Catacombs.
  • New Imbuements widget which displays the imbuements that each item in your inventory has, in which slot they are, and an indicator that informs how much time is left - for each imbuement on each item. This indicator displays the remaining time exact to the minute. In addition, a colour allows an easier overview:
    • White: you have 3 hours or more left.
    • Yellow: you have between 1 hour and 3 hours left.
    • Red: you have less than 1 hour left.
  • New Gather All option on the context menu of the Reward Chest in the Adventurers' Guild which allow players to put as many items as possible in their inventory, limited only by the character's capacity and the room in backpacks.
  • Reduction of boss cooldowns: Bosses that currently have a cooldown of 1 day or even longer - such as The Last Lore Keeper, Ferumbras Mortal Shell, Mazoran and Razzagorn - will have their cooldown reduced by 4 hours.
  • New hunting area with difficulty lying between Bounac and The Secret Library Quest.
  • New items for levels 250 to 300.
  • New mount: Mutated Abomination.
  • New outfit: Ancient Aucar Outfits.
  • Introduction of the Wheel of Destiny
    • Starting with level 51, all promoted characters on Premium accounts will gain 1 promotion point per level which they can spend (e.g. a level 1000 will have 950 points)
    • Wheel of Destiny contains four domains, each containing nine slices for 36 in total. You can fill the slices with points to improve your character
    • Players start in the center of the Wheel of Destiny, with a limited choice of perks to choose from. As soon as they have filled a initial slice completely, they are able to invest points into the adjacent slices. Thus, they can branch out and make their way towards the outer circle where the strongest perks can be unlocked. Each vocation has a unique wheel with its own spells and effects, with some that overlap.
    • Three perk types are available:
      • Dedication Perks, which have small effects that gradually increase existing characteristics, e.g. HP or mana. Every promotion point invested raises the bonus in question a bit until the maximum number of points possible for the slice
      • Conviction Perks, which have medium to large effects that augment existing spells, grant vocation-specific passive abilities or generally useful bonuses like elemental resistance. A Conviction Perk is unlocked once the respective slice has been filled to the max. Most Conviction Perks can be found more than once within the Wheel of Destiny, and when multiple are unlocked, their effects add up.
      • Revelation Perks, which have powerful effects that grant new spells or strong passive effects with considerable impact. There are four Revelation Perks and each of them is assigned to one of the four domains of the wheel. A Revelation Perk has 3 power stages, and they can be unlocked through spending enough promotion points in the respective domain: 250 points for stage 1,500 for stage 2, and 1000 for stage 3
  • Shielding rebalance
    • To make shielding skill, shield attributes and combat stances more relevant, an additional way of damage mitigation is implemented. Mitigation reduces all damage of the common damage types (Physical, Earth, Ice, Fire, Energy, Holy and Death) by a percentage. This percentage will be calculated based on several factors:
      • shielding skill
      • choice of equipment (e.g. shield vs two-handed weapon, defense value of equipment)
      • choice of combat stance (offensive, balanced or defensive)
    • Mitigation will benefit players as well as monsters, including bosses, so expect some of them to be harder after the update
    • The Protector spell is adjusted so that its increase of the shielding skill will be reduced. Instead of raising the skill to 220%, it will now raise it to 135%. Due to the addition of Mitigation, the spell's actual impact is expected to be greater after the update.
    • All bows and crossbows will increase mitigation on Paladins.
  • Monster damage rebalance: after the update, Medium Monsters will deal ~1% more damage, Hard Monsters ~3% more, and Challenging Monsters ~5% more. This will have no impact on bosses.
  • Other changes
    • The minimum size of the Tibia windowed mode increased to 1024x720



Summer Update 2023


July 10, 2023

Implementation of Oskayaat, Paradise Lost Quest, Rotten Blood Quest, new best in slot equipment, and more.

  • Implementation of the Paradise Lost Quest, a continuation of the Grimvale Quest storyline that takes place in a new island called Oskayaat.
  • The Wheel of Destiny receives preset options to allow players to switch between different configurations more easily, and a new planner tool feature in the website to allow players to preview and plan their wheel.
  • Implementation of a visual Loot Highlight on corpses, a new widget for Bosstiary Tracker, and new configurations to help organize items obtained from NPC traders or the Stash.
  • Implementation of the Monster Reference Level, to make hunting grounds more difficult for characters under a certain level cap.[1]
  • Implementation of the Rotten Blood Quest, introducing Bakragore as the root of the rotten evil that has defiled the once hallowed halls of the blood god's temple, also known as the Lord of Sanguine Tides.
    • Extra challenging 5-man bosses and gameplay mechanics for high level players, especially those who already conquered Soul War and Gnomprona.
    • New best in slot gear: Sanguine Set. Weapons for all vocations, legs (Knights, Paladins) and boots (Druids, Sorcerers). They have Sanguine Powers, Augments that enhance some of the vocation's finest spells. They can be obtained by defeating bosses in the new Rotten Blood Quest, as well as through Crimson Offerings, a new way of obtaining best in slot gear.
    • Bakragore's Taints, Bakragore's Final Taint, and Bakragore's Burden are new mechanics to increase both the difficulty and the rewards further.
    • Addition of the Blood Vestibule, an underground hub connecting four hunting grounds. In addition to monsters and their main elemental damages, each hunting ground has a core mechanic that will challenge players even further, aiming at a dynamic high risk/high reward hunting experience:
      • Jaded Roots: Earth/Physical/Fire damages. Chance of spawning a decaying totem upon the death of a monster. This totem sets off four consecutive ring spells in expanding ripples, each of them dealing considerable damage, before it vanishes.
      • Putrefactory: Death/Ice/Energy damages. Indestructible rotating totems are scattered in this hunting ground. They unleash large wave spells. If a creature dies near a totem, the damage that is dealt through the totem increases.
      • Gloom Pillars: Holy/Fire/Earth damages. Characters absorb dark energy here. If the dark energy of a character reaches a certain number of charges, a painful chain spell triggers on top of the character dealing Agony Damage. If there are other characters nearby, the chain spell can hit up to 5 targets with increasing agony damage.
      • Darklight Core: Energy/Physical/Ice damages. Creatures can put a Darkfield below characters. It can be compared to a fire field but it deals considerable agony damage instead. A darkfield can only be destroyed through Destroy Field Runes, but will always inflict damage on the initial target.
  • New Promotion Scrolls, that grant up to 50 additional points for a character to spend in the Wheel of Destiny.



Winter Update 2023


December 4, 2023

Implementation of the Gem Atelier and addition of Transcendence effects when upgrading leg equipments. Continuation of the Adventures of Galthen Quest. New items, quests, areas, monsters, outfit, mount, and more.

  • 10 new titles from the Title Wave contest.
  • New mystic jaguar mount and the possibility to complete the Ancient Aucar Outfits.
  • Continuation of Galthen's storyline, going even deeper into Iksupan's mystical past.
    • Galthen and the City of Gold must be completed to be able to start the new quest.
    • New creatures and mysteries on new Iksupan's areas and hunting grounds, targeted at mid-level players, the difficulty is comparable to Haunted Nexus.
  • Exaltation Forge enhancement, introducing three new features:
    • Convergence Fusion, exclusive for classification 4. An option to fuse different items of the same body slot for an additional cost in gold. This option offers a guaranteed result, but without triggering bonus effects.
    • Convergence Transfer, exclusive for classification 4. An option that eliminates the tier loss during the transfer, but comes with significantly higher gold costs.
    • Transcendence, the inclusion of tier items for the legs slot. Characters wearing a tiered leg piece have the chance to transcend into their vocation’s Avatar Stage 3 for 7 seconds, whenever using a weapon, offensive rune or offensive spell.
  • A fresh adventure called 20 Years a Cook Quest.
    • Journey to mystical destinations within the realm of Tibia, encounter iconic individuals, and confront illustrious adversaries.
    • As reward, they will receive the Draccoon Herald Outfits.
    • The level of difficulty falls somewhere in between that of the Dream Labyrinth and the Cobra Bastion.
  • Old world bosses rework: Ferumbras, Orshabaal, Morgaroth and Ghazbaran will take less damage from players’ attacks upon spawning. Their resilience decreases each second after that, slowly returning to regular values.
  • Added the Managed Container Extension, which provides additional organisation possibility for items obtained from NPC traders or the Stash, with a replica of categories found in the current Managed Loot Containers.
  • Hireling Cook can now sell specific dishes of a player's choice for 90,000 gold.
  • Implementation the Gem Atelier, a new element for the Wheel of Destiny, expanding the possibilities of character customization, introducing the concept of Gems, Mods, and Vessels.
    • Gems: exist in three different sizes - lesser, regular and greater - for each vocation.
    • Mods: There will be 49 distinct basic Mods (18 vocation-specific, 31 general), and 23 distinct Supreme Mods (19 vocation-specific, 4 general).
    • Vessels: each domain in the Wheel of Destiny has sockets to put revealed gems into, called vessels.
      • Four new Conviction Perks, called Vessel Resonance, are introduced.
      • Characters with Vessel Resonance matching the gem size of the gem put into the domain's vessel are granted a bonus of +1 to both damage and healing, with the bonus increasing to +2 in case of Greater Gems.
      • To compensate the reduction in Conviction Perks, every character reaching level 51 in the future, or those already at level 51 or higher at release, will be granted eight gems with elemental resistance Mods.



Summer Update 2024


July 01, 2024

Implementation of the Sweet Dreams and the Podzilla quests, new weapons, the Rootwalker Outfits, the Soulpit, the Fragment Workshop, and new convenience features.

  • All information connected to Augments that increase damage or healing will be converted to percentage values. This is a purely cosmetic change that brings benefits for comparison and transparency.
  • Implementation of the Threatened Dreams Quest - Sweet Dreams, set in an exquisitely designed new environment called Candia.
    • The difficulty of the new area is comparable to Lion Sanctum and Asura Palace.
    • Rewards include a new mount, new equipment, and new decoration items.
  • Implementation of the Podzilla Quest, that follows its predecessor The Cradle of Monsters Quest.
  • Implementation of the Soulpit, Soul Cores, and the Animus Mastery, as a way for characters to permanently get increased base XP on unlocked creatures.
  • Implementation of the Fragment Workshop:
    • A complement and new tab on the Gem Atelier, allows players to upgrade Mods to unlock the full potential of their Gems. Players can enhance their gem Mods from Grade I to Grade IV to increase their power, at a cost of fragments and gold.
    • Fragments are new stackable and tradable items. Lesser Fragment and Greater Fragment can be obtained from three ways:
      • Purchased from gem trader NPCs for a heavy cost.
      • Obtained through breaking unrevealed Gems, where the type of the gem defines the type of the resulting fragment.
      • Obtained through Dismantling revealed Gems, which is a new function that replaces 'Destroy' function in the Gem Atelier.
    • Two new tools are available for breaking unrevealed gems into fragments. Crusher is purchasable from Tool NPCs, and Amber Crusher is a quest reward with unlimited uses and which destroys up to 10 gems at once.
    • With the addition of Grades to the mods, a lot of changes were made to existing Supreme Mods on their Grade I values, including improvements to mods for Dodge, Critical Extra Damage, Life Leech, Mana Leech, mods that augment Critical Extra Damage for specific spells, as well as supreme mods that were less commonly used. For example:
    • A new rule was implemented for cooldown reductions via augments: they cannot lower a spell's cooldown below 50% of its original length. This applies to augments from all sources.
    • Increased the limit of Gems for a character from 225 to 600
    • In the Char Bazaar, a new category called 'Fragment Progress' will be introduced.
    • There will be three new Titles for unlocking mod grades, and for every mod fully enhanced to Grade IV, players will receive an additional Promotion Point.
    • Most mod enhancement improve a specific mod bonus. However, increasing the mod grade of cooldown augmentations does not reduce spell cooldowns further, but adds a chance to gain Momentum instead.
  • Implemented the Quick Sort Container:
    • Containers located in the inventory below the backpack slot now have a menu that allows for various sorting options.
    • Players will also have the ability to drag items to any location within the backpack, where they will then be automatically sorted in.
  • Enhanced the Market interface, which now allows multiple categories and items to be displayed.
  • Implemented the Quick Loot Nearby Corpses convenience feature:
    • Players can loot all fields directly beneath and adjacent to their character (9 fields) with a single interaction.
    • To address the anticipated increase in loot volume and the resulting inflation, the following costs will be increased:
      • The Market fee limit, from 250,000 to 1,000,000 gold coins.
      • The gold fee of Intricate Imbuements from 25,000 to 30,000, and of Powerful Imbuements from 100,000 to 200,000 gold coins.
      • A list of items will have their price increased:
Item Old Price New Price
Lasting exercise weapons 7,560,000 10,000,000
Durable exercise weapons 945,000 1,250,000
Exercise Weapons 262,500 347,222
Might Ring 5,000 25,000
Stone Skin Amulet 5,000 25,000
Supreme Health Potion 625 650
Ultimate Mana Potion 438 488
Ultimate Spirit Potion 438 488
Great Spirit Potion 228 254
Great Mana Potion 144 158
Strong Mana Potion 93 108
Diamond Arrow 100 130
Sudden Death Rune 135 162
Avalanche Rune 57 64
Great Fireball Rune 57 64
Thunderstorm Rune 47 52
Stone Shower Rune 37 41

New Titles[]


  1. ^ This was briefly mentioned on teasers, but only officially given a proper named and revealed on April 16, 2024