The magician quarter does not look as run down as the others, but it is inhabited by many dark and evil sorcerers. Once in a while you can still find a helping soul there, but you are advised to be very cautious if you want to visit this place. At one part of this quarter, the surface of the earth has broken open and creatures of hell try to come to the surface.
The hunting areas in this quarter are seperated by walls, no evil being can escape to the main road.
Name | Exp | HP | sum/con | Loot |
Novice of the Cult | 100 | 285 | --/-- |
|
Acolyte of the Cult | 300 | 390 | --/-- |
|
Adept of the Cult | 400 | 430 | --/-- |
|
Enlightened of the Cult | 500 | 700 | --/-- |
|
Serpent Spawn | 3050 | 3000 | --/-- |
|
Name | Exp | HP | sum/con | Loot |
Green Djinn | 215 | 330 | --/-- |
|
Efreet | 410 | 550 | --/-- |
|
Name | Exp | HP | sum/con | Loot |
Blue Djinn | 215 | 330 | --/-- |
|
Marid | 410 | 550 | --/-- |
|
Name | Exp | HP | sum/con | Loot |
Demon | 6000 | 8200 | --/-- |
|
Enlightened of the Cult | 500 | 700 | --/-- |
|
Gozzler | 180 | 240 | 800/-- |
|
Hellspawn | 2550 | 3500 | --/-- |
|
Necromancer | 580 | 580 | --/-- |
|
Plaguesmith | 3800 | 8250 | --/-- |
|
Name | Exp | HP | sum/con | Loot |
Dark Apprentice | 100 | 225 | --/-- |
|
Infernalist | 4000 | 3650 | --/-- |
|
Hero | 1200 | 1400 | --/-- |
|
Ice Witch | 580 | 650 | --/-- |
|
Mad Scientist | 205 | 325 | --/-- |
|
Necromancer | 580 | 580 | --/-- |
|
Priestess | 420 | 390 | --/-- |
|
Warlock | 4000 | 3500 | --/-- |
|
Witch | 120 | 300 | --/-- |
|
Name | Exp | HP | sum/con | Loot |
Dark Apprentice | 100 | 225 | --/-- |
|
Dark Magician | 185 | 325 | --/-- |
|
Mad Scientist | 205 | 325 | --/-- |
|
Priestess | 420 | 390 | --/-- |
|