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Magician Quarter

The magician quarter does not look as run down as the others, but it is inhabited by many dark and evil sorcerers. Once in a while you can still find a helping soul there, but you are advised to be very cautious if you want to visit this place. At one part of this quarter, the surface of the earth has broken open and creatures of hell try to come to the surface.

The hunting areas in this quarter are seperated by walls, no evil being can escape to the main road.

Research Centre

Name   Exp HP sum/con Loot
Novice of the Cult Novice of the Cult 100 285 --/--
Acolyte of the Cult Acolyte of the Cult 300 390 --/--
Adept of the Cult Adept of the Cult 400 430 --/--
Enlightened of the Cult Enlightened of the Cult 500 700 --/--
Serpent Spawn Serpent Spawn 3050 3000 --/--

Efreet territory

Name   Exp HP sum/con Loot
Green Djinn Green Djinn 215 330 --/--
Efreet Efreet 410 550 --/--

Marid territory

Name   Exp HP sum/con Loot
Blue Djinn Blue Djinn 215 330 --/--
Marid Marid 410 550 --/--

Restricted Area

Name   Exp HP sum/con Loot
Demon Demon 6000 8200 --/--
Enlightened of the Cult Enlightened of the Cult 500 700 --/--
Gozzler Gozzler 180 240 800/--
Hellspawn Hellspawn 2550 3500 --/--
Necromancer Necromancer 580 580 --/--
Plaguesmith Plaguesmith 3800 8250 --/--

Residental Area

Name   Exp HP sum/con Loot
Dark Apprentice Dark Apprentice 100 225 --/--
Infernalist Infernalist 4000 3650 --/--
Hero Hero 1200 1400 --/--
Ice Witch Ice Witch 580 650 --/--
Mad Scientist Mad Scientist 205 325 --/--
Necromancer Necromancer 580 580 --/--
Priestess Priestess 420 390 --/--
Warlock Warlock 4000 3500 --/--
Witch Witch 120 300 --/--

Yalahar Academy of Magic

Name   Exp HP sum/con Loot
Dark Apprentice Dark Apprentice 100 225 --/--
Dark Magician Dark Magician 185 325 --/--
Mad Scientist Mad Scientist 205 325 --/--
Priestess Priestess 420 390 --/--

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