Major Updates include big changes and new features such as new continents and mechanics. They are usually released every 6 months in the form of Summer Updates and Winter Updates.

Version Name Release Date Summary Changes


Winter Update 2020


  • New creatures, the Pirats, which are similar in strength to the Perchts and Schiachs from the Winterlight Solstice event. Besides having their own lair, it is expected that Pirats will invade shores. It is still unconfirmed if such invasions will took place only on new shores.
  • Apparently, the new questline involving Pirats will be started at a new NPC, Eustacio, who will be found in a new shop in Venore.
  • New locations, possibly islands, with a distinctly tropical flair.
  • New equipment items as well as a new outfit and mount.




Versions before Updates/6.0 are undocumented. This encompasses all the content that was present at the time.



Version 6.0 Beta


November 3, 2000

This update brought the first version of the current website, as well as many graphical changes.

  • was improved with a forum.
  • Many old graphics were replaced.
  • It is no longer possible to have multiple clients running on the same computer.
  • The server has been moved to a new location, enabling better communication.



Christmas Update 2000


December 23, 2000

This update introduced several new areas and new creatures were added.

  • Platinum Coin is now accepted as payment by NPCs.
  • The Poisoned status condition was added.
  • New areas were created, although they still didn't have their modern names:
  • Priests were added to towns.
  • A bug with Ladders has been fixed so they will no longer disappear when many items are placed on the same tile; this prevents trapping players through this method.



Elf Arcanist.gif

June 10, 2001

This update introduced many new areas, as well as the Citizenship system.




November 2, 2001

This update introduced the Premium System, Edron and the Housing System.

  • Players are now able to buy Premium Time to get extra benefits.
  • The island of Edron was added. The first premium-only area.
  • The first strike spells were added.
  • Houses were introduced to the game.



Shield of Honour.gif

December 19, 2001

The second server Nova was introduced as well as the island of Cormaya and other areas.

  • The world previously known as just "Tibia" was renamed Antica.
  • The new world Nova was created.
  • An account number and password were first required in order to login to the game.
  • The island of Cormaya was created with new NPCs and houses.
  • The Ice Islands and Fields of Glory were expanded with new quests.




February 18, 2002

Introduced the Guilds System, vocation promotions and Gamemasters




June 05, 2002

This updated introduced the continent of Darama, and other areas were revised.



Outfit Retro Knight Male.gif

August 28, 2002

Introduced the modern times client layout and many client features.



Christmas Update 2002

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December 17, 2002

Introduced items with special attributes, Venore, private chat channels and tracking of deaths.

  • There are now magic items, rings, amulets and other clothing which give special abilities like skill improvements or protection against against some types of damage.
  • Venore was introduced, designed by Knightmare.
  • Rookgaard was expanded to the Southwest.
  • The Oracle was introduced, allowing players to choose the city they go to.
  • All deaths of players are now recorded with time and reason.
  • Private chat channels were introduced.
  • Writable documents were implemented.
  • When a player loses their house, their belongings will be sent to their depot.



Christmas Update 2003

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December 16, 2003

Premium outfits, tutors, the skull system, and a quest system and a new area near Carlin were added.

  • The Ghostlands and Ulderek's Rock were revamped.
  • The Isle of the Kings was implemented.
  • New outfits for premium account players, as well as improved graphics.
  • A quest system was introduced.
  • Monsters are smarter now, with more varied combat tactics.
  • Automatic marking of aggresive players and player killers, known today as the Skull System.
  • Tutors were implemented, players who like to help other players may become them.
  • Automatic disconnection of idle players.
  • The Amulet of Life was replaced.
  • Diagonal movement of characters and monsters was introduced.
  • Cities now have their own backpack colors.




August 11, 2004

Ankrahmun was introduced as well as an automatic spam control system.

  • A new land and city has emerged in the continent of Darama. Now traveling south of the city Darashia to the Plague Spike a new mountain pass gives access to the desert on the other side and the city of Ankrahmun.
  • Minor graphic changes were introduced.
  • An automatic spam control system.
    • Only one message every two minutes can be send in the trade channel.
    • A limit of messages that can be said within a certain period of times was implemented.
    • If you're muted from speaking in muted channels, you're also muted from casting spells.
  • You can now buy and sell multiple items at the same time from NPCs.



Christmas Update 2004


December 14, 2004

Login queues, new furniture, skill bars and more were introduced.

  • Login queues, from now on, you're placed on a automatic queue instead of having to retry and reintroduce your login information every time.
  • New furniture was added to decorate houses, such as tapestries.
  • Skill bars were added to the Skills window, allowing you to see your progress to the next level.
  • Crystal Coins were added, allowing players to carry more money with less weight.
  • The Djinns and many more creatures were added.



Summer Update 2005


August 09, 2005

The continent of Darama was extended by Tiquanda, measures against botters and macros were introduced, furniture packages, anti-luring and more.

  • Tiquanda, an extension to the Darama continent was added.
  • Dark Cathedral was added.
  • Worms are now needed to fish.
  • Soul Points were introduced to limit rune-making.
  • Furniture is now sold by NPCs in Furniture Packages
  • Anti-Luring feature that causes monsters pulled too far from their spawn point to vanish.
  • Spears now "break" instead of staying on the ground.
  • Small Stones, Throwing Knives and Throwing Stars can now be reused multiple times.
  • You can now walk over all stacked bigger objects like parcels, crates and chairs.
  • You can no longer conjure magic fields on impassable objects.
  • All boats and pyramids became protection zones.
  • Non-offensive runes will automatically effect the user if there are more than one character standing on the field.
  • Rope spots can no longer be blocked. You're always able to use a rope spot.
  • You can now buy runes from NPCs.



Christmas Update 2005

Volcanic Rod.gif

December 12, 2005

The magic system was revamped, adding wands and rods, faster mana regeneration and more, as well as graphical improvements.

  • The sprites of coastlines and mountains were improved.
  • Wands and Rods were introduced, magical weapons for sorcerers and druids respectively.
  • Mana regeneration was increased, but also the mana cost of spell was increased. However, instant spells will be cheaper.
  • A level requirement was introduced to spells.
  • Coloured light sources were added.
  • Writable documents now show a label indicating who was the last person to edit it and the date.
  • Deeper Banuta was added.



Summer Update 2006

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August 1, 2006

The Shattered Isles, addons, improvements to the hotkey system, Stamina, skinning and dusting and the loot ownership system.

  • The Shattered Isles were added to the game, composed of the isles of: Vandura, Meriana, Treasure Island, Forbidden Islands, Nargor and Calassa.
  • Creature corpses can only be opened in the first 10 seconds by the player that did the most damage. Corpses cannot be moved by anyone in these time frame.
  • Spawn blocking only affects the current floor.
  • Stamina was introduced.
  • Added the ability to use runes through the battle window.
  • A new hotkey system, allowing players to set if they want to use an item on themselves, the target or the selected area via crosshair.
  • If a boat or carpet NPC is busy, players can say "Please bring me to city" to be transported without waiting.
  • Now players can unlock and use addons for their outfits.
  • It is now possible to skin or dust certain creatures.
  • A lot of new creatures were added like Pirates and Quaras.



Christmas Update 2006


December 12, 2006

This update had Ab'Dendriel revamped, Pits of Inferno and Dream Realm added as well as the Bank System and Quest Log implemented, among other improvements.

  • Ab'Dendriel was revamped, receiving a new tree wall set.
  • Many Rookgaard caves were changed so players can't get stuck without a rope.
  • Pits of Inferno was introduced.
  • Dream Realm was introduced.
  • The Dream Realm was added.
  • Characters now receive an empty bag after their death if they backpack slot is empty.
  • Poison damage when drinking slime has been reduced and it can no longer kill you.
  • Adding "sounds" to eating.
  • Revised NPCs on Rookgaard (beginner-friendly); it is not possible anymore to accidentally sell/buy an item
  • All healers will heal the character even when busy
  • Just like drinking, eating will also make a sound now.
  • "Select Outfit" dialog displays the name of the outfit
  • Writeable documents contain the date they had been written (both when "used" and "looked at")
  • Scroll arrows for tabs of chat windows flash up and indicate when new text was written in chat windows currently being hidden
  • "You are dead" dialog after character died (with option to re-login with same character)
  • Rookgaard trade channel (only for no-vocation characters); senior tutors and above can open both trade channels
  • Some raids now feature quests.
  • Bank System introduced.
  • The Quest Log.



Summer Update 2007

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June 26, 2007

New Ice Islands were added, Svargrond, vocation balancing changes and many new weapons.



Christmas Update 2007

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December 11, 2007

Elemental damage was redesigned, vocation balancing changes and the party experience sharing system was added.



Summer Update 2008

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July 2, 2008

This update introduces the NPC Chat, Tutorial Island, Kazordoon wagon system, and many old areas were revamped.



Winter Update 2008

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December 10, 2008

Yalahar was added, the party chat channel and party buffs



Summer Update 2009


July 1, 2009

Many cities were revamped, the black skull was introduced, creature balancing changes, Marriage system, and more.



Christmas Update 2009

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December 9, 2009

The new continent Zao was added, the introduction of most creature products and many new items and creatures.



Summer Update 2010

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June 30, 2010

This update brought Achievements, stackatlbe runes and potions, a new area north of Zao.

  • Now you can earn achievements for performing certain actions or completing some quests. You will be able to show 5 of your Achievements on your character description of the tibia website.
  • The duration of the Field Runes was increased for the Optional PvP Worlds, now they will last the same time for Optional PvP and Open PvP Worlds.
  • You can now skin High Class Lizards with an obsidian knife in order to obtain Lizard Leather.
  • The mystery behind the 'ancient evil' causing the decay and corruption in Zao will be revealed.
  • Creatures will not drop loot in bags anymore but are directly visible when opening the creature.
  • Runes and Potions will become stackable. Runes have their weights adjusted: each rune weighs roughly 2.1 / (amount of charge in full rune in old system). Potions' weights are also adjusted to factor in the backpacks required: each potion gained 0.9 (18/20) oz, (i.e. 18 is the weight of a Backpack, 20 is the amount of slots in a backpack).
  • Unified Spells. In the screen and the default channel it will be show only the name of the spell. For example: "Ex Ura" or "exura ""im the best sorcerer" will be show as exura.
  • Overcharged runes currently existing will become "glowing keepsake items".
  • Key Rings will become Jewelled Backpacks, and inside each jewelled backpack will spawn a Broken Key Ring to compensate for the loss of the container.
  • Players will be able to report illegal statements in Party Channels, Guild Channels, Private Chat Channels, the Default Channel as well as in the Private Message Channel.
  • Items will automatically stack (food and money from npcs, creature products skinned).
  • Dead Fire Elementals do not drop Fire Fields but "Remains of an elemental"
  • Added the "Kick"-Feature to the most important Captains to prevent blocking/trapping on boats.
  • Crystalline Armor and Swamplair Armor are now sellable to Rashid for 16,000gp



Winter Update 2010

Midnight Panther.gif

December 8, 2010

This update introduced Mounts, a new Cooldown system as well as other minor changes.

  • Revamped areas
  • Mounts was introduced as a kind of outfit with 10 levels speed bonus. Most mounts are obtainable only by premium players after using certain items (dropped by creatures) on monsters. NPC Lothar will give more information about taming.
  • New spells for all vocations.
  • New status condition: Bleeding
  • New Cooldown system for spells. Stronger spells have a longer delay.
  • Lured creatures walk back to their respawn places as soon as they lose their target.
  • Players are not able to rope wild creatures any more.
  • Players are able to pass through other players in protection zones on all game world types.
  • Changes in channels - RL-Chat and Game-Chat has been merged and named World-Chat, Trade has been named Advertising and Default-Chat has become Local-Chat.
  • Intense Healing runes and Ultimate Healing runes colors were changed from gray and dark blue respectively, to white in order to avoid abuse scenarios.



Summer Update 2011

Mad Mage.gif

July 6, 2011

World Changes were introduced, new mounts and many new items were added.

  • The Castlemania achievement cannot be missed anymore, but can be completed even if the wrong decisions were previously taken.
  • Dustbins have been removed from player houses.
  • Your health and mana will be refilled whenever you advance to a new level.
  • You do not lose items anymore when dying on Rookgard.
  • All wand-trading NPCs buy spellwands from the April's fools event for 299 gp.
  • You will now get a message if your questlog has been updated.
  • Eclesius' Scatterbrained Sorcerer questline has been redesigned.
  • Magical torches from the Lightbearer world event as well as powders and letters from the Colours of Magic world event now expire and vanish after the respective event is over even if they are stored in a depot box.
  • The following items can now be carried as light sources in the extra slot in your inventory: candlestick, candlestick lit, golden Fafnar trophy, silver Fafnar trophy, stone of wisdom, devovorga statue
  • Adjustments have been made in the Lightbearer event, the Devovorga event and the Mutated Pumpkin raid.



Winter Update 2011


December 14, 2011

This update introduced the Market and changes to the Depot System. It also introduced Mini World Changes and new areas.

  • The Depot locker was remade. It will no longer hold any items and is divided into 3 slots; Depot Chest, Inbox and Market. Items that were located in the Depot locker was moved to the inbox for the player to move themselves to their Depot Chest.
  • A Market was introduced. Using this interface players can easily buy and sell items without the need to be online. It is available in both clients, however some extra features are only available in the Flash Client.
  • An Inbox will also be created where items sent to you will be delivered, including items from the Market, Parcels and Letters.
  • Mini World Changes were introduced. These World Changes are small changes which will have a chance to happen on any day. Unlike World Changes, players will have no influence on triggering these changes.
  • The system that creates Raids will be changed allowing CipSoft more control on the frequency, timing and probability of which they occur.
  • The achievement Notorious Worldsaver has been removed due to a bug allowing players to obtain it without effort.
  • New areas were introduced:



Summer Update 2012


July 11, 2012

Gnome related areas and quest, Training Schools, some new houses and some new mini world changes were added to Tibia.



Christmas Update 2012

Corym Vanguard.gif

December 12, 2012

This updated revamped Venore and its surronding areas. This also implemented some changes to the game's core mechanics.

  • Venore received a revamp, with new swamp-themed creatures.
  • A lorry was added to Kazordoon, as well as many improvements to its mines.
  • The Adventurer's Guild was added.
  • The Demon Outfits were added.
  • Changes have been made to the character speed formula. Characters lower than 175 will notice an increase in their walk speed, while characters higher than 175 will notice a decrease (i.e., they will gain less speed at higher levels).
    • The walk speed of underwater tiles has been adjusted.
  • Changes to the monster area of effect (AoE) have been made so that monsters cannot hit each other with offensive spells, and they cannot affect players with support spells. Certain exceptions have been made to ensure quests requiring this can still be completed.
  • Characters below 150 health points will have a much faster Hit Points regeneration rate.
  • After dying and re-logging your server log is kept, you will see a message: You were killed by <player>
  • Furniture Shopkeeper NPCs do not longer sell Christmas Decoration during christmas time, instead this stuff is sold by a new type of NPCs called messengers of Santa.
  • To ensure the Knight can use their basic healing spell, all characters had their mana increased by 5. Newly created characters will start with 5 mana.



Summer Update 2013 Part 1


July 17, 2013

This update introduced smoother walking animations, revamped Drefia and Ab'Dendriel and added many new raids.

  • Revamp and expansion of Drefia, including new creatures and a quest.
  • Revamp of Ab'Dendriel and addition of small areas in Hellgate visited during new daily tasks.
  • Reevaluation of the raid system — in comparison to raids before Winter 2011, the time interval between each raid will be reduced by at least 20% from up to 50%. Also, new raids and bosses will be implemented.
  • Smooth walking for player outfits, using an 8 sprites animation instead of the current 2. Check the Outfiter for all other outfits.
  • It is now possible to zoom in/out of the Automap using a mouse wheel.
  • The way monsters target players has been changed. They should no longer target unreachable players with any attack.
    Note: because of a bug which caused server lags (at e.g. Warzone 1) this was temporarily disabled.
  • Nilsor's Waterskin's weight has been changed from 0.10 oz to 7.00 oz.
  • Council Certificate is no longer viewable on the Market.
  • Vampire Brides can now be dusted.
  • Demon Skeletons, Liches and Vampires had their loot adjusted.



Summer Update 2013 Part 2

Outfit Cave Explorer Male Addon 3.gif

September 18, 2013

This update introduced The Spike, the reward system and improved creature AI.

  1. ^ As written by Tjured on September 20, 2013 here.



Winter Update 2013


December 11, 2013

This update added Roshamuul, Umbral Creation, new riding animations, Dream Warden Outfits, among other things.



Summer Update 2014

Glooth Golem.gif

July 7, 2014

A new continent was added: Oramond, with many new creatures, items and quest lines.

  • The continent of Oramond was implemented, with its city Rathleton
  • Glooth Engineer Outfits were added.
  • Many animations were improved.
  • A new bonus system for shared experience:
    • Shared experience: 20% (for all combinations) plus
    • 2 different vocations 10%
    • 3 different vocations 40%
    • 4 different vocations 80%
  • Varying Monster Spawns



Summer Update 2017


July 25, 2017

This update brought the implementation of Daily Reward System, removal of Enchanting and Charging, a new area called Feyrist.



Summer Update 2018

The Scourge of Oblivion.gif

July 3, 2018

This update brought the implementation of the | Your Suppply Stash, and new hunting grounds such as Falcon Bastion and Secret Library.

  • Captain Charles in Port Hope offers cheaper boat trips to Thais, Edron, Liberty Bay or Yalahar. However, you might get caught in a storm and end up on a random, secluded island.
  • The castle of the long-forgotten Order of the Falcon was found deeply carved into the mountain near Edron.
  • A new ancient site under Darama Desert is protected by powerful and complicated mechanisms.
  • A strange portal was discovered during the extension of the Museum of Tibian Arts. This portal work as a passage for sinister creatures into the museum.
  • The Asura Palace is expanded, with new creatures, a new quest and a new miniboss.
  • Somewhere in a Lost Temple at Tiquanda, the Deeplings-descendants Deathlings are gathering.
  • Implementation of an automatic screenshot feature which takes and saves screenshots of special events like a death, a player kill or a character level up.
  • A new status bar can be activated in the HUD submenu of the options menu. It can be placed left, right, above or beyond your game window and displays bigger health and mana bars.
  • Many new creatures and a new creature difficulty category (harmless) have been added to the Bestiary. Each creature entry now shows the rarity of a creature. "Very Rare" creatures require only 5 kills to complete their entry. Based on their difficulty, completed entries of "Very Rare" creatures provide 5 (Harmless), 10 (Trivial), 30 (Easy), 50 (Medium) or 100 (Hard) Charm Points.
  • A new premium feature called Supply Stash will be accessible via the lockers in the depots. All stackable items which are tradeable via the Market (except those bought via the Store and Tibia Coins) can be stowed into the Supply Stash. The Supply Stash offers filtering methods and a search bar to find items more quickly. Items that are taken out of the stash are sorted into the different loot containers of the player's inventory according to the individually set loot container rules. The Supply Stash is connected to Imbuing Shrines. Stocked Creature Products are therefore automatically taken from the stash if you only have an insufficient number of the required creature products in your inventory.
  • Standing on a Glowing Tile allows you to open the preselected Market interface of an item when you click on "Show in Market" in the item's context menu.
  • The mystical library of Zathroth is implemented. Its guards are more powerful than any monster found before. There are five boss battles which can be repeated every 20 hours. A new outfit and mount can be obtained here.
  • The Cyclopedia Map offers a "discover" feature that places several Points of Interest in a subarea. In order to fully discover a subarea, you will have to find seven of them. Fully discover enough subareas of an area to unlock additional markers and information for that area like NPC markers, passage markers and notations for upcoming raids.
  • New background artwork for, see it here.
  • New login screen, see it here.
  • Additional changes:
    • Changes in the A Pirate's Death to Me event: The Spectral Scums are no longer to be found in the respective cities but outside the gates of the cities.
    • The Bestiary now also lists loot that only drops during special events (e.g. Coloured Eggs). If the event is currently not active, the respective loot icon is grayed out.
    • The name of the killed monster is now included in the cooperative loot (Reward Chest) message. In addition, long item lists in those messages should no longer be cut off since the maximum character restriction was raised.



Winter Update 2018

The Nightmare Beast.gif

December 03, 2018

This update introduced Vibrancy imbuements, a new login interface, coloured frames according to item values, and more.

  • All monsters from the Bestiary were be added to the Prey System Creature List.
  • The Cyclopedia was be expanded once more and received a new tab called Character. This tab displays a detailed overview of the character's current stats, including the total elemental protection the character currently has, skills without the Loyalty Bonus, recent Deaths and PvP kills as well as a sortable list of all non-secret and (already obtained) secret Achievements. It also became possible to click on the Cyclopedia Map to walk around the map, with the same restrictions the Minimap have.
  • NPC filters were be added to the Supply Stash in order to allow a more granular sorting mechanism.
  • Items like gems or roses became stackable so they can be stowed into the Supply Stash. (Click here for a complete list of all items changed).
  • Items are now displayed with different coloured frames or corners which allows you to identify the approximate value of the item at a glance. Each item is highlighted in the respective colour in the loot message as well. This feature can be disabled in the client options.
  • During each server save circle, one of Tibia's monsters is now randomly drawn and receives a boost which doubles its XP, loot and respawn rate for that day. Afterwards the monster has a cooldown of 30 days before it can receive the boost bonus again.
  • A new island will be accessible between December 22 and January 10 (server save).
    • Defeating its boss grants access to a new outfit and a taming item for a new mount.
  • New utilities and effects were implemented to properly celebrate new year's eve (actually implemented a few days before the update was released).
  • From now on, from January 07 till January 10, Tibia's birthday will be celebrated. During this time you can visit Nostalgia Island again where you can hunt monsters with the old monster sprites, dig for treasures or knock down cans. The Pinata Dragons will also be spawning everywhere.
    • Afterwards, a week of increased respawn rates and increased mana & health regeneration will start.
  • New imbuements that have a chance to remove a character's paralysis - Basic Vibrancy, Intricate Vibrancy and Powerful Vibrancy - were added for Boots.
  • The cooldown for shooting Paralyse Runes was changed from 2 to 6 seconds.
  • The website received a new section called Event Schedule.
  • Valuable items were added to the loot of the following bosses: Lokathmor, Gorzindel, Mazzinor, Ghulosh and The Scourge of Oblivion.
  • The client login interface was changed:
    • The character selection window now displays the character's outfit, vocation and level as well as the game world type. Hidden character can be filtered out from the character selection window.
    • The Twitch/Youtube stream widgets, the settings buttons and online player counter were moved to the top of the window
    • A new widget was added with an Event Schedule at the bottom of the client.
  • New background artwork for, see it here.
  • New login screen for Tibia 11, see it here.



Summer Update 2019

King Zelos.gif

July 29, 2019

This update introduced Issavi, depot search, badges, titles and other client improvements.

  • New major city, Issavi, located on the island of Kilmaresh. You can travel to Issavi taking the boat from Venore, Krailos and Oramond, as well as taking the Magic Carpet from Darashia.
  • Grave Danger Quest: new quest in which you have to defeat 5 bosses to gain access to a final boss and receive a new outfit as reward.
  • Kilmaresh Quest: explore the new island and complete missions for the NPCs to receive the taming item of a Gryphon.
  • You now have the option to hide some Server Log Channel messages, and a new system to prevent server message spam on the Game Window was released.
  • It became possible to search for items inside your Locker. After searching for an item, you can see each individual stack of it and navigate to the container they are in, move them to another container or stow them.
  • New client feature: the Friend Lists. Here, you are be able to add friends based on the name of their Main Character. Friends can see each others online status, last login, account status, loyalty title, list of unhidden characters and character summary, all within the client and regardless of the game world they are from.
  • Badges was implemented. Badges are account-based accomplishments that you can display to your friends and on the character page. Badges can be received based on the account age, loyalty points, the sum of character levels, or tournaments.
  • Titles are similar to badges, but character-based. There are titles for monster kills in combination with the Cyclopedia, quests you have done for mounts or outfits, the amount of ingame gold you have, levels you have reached, experience wise as well as skill levels, titles referring to your guild function, or titles that are connected to highscores, tournaments etc.
  • A new widget, the Party List will be implemented. Using this widget players are able to keep track of their Party's members Health and Mana, as well as filter and sort them, similar to the Battle Window.
  • The Battle Window was upgraded. It is now possible to open multiple Battle Windows, name them as you please and filter them with the existing filters as well as with Vocation filters.



Winter Update 2019

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December 02, 2019

This update brought the Netherworld, the Bestiary Tracker and other improvements to the Prey System.

  • New main questline, the Feaster of Souls Quest
  • New widget for the Analytics Selector, the Party Hunt Analyser allows players to see the supplies, loot, damage and healing done of the whole Party during a Hunting Session.
  • The Bestiary Tracker is a new widget that helps players keep track of their Bestiary progress without opening the main window.
  • Improvements in the Character Selection window, which can now have pinned characters. You can also select a character by typing parts of its name.
  • The Prey System is expanded with the Prey Hunting Tasks, which gives players the opportunity to kill creatures in exchange for points that can be traded for an outfit, a mount or decorative items.
  • Due to the large number of Control Buttons near the inventory, these buttons can now be hidden in the main settings menu, allowing players to only display the buttons they use often.



Summer Update 2020

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July 13, 2020

New major quest, the Soul War Quest, best in slot equipment, new charms, a Team Finder on the client and more.

  • New quest: The Order of the Lion Quest, which takes places in Bounac, and isle situated between Thais and Meriana. The quest is centered on the Order of the Lion creatures such as the Lion Knight and its bosses may drop new mid-level (level 220 to 270) items. The quest is the final one on the trilogy of the Ancient Orders of King Xenom. The difficulty range of this place is similar to that of the Falcons.
  • Expansion of the Grimvale Quest with addition of the An Ancient Feud mission. The story takes place in new areas in Darashia related to the werecurse with new were-creatures such as Werehyaenas and Werelions. The new monsters are a bit stronger than werebears and wereboars.
  • New main questline, the Soul War Quest. Go deeper into Zarganash to find five new areas meant for high level players (over level 1000). Beating the final boss will be especially rewarding, since new best-in-slot items will be introduced.
    • Each of the hunting grounds has its own mechanics and requires you to overcome challenges specific to the area before you can face the boss of that hunting ground.
    • Some of the new monsters have special tricks up their sleeve. The monsters in each hunting ground attack with two kinds of elements:
  • There will be a new Bestiary difficulty level called "challenging". Details stages of challenging entries will be revealed once a player kills 200, 2000 and 5000 monsters respectively of its kind. Completing the entry grants 100 charm points for every ordinary (not very rare) challenging monster.
  • The following three new Charms will be implemented:
    • Divine Wrath: Offensive charm. Triggers on a creature with a certain chance and deals 5% of its initial hit points as Holy Damage once.
    • Vampiric Embrace: Passive charm. The current Life Leech amount of a player will be increased by 4%. This goes only into effect if life leech is already active through equipped items.
    • Void's Call: Passive charm. The current Mana Leech amount of a player will be increased by 2%. This goes only into effect if mana leech is already active through equipped items.
  • The following three Charms will be changed:
    • Gut: Gutting the creature now yields 20% more creature products instead of only 10%.
    • Scavenge: Now enhances your chances to successfully skin/dust a skinnable/dustable creature by 25% instead of only 10%.
    • Bless: Blesses you and reduces skill and experience loss by 10% instead of only 3% when killed by the chosen creature.
  • Highscore Extension:
    • The highscore section on the official website will have a filter option which will make it able to compare players across all game worlds.
    • The stats will be updated hourly.
    • New categories:
      • Charm Points: This category will show how many points a player has earned so far, no matter whether the charm points have been spent or not.
      • Goshnar's Taint: New category for the new Zarganash bosses. Killing one of the five normal bosses yields one point, slaying the final boss results in ten points given.
    • It will be possible to check the Highscores via the client. Your character will be highlighted in the ranking.
  • There will be new Character Titles related to the new highscore categories.
  • It will be possible to import and export Client Settings from now on.
  • Team Finder: New feature to find and assemble teams for hunts and quests.
  • In the Manage Loot Containers you can now see what items you have declared Accepted Loot and which ones are Skipped Loot. You can also easily remove items from that list again and jump directly to the item's entry in the Cyclopedia.


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